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<hr><h1>NL3D::CTextureBlank Class Reference</h1>This texture does generate nothing, and it is releasable.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="texture__blank_8h-source.html">texture_blank.h</a>></code>
<p>
<p>Inheritance diagram for NL3D::CTextureBlank:
<p><center><img src="classNL3D_1_1CTextureBlank.gif" usemap="#NL3D::CTextureBlank_map" border="0"></center>
<map name="NL3D::CTextureBlank_map">
<area href="classNL3D_1_1ITexture.html" alt="NL3D::ITexture" shape="rect" coords="142,112,274,136">
<area href="classNLMISC_1_1CBitmap.html" alt="NLMISC::CBitmap" shape="rect" coords="0,56,132,80">
<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="142,56,274,80">
<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="284,56,416,80">
<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="284,0,416,24">
</map>
<a href="classNL3D_1_1CTextureBlank-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBlank.html#a0">NLMISC_DECLARE_CLASS</a> (CTextureBlank)</td></tr>
<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBlank.html#b0">doGenerate</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>. Does nothing ...</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This texture does generate nothing, and it is releasable.
<p>
There's no particular reason to use it, unless you want to copy the frame buffer in a texture. You may use that texture so that the device memory will only be allocated once, and the system memory (needed to create the texture, at least with open gl) will be released after that. A texture_mem could have been used, but it doesn't release memory by itself (added : hmm, well it does since 2/2002 ...).
<p>
<p>
Definition at line <a class="el" href="texture__blank_8h-source.html#l00042">42</a> of file <a class="el" href="texture__blank_8h-source.html">texture_blank.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="b0" doxytag="NL3D::CTextureBlank::doGenerate"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CTextureBlank::doGenerate </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [protected, virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
inherited from <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>. Does nothing ...
<p>
<p>
Implements <a class="el" href="classNL3D_1_1ITexture.html#b0">NL3D::ITexture</a>.
<p>
Definition at line <a class="el" href="texture__blank_8cpp-source.html#l00033">33</a> of file <a class="el" href="texture__blank_8cpp-source.html">texture_blank.cpp</a>. </td>
</tr>
</table>
<a name="a0" doxytag="NL3D::CTextureBlank::NLMISC_DECLARE_CLASS"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> NL3D::CTextureBlank::NLMISC_DECLARE_CLASS </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">CTextureBlank </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
</td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="texture__blank_8h-source.html">texture_blank.h</a><li><a class="el" href="texture__blank_8cpp-source.html">texture_blank.cpp</a></ul>
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