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<hr><h1>NL3D::CTessFacePriorityList Class Reference</h1>This class manage a Priority list of elements, inserted with a "distance".
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a>></code>
<p>
<a href="classNL3D_1_1CTessFacePriorityList-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a0">CTessFacePriorityList</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a1">~CTessFacePriorityList</a> ()</td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a2">init</a> (float distStep, <a class="el" href="memory__common_8h.html#a15">uint</a> numEntries, float distMaxMod, <a class="el" href="memory__common_8h.html#a15">uint</a> numQuadrant)</td></tr>
<tr><td> </td><td><font size=-1><em>Clear and Init the priority list.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a3">clear</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>Clear the priority list.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a4">selectQuadrant</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &direction)</td></tr>
<tr><td> </td><td><font size=-1><em>prior to insert an element with a direction notion, select which quadrant according to the direction Camera -> center of interest.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a5">getQuadrantDirection</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> quadrantId) const</td></tr>
<tr><td> </td><td><font size=-1><em>get the quadrant dir associated to the Id.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a6">insert</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> quadrantId, float distance, <a class="el" href="classNL3D_1_1CTessFace.html">CTessFace</a> *<a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr>
<tr><td> </td><td><font size=-1><em>Insert an element at a given distance, and in a given quadrant.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a7">shift</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &direction, <a class="el" href="classNL3D_1_1CTessFacePListNode.html">CTessFacePListNode</a> &pulledElements)</td></tr>
<tr><td> </td><td><font size=-1><em>Shift the Priority list in a given direction.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a8">shiftAll</a> (<a class="el" href="classNL3D_1_1CTessFacePListNode.html">CTessFacePListNode</a> &pulledElements)</td></tr>
<tr><td> </td><td><font size=-1><em>Same as <a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a7">shift</a>(), but shift all the array.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#o0">_Remainder</a></td></tr>
<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#o1">_OODistStep</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#o3">_MaskEntries</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#o4">_EntryModStart</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#o6">_MaskQuadrant</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#o7">_QuarterQuadrantStart</a> [4]</td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#o8">_QuarterQuadrantEnd</a> [4]</td></tr>
<tr><td colspan="2"><div class="groupHeader">The rolling tables</div></td></tr>
<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html">CRollingTable</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This class manage a Priority list of elements, inserted with a "distance".
<p>
The priority list can be shifted, so elements with new distance <=0 are pulled from the priority list.
<p>
NB: it works quite well if you have (as example) a distStep of 1, and you shift only with value of 0.01 etc.., because it manages a "Remainder system", which do the good stuff. How does it works? in essence, it is a Rolling table, with 1+ shift back when necessary (maybe not at each <a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a7">shift</a>()).
<p>
Additionally, it includes a "2D quadrant" notion. If you use this class to know when the "camera" enters a specific area, then Quadrants help you because the notion of direction is kept. Only the XY plane is used here.
<p>
Instead, if you use this class to know when the "camera" leaves a specific area, then the quadrant notion is not interesting since the camera can leave the area in any direction...
<p>
<dl compact><dt><b>
Author: </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2001 </dl>
<p>
<p>
Definition at line <a class="el" href="tess__face__priority__list_8h-source.html#l00112">112</a> of file <a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a>.<hr><h2>Constructor & Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::CTessFacePriorityList::CTessFacePriorityList"></a><p>
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<td class="md" nowrap valign="top"> NL3D::CTessFacePriorityList::CTessFacePriorityList </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
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<td>
</td>
<td>
<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="tess__face__priority__list_8cpp-source.html#l00134">134</a> of file <a class="el" href="tess__face__priority__list_8cpp-source.html">tess_face_priority_list.cpp</a>.
<p>
References <a class="el" href="tess__face__priority__list_8h-source.html#l00187">_EntryModStart</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00186">_MaskEntries</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00185">_NEntries</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00188">_NumQuadrant</a>, and <a class="el" href="tess__face__priority__list_8h-source.html#l00184">_OODistStep</a>. </td>
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<a name="a1" doxytag="NL3D::CTessFacePriorityList::~CTessFacePriorityList"></a><p>
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<td class="md">
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<td class="md" nowrap valign="top"> NL3D::CTessFacePriorityList::~CTessFacePriorityList </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
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</td>
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<p>
<p>
Definition at line <a class="el" href="tess__face__priority__list_8cpp-source.html#l00144">144</a> of file <a class="el" href="tess__face__priority__list_8cpp-source.html">tess_face_priority_list.cpp</a>.
<p>
References <a class="el" href="tess__face__priority__list_8cpp-source.html#l00201">clear</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a3" doxytag="NL3D::CTessFacePriorityList::clear"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CTessFacePriorityList::clear </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Clear the priority list.
<p>
All elements are removed. NB: for convenience, the remainder is reset.
<p>
Definition at line <a class="el" href="tess__face__priority__list_8cpp-source.html#l00201">201</a> of file <a class="el" href="tess__face__priority__list_8cpp-source.html">tess_face_priority_list.cpp</a>.
<p>
References <a class="el" href="tess__face__priority__list_8h-source.html#l00243">_RollingTables</a>.
<p>
Referenced by <a class="el" href="tess__face__priority__list_8cpp-source.html#l00150">init</a>, and <a class="el" href="tess__face__priority__list_8cpp-source.html#l00144">~CTessFacePriorityList</a>. </td>
</tr>
</table>
<a name="a5" doxytag="NL3D::CTessFacePriorityList::getQuadrantDirection"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& NL3D::CTessFacePriorityList::getQuadrantDirection </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td>
<td class="mdname1" valign="top" nowrap> <em>quadrantId</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [inline]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
get the quadrant dir associated to the Id.
<p>
Undefined if 0.
<p>
Definition at line <a class="el" href="tess__face__priority__list_8h-source.html#l00145">145</a> of file <a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a>.
<p>
References <a class="el" href="tess__face__priority__list_8h-source.html#l00243">_RollingTables</a>. </td>
</tr>
</table>
<a name="a2" doxytag="NL3D::CTessFacePriorityList::init"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CTessFacePriorityList::init </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">float </td>
<td class="mdname" nowrap> <em>distStep</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>numEntries</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float </td>
<td class="mdname" nowrap> <em>distMaxMod</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>numQuadrant</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Clear and Init the priority list.
<p>
It reserve (numQuadrants+1) Rolling table of numEntries entries.<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>numEntries</em> </td><td>
gives the number of entries and MUST be powerOf2. distMax= numEntries*distStep </td></tr>
</table>
</dl><dl compact><dt><b>
m distMaxMod is important for performance and MUST be < 1. eg: distMaxMod= 0.8.</b><dd>
It is a trick to avoid the "Too Far Priority problem". Imagine you have a setup such distMax= 1000, and you insert(1100, an element). If we clamp to the max, it may be a bad thing, because ALL elements inserted after 1000 will be poped in one <a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a7">shift</a>(), after 1000 shift(1) for example. To avoid this, if distMaxMod==0.8, then insert(1050) will really insert at 850, so elements will be poped not as the same time (for the extra cost of some elements get poped too early...).</dl><dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>numQuadrant</em> </td><td>
set 0 if don't want to support quadrant notion. else set >=4 and a power of 2 (else nlassert) </td></tr>
</table>
</dl>
<p>
Definition at line <a class="el" href="tess__face__priority__list_8cpp-source.html#l00150">150</a> of file <a class="el" href="tess__face__priority__list_8cpp-source.html">tess_face_priority_list.cpp</a>.
<p>
References <a class="el" href="tess__face__priority__list_8h-source.html#l00187">_EntryModStart</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00186">_MaskEntries</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00190">_MaskQuadrant</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00185">_NEntries</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00188">_NumQuadrant</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00184">_OODistStep</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00192">_QuarterQuadrantEnd</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00191">_QuarterQuadrantStart</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00243">_RollingTables</a>, <a class="el" href="common_8h-source.html#l00151">NLMISC::clamp</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00201">clear</a>, <a class="el" href="common_8cpp-source.html#l00363">NLMISC::isPowerOf2</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="common_8h-source.html#l00071">NLMISC::Pi</a>. </td>
</tr>
</table>
<a name="a6" doxytag="NL3D::CTessFacePriorityList::insert"></a><p>
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<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CTessFacePriorityList::insert </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>quadrantId</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float </td>
<td class="mdname" nowrap> <em>distance</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap><a class="el" href="classNL3D_1_1CTessFace.html">CTessFace</a> * </td>
<td class="mdname" nowrap> <em>value</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Insert an element at a given distance, and in a given quadrant.
<p>
Insert at the closest step. eg insert(1.2, elt) will insert elt at entry 1 (assuming distStep==1 here). Special case: if distance<=0, it is ensured that at each <a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a7">shift</a>(), the element will be pulled. NB: manage correctly the entry where it is inserted, according to the Remainder system.
<p>
USE OptFastFloor if distance>0 => MUST be enclosed in OptFastFloorBegin/<a class="el" href="namespaceNL3D.html#a361">OptFastFloorEnd</a>()<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>quadrantId</em> </td><td>
set 0 if you want to insert in the "direction less" rolling table. else set the value returned by <a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a4">selectQuadrant</a>() </td></tr>
<tr><td valign=top><em>distance</em> </td><td>
if quadrantId==0, distance should be the norm()-SphereSize, else it shoudl be direction*quadrantDirection-SphereSize. </td></tr>
</table>
</dl>
<p>
Definition at line <a class="el" href="tess__face__priority__list_8cpp-source.html#l00273">273</a> of file <a class="el" href="tess__face__priority__list_8cpp-source.html">tess_face_priority_list.cpp</a>.
<p>
References <a class="el" href="tess__face__priority__list_8h-source.html#l00187">_EntryModStart</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00186">_MaskEntries</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00185">_NEntries</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00184">_OODistStep</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00243">_RollingTables</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="fast__floor_8h-source.html#l00125">NL3D::OptFastFloor</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
</tr>
</table>
<a name="a4" doxytag="NL3D::CTessFacePriorityList::selectQuadrant"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTessFacePriorityList::selectQuadrant </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>direction</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
prior to insert an element with a direction notion, select which quadrant according to the direction Camera -> center of interest.
<p>
<dl compact><dt><b>
Returns: </b><dd>
0 if no quadrant available, else the quadrant id </dl>
<p>
Definition at line <a class="el" href="tess__face__priority__list_8cpp-source.html#l00209">209</a> of file <a class="el" href="tess__face__priority__list_8cpp-source.html">tess_face_priority_list.cpp</a>.
<p>
References <a class="el" href="tess__face__priority__list_8h-source.html#l00190">_MaskQuadrant</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00188">_NumQuadrant</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00192">_QuarterQuadrantEnd</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00191">_QuarterQuadrantStart</a>, and <a class="el" href="tess__face__priority__list_8h-source.html#l00243">_RollingTables</a>. </td>
</tr>
</table>
<a name="a7" doxytag="NL3D::CTessFacePriorityList::shift"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CTessFacePriorityList::shift </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td>
<td class="mdname" nowrap> <em>direction</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap><a class="el" href="classNL3D_1_1CTessFacePListNode.html">CTessFacePListNode</a> & </td>
<td class="mdname" nowrap> <em>pulledElements</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Shift the Priority list in a given direction.
<p>
NB: for each rolling table, even if shiftDistance==0, all elements in the entry 0 are pulled out. <dl compact><dt><b>
m pulledElements is the root of the list which will contains elements pulled from the list.</b><dd>
</dl>
<p>
Definition at line <a class="el" href="tess__face__priority__list_8cpp-source.html#l00314">314</a> of file <a class="el" href="tess__face__priority__list_8cpp-source.html">tess_face_priority_list.cpp</a>.
<p>
References <a class="el" href="tess__face__priority__list_8h-source.html#l00185">_NEntries</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00184">_OODistStep</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00243">_RollingTables</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
</tr>
</table>
<a name="a8" doxytag="NL3D::CTessFacePriorityList::shiftAll"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CTessFacePriorityList::shiftAll </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTessFacePListNode.html">CTessFacePListNode</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>pulledElements</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Same as <a class="el" href="classNL3D_1_1CTessFacePriorityList.html#a7">shift</a>(), but shift all the array.
<p>
<p>
Definition at line <a class="el" href="tess__face__priority__list_8cpp-source.html#l00368">368</a> of file <a class="el" href="tess__face__priority__list_8cpp-source.html">tess_face_priority_list.cpp</a>.
<p>
References <a class="el" href="tess__face__priority__list_8h-source.html#l00185">_NEntries</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00243">_RollingTables</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
</tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="o4" doxytag="NL3D::CTessFacePriorityList::_EntryModStart"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTessFacePriorityList::_EntryModStart<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="tess__face__priority__list_8h-source.html#l00187">187</a> of file <a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a>.
<p>
Referenced by <a class="el" href="tess__face__priority__list_8cpp-source.html#l00134">CTessFacePriorityList</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00150">init</a>, and <a class="el" href="tess__face__priority__list_8cpp-source.html#l00273">insert</a>. </td>
</tr>
</table>
<a name="o3" doxytag="NL3D::CTessFacePriorityList::_MaskEntries"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTessFacePriorityList::_MaskEntries<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="tess__face__priority__list_8h-source.html#l00186">186</a> of file <a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a>.
<p>
Referenced by <a class="el" href="tess__face__priority__list_8cpp-source.html#l00134">CTessFacePriorityList</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00150">init</a>, and <a class="el" href="tess__face__priority__list_8cpp-source.html#l00273">insert</a>. </td>
</tr>
</table>
<a name="o6" doxytag="NL3D::CTessFacePriorityList::_MaskQuadrant"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTessFacePriorityList::_MaskQuadrant<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="tess__face__priority__list_8h-source.html#l00190">190</a> of file <a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a>.
<p>
Referenced by <a class="el" href="tess__face__priority__list_8cpp-source.html#l00150">init</a>, and <a class="el" href="tess__face__priority__list_8cpp-source.html#l00209">selectQuadrant</a>. </td>
</tr>
</table>
<a name="o2" doxytag="NL3D::CTessFacePriorityList::_NEntries"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTessFacePriorityList::_NEntries<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="tess__face__priority__list_8h-source.html#l00185">185</a> of file <a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a>.
<p>
Referenced by <a class="el" href="tess__face__priority__list_8cpp-source.html#l00134">CTessFacePriorityList</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00150">init</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00273">insert</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00314">shift</a>, and <a class="el" href="tess__face__priority__list_8cpp-source.html#l00368">shiftAll</a>. </td>
</tr>
</table>
<a name="o5" doxytag="NL3D::CTessFacePriorityList::_NumQuadrant"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTessFacePriorityList::_NumQuadrant<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="tess__face__priority__list_8h-source.html#l00188">188</a> of file <a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a>.
<p>
Referenced by <a class="el" href="tess__face__priority__list_8cpp-source.html#l00134">CTessFacePriorityList</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00150">init</a>, and <a class="el" href="tess__face__priority__list_8cpp-source.html#l00209">selectQuadrant</a>. </td>
</tr>
</table>
<a name="o1" doxytag="NL3D::CTessFacePriorityList::_OODistStep"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> float NL3D::CTessFacePriorityList::_OODistStep<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
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<p>
Definition at line <a class="el" href="tess__face__priority__list_8h-source.html#l00184">184</a> of file <a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a>.
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Referenced by <a class="el" href="tess__face__priority__list_8cpp-source.html#l00134">CTessFacePriorityList</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00150">init</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00273">insert</a>, and <a class="el" href="tess__face__priority__list_8cpp-source.html#l00314">shift</a>. </td>
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<a name="o8" doxytag="NL3D::CTessFacePriorityList::_QuarterQuadrantEnd"></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTessFacePriorityList::_QuarterQuadrantEnd[4]<code> [private]</code>
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Definition at line <a class="el" href="tess__face__priority__list_8h-source.html#l00192">192</a> of file <a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a>.
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Referenced by <a class="el" href="tess__face__priority__list_8cpp-source.html#l00150">init</a>, and <a class="el" href="tess__face__priority__list_8cpp-source.html#l00209">selectQuadrant</a>. </td>
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<a name="o7" doxytag="NL3D::CTessFacePriorityList::_QuarterQuadrantStart"></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTessFacePriorityList::_QuarterQuadrantStart[4]<code> [private]</code>
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Definition at line <a class="el" href="tess__face__priority__list_8h-source.html#l00191">191</a> of file <a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a>.
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Referenced by <a class="el" href="tess__face__priority__list_8cpp-source.html#l00150">init</a>, and <a class="el" href="tess__face__priority__list_8cpp-source.html#l00209">selectQuadrant</a>. </td>
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<a name="o0" doxytag="NL3D::CTessFacePriorityList::_Remainder"></a><p>
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<td class="md" nowrap valign="top"> float NL3D::CTessFacePriorityList::_Remainder<code> [private]</code>
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Definition at line <a class="el" href="tess__face__priority__list_8h-source.html#l00183">183</a> of file <a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a>. </td>
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<a name="z818_0" doxytag="NL3D::CTessFacePriorityList::_RollingTables"></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html">CRollingTable</a>> NL3D::CTessFacePriorityList::_RollingTables<code> [private]</code>
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Definition at line <a class="el" href="tess__face__priority__list_8h-source.html#l00243">243</a> of file <a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a>.
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Referenced by <a class="el" href="tess__face__priority__list_8cpp-source.html#l00201">clear</a>, <a class="el" href="tess__face__priority__list_8h-source.html#l00145">getQuadrantDirection</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00150">init</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00273">insert</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00209">selectQuadrant</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00314">shift</a>, and <a class="el" href="tess__face__priority__list_8cpp-source.html#l00368">shiftAll</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="tess__face__priority__list_8h-source.html">tess_face_priority_list.h</a><li><a class="el" href="tess__face__priority__list_8cpp-source.html">tess_face_priority_list.cpp</a></ul>
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