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<hr><h1>NL3D::CPointLightModel Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#o0">_DeltaPosToSkeletonWhenOutOfFrustum</a></td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_8">_FatherBoneId</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#o1">_LastWorldSpotDirectionWhenOutOfFrustum</a></td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#n2">_LightObs</a></td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#n5">_NextModelToValidate</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#n3">_OwnerMot</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#n4">_PrecModelToValidate</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#o2">_TimeFromLastClippedSpotDirection</a></td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(CChannelMixer *chanMixer, uint valueId, uint ownerValueId, const std::string &amp;prefix, bool detail)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s10">AnimValueLast</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z616_1">cleanTouch</a>()</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(uint valueId)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline, protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#l0">CMOT</a> class</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#t0">CObsMap</a> typedef</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a3">compareMatrixDate</a>(uint64 callerDate) const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#b0">CPointLightModel</a>()</td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#l0">CPointLightModelLightObs</a> class</td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#f0">creator</a>()</td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td><code> [inline, private, static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#b0">CTransform</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z615_0s0">Dirty</a> enum value</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z615_1">foul</a>(uint flag)</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a13">freeze</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a15">freezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_4">freezeStaticLightSetup</a>(CPointLight *pointLight[NL3D_MAX_LIGHT_CONTRIBUTION], uint numPointLights, uint8 sunContribution, CPointLight *frozenAmbientlight)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a23">getAABBox</a>(NLMISC::CAABBox &amp;bbox) const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#b4">getChannelMixer</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a12">getChannelMixerOwnerShip</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a21">getClusterSystem</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z846_0">getDefaultTrack</a>(uint valueId)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#a1">getDeltaPosToSkeletonWhenOutOfFrustum</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#c2">getHrcObs</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td><code> [inline, private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a19">getLastClippedState</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z848_1">getLoadBalancingGroup</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a>() const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a4">getMatrixDate</a>() const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z850_1">getMeanColor</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#b3">getObs</a>(const NLMISC::CClassId &amp;idTrav) const</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a5">getOrderingLayer</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_6">getPivot</a>(CVector &amp;pivot)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_11">getPivot</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d4">getPivotValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_2">getPos</a>(CVector &amp;pos)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_7">getPos</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d0">getPosValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_3">getRotEuler</a>(CVector &amp;rot)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_8">getRotEuler</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d1">getRotEulerValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_1">getRotOrder</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_4">getRotQuat</a>(CQuat &amp;quat)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_9">getRotQuat</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d2">getRotQuatValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_5">getScale</a>(CVector &amp;scale)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_10">getScale</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d3">getScaleValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#b5">getShowWhenLODSticked</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a10">getSkeletonModel</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_2">getSkinBoneUsage</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_0">getTransformMode</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_3">getUserLightable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_1">getValue</a>(uint valueId)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_2">getValueName</a>(uint valueId) const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a9">getVisibility</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a18">getWorldMatrix</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a8">heritVisibility</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a6">hide</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#a0">IAnimatable</a>()</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#b0">IModel</a>()</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#b2">initModel</a>()</td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#l1">IObs</a> class</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z850_2">isAnimDetailable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_6">isBigLightable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#c1">isClipVisible</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td><code> [inline, private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#c0">isHrcVisible</a>() const</td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td><code> [inline, private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_1">isLightable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z850_3">isLoadBalancable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z850_5">isMeshBaseInstance</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z852_1">isNeedUpdateFrozenStaticLightSetup</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z852_0">isNeedUpdateLighting</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a2">isOpaque</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a17">isQuadGridClipEnabled</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z850_4">isRenderable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z849_0">isSkeleton</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_0">isSkinnable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>(uint valueId) const</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a3">isTransparent</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a0">ITransformable</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#l2">ITrav</a> class</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#n1">LastClassId</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#n2">LastObs</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z616_2">linkToValidateList</a>()</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z871_0">lookAt</a>(const CVector &amp;eye, const CVector &amp;target, float roll=0.f)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#n0">Observers</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">operator=</a>(const CRefCount &amp;)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#m0">PointLight</a></td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#d0">registerBasic</a>()</td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z846_1">registerToChannelMixer</a>(CChannelMixer *chanMixer, const std::string &amp;prefix)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_3">renderSkin</a>(float alphaMRM)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_5">renderSkinGroupGeom</a>(float alphaMRM, uint remainingVertices, uint8 *dest)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_6">renderSkinGroupPrimitives</a>(uint baseVertex)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#z368_3">resize</a>(uint count)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_1">setApplySkin</a>(bool state)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a11">setChannelMixerOwnerShip</a>(bool enable=true)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a20">setClusterSystem</a>(CInstanceGroup *pIG)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#a0">setDeltaPosToSkeletonWhenOutOfFrustum</a>(const CVector &amp;deltaPos)</td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a14">setDontUnfreezeChildren</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#z368_0">setFather</a>(IAnimatable *father, uint fatherOwnerBit)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_2">setIsBigLightable</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_4">setIsForceAnimDetail</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_0">setIsLightable</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_5">setIsLoadbalancable</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_6">setIsMeshBaseInstance</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_1">setIsRenderable</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z853_3">setIsSkeleton</a>(bool val)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z848_0">setLoadBalancingGroup</a>(const std::string &amp;group)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a22">setLogicInfo</a>(ILogicInfo *logicInfo)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_10">setMatrix</a>(const CMatrix &amp;mat)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z850_0">setMeanColor</a>(CRGBA color)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a1">setOpacity</a>(bool v)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a4">setOrderingLayer</a>(uint layer)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_8">setPivot</a>(const CVector &amp;pivot)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_9">setPivot</a>(float x, float y, float z)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_0">setPos</a>(const CVector &amp;pos)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_1">setPos</a>(float x, float y, float z)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_2">setRotEuler</a>(const CVector &amp;rot)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_3">setRotEuler</a>(float rotX, float rotY, float rotZ)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_4">setRotQuat</a>(const CQuat &amp;quat)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a>(const CVector &amp;scale)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_6">setScale</a>(float scaleX, float scaleY, float scaleZ)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_7">setScale</a>(float scale)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z868_0">setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a0">setTransparency</a>(bool v)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_2">setUserLightable</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a7">show</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z851_4">supportSkinGrouping</a>() const</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0">TAnimValues</a> enum name</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(uint valueId, uint ownerValueId)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z615_3">TouchObs</a></td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11s3">TransformModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> enum name</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#a16">unfreezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#z847_5">unfreezeStaticLightSetup</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z616_3">unlinkFromValidateList</a>()</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#b2">update</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#z615_2">validate</a>()</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPointLightModel.html#b1">~CPointLightModel</a>()</td><td><a class="el" href="classNL3D_1_1CPointLightModel.html">NL3D::CPointLightModel</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransform.html#b1">~CTransform</a>()</td><td><a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#a1">~IAnimatable</a>()</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IModel.html#b2">~IModel</a>()</td><td><a class="el" href="classNL3D_1_1IModel.html">NL3D::IModel</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a1">~ITransformable</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline, virtual]</code></td></tr>
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