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<hr><h1>NL3D::CTextureDrvInfosGL Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html">NL3D::CTextureDrvInfosGL</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html#m3">_Driver</a></td><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html">NL3D::CTextureDrvInfosGL</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html#m1">Compressed</a></td><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html">NL3D::CTextureDrvInfosGL</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html#a0">CTextureDrvInfosGL</a>(IDriver *drv, ItTexDrvInfoPtrMap it, CDriverGL *drvGl)</td><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html">NL3D::CTextureDrvInfosGL</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html#m0">ID</a></td><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html">NL3D::CTextureDrvInfosGL</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITextureDrvInfos.html#a0">ITextureDrvInfos</a>(IDriver *drv, ItTexDrvInfoPtrMap it)</td><td><a class="el" href="classNL3D_1_1ITextureDrvInfos.html">NL3D::ITextureDrvInfos</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITextureDrvInfos.html#a1">ITextureDrvInfos</a>(class IDriver &driver)</td><td><a class="el" href="classNL3D_1_1ITextureDrvInfos.html">NL3D::ITextureDrvInfos</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html#m6">MagFilter</a></td><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html">NL3D::CTextureDrvInfosGL</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html#m7">MinFilter</a></td><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html">NL3D::CTextureDrvInfosGL</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">operator=</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html#m2">TextureMemory</a></td><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html">NL3D::CTextureDrvInfosGL</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html#m4">WrapS</a></td><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html">NL3D::CTextureDrvInfosGL</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html#m5">WrapT</a></td><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html">NL3D::CTextureDrvInfosGL</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html#a1">~CTextureDrvInfosGL</a>()</td><td><a class="el" href="classNL3D_1_1CTextureDrvInfosGL.html">NL3D::CTextureDrvInfosGL</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITextureDrvInfos.html#a2">~ITextureDrvInfos</a>(void)</td><td><a class="el" href="classNL3D_1_1ITextureDrvInfos.html">NL3D::ITextureDrvInfos</a></td><td><code> [virtual]</code></td></tr>
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