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<hr><h1>NL3D::CLodCharacterBuilder Class Reference</h1>A tool class used to build a <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> Use it by first calling <a class="el" href="classNL3D_1_1CLodCharacterBuilder.html#a2">setShape</a>(), then add animations to it, and finally get result with getLodShape.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="lod__character__builder_8h-source.html">lod_character_builder.h</a>></code>
<p>
<a href="classNL3D_1_1CLodCharacterBuilder-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterBuilder.html#a0">CLodCharacterBuilder</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterBuilder.html#a1">~CLodCharacterBuilder</a> ()</td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterBuilder.html#a2">setShape</a> (const std::string &name, <a class="el" href="classNL3D_1_1CSkeletonShape.html">CSkeletonShape</a> *skeletonShape, <a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html">CLodCharacterShapeBuild</a> *lodBuild)</td></tr>
<tr><td> </td><td><font size=-1><em>init process with the Mesh and the SkeletonShape to use.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterBuilder.html#a3">addAnim</a> (const char *animName, <a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a> *animation, float frameRate)</td></tr>
<tr><td> </td><td><font size=-1><em>add an animation to the process.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> & </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterBuilder.html#a4">getLodShape</a> () const</td></tr>
<tr><td> </td><td><font size=-1><em>return the lod shape in its current state.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterBuilder.html#c0">applySkin</a> (<a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *skeleton, CVector *dstVertices)</td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterBuilder.html#o0">_LodCharacterShape</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>< <a class="el" href="classNL3D_1_1CSkeletonShape.html">CSkeletonShape</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterBuilder.html#o1">_SkeletonShape</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html">CLodCharacterShapeBuild</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterBuilder.html#o2">_LodBuild</a></td></tr>
<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="memory__common_8h.html#a15">uint</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterBuilder.html#o3">_BoneRemap</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CScene.html">CScene</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterBuilder.html#o4">_TmpScene</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A tool class used to build a <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> Use it by first calling <a class="el" href="classNL3D_1_1CLodCharacterBuilder.html#a2">setShape</a>(), then add animations to it, and finally get result with getLodShape.
<p>
<dl compact><dt><b>
Author: </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2002 </dl>
<p>
<p>
Definition at line <a class="el" href="lod__character__builder_8h-source.html#l00049">49</a> of file <a class="el" href="lod__character__builder_8h-source.html">lod_character_builder.h</a>.<hr><h2>Constructor & Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::CLodCharacterBuilder::CLodCharacterBuilder"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> NL3D::CLodCharacterBuilder::CLodCharacterBuilder </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="lod__character__builder_8cpp-source.html#l00045">45</a> of file <a class="el" href="lod__character__builder_8cpp-source.html">lod_character_builder.cpp</a>.
<p>
References <a class="el" href="lod__character__builder_8h-source.html#l00083">_LodBuild</a>, <a class="el" href="lod__character__builder_8h-source.html#l00082">_SkeletonShape</a>, and <a class="el" href="lod__character__builder_8h-source.html#l00087">_TmpScene</a>. </td>
</tr>
</table>
<a name="a1" doxytag="NL3D::CLodCharacterBuilder::~CLodCharacterBuilder"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> NL3D::CLodCharacterBuilder::~CLodCharacterBuilder </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="lod__character__builder_8cpp-source.html#l00052">52</a> of file <a class="el" href="lod__character__builder_8cpp-source.html">lod_character_builder.cpp</a>.
<p>
References <a class="el" href="lod__character__builder_8h-source.html#l00087">_TmpScene</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a3" doxytag="NL3D::CLodCharacterBuilder::addAnim"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CLodCharacterBuilder::addAnim </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const char * </td>
<td class="mdname" nowrap> <em>animName</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap><a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a> * </td>
<td class="mdname" nowrap> <em>animation</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float </td>
<td class="mdname" nowrap> <em>frameRate</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
add an animation to the process.
<p>
<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>animName</em> </td><td>
is the name of the animation, used as a key to receover animations in the <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> built </td></tr>
<tr><td valign=top><em>animation</em> </td><td>
is the animation to bake/over sample. NB: the animation is deleted at the end of addAnim </td></tr>
<tr><td valign=top><em>frameRate</em> </td><td>
is the desired overSampling rate. eg: 20 frame per second. </td></tr>
</table>
</dl>
<p>
Definition at line <a class="el" href="lod__character__builder_8cpp-source.html#l00118">118</a> of file <a class="el" href="lod__character__builder_8cpp-source.html">lod_character_builder.cpp</a>.
<p>
References <a class="el" href="lod__character__builder_8h-source.html#l00080">_LodCharacterShape</a>, <a class="el" href="lod__character__builder_8h-source.html#l00082">_SkeletonShape</a>, <a class="el" href="lod__character__builder_8h-source.html#l00087">_TmpScene</a>, <a class="el" href="lod__character__builder_8cpp-source.html#l00206">applySkin</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
</tr>
</table>
<a name="c0" doxytag="NL3D::CLodCharacterBuilder::applySkin"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CLodCharacterBuilder::applySkin </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> * </td>
<td class="mdname" nowrap> <em>skeleton</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>CVector * </td>
<td class="mdname" nowrap> <em>dstVertices</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [private]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="lod__character__builder_8cpp-source.html#l00206">206</a> of file <a class="el" href="lod__character__builder_8cpp-source.html">lod_character_builder.cpp</a>.
<p>
References <a class="el" href="lod__character__builder_8h-source.html#l00084">_BoneRemap</a>, <a class="el" href="lod__character__builder_8h-source.html#l00083">_LodBuild</a>, and <a class="el" href="mesh_8h-source.html#l00062">NL3D_MESH_SKINNING_MAX_MATRIX</a>.
<p>
Referenced by <a class="el" href="lod__character__builder_8cpp-source.html#l00118">addAnim</a>. </td>
</tr>
</table>
<a name="a4" doxytag="NL3D::CLodCharacterBuilder::getLodShape"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a>& NL3D::CLodCharacterBuilder::getLodShape </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [inline]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
return the lod shape in its current state.
<p>
<p>
Definition at line <a class="el" href="lod__character__builder_8h-source.html#l00075">75</a> of file <a class="el" href="lod__character__builder_8h-source.html">lod_character_builder.h</a>.
<p>
References <a class="el" href="lod__character__builder_8h-source.html#l00080">_LodCharacterShape</a>. </td>
</tr>
</table>
<a name="a2" doxytag="NL3D::CLodCharacterBuilder::setShape"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CLodCharacterBuilder::setShape </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname" nowrap> <em>name</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap><a class="el" href="classNL3D_1_1CSkeletonShape.html">CSkeletonShape</a> * </td>
<td class="mdname" nowrap> <em>skeletonShape</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html">CLodCharacterShapeBuild</a> * </td>
<td class="mdname" nowrap> <em>lodBuild</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
init process with the Mesh and the SkeletonShape to use.
<p>
NB: nlWarnings may occurs if don't find bones used by lodBuild, in the skeletonShape. In this case, root bone 0 of the skeleton shape is used.<dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>name</em> </td><td>
is the name to give to the shape </td></tr>
<tr><td valign=top><em>skeletonShape</em> </td><td>
the skeleton used for animation. Ptr is handled by the builder as a smartPtr. </td></tr>
<tr><td valign=top><em>lodBuild</em> </td><td>
the mesh information. Ptr is hold by the builder, but not deleted </td></tr>
</table>
</dl>
<p>
Definition at line <a class="el" href="lod__character__builder_8cpp-source.html#l00064">64</a> of file <a class="el" href="lod__character__builder_8cpp-source.html">lod_character_builder.cpp</a>.
<p>
References <a class="el" href="lod__character__builder_8h-source.html#l00084">_BoneRemap</a>, <a class="el" href="lod__character__builder_8h-source.html#l00083">_LodBuild</a>, <a class="el" href="lod__character__builder_8h-source.html#l00080">_LodCharacterShape</a>, <a class="el" href="lod__character__builder_8h-source.html#l00082">_SkeletonShape</a>, <a class="el" href="lod__character__builder_8h-source.html#l00087">_TmpScene</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>. </td>
</tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="o3" doxytag="NL3D::CLodCharacterBuilder::_BoneRemap"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> std::vector<<a class="el" href="memory__common_8h.html#a15">uint</a>> NL3D::CLodCharacterBuilder::_BoneRemap<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="lod__character__builder_8h-source.html#l00084">84</a> of file <a class="el" href="lod__character__builder_8h-source.html">lod_character_builder.h</a>.
<p>
Referenced by <a class="el" href="lod__character__builder_8cpp-source.html#l00206">applySkin</a>, and <a class="el" href="lod__character__builder_8cpp-source.html#l00064">setShape</a>. </td>
</tr>
</table>
<a name="o2" doxytag="NL3D::CLodCharacterBuilder::_LodBuild"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html">CLodCharacterShapeBuild</a>* NL3D::CLodCharacterBuilder::_LodBuild<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="lod__character__builder_8h-source.html#l00083">83</a> of file <a class="el" href="lod__character__builder_8h-source.html">lod_character_builder.h</a>.
<p>
Referenced by <a class="el" href="lod__character__builder_8cpp-source.html#l00206">applySkin</a>, <a class="el" href="lod__character__builder_8cpp-source.html#l00045">CLodCharacterBuilder</a>, and <a class="el" href="lod__character__builder_8cpp-source.html#l00064">setShape</a>. </td>
</tr>
</table>
<a name="o0" doxytag="NL3D::CLodCharacterBuilder::_LodCharacterShape"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> NL3D::CLodCharacterBuilder::_LodCharacterShape<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="lod__character__builder_8h-source.html#l00080">80</a> of file <a class="el" href="lod__character__builder_8h-source.html">lod_character_builder.h</a>.
<p>
Referenced by <a class="el" href="lod__character__builder_8cpp-source.html#l00118">addAnim</a>, <a class="el" href="lod__character__builder_8h-source.html#l00075">getLodShape</a>, and <a class="el" href="lod__character__builder_8cpp-source.html#l00064">setShape</a>. </td>
</tr>
</table>
<a name="o1" doxytag="NL3D::CLodCharacterBuilder::_SkeletonShape"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a><<a class="el" href="classNL3D_1_1CSkeletonShape.html">CSkeletonShape</a>> NL3D::CLodCharacterBuilder::_SkeletonShape<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="lod__character__builder_8h-source.html#l00082">82</a> of file <a class="el" href="lod__character__builder_8h-source.html">lod_character_builder.h</a>.
<p>
Referenced by <a class="el" href="lod__character__builder_8cpp-source.html#l00118">addAnim</a>, <a class="el" href="lod__character__builder_8cpp-source.html#l00045">CLodCharacterBuilder</a>, and <a class="el" href="lod__character__builder_8cpp-source.html#l00064">setShape</a>. </td>
</tr>
</table>
<a name="o4" doxytag="NL3D::CLodCharacterBuilder::_TmpScene"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CScene.html">CScene</a>* NL3D::CLodCharacterBuilder::_TmpScene<code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="lod__character__builder_8h-source.html#l00087">87</a> of file <a class="el" href="lod__character__builder_8h-source.html">lod_character_builder.h</a>.
<p>
Referenced by <a class="el" href="lod__character__builder_8cpp-source.html#l00118">addAnim</a>, <a class="el" href="lod__character__builder_8cpp-source.html#l00045">CLodCharacterBuilder</a>, <a class="el" href="lod__character__builder_8cpp-source.html#l00064">setShape</a>, and <a class="el" href="lod__character__builder_8cpp-source.html#l00052">~CLodCharacterBuilder</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="lod__character__builder_8h-source.html">lod_character_builder.h</a><li><a class="el" href="lod__character__builder_8cpp-source.html">lod_character_builder.cpp</a></ul>
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