aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/classNL3D_1_1CTextureNear-members.html
blob: 6f2781f7af6f5476bdf1c909244a332ded1d943d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>NL3D::CTextureNear Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CTextureNear.html">NL3D::CTextureNear</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureNear.html#o1">_AvailableTiles</a></td><td><a class="el" href="classNL3D_1_1CTextureNear.html">NL3D::CTextureNear</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#n0">_Data</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureNear.html#o0">_FreeTiles</a></td><td><a class="el" href="classNL3D_1_1CTextureNear.html">NL3D::CTextureNear</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#n4">_Height</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a></td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#n2">_LoadGrayscaleAsAlpha</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#n1">_MipMapCount</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#n0">_Touched</a></td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#n3">_Width</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a11">allowDegradation</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s14">Alpha</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s15">AlphaLuminance</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s3">Auto</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#p0">bitPerPixels</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a29">blend</a>(const CBitmap &amp;Bm0, const CBitmap &amp;Bm1, uint16 factor)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a22">blit</a>(const CBitmap *src, sint32 x, sint32 y)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a11">buildMipMaps</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a15">buildNonSelectableVersion</a>(uint index)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a0">CBitmap</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s28s1">Clamp</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a18">clearTouched</a>(void)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a4">convertToType</a>(TType type)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureNear.html#a0">CTextureNear</a>(sint size)</td><td><a class="el" href="classNL3D_1_1CTextureNear.html">NL3D::CTextureNear</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureNear.html#a2">CTextureNear</a>()</td><td><a class="el" href="classNL3D_1_1CTextureNear.html">NL3D::CTextureNear</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureNear.html#a1">doGenerate</a>()</td><td><a class="el" href="classNL3D_1_1CTextureNear.html">NL3D::CTextureNear</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#s11s10">DonTKnow</a> enum value</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s16">DsDt</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s9">DXTC1</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s10">DXTC1Alpha</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#p1">DXTC1HEADER</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s11">DXTC3</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#p2">DXTC3HEADER</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s12">DXTC5</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#p3">DXTC5HEADER</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a25">flipH</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a26">flipV</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a4">generate</a>()</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a23">getColor</a>(float x, float y) const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a7">getHeight</a>(uint32 numMipMap=0) const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_7">getMagFilter</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_8">getMinFilter</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a9">getMipMapCount</a>() const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureNear.html#z830_0">getNbAvailableTiles</a>()</td><td><a class="el" href="classNL3D_1_1CTextureNear.html">NL3D::CTextureNear</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a24">getPixelColor</a>(sint x, sint y, uint32 numMipMap=0) const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a5">getPixelFormat</a>() const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>(uint32 numMipMap=0)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#z277_1">getPixels</a>(uint32 numMipMap=0) const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a2">getReleasable</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a8">getShareName</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a8">getSize</a>(uint32 numMipMap=0) const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureNear.html#z830_1">getTileAndFillRect</a>(CRGBA map[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE])</td><td><a class="el" href="classNL3D_1_1CTextureNear.html">NL3D::CTextureNear</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_5">getUploadFormat</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>(uint32 numMipMap=0) const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_2">getWrapS</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_3">getWrapT</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a16">isAllInvalidated</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a21">isGrayscaleAsAlpha</a>() const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a14">isSelectable</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z827_0">isTextureCube</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z825_0">ITexture</a>()</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z825_1">ITexture</a>(const ITexture &amp;tex)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s30s19">Linear</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s26">LinearMipMapLinear</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s25">LinearMipMapNearest</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s24">LinearMipMapOff</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a2">load</a>(NLMISC::IStream &amp;f, uint mipMapSkip=0)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a20">loadGrayscaleAsAlpha</a>(bool loadAsAlpha)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#d0">loadSize</a>(NLMISC::IStream &amp;f, uint32 &amp;width, uint32 &amp;height)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#d1">loadSize</a>(const std::string &amp;path, uint32 &amp;retWidth, uint32 &amp;retHeight)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s13">Luminance</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s30s20">MagFilterCount</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a3">makeDummy</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s27">MinFilterCount</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_9">mipMapOff</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_10">mipMapOn</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#s11s9">ModeCount</a> enum value</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s30s18">Nearest</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s23">NearestMipMapLinear</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s22">NearestMipMapNearest</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s21">NearestMipMapOff</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureNear.html#a4">NLMISC_DECLARE_CLASS</a>(CTextureNear)</td><td><a class="el" href="classNL3D_1_1CTextureNear.html">NL3D::CTextureNear</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z825_3">operator=</a>(const ITexture &amp;tex)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">NLMISC::CRefCount::operator=</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#m0">PixelFormat</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureNear.html#z830_2">refillRect</a>(uint id, CRGBA map[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE])</td><td><a class="el" href="classNL3D_1_1CTextureNear.html">NL3D::CTextureNear</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a6">release</a>()</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a10">releaseDriverSetup</a>()</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a12">releaseMipMaps</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureNear.html#z830_3">releaseTile</a>(uint id)</td><td><a class="el" href="classNL3D_1_1CTextureNear.html">NL3D::CTextureNear</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s28s0">Repeat</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a14">resample</a>(sint32 nNewWidth, sint32 nNewHeight)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a13">reset</a>(TType type=RGBA)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a15">resize</a>(sint32 nNewWidth, sint32 nNewHeight, TType newType=DonTKnow)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a16">resizeMipMap</a>(uint32 numMipMap, sint32 nNewWidth, sint32 nNewHeight)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s8">RGB565</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s7">RGB888</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#s11s0">RGBA</a> enum value</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s5">RGBA4444</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s6">RGBA5551</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s4">RGBA8888</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a28">rot90CCW</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a27">rot90CW</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a10">rotateCCW</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a13">selectTexture</a>(uint index)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureNear.html#a3">serial</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CTextureNear.html">NL3D::CTextureNear</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_6">setFilterMode</a>(TMagFilter magf, TMinFilter minf)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a17">setMipMapCount</a>(uint32 mmc)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a3">setReleasable</a>(bool r)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a9">setupedIntoDriver</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_4">setUploadFormat</a>(TUploadFormat pf)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_0">setWrapS</a>(TWrapMode mode)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_1">setWrapT</a>(TWrapMode mode)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a7">supportSharing</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#m0">TextureDrvShare</a></td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s30">TMagFilter</a> enum name</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31">TMinFilter</a> enum name</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a0">touch</a>()</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a17">touched</a>(void)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a1">touchRect</a>(const NLMISC::CRect &amp;rect)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#s11">TType</a> enum name</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29">TUploadFormat</a> enum name</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s28">TWrapMode</a> enum name</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s17">UploadFormatCount</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a5">validateGenerateFlag</a>()</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s28s2">WrapModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a19">writeJPG</a>(NLMISC::IStream &amp;f, uint8 quality=80)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a18">writeTGA</a>(NLMISC::IStream &amp;f, uint32 d, bool upsideDown=false)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a1">~CBitmap</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z825_2">~ITexture</a>()</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [virtual]</code></td></tr>
</table>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>