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<hr><h1>NL3D::CTextureCube Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#n0">_Data</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#n4">_Height</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a></td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#n2">_LoadGrayscaleAsAlpha</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#n1">_MipMapCount</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#o1">_NoFlip</a></td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#o0">_Textures</a></td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#n0">_Touched</a></td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#n3">_Width</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a11">allowDegradation</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s14">Alpha</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s15">AlphaLuminance</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s3">Auto</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#p0">bitPerPixels</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a29">blend</a>(const CBitmap &Bm0, const CBitmap &Bm1, uint16 factor)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a22">blit</a>(const CBitmap *src, sint32 x, sint32 y)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a11">buildMipMaps</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a13">buildNonSelectableVersion</a>(uint index)</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a0">CBitmap</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s28s1">Clamp</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a18">clearTouched</a>(void)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a4">convertToType</a>(TType type)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a0">CTextureCube</a>()</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a6">doGenerate</a>()</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#s11s10">DonTKnow</a> enum value</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s16">DsDt</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s9">DXTC1</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s10">DXTC1Alpha</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#p1">DXTC1HEADER</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s11">DXTC3</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#p2">DXTC3HEADER</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s12">DXTC5</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#p3">DXTC5HEADER</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a25">flipH</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a26">flipV</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a4">generate</a>()</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a23">getColor</a>(float x, float y) const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a7">getHeight</a>(uint32 numMipMap=0) const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_7">getMagFilter</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_8">getMinFilter</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a9">getMipMapCount</a>() const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a15">getNoFlip</a>() const</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a24">getPixelColor</a>(sint x, sint y, uint32 numMipMap=0) const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a5">getPixelFormat</a>() const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>(uint32 numMipMap=0)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#z277_1">getPixels</a>(uint32 numMipMap=0) const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a2">getReleasable</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a5">getShareName</a>() const</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a8">getSize</a>(uint32 numMipMap=0) const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a2">getTexture</a>(TFace f)</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_5">getUploadFormat</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>(uint32 numMipMap=0) const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_2">getWrapS</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_3">getWrapT</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a16">isAllInvalidated</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a21">isGrayscaleAsAlpha</a>() const</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a12">isSelectable</a>() const</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a8">isTextureCube</a>() const</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z825_0">ITexture</a>()</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z825_1">ITexture</a>(const ITexture &tex)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s30s19">Linear</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s26">LinearMipMapLinear</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s25">LinearMipMapNearest</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s24">LinearMipMapOff</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a2">load</a>(NLMISC::IStream &f, uint mipMapSkip=0)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a20">loadGrayscaleAsAlpha</a>(bool loadAsAlpha)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#d0">loadSize</a>(NLMISC::IStream &f, uint32 &width, uint32 &height)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#d1">loadSize</a>(const std::string &path, uint32 &retWidth, uint32 &retHeight)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s13">Luminance</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s30s20">MagFilterCount</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a3">makeDummy</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s27">MinFilterCount</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_9">mipMapOff</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_10">mipMapOn</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#s11s9">ModeCount</a> enum value</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s30s18">Nearest</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s23">NearestMipMapLinear</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s22">NearestMipMapNearest</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31s21">NearestMipMapOff</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#s6s1">negative_x</a> enum value</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#s6s3">negative_y</a> enum value</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#s6s5">negative_z</a> enum value</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a10">NLMISC_DECLARE_CLASS</a>(CTextureCube)</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z825_3">operator=</a>(const ITexture &tex)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">NLMISC::CRefCount::operator=</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#m0">PixelFormat</a></td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#s6s0">positive_x</a> enum value</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#s6s2">positive_y</a> enum value</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#s6s4">positive_z</a> enum value</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a7">release</a>()</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a10">releaseDriverSetup</a>()</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a12">releaseMipMaps</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s28s0">Repeat</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a14">resample</a>(sint32 nNewWidth, sint32 nNewHeight)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a13">reset</a>(TType type=RGBA)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a15">resize</a>(sint32 nNewWidth, sint32 nNewHeight, TType newType=DonTKnow)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a16">resizeMipMap</a>(uint32 numMipMap, sint32 nNewWidth, sint32 nNewHeight)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s8">RGB565</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s7">RGB888</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#s11s0">RGBA</a> enum value</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s5">RGBA4444</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s6">RGBA5551</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s4">RGBA8888</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a28">rot90CCW</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a27">rot90CW</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a10">rotateCCW</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a11">selectTexture</a>(uint index)</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a9">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a3">setFileName</a>(std::string s)</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_6">setFilterMode</a>(TMagFilter magf, TMinFilter minf)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a17">setMipMapCount</a>(uint32 mmc)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a14">setNoFlip</a>(bool noFip=true)</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a3">setReleasable</a>(bool r)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a1">setTexture</a>(TFace f, ITexture *t)</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a9">setupedIntoDriver</a>() const</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_4">setUploadFormat</a>(TUploadFormat pf)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_0">setWrapS</a>(TWrapMode mode)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z826_1">setWrapT</a>(TWrapMode mode)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#a4">supportSharing</a>() const</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#m0">TextureDrvShare</a></td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTextureCube.html#s6">TFace</a> enum name</td><td><a class="el" href="classNL3D_1_1CTextureCube.html">NL3D::CTextureCube</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s30">TMagFilter</a> enum name</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s31">TMinFilter</a> enum name</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a0">touch</a>()</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a17">touched</a>(void)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a1">touchRect</a>(const NLMISC::CRect &rect)</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#s11">TType</a> enum name</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29">TUploadFormat</a> enum name</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s28">TWrapMode</a> enum name</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s29s17">UploadFormatCount</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#a5">validateGenerateFlag</a>()</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#s28s2">WrapModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a19">writeJPG</a>(NLMISC::IStream &f, uint8 quality=80)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a18">writeTGA</a>(NLMISC::IStream &f, uint32 d, bool upsideDown=false)</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CBitmap.html#a1">~CBitmap</a>()</td><td><a class="el" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITexture.html#z825_2">~ITexture</a>()</td><td><a class="el" href="classNL3D_1_1ITexture.html">NL3D::ITexture</a></td><td><code> [virtual]</code></td></tr>
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