1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>NL3D::CPSQuad Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n4">_Active</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n7">_BumpFactor</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a></td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a></td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n1">_ExternID</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#q0">_ForceBasicCaps</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n2">_LOD</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a></td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a></td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a></td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a></td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a></td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a></td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#n3">_TextureIndex</a></td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a></td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q0">_VBPos</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q1">_VBPosCol</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q2">_VBPosTex1</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q4">_VBPosTex1Anim</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q5">_VBPosTex1AnimCol</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q9">_VBPosTex1AnimColTex2</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q13">_VBPosTex1AnimColTex2Anim</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q8">_VBPosTex1AnimTex2</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q12">_VBPosTex1AnimTex2Anim</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q3">_VBPosTex1Col</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q7">_VBPosTex1ColTex2</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q11">_VBPosTex1ColTex2Anim</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q6">_VBPosTex1Tex2</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#q10">_VBPosTex1Tex2Anim</a></td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s0">Add</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t2">AlternateTextureEnabled</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#d1">areBasicCapsForced</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b6">areBasicCapsForcedLocal</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t5">BasicCapsForced</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a35">basisChanged</a>(bool systemBasis)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b3">bounceOccured</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b8">completeBBox</a>(NLMISC::CAABBox &box) const</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a22">computeI</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a23">computeJ</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a24">computeK</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(uint32 &step, uint &numToProcess)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a5">CPSColoredParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> class</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [friend]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a0">CPSMaterial</a>()</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a0">CPSMultiTexturedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a0">CPSParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#a0">CPSQuad</a>(CSmartPtr< ITexture > tex=NULL)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a5">CPSSizedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a11">CPSTexturedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b6">deleteElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#b3">deleteTextureIndexElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a11">disableAutoLOD</a>(bool disable=true)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b4">displayIcon2d</a>(const NLMISC::CVector tab[], uint nbSegs, float scale)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a9">doesProduceBBox</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a7">draw</a>(bool opaque)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a8">enableAlternateTex</a>(bool enabled=true)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a1">enableMultiTexture</a>(bool enabled=true)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_2">finalize</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#d0">forceBasicCaps</a>(bool force=true)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b7">forceBasicCapsLocal</a>(bool force)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a4">forceModulateConstantColor</a>(bool force, const NLMISC::CRGBA &col=NLMISC::CRGBA::White)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(uint numStages)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a18">getAlternateScrollSpeed</a>(uint stage) const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a14">getAlternateTexOp</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a26">getBumpFactor</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a4">getColor</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b11">getColorOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a1">getColorScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a2">getColorScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a34">getExternID</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a12">getFontGenerator</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a14">getFontManager</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a18">getInvertedLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a16">getInvertedSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a20">getInvertedViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a30">getLOD</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a7">getMainTexOp</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#a3">getMaxNumFaces</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a28">getName</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b14">getNeededVB</a>()</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a26">getOwner</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a2">getPriority</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a16">getScrollSpeed</a>(uint stage) const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a4">getSize</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b12">getSizeOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a1">getSizeScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a2">getSizeScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a15">getSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a9">getTexture</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a10">getTexture</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a4">getTexture2</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a5">getTexture2</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a11">getTexture2Alternate</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a12">getTexture2Alternate</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a6">getTextureGroup</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a7">getTextureGroup</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a4">getTextureIndex</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b13">getTextureIndexOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a1">getTextureIndexScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a2">getTextureIndexScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a1">getType</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a22">getUseLocalDate</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a24">getUseLocalDateAlt</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a19">getViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a32">hasEmitters</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#a2">hasOpaqueFaces</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a3">hasParticles</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#a1">hasTransparentFaces</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b1">init</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#d0">initVertexBuffers</a>()</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a1">isActive</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a9">isAlternateTexEnabled</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b1">isAlternateTextureUsed</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a12">isAutoLODDisabled</a>() const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b2">isEnvBumpMapUsed</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>() const</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b5">isTouched</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s4">Last</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a36">motionTypeChanged</a>(bool parametric)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t1">MultiTextureEnabled</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b5">newElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#b2">newTextureIndexElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#b0">notifyOwnerMaxNumFacesChanged</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a5">notifyTargetRemoved</a>(CPSLocated *ptr)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#s1s0">quadBufSize</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a7">releaseAllRef</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a6">releaseRefTo</a>(const CParticleSystemProcess *other)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b7">resize</a>(uint32 capacity)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#b4">resizeTextureIndex</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t6">ScrollUseLocalDate</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t7">ScrollUseLocalDateAlternate</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b10">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a7">serialColorScheme</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a1">serialMaterial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a19">serialMultiTex</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a7">serialSizeScheme</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a13">serialTextureScheme</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a0">setActive</a>(bool active)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a17">setAlternateScrollSpeed</a>(uint stage, const NLMISC::CVector2f &sp)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a13">setAlternateTexOp</a>(TOperator op)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#a2">setBlendingMode</a>(CPSMaterial::TBlendingMode mode)</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a25">setBumpFactor</a>(float bumpFactor)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a3">setColor</a>(NLMISC::CRGBA col)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a0">setColorScheme</a>(CPSAttribMaker< CRGBA > *col)</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a33">setExternID</a>(uint32 id)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a29">setLOD</a>(TPSLod lod)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a6">setMainTexOp</a>(TOperator op)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a27">setName</a>(const std::string &name)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b5">setOwner</a>(CPSLocated *psl)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a15">setScrollSpeed</a>(uint stage, const NLMISC::CVector2f &sp)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a3">setSize</a>(float size)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a0">setSizeScheme</a>(CPSAttribMaker< float > *size)</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a8">setTexture</a>(CSmartPtr< ITexture > tex)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a3">setTexture2</a>(ITexture *tex)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a10">setTexture2Alternate</a>(ITexture *tex)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a5">setTextureGroup</a>(NLMISC::CSmartPtr< CTextureGrouped > texGroup)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a3">setTextureIndex</a>(sint32 index)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a0">setTextureIndexScheme</a>(CPSAttribMaker< sint32 > *animOrder)</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a20">setupMaterial</a>(ITexture *primary, IDriver *drv, CMaterial &mat)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(TOperator op, ITexture *tex1, ITexture *tex2, CMaterial &mat)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a21">setUseLocalDate</a>(bool use)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#a23">setUseLocalDateAlt</a>(bool use)</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a8">showTool</a>()</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSParticle.html#a4">step</a>(TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEt)</td><td><a class="el" href="classNL3D_1_1CPSParticle.html">NL3D::CPSParticle</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMaterial.html#s4">TBlendingMode</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSMaterial.html">NL3D::CPSMaterial</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8">TMultiTexState</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5">TOperator</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t0">TouchFlag</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html#b4">unTouch</a>()</td><td><a class="el" href="classNL3D_1_1CPSMultiTexturedParticle.html">NL3D::CPSMultiTexturedParticle</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b2">updateMatAndVbForColor</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b3">updateMatAndVbForTexture</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b4">updateMatBeforeRendering</a>(IDriver *drv)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b9">updateVbColNUVForRender</a>(CVertexBuffer &vb, uint32 startIndex, uint32 numQuad, uint32 srcStep)</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#t5t0">VBCol</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#t5t4">VBTex2Animated</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a> enum value</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#t5">VBType</a> enum name</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html#a6">~CPSColoredParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_3">~CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSQuad.html#b0">~CPSQuad</a>()</td><td><a class="el" href="classNL3D_1_1CPSQuad.html">NL3D::CPSQuad</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html#a6">~CPSSizedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html#a12">~CPSTexturedParticle</a>()</td><td><a class="el" href="classNL3D_1_1CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td><td><code> [virtual]</code></td></tr>
</table>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|