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<hr><h1>NL3D::CLodCharacterManager Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z535_1">_BigTexture</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_12">_CurrentTriId</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_3">_CurrentVertexId</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_6">_Driver</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z535_2">_FreeIds</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_14">_LightCorrectionMatrix</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_1">_ManagerMatrixPos</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_2">_Material</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_4">_MaxNumVertices</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_11">_Rendering</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#o0">_ShapeBankArray</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#o1">_ShapeMap</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z535_3">_TmpBitmaps</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_13">_Triangles</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_7">_VBHard</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_8">_VBHardOk</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_5">_VBuffer</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_9">_VertexData</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_10">_VertexSize</a></td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z532_3">addRenderCharacterKey</a>(CLodCharacterInstance &instance, const CMatrix &worldMatrix, CRGBA ambient, CRGBA diffuse, const CVector &lightDir)</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z533_4">addTextureCompute</a>(CLodCharacterInstance &instance, const CLodCharacterTexture &lodTexture)</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z532_2">beginRender</a>(IDriver *driver, const CVector &managerPos)</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#a0">CLodCharacterManager</a>()</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z531_7">compile</a>()</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z531_1">createShapeBank</a>()</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#u2">CstItStrIdMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z531_4">deleteShapeBank</a>(uint32 bankId)</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z534_0">deleteVertexBuffer</a>()</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z532_4">endRender</a>()</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z533_5">endTextureCompute</a>(CLodCharacterInstance &instance, uint numBmpToReset)</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z532_1">getMaxVertex</a>() const</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z531_6">getShape</a>(uint32 shapeId) const</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z531_2">getShapeBank</a>(uint32 bankId) const</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z531_3">getShapeBank</a>(uint32 bankId)</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z531_5">getShapeIdByName</a>(const std::string &name) const</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z535_0">getTextureInstance</a>(CLodCharacterInstance &instance)</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z533_3">getTmpBitmap</a>(uint8 id)</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z533_0">initInstance</a>(CLodCharacterInstance &instance)</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z532_5">isRendering</a>() const</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#u1">ItStrIdMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z533_1">releaseInstance</a>(CLodCharacterInstance &instance)</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z531_0">reset</a>()</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z532_0">setMaxVertex</a>(uint32 maxVertex)</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z532_6">setupNormalCorrectionMatrix</a>(const CMatrix &normalMatrix)</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#z533_2">startTextureCompute</a>(CLodCharacterInstance &instance)</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#u0">TStrIdMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html#a1">~CLodCharacterManager</a>()</td><td><a class="el" href="classNL3D_1_1CLodCharacterManager.html">NL3D::CLodCharacterManager</a></td><td></td></tr>
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