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<hr><h1>NL3D::CPlayListUser Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#o2">_AnimationSet</a></td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#o1">_ChannelMixer</a></td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#o0">_PlayList</a></td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UPlayList.html#s6s1">Clamp</a> enum value</td><td><a class="el" href="classNL3D_1_1UPlayList.html">NL3D::UPlayList</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#l0">CPlayListManagerUser</a> class</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [friend]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#a0">CPlayListUser</a>(NLMISC::CSmartPtr< CAnimationSet > animationSet)</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UPlayList.html#s6s3">Disable</a> enum value</td><td><a class="el" href="classNL3D_1_1UPlayList.html">NL3D::UPlayList</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UPlayList.html#s5s0">empty</a> enum value</td><td><a class="el" href="classNL3D_1_1UPlayList.html">NL3D::UPlayList</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z692_0">emptyPlayList</a>()</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z696_0">enableChannel</a>(uint channelId, bool enable)</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#a1">evalPlayList</a>(double playTime)</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z692_2">getAnimation</a>(uint8 slot) const</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_3">getEndWeight</a>(uint8 slot, TGlobalAnimationTime &time) const</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_7">getLocalTime</a>(uint8 slot, TGlobalAnimationTime globalTime, const UAnimationSet &animSet) const</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_8">getLocalWeight</a>(uint8 slot, TGlobalAnimationTime globalTime) const</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z695_1">getSkeletonWeight</a>(uint8 slot, bool &inverted) const</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z693_3">getSpeedFactor</a>(uint8 slot) const</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_1">getStartWeight</a>(uint8 slot, TGlobalAnimationTime &time) const</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z693_1">getTimeOrigin</a>(uint8 slot) const</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_5">getWeightSmoothness</a>(uint8 slot) const</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z693_5">getWrapMode</a>(uint8 slot) const</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z696_1">isChannelEnabled</a>(uint channelId) const</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z691_0">registerTransform</a>(UTransform *object, const char *prefix)</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UPlayList.html#s6s2">Repeat</a> enum value</td><td><a class="el" href="classNL3D_1_1UPlayList.html">NL3D::UPlayList</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z691_1">resetAllChannels</a>()</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z692_1">setAnimation</a>(uint8 slot, uint animation)</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_2">setEndWeight</a>(uint8 slot, float endWeight, TGlobalAnimationTime time)</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z695_0">setSkeletonWeight</a>(uint8 slot, uint skeletonId, bool inverted=false)</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z693_2">setSpeedFactor</a>(uint8 slot, float speedFactor)</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_0">setStartWeight</a>(uint8 slot, float startWeight, TGlobalAnimationTime time)</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z693_0">setTimeOrigin</a>(uint8 slot, TGlobalAnimationTime timeOrigin)</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_6">setWeight</a>(uint8 slot, float weight)</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z694_4">setWeightSmoothness</a>(uint8 slot, float smoothness)</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPlayListUser.html#z693_4">setWrapMode</a>(uint8 slot, TWrapMode wrapMode)</td><td><a class="el" href="classNL3D_1_1CPlayListUser.html">NL3D::CPlayListUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UPlayList.html#s6">TWrapMode</a> enum name</td><td><a class="el" href="classNL3D_1_1UPlayList.html">NL3D::UPlayList</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UPlayList.html#b0">UPlayList</a>()</td><td><a class="el" href="classNL3D_1_1UPlayList.html">NL3D::UPlayList</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UPlayList.html#s6s4">WrapModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UPlayList.html">NL3D::UPlayList</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UPlayList.html#b1">~UPlayList</a>()</td><td><a class="el" href="classNL3D_1_1UPlayList.html">NL3D::UPlayList</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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