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<hr><h1>NL3D::CPointLightNamed Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#o1">_DefaultAmbient</a></td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#o2">_DefaultDiffuse</a></td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#o3">_DefaultSpecular</a></td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#o0">_IdInInfluenceList</a></td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#s5s4">AmbientLight</a> enum value</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z698_5">appendLightedModel</a>(CTransform *model)</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#l0">CLightInfluenceInterpolator</a> class</td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td><code> [friend]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z698_0">computeLinearAttenuation</a>(const CVector &pos) const</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z698_1">computeLinearAttenuation</a>(const CVector &pos, float precomputedDist, float modelRadius=0) const</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#a0">CPointLight</a>()</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#a0">CPointLightNamed</a>()</td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_8">getAmbient</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_12">getAttenuationBegin</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_13">getAttenuationEnd</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#a4">getDefaultAmbient</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#a5">getDefaultDiffuse</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#a6">getDefaultSpecular</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_9">getDiffuse</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_3">getPosition</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_10">getSpecular</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_15">getSpotAngleBegin</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_16">getSpotAngleEnd</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_18">getSpotDirection</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_1">getType</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#s1">ItTransformList</a> typedef</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#m0">LightGroupName</a></td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#s5s2">PointLight</a> enum value</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z698_6">removeLightedModel</a>(ItTransformList it)</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z698_4">resetLightedModels</a>()</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#a8">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_4">setAmbient</a>(NLMISC::CRGBA ambient)</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_7">setColor</a>(NLMISC::CRGBA color)</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#a1">setDefaultAmbient</a>(NLMISC::CRGBA ambient)</td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#a2">setDefaultDiffuse</a>(NLMISC::CRGBA diffuse)</td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#a3">setDefaultSpecular</a>(NLMISC::CRGBA specular)</td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_5">setDiffuse</a>(NLMISC::CRGBA diffuse)</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightNamed.html#a7">setLightFactor</a>(NLMISC::CRGBA nFactor)</td><td><a class="el" href="classNL3D_1_1CPointLightNamed.html">NL3D::CPointLightNamed</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_2">setPosition</a>(const CVector &v)</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_6">setSpecular</a>(NLMISC::CRGBA specular)</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_0">setType</a>(TType type)</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_11">setupAttenuation</a>(float attenuationBegin, float attenuationEnd)</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z698_2">setupDriverLight</a>(CLight &light, uint8 factor)</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z698_3">setupDriverLightUserAttenuation</a>(CLight &light, uint8 factor)</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_14">setupSpotAngle</a>(float spotAngleBegin, float spotAngleEnd)</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#z697_17">setupSpotDirection</a>(const CVector &dir)</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#s5s3">SpotLight</a> enum value</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#s0">TTransformList</a> typedef</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#s5">TType</a> enum name</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLight.html#a1">~CPointLight</a>()</td><td><a class="el" href="classNL3D_1_1CPointLight.html">NL3D::CPointLight</a></td><td></td></tr>
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