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<hr><h1>NL3D::CPSRibbonBase Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n4">_Active</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n1">_ExternID</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#o5">_InterpolationMode</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#o3">_LastUpdateDate</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n2">_LOD</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#o8">_LODDegradation</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#n0">_NbSegs</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#n2">_Parametric</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#o2">_RibbonIndex</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#o6">_RibbonLength</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#o4">_RibbonMode</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#o0">_Ribbons</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#o1">_SamplingDate</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#n1">_SegDuration</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#o7">_SegLength</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#n5">_UsedSegLength</a></td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a35">basisChanged</a>(bool systemBasis)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b3">bounceOccured</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a8">completeBBox</a>(NLMISC::CAABBox &box) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#c5">computeHermitteCstSizeRibbon</a>(uint index, NLMISC::CVector *dest, uint stride=sizeof(NLMISC::CVector))</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#c4">computeHermitteRibbon</a>(uint index, NLMISC::CVector *dest, uint stride=sizeof(NLMISC::CVector))</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a22">computeI</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a23">computeJ</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a24">computeK</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#c3">computeLinearCstSizeRibbon</a>(uint index, NLMISC::CVector *dest, uint stride=sizeof(NLMISC::CVector))</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#c2">computeLinearRibbon</a>(uint index, NLMISC::CVector *dest, uint stride=sizeof(NLMISC::CVector))</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b4">computeRibbon</a>(uint index, NLMISC::CVector *dest, uint stride=sizeof(NLMISC::CVector))</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(uint32 &step, uint &numToProcess)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> class</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [friend]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a0">CPSParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z728_0">CPSRibbonBase</a>()</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b1">deleteElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a11">disableAutoLOD</a>(bool disable=true)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b4">displayIcon2d</a>(const NLMISC::CVector tab[], uint nbSegs, float scale)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a9">doesProduceBBox</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a7">draw</a>(bool opaque)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#c1">dupRibbon</a>(uint dest, uint src)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_2">finalize</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s6s1">FixedSize</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="structNL3D_1_1CPSTailParticle.html#a1">getColorFading</a>(void) const=0</td><td><a class="el" href="structNL3D_1_1CPSTailParticle.html">NL3D::CPSTailParticle</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a34">getExternID</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a12">getFontGenerator</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a14">getFontManager</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z729_3">getInterpolationMode</a>() const</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a18">getInvertedLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a16">getInvertedSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a20">getInvertedViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a30">getLOD</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#a1">getLODDegradation</a>() const</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a9">getMaxNumFaces</a>(void) const=0</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a28">getName</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a26">getOwner</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a2">getPriority</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_5">getRibbonLength</a>() const</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z729_1">getRibbonMode</a>() const</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_3">getSegDuration</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a15">getSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_1">getTailNbSeg</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a1">getType</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a19">getViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a32">hasEmitters</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a6">hasOpaqueFaces</a>(void)=0</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a3">hasParticles</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a5">hasTransparentFaces</a>(void)=0</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s7s4">Hermitte</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b7">initDateVect</a>()</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s7s5">InterpModeLast</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a1">isActive</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a12">isAutoLODDisabled</a>() const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="structNL3D_1_1CPSTailParticle.html#a5">isInSystemBasis</a>(void) const=0</td><td><a class="el" href="structNL3D_1_1CPSTailParticle.html">NL3D::CPSTailParticle</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s7s3">Linear</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b3">motionTypeChanged</a>(bool parametric)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b0">newElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#b0">notifyOwnerMaxNumFacesChanged</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a5">notifyTargetRemoved</a>(CPSLocated *ptr)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a7">releaseAllRef</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a6">releaseRefTo</a>(const CParticleSystemProcess *other)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b8">resetFromOwner</a>()</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#c0">resetSingleRibbon</a>(uint index, const NLMISC::CVector &pos)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b2">resize</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s6s2">RibbonModeLast</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z728_1">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a0">setActive</a>(bool active)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="structNL3D_1_1CPSTailParticle.html#a0">setColorFading</a>(bool onOff=true)=0</td><td><a class="el" href="structNL3D_1_1CPSTailParticle.html">NL3D::CPSTailParticle</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a33">setExternID</a>(uint32 id)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z729_2">setInterpolationMode</a>(TInterpolationMode mode)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a29">setLOD</a>(TPSLod lod)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#a0">setLODDegradation</a>(float percent)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a27">setName</a>(const std::string &name)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b5">setOwner</a>(CPSLocated *psl)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_4">setRibbonLength</a>(float length)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z729_0">setRibbonMode</a>(TRibbonMode mode)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_2">setSegDuration</a>(TAnimationTime ellapsedTime)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="structNL3D_1_1CPSTailParticle.html#a4">setSystemBasis</a>(bool yes)=0</td><td><a class="el" href="structNL3D_1_1CPSTailParticle.html">NL3D::CPSTailParticle</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_0">setTailNbSeg</a>(uint32 nbSegs)</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a8">showTool</a>()</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a4">step</a>(TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEt)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#u1">TFloatVect</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s7">TInterpolationMode</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#u0">TPosVect</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s6">TRibbonMode</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b5">updateGlobals</a>()</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#b6">updateLOD</a>()</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html#s6s0">VariableSize</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSRibbonBase.html">NL3D::CPSRibbonBase</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_3">~CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr>
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