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<hr><h1>NL3D::CPSFloatBlender Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPSFloatBlender.html">NL3D::CPSFloatBlender</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#m0">_F</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#n1">_HasMemory</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#n0">_NbCycles</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFloatBlender.html#a2">clone</a>() const</td><td><a class="el" href="classNL3D_1_1CPSFloatBlender.html">NL3D::CPSFloatBlender</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z706_0">CPSAttribMaker</a>(float nbCycles=1.f)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#a3">CPSAttribMakerT</a>(float nbCycles)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFloatBlender.html#a1">CPSFloatBlender</a>(float startFloat=0.1f, float endFloat=1.f, float nbCycles=1.0f)</td><td><a class="el" href="classNL3D_1_1CPSFloatBlender.html">NL3D::CPSFloatBlender</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSValueBlender.html#a0">CPSValueBlender</a>(float nbCycles)</td><td><a class="el" href="classNL3D_1_1CPSValueBlender.html">NL3D::CPSValueBlender&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z709_1">deleteElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#s1">functor_type</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#a0">get</a>(CPSLocated *loc, uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#a1">get</a>(float input)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#a10">getClamping</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#a7">getInput</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSValueBlender.html#a1">getMaxValue</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSValueBlender.html">NL3D::CPSValueBlender&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_1">getNbCycles</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z706_2">getType</a>()</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#a5">hasCustomInput</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z709_0">hasMemory</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#a8">isClampingSupported</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z709_2">newElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFloatBlender.html#a0">NLMISC_DECLARE_CLASS</a>(CPSFloatBlender)</td><td><a class="el" href="classNL3D_1_1CPSFloatBlender.html">NL3D::CPSFloatBlender</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z709_3">resize</a>(uint32 capacity, uint32 nbPresentElements)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#a2">serial</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#a9">setClamping</a>(bool enable=true)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#a6">setInput</a>(const CPSInputType &amp;input)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_0">setNbCycles</a>(float nbCycles)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#s0">value_type</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z706_3">~CPSAttribMaker</a>()</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html#a4">~CPSAttribMakerT</a>()</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerT.html">NL3D::CPSAttribMakerT&lt; float, CPSValueBlendFunc&lt; float &gt; &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
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