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<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>NL3D::CPSTargetLocatedBindable Class Reference</h1>This class is a located bindable that can focus on several target Can be inherited by bindable like forces or collision zones.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="ps__located_8h-source.html">ps_located.h</a>></code>
<p>
<p>Inheritance diagram for NL3D::CPSTargetLocatedBindable:
<p><center><img src="classNL3D_1_1CPSTargetLocatedBindable.gif" usemap="#NL3D::CPSTargetLocatedBindable_map" border="0"></center>
<map name="NL3D::CPSTargetLocatedBindable_map">
<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="322,112,634,136">
<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="322,56,634,80">
<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="322,0,634,24">
<area href="classNL3D_1_1CPSForce.html" alt="NL3D::CPSForce" shape="rect" coords="0,224,312,248">
<area href="classNL3D_1_1CPSZone.html" alt="NL3D::CPSZone" shape="rect" coords="644,224,956,248">
<area href="classNL3D_1_1CIsotropicForceT.html" alt="NL3D::CIsotropicForceT" shape="rect" coords="322,280,634,304">
<area href="classNL3D_1_1CIsotropicForceT.html" alt="NL3D::CIsotropicForceT< CPSFluidFrictionFunctor >" shape="rect" coords="322,336,634,360">
<area href="classNL3D_1_1CIsotropicForceT.html" alt="NL3D::CIsotropicForceT< CPSTurbulForceFunc >" shape="rect" coords="322,392,634,416">
<area href="classNL3D_1_1CPSForceIntensityHelper.html" alt="NL3D::CPSForceIntensityHelper" shape="rect" coords="322,448,634,472">
<area href="classNL3D_1_1CPSZoneCylinder.html" alt="NL3D::CPSZoneCylinder" shape="rect" coords="966,280,1278,304">
<area href="classNL3D_1_1CPSZoneDisc.html" alt="NL3D::CPSZoneDisc" shape="rect" coords="966,336,1278,360">
<area href="classNL3D_1_1CPSZonePlane.html" alt="NL3D::CPSZonePlane" shape="rect" coords="966,392,1278,416">
<area href="classNL3D_1_1CPSZoneRectangle.html" alt="NL3D::CPSZoneRectangle" shape="rect" coords="966,448,1278,472">
<area href="classNL3D_1_1CPSZoneSphere.html" alt="NL3D::CPSZoneSphere" shape="rect" coords="966,504,1278,528">
</map>
<a href="classNL3D_1_1CPSTargetLocatedBindable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a0">attachTarget</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *ptr)</td></tr>
<tr><td> </td><td><font size=-1><em>=============================================================================.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a1">detachTarget</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *ptr)</td></tr>
<tr><td> </td><td><font size=-1><em>remove a target.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a2">releaseRefTo</a> (const <a class="el" href="classNL3D_1_1CParticleSystemProcess.html">CParticleSystemProcess</a> *other)</td></tr>
<tr><td> </td><td><font size=-1><em>=============================================================================.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a3">releaseAllRef</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>=============================================================================.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a4">getNbTargets</a> (void) const</td></tr>
<tr><td> </td><td><font size=-1><em>return the number of targets.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a5">getTarget</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
<tr><td> </td><td><font size=-1><em>Return a ptr on a target. Invalid range -> nlassert.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a6">getTarget</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const</td></tr>
<tr><td> </td><td><font size=-1><em>Return a const ptr on a target. Invalid range -> nlassert.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a7">releaseTargetRsc</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *target)</td></tr>
<tr><td> </td><td><font size=-1><em>it is called when a target is destroyed or detached Override this if you allocated resources from the target (to release them) NOTE : as objects are no polymorphic while being destroyed, this class can't call your releaseTargetRsc override in its destructor, it does it in its finalize method, which is called by the particle system.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a8">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr>
<tr><td> </td><td><font size=-1><em>=============================================================================.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a9">finalize</a> (void)</td></tr>
<tr><td> </td><td><font size=-1><em>=============================================================================.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a10">~CPSTargetLocatedBindable</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>=============================================================================.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
<tr><td nowrap align=right valign=top>typedef std::vector< <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * > </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#t0">TTargetCont</a></td></tr>
<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#b0">notifyTargetRemoved</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *ptr)</td></tr>
<tr><td> </td><td><font size=-1><em>=============================================================================.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#t0">TTargetCont</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This class is a located bindable that can focus on several target Can be inherited by bindable like forces or collision zones.
<p>
<p>
Definition at line <a class="el" href="ps__located_8h-source.html#l01012">1012</a> of file <a class="el" href="ps__located_8h-source.html">ps_located.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a name="t0" doxytag="NL3D::CPSTargetLocatedBindable::TTargetCont"></a><p>
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<td class="md" nowrap valign="top"> typedef std::vector<<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *> NL3D::CPSTargetLocatedBindable::TTargetCont<code> [protected]</code>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="ps__located_8h-source.html#l01069">1069</a> of file <a class="el" href="ps__located_8h-source.html">ps_located.h</a>. </td>
</tr>
</table>
<hr><h2>Constructor & Destructor Documentation</h2>
<a name="a10" doxytag="NL3D::CPSTargetLocatedBindable::~CPSTargetLocatedBindable"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> NL3D::CPSTargetLocatedBindable::~CPSTargetLocatedBindable </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [virtual]</code></td>
</tr>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
=============================================================================.
<p>
We can't do it in the dtor, as calls to releaseTargetRsc wouldn't be polymorphics for derived class! And the behaviour of releaseTergetRsc is implemented in derived class
<p>
Definition at line <a class="el" href="ps__located_8cpp-source.html#l01791">1791</a> of file <a class="el" href="ps__located_8cpp-source.html">ps_located.cpp</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l01070">_Targets</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a0" doxytag="NL3D::CPSTargetLocatedBindable::attachTarget"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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<td class="md">
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<td class="md" nowrap valign="top"> void NL3D::CPSTargetLocatedBindable::attachTarget </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>ptr</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [virtual]</code></td>
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</td>
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<td>
</td>
<td>
<p>
=============================================================================.
<p>
nlassert if already present. You should only call this if this object and the target are already inserted in a system. By overriding this and calling the <a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html">CPSTargetLocatedBindable</a> version, you can also send some notificiation to the object that's being attached.
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CPSForce.html#a9">NL3D::CPSForce</a>.
<p>
Definition at line <a class="el" href="ps__located_8cpp-source.html#l01743">1743</a> of file <a class="el" href="ps__located_8cpp-source.html">ps_located.cpp</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__located_8h-source.html#l01070">_Targets</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
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<a name="a1" doxytag="NL3D::CPSTargetLocatedBindable::detachTarget"></a><p>
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<td class="md">
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<td class="md" nowrap valign="top"> void NL3D::CPSTargetLocatedBindable::detachTarget </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>ptr</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [inline]</code></td>
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</td>
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<td>
</td>
<td>
<p>
remove a target.
<p>
<dl compact><dt><b>
See also: </b><dd>
<a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a0">attachTarget</a> </dl>
<p>
Definition at line <a class="el" href="ps__located_8h-source.html#l01024">1024</a> of file <a class="el" href="ps__located_8h-source.html">ps_located.h</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>, and <a class="el" href="ps__located_8cpp-source.html#l01764">notifyTargetRemoved</a>. </td>
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<a name="a9" doxytag="NL3D::CPSTargetLocatedBindable::finalize"></a><p>
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<td class="md">
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<td class="md" nowrap valign="top"> void NL3D::CPSTargetLocatedBindable::finalize </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">void </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [virtual]</code></td>
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</td>
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<td>
</td>
<td>
<p>
=============================================================================.
<p>
<p>
Reimplemented from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_2">NL3D::CPSLocatedBindable</a>.
<p>
Definition at line <a class="el" href="ps__located_8cpp-source.html#l01779">1779</a> of file <a class="el" href="ps__located_8cpp-source.html">ps_located.cpp</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l01070">_Targets</a>, and <a class="el" href="ps__located_8h-source.html#l01058">releaseTargetRsc</a>. </td>
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<a name="a4" doxytag="NL3D::CPSTargetLocatedBindable::getNbTargets"></a><p>
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<td class="md">
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<td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSTargetLocatedBindable::getNbTargets </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">void </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [inline]</code></td>
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<table cellspacing=5 cellpadding=0 border=0>
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</td>
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<p>
return the number of targets.
<p>
<p>
Definition at line <a class="el" href="ps__located_8h-source.html#l01039">1039</a> of file <a class="el" href="ps__located_8h-source.html">ps_located.h</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l01070">_Targets</a>. </td>
</tr>
</table>
<a name="a6" doxytag="NL3D::CPSTargetLocatedBindable::getTarget"></a><p>
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<td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSTargetLocatedBindable::getTarget </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td>
<td class="mdname1" valign="top" nowrap> <em>index</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [inline]</code></td>
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</td>
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<td>
</td>
<td>
<p>
Return a const ptr on a target. Invalid range -> nlassert.
<p>
<p>
Definition at line <a class="el" href="ps__located_8h-source.html#l01047">1047</a> of file <a class="el" href="ps__located_8h-source.html">ps_located.h</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l01070">_Targets</a>, <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
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<a name="a5" doxytag="NL3D::CPSTargetLocatedBindable::getTarget"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSTargetLocatedBindable::getTarget </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td>
<td class="mdname1" valign="top" nowrap> <em>index</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [inline]</code></td>
</tr>
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</td>
</tr>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
Return a ptr on a target. Invalid range -> nlassert.
<p>
<p>
Definition at line <a class="el" href="ps__located_8h-source.html#l01041">1041</a> of file <a class="el" href="ps__located_8h-source.html">ps_located.h</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l01070">_Targets</a>, <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
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<a name="b0" doxytag="NL3D::CPSTargetLocatedBindable::notifyTargetRemoved"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CPSTargetLocatedBindable::notifyTargetRemoved </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>ptr</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [protected, virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
=============================================================================.
<p>
A target has been remove If not present -> assert This also call releaseTargetRsc for clean up
<p>
Reimplemented from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a5">NL3D::CPSLocatedBindable</a>.
<p>
Definition at line <a class="el" href="ps__located_8cpp-source.html#l01764">1764</a> of file <a class="el" href="ps__located_8cpp-source.html">ps_located.cpp</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l01070">_Targets</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="ps__located_8h-source.html#l01058">releaseTargetRsc</a>.
<p>
Referenced by <a class="el" href="ps__located_8h-source.html#l01024">detachTarget</a>. </td>
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</table>
<a name="a3" doxytag="NL3D::CPSTargetLocatedBindable::releaseAllRef"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> void NL3D::CPSTargetLocatedBindable::releaseAllRef </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
=============================================================================.
<p>
<p>
Reimplemented from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a7">NL3D::CPSLocatedBindable</a>.
<p>
Definition at line <a class="el" href="ps__located_8cpp-source.html#l01812">1812</a> of file <a class="el" href="ps__located_8cpp-source.html">ps_located.cpp</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l01070">_Targets</a>, and <a class="el" href="ps__located_8h-source.html#l01058">releaseTargetRsc</a>. </td>
</tr>
</table>
<a name="a2" doxytag="NL3D::CPSTargetLocatedBindable::releaseRefTo"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CPSTargetLocatedBindable::releaseRefTo </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CParticleSystemProcess.html">CParticleSystemProcess</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>other</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
=============================================================================.
<p>
Release any reference this obj may have on the given process. For example, this is used when detaching a located of a system.
<p>
Reimplemented from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a6">NL3D::CPSLocatedBindable</a>.
<p>
Definition at line <a class="el" href="ps__located_8cpp-source.html#l01801">1801</a> of file <a class="el" href="ps__located_8cpp-source.html">ps_located.cpp</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l01070">_Targets</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="ps__located_8h-source.html#l01058">releaseTargetRsc</a>. </td>
</tr>
</table>
<a name="a7" doxytag="NL3D::CPSTargetLocatedBindable::releaseTargetRsc"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual void NL3D::CPSTargetLocatedBindable::releaseTargetRsc </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>target</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [inline, virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
it is called when a target is destroyed or detached Override this if you allocated resources from the target (to release them) NOTE : as objects are no polymorphic while being destroyed, this class can't call your releaseTargetRsc override in its destructor, it does it in its finalize method, which is called by the particle system.
<p>
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CPSForce.html#a10">NL3D::CPSForce</a>.
<p>
Definition at line <a class="el" href="ps__located_8h-source.html#l01058">1058</a> of file <a class="el" href="ps__located_8h-source.html">ps_located.h</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>.
<p>
Referenced by <a class="el" href="ps__located_8cpp-source.html#l01779">finalize</a>, <a class="el" href="ps__located_8cpp-source.html#l01764">notifyTargetRemoved</a>, <a class="el" href="ps__located_8cpp-source.html#l01812">releaseAllRef</a>, and <a class="el" href="ps__located_8cpp-source.html#l01801">releaseRefTo</a>. </td>
</tr>
</table>
<a name="a8" doxytag="NL3D::CPSTargetLocatedBindable::serial"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CPSTargetLocatedBindable::serial </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>f</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
=============================================================================.
<p>
<p>
Reimplemented from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_1">NL3D::CPSLocatedBindable</a>.
<p>
Reimplemented in <a class="el" href="classNL3D_1_1CPSForce.html#a7">NL3D::CPSForce</a>.
<p>
Definition at line <a class="el" href="ps__located_8cpp-source.html#l01724">1724</a> of file <a class="el" href="ps__located_8cpp-source.html">ps_located.cpp</a>. </td>
</tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="n0" doxytag="NL3D::CPSTargetLocatedBindable::_Targets"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#t0">TTargetCont</a> NL3D::CPSTargetLocatedBindable::_Targets<code> [protected]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="ps__located_8h-source.html#l01070">1070</a> of file <a class="el" href="ps__located_8h-source.html">ps_located.h</a>.
<p>
Referenced by <a class="el" href="ps__located_8cpp-source.html#l01743">attachTarget</a>, <a class="el" href="ps__force_8cpp-source.html#l00123">NL3D::CPSForce::basisChanged</a>, <a class="el" href="ps__force_8cpp-source.html#l00133">NL3D::CPSForce::cancelIntegrable</a>, <a class="el" href="ps__located_8cpp-source.html#l01779">finalize</a>, <a class="el" href="ps__located_8h-source.html#l01039">getNbTargets</a>, <a class="el" href="ps__located_8h-source.html#l01041">getTarget</a>, <a class="el" href="ps__located_8cpp-source.html#l01764">notifyTargetRemoved</a>, <a class="el" href="ps__force_8h-source.html#l00325">NL3D::CIsotropicForceT::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l01324">NL3D::CPSBrownianForce::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00990">NL3D::CPSMagneticForce::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00831">NL3D::CPSCylindricVortex::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00762">NL3D::CPSSpring::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00690">NL3D::CPSCentralGravity::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00382">NL3D::CPSGravity::performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00249">NL3D::CPSDirectionnalForce::performDynamic</a>, <a class="el" href="ps__zone_8cpp-source.html#l01267">NL3D::CPSZoneRectangle::performMotion</a>, <a class="el" href="ps__zone_8cpp-source.html#l00939">NL3D::CPSZoneCylinder::performMotion</a>, <a class="el" href="ps__zone_8cpp-source.html#l00527">NL3D::CPSZoneDisc::performMotion</a>, <a class="el" href="ps__zone_8cpp-source.html#l00324">NL3D::CPSZoneSphere::performMotion</a>, <a class="el" href="ps__zone_8cpp-source.html#l00211">NL3D::CPSZonePlane::performMotion</a>, <a class="el" href="ps__force_8cpp-source.html#l00062">NL3D::CPSForce::registerToTargets</a>, <a class="el" href="ps__located_8cpp-source.html#l01812">releaseAllRef</a>, <a class="el" href="ps__located_8cpp-source.html#l01801">releaseRefTo</a>, <a class="el" href="ps__force_8cpp-source.html#l00148">NL3D::CPSForce::renewIntegrable</a>, and <a class="el" href="ps__located_8cpp-source.html#l01791">~CPSTargetLocatedBindable</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="ps__located_8h-source.html">ps_located.h</a><li><a class="el" href="ps__located_8cpp-source.html">ps_located.cpp</a></ul>
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