aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/classNL3D_1_1CPSFace.html
blob: 533595cadbb0f624eea2152c90b2314f599e3302 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF='/'><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>NL3D::CPSFace  Class Reference</h1>A face particle Unlike FaceLookAt, these particle can have an orientation in space. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="ps__face_8h-source.html">ps_face.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NL3D::CPSFace:
<p><center><img src="classNL3D_1_1CPSFace.gif" usemap="#NL3D::CPSFace_map" border="0"></center>
<map name="NL3D::CPSFace_map">
<area href="classNL3D_1_1CPSQuad.html" alt="NL3D::CPSQuad" shape="rect" coords="592,224,819,248">
<area href="classNL3D_1_1CPSRotated3DPlaneParticle.html" alt="NL3D::CPSRotated3DPlaneParticle" shape="rect" coords="829,224,1056,248">
<area href="structNL3D_1_1CPSHintParticleRotateTheSame.html" alt="NL3D::CPSHintParticleRotateTheSame" shape="rect" coords="1066,224,1293,248">
<area href="classNL3D_1_1CPSParticle.html" alt="NL3D::CPSParticle" shape="rect" coords="0,168,227,192">
<area href="classNL3D_1_1CPSColoredParticle.html" alt="NL3D::CPSColoredParticle" shape="rect" coords="237,168,464,192">
<area href="classNL3D_1_1CPSTexturedParticle.html" alt="NL3D::CPSTexturedParticle" shape="rect" coords="474,168,701,192">
<area href="classNL3D_1_1CPSMultiTexturedParticle.html" alt="NL3D::CPSMultiTexturedParticle" shape="rect" coords="711,168,938,192">
<area href="classNL3D_1_1CPSSizedParticle.html" alt="NL3D::CPSSizedParticle" shape="rect" coords="948,168,1175,192">
<area href="classNL3D_1_1CPSMaterial.html" alt="NL3D::CPSMaterial" shape="rect" coords="1185,168,1412,192">
<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,227,136">
<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,227,80">
<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,227,24">
</map>
<a href="classNL3D_1_1CPSFace-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#a0">CPSFace</a> (CSmartPtr&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt; tex=NULL)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>======================================================================================.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#a1">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)  throw (NLMISC::EStream)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>======================================================================================.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#a2">NLMISC_DECLARE_CLASS</a> (CPSFace)</td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#a3">hintRotateTheSame</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> nbConfiguration, float minAngularVelocity=<a class="el" href="namespaceNLMISC.html#a7">NLMISC::Pi</a>, float maxAngularVelocity=<a class="el" href="namespaceNLMISC.html#a7">NLMISC::Pi</a>)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>======================================================================================.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#a4">disableHintRotateTheSame</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>disable the hint 'hintRotateTheSame' The previous set scheme for roation is used.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#a5">checkHintRotateTheSame</a> (float &amp;min, float &amp;max) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>check wether a call to hintRotateTheSame was performed.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#b0">step</a> (<a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> realEllapsedTime)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>======================================================================================.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#b1">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>======================================================================================.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#b2">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>======================================================================================.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#b3">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>======================================================================================.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#b4">fillIndexesInPrecompBasis</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>======================================================================================.</em> <a href="#b4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#b5">getPlaneBasisOwner</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>if this is false, constant size will be used instead of a scheme deriver must return their owner there.</em> <a href="#b5">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#n0">_MinAngularVelocity</a></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#n1">_MaxAngularVelocity</a></td></tr>
<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html">CPlaneBasisPair</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>a set of precomp basis, before and after transfomation in world space, used if the hint 'RotateTheSame' has been called.</em> <a href="#n2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>this contain an index in _PrecompBasis for each particle.</em> <a href="#n3">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFace.html#l0">CPSFaceHelper</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A face particle Unlike FaceLookAt, these particle can have an orientation in space.
<p>
They are drawn with an angle bias of 45� in their local basis (for optimisation purpose)
<p>
^ y | 0 / \ / \ 3 1--&gt; x \ / \ / 2 If all particle must rotate the same, but with a rotattionnal bias, a hint can be provided, so that there are batch of particle that share the same orientation. The users must give the number of various phase This is the fastest. Other cases need an attribute maker that produce a couple of vectors , giving the x &amp; y direction of the local basis (plane particle) 
<p>

<p>
Definition at line <a class="el" href="ps__face_8h-source.html#l00060">60</a> of file <a class="el" href="ps__face_8h-source.html">ps_face.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::CPSFace::CPSFace"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> NL3D::CPSFace::CPSFace </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">CSmartPtr&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>tex</em> = NULL          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
======================================================================================.
<p>

<p>
Definition at line <a class="el" href="ps__face_8cpp-source.html#l00205">205</a> of file <a class="el" href="ps__face_8cpp-source.html">ps_face.cpp</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>.    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a5" doxytag="NL3D::CPSFace::checkHintRotateTheSame"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSFace::checkHintRotateTheSame </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>min</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>float &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>max</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [inline, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
check wether a call to hintRotateTheSame was performed.
<p>
<dl compact><dt><b>
Returns: </b><dd>
0 if the hint is disabled, the number of configurations else </dl><dl compact><dt><b>
See also: </b><dd>
<a class="el" href="classNL3D_1_1CPSFace.html#a3">hintRotateTheSame</a>(), CPSRotated3dPlaneParticle </dl>
<p>
Implements <a class="el" href="structNL3D_1_1CPSHintParticleRotateTheSame.html#a2">NL3D::CPSHintParticleRotateTheSame</a>.
<p>
Definition at line <a class="el" href="ps__face_8h-source.html#l00101">101</a> of file <a class="el" href="ps__face_8h-source.html">ps_face.h</a>.
<p>
References <a class="el" href="ps__face_8h-source.html#l00123">_MaxAngularVelocity</a>, <a class="el" href="ps__face_8h-source.html#l00122">_MinAngularVelocity</a>, <a class="el" href="ps__face_8h-source.html#l00132">_PrecompBasis</a>, and <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>.    </td>
  </tr>
</table>
<a name="b2" doxytag="NL3D::CPSFace::deleteElement"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFace::deleteElement </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
======================================================================================.
<p>

<p>
Reimplemented from <a class="el" href="classNL3D_1_1CPSQuad.html#b6">NL3D::CPSQuad</a>.
<p>
Definition at line <a class="el" href="ps__face_8cpp-source.html#l00379">379</a> of file <a class="el" href="ps__face_8cpp-source.html">ps_face.cpp</a>.
<p>
References <a class="el" href="ps__face_8h-source.html#l00135">_IndexInPrecompBasis</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__face_8h-source.html#l00132">_PrecompBasis</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00674">NL3D::CPSRotated3DPlaneParticle::deletePlaneBasisElement</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>.    </td>
  </tr>
</table>
<a name="a4" doxytag="NL3D::CPSFace::disableHintRotateTheSame"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFace::disableHintRotateTheSame </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
disable the hint 'hintRotateTheSame' The previous set scheme for roation is used.
<p>
<dl compact><dt><b>
See also: </b><dd>
<a class="el" href="classNL3D_1_1CPSFace.html#a3">hintRotateTheSame</a>(), CPSRotated3dPlaneParticle </dl>
<p>
Implements <a class="el" href="structNL3D_1_1CPSHintParticleRotateTheSame.html#a1">NL3D::CPSHintParticleRotateTheSame</a>.
<p>
Definition at line <a class="el" href="ps__face_8h-source.html#l00091">91</a> of file <a class="el" href="ps__face_8h-source.html">ps_face.h</a>.
<p>
References <a class="el" href="ps__face_8cpp-source.html#l00327">hintRotateTheSame</a>.    </td>
  </tr>
</table>
<a name="b4" doxytag="NL3D::CPSFace::fillIndexesInPrecompBasis"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFace::fillIndexesInPrecompBasis </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
======================================================================================.
<p>

<p>
Definition at line <a class="el" href="ps__face_8cpp-source.html#l00353">353</a> of file <a class="el" href="ps__face_8cpp-source.html">ps_face.cpp</a>.
<p>
References <a class="el" href="ps__face_8h-source.html#l00135">_IndexInPrecompBasis</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__face_8h-source.html#l00132">_PrecompBasis</a>.
<p>
Referenced by <a class="el" href="ps__face_8cpp-source.html#l00327">hintRotateTheSame</a>.    </td>
  </tr>
</table>
<a name="b5" doxytag="NL3D::CPSFace::getPlaneBasisOwner"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSFace::getPlaneBasisOwner </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
if this is false, constant size will be used instead of a scheme deriver must return their owner there.
<p>

<p>
Implements <a class="el" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b0">NL3D::CPSRotated3DPlaneParticle</a>.
<p>
Definition at line <a class="el" href="ps__face_8h-source.html#l00119">119</a> of file <a class="el" href="ps__face_8h-source.html">ps_face.h</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>.    </td>
  </tr>
</table>
<a name="a3" doxytag="NL3D::CPSFace::hintRotateTheSame"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFace::hintRotateTheSame </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>nbConfiguration</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>minAngularVelocity</em> = <a class="el" href="namespaceNLMISC.html#a7">NLMISC::Pi</a>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>maxAngularVelocity</em> = <a class="el" href="namespaceNLMISC.html#a7">NLMISC::Pi</a></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
======================================================================================.
<p>
Any previous set scheme for 3d rotation is kept. <dl compact><dt><b>
am: the number of rotation configuration we have. The more high it is, the slower it'll be</b><dd>
 If this is too low, a lot of particles will have the same orientation  If it is 0, then the hint is disabled </dl><dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>minAngularVelocity</em>&nbsp;</td><td>
: the maximum angular velocity for particle rotation  </td></tr>
<tr><td valign=top><em>maxAngularVelocity</em>&nbsp;</td><td>
: the maximum angular velocity for particle rotation  </td></tr>
</table>
</dl><dl compact><dt><b>
See also: </b><dd>
CPSRotated3dPlaneParticle </dl>
<p>
Implements <a class="el" href="structNL3D_1_1CPSHintParticleRotateTheSame.html#a0">NL3D::CPSHintParticleRotateTheSame</a>.
<p>
Definition at line <a class="el" href="ps__face_8cpp-source.html#l00327">327</a> of file <a class="el" href="ps__face_8cpp-source.html">ps_face.cpp</a>.
<p>
References <a class="el" href="ps__face_8h-source.html#l00123">_MaxAngularVelocity</a>, <a class="el" href="ps__face_8h-source.html#l00122">_MinAngularVelocity</a>, <a class="el" href="ps__face_8h-source.html#l00132">_PrecompBasis</a>, <a class="el" href="ps__face_8cpp-source.html#l00353">fillIndexesInPrecompBasis</a>, <a class="el" href="ps__face_8cpp-source.html#l00316">NL3D::MakeRandomUnitVect</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>.
<p>
Referenced by <a class="el" href="ps__face_8h-source.html#l00091">disableHintRotateTheSame</a>.    </td>
  </tr>
</table>
<a name="b1" doxytag="NL3D::CPSFace::newElement"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFace::newElement </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
======================================================================================.
<p>

<p>
Reimplemented from <a class="el" href="classNL3D_1_1CPSQuad.html#b5">NL3D::CPSQuad</a>.
<p>
Definition at line <a class="el" href="ps__face_8cpp-source.html#l00367">367</a> of file <a class="el" href="ps__face_8cpp-source.html">ps_face.cpp</a>.
<p>
References <a class="el" href="ps__face_8h-source.html#l00135">_IndexInPrecompBasis</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__face_8h-source.html#l00132">_PrecompBasis</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00670">NL3D::CPSRotated3DPlaneParticle::newPlaneBasisElement</a>.    </td>
  </tr>
</table>
<a name="a2" doxytag="NL3D::CPSFace::NLMISC_DECLARE_CLASS"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> NL3D::CPSFace::NLMISC_DECLARE_CLASS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">CPSFace&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a name="b3" doxytag="NL3D::CPSFace::resize"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFace::resize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
======================================================================================.
<p>

<p>
Reimplemented from <a class="el" href="classNL3D_1_1CPSQuad.html#b7">NL3D::CPSQuad</a>.
<p>
Definition at line <a class="el" href="ps__face_8cpp-source.html#l00391">391</a> of file <a class="el" href="ps__face_8cpp-source.html">ps_face.cpp</a>.
<p>
References <a class="el" href="ps__face_8h-source.html#l00135">_IndexInPrecompBasis</a>, <a class="el" href="ps__face_8h-source.html#l00132">_PrecompBasis</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00678">NL3D::CPSRotated3DPlaneParticle::resizePlaneBasis</a>.    </td>
  </tr>
</table>
<a name="a1" doxytag="NL3D::CPSFace::serial"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFace::serial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap>  throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
======================================================================================.
<p>

<p>
Reimplemented from <a class="el" href="classNL3D_1_1CPSQuad.html#b10">NL3D::CPSQuad</a>.
<p>
Definition at line <a class="el" href="ps__face_8cpp-source.html#l00284">284</a> of file <a class="el" href="ps__face_8cpp-source.html">ps_face.cpp</a>.    </td>
  </tr>
</table>
<a name="b0" doxytag="NL3D::CPSFace::step"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFace::step </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>pass</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>ellapsedTime</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>realEllapsedTime</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
======================================================================================.
<p>

<p>
Reimplemented from <a class="el" href="classNL3D_1_1CPSParticle.html#a4">NL3D::CPSParticle</a>.
<p>
Definition at line <a class="el" href="ps__face_8cpp-source.html#l00211">211</a> of file <a class="el" href="ps__face_8cpp-source.html">ps_face.cpp</a>.
<p>
References <a class="el" href="ps__face_8h-source.html#l00135">_IndexInPrecompBasis</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__face_8h-source.html#l00132">_PrecompBasis</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">NL3D::CPSParticle::computeSrcStep</a>, <a class="el" href="ps__quad_8cpp-source.html#l00227">NL3D::CPSQuad::hasOpaqueFaces</a>, <a class="el" href="ps__quad_8cpp-source.html#l00221">NL3D::CPSQuad::hasTransparentFaces</a>, <a class="el" href="namespaceNL3D.html#a484a170">NL3D::PSBlendRender</a>, <a class="el" href="namespaceNL3D.html#a484a168">NL3D::PSMotion</a>, <a class="el" href="namespaceNL3D.html#a484a169">NL3D::PSSolidRender</a>, <a class="el" href="namespaceNL3D.html#a484a171">NL3D::PSToolRender</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00054">NL3D::CPSParticle::showTool</a>, <a class="el" href="ps__face_8cpp-source.html#l00211">step</a>, <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>, <a class="el" href="ps__iterator_8h-source.html#l00149">NL3D::TIteratorVectStep1616</a>, and <a class="el" href="particle__system__process_8h-source.html#l00053">NL3D::TPSProcessPass</a>.
<p>
Referenced by <a class="el" href="ps__face_8cpp-source.html#l00211">step</a>.    </td>
  </tr>
</table>
<hr><h2>Friends And Related Function Documentation</h2>
<a name="l0" doxytag="NL3D::CPSFace::CPSFaceHelper"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> friend class CPSFaceHelper<code> [friend]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__face_8h-source.html#l00111">111</a> of file <a class="el" href="ps__face_8h-source.html">ps_face.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="n3" doxytag="NL3D::CPSFace::_IndexInPrecompBasis"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a11">uint32</a>&gt; NL3D::CPSFace::_IndexInPrecompBasis<code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
this contain an index in _PrecompBasis for each particle.
<p>

<p>
Definition at line <a class="el" href="ps__face_8h-source.html#l00135">135</a> of file <a class="el" href="ps__face_8h-source.html">ps_face.h</a>.
<p>
Referenced by <a class="el" href="ps__face_8cpp-source.html#l00379">deleteElement</a>, <a class="el" href="ps__face_8cpp-source.html#l00353">fillIndexesInPrecompBasis</a>, <a class="el" href="ps__face_8cpp-source.html#l00367">newElement</a>, <a class="el" href="ps__face_8cpp-source.html#l00391">resize</a>, and <a class="el" href="ps__face_8cpp-source.html#l00211">step</a>.    </td>
  </tr>
</table>
<a name="n1" doxytag="NL3D::CPSFace::_MaxAngularVelocity"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> float NL3D::CPSFace::_MaxAngularVelocity<code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__face_8h-source.html#l00123">123</a> of file <a class="el" href="ps__face_8h-source.html">ps_face.h</a>.
<p>
Referenced by <a class="el" href="ps__face_8h-source.html#l00101">checkHintRotateTheSame</a>, and <a class="el" href="ps__face_8cpp-source.html#l00327">hintRotateTheSame</a>.    </td>
  </tr>
</table>
<a name="n0" doxytag="NL3D::CPSFace::_MinAngularVelocity"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> float NL3D::CPSFace::_MinAngularVelocity<code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__face_8h-source.html#l00122">122</a> of file <a class="el" href="ps__face_8h-source.html">ps_face.h</a>.
<p>
Referenced by <a class="el" href="ps__face_8h-source.html#l00101">checkHintRotateTheSame</a>, and <a class="el" href="ps__face_8cpp-source.html#l00327">hintRotateTheSame</a>.    </td>
  </tr>
</table>
<a name="n2" doxytag="NL3D::CPSFace::_PrecompBasis"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> std::vector&lt; <a class="el" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html">CPlaneBasisPair</a> &gt; NL3D::CPSFace::_PrecompBasis<code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
a set of precomp basis, before and after transfomation in world space, used if the hint 'RotateTheSame' has been called.
<p>

<p>
Definition at line <a class="el" href="ps__face_8h-source.html#l00132">132</a> of file <a class="el" href="ps__face_8h-source.html">ps_face.h</a>.
<p>
Referenced by <a class="el" href="ps__face_8h-source.html#l00101">checkHintRotateTheSame</a>, <a class="el" href="ps__face_8cpp-source.html#l00379">deleteElement</a>, <a class="el" href="ps__face_8cpp-source.html#l00353">fillIndexesInPrecompBasis</a>, <a class="el" href="ps__face_8cpp-source.html#l00327">hintRotateTheSame</a>, <a class="el" href="ps__face_8cpp-source.html#l00367">newElement</a>, <a class="el" href="ps__face_8cpp-source.html#l00391">resize</a>, and <a class="el" href="ps__face_8cpp-source.html#l00211">step</a>.    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="ps__face_8h-source.html">ps_face.h</a><li><a class="el" href="ps__face_8cpp-source.html">ps_face.cpp</a></ul>


<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>