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<hr><h1>NL3D::CPSShockWaveHelper Class Reference</h1>Well, we could have put a method template in <a class="el" href="classNL3D_1_1CPSShockWave.html">CPSShockWave</a>, but some compilers want the definition of the methods in the header, and some compilers don't want friend with function template, so we use a static method template of a friend class instead, which gives us the same result :).
<a href="#_details">More...</a>
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<a href="classNL3D_1_1CPSShockWaveHelper-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>template<class T> void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSShockWaveHelper.html#d0">drawShockWave</a> (T posIt, <a class="el" href="classNL3D_1_1CPSShockWave.html">CPSShockWave</a> &<a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>, <a class="el" href="memory__common_8h.html#a11">uint32</a> srcStep)</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Well, we could have put a method template in <a class="el" href="classNL3D_1_1CPSShockWave.html">CPSShockWave</a>, but some compilers want the definition of the methods in the header, and some compilers don't want friend with function template, so we use a static method template of a friend class instead, which gives us the same result :).
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<p>
Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00065">65</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.<hr><h2>Member Function Documentation</h2>
<a name="d0" doxytag="NL3D::CPSShockWaveHelper::drawShockWave"></a><p>
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template<class T> </td>
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<td class="md" nowrap valign="top"> void NL3D::CPSShockWaveHelper::drawShockWave </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">T </td>
<td class="mdname" nowrap> <em>posIt</em>, </td>
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<td class="md" nowrap><a class="el" href="classNL3D_1_1CPSShockWave.html">CPSShockWave</a> & </td>
<td class="mdname" nowrap> <em>s</em>, </td>
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<td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>size</em>, </td>
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<td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td>
<td class="mdname" nowrap> <em>srcStep</em></td>
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<td class="md">) </td>
<td class="md" colspan="2"><code> [inline, static]</code></td>
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Definition at line <a class="el" href="ps__shockwave_8cpp-source.html#l00069">69</a> of file <a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a>.
<p>
References <a class="el" href="ps__macro_8h-source.html#l00039">CHECK_VERTEX_BUFFER</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, and <a class="el" href="ps__shockwave_8cpp-source.html#l00044">NL3D::ShockWaveBufSize</a>. </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="ps__shockwave_8cpp-source.html">ps_shockwave.cpp</a></ul>
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