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<hr><h1>NL3D::CLoadBalancingTrav Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#o2">_DefaultGroup</a></td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#o3">_GroupMap</a></td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#o0">_LoadPass</a></td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#o1">_SumNbFacePass0</a></td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#o4">_VisibleList</a></td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravScene.html#b0">addedToMOT</a>(CMOT *mot)</td><td><a class="el" href="classNL3D_1_1ITravScene.html">NL3D::ITravScene</a></td><td><code> [protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#a5">addVisibleObs</a>(IBaseLoadBalancingObs *obs)</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_2">Bottom</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_10">CamLook</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_7">CamMatrix</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#a4">clearVisibleList</a>()</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#a0">CLoadBalancingTrav</a>()</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_5">copyChildren</a>(IModel *parentFrom, IModel *parentTo) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#z527_0">createDefaultObs</a>() const</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_5">Far</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#z527_1">getClassId</a>() const</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#a2">getDefaultGroup</a>()</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_7">getFirstChild</a>(IModel *m) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_10">getFirstParent</a>(IModel *m) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#z528_3">getGroupNbFaceAsked</a>(const std::string &group) const</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#z528_2">getGroupNbFaceWanted</a>(const std::string &group)</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#a1">getLoadPass</a>()</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#z528_4">getNbFaceAsked</a>() const</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_8">getNextChild</a>(IModel *m) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_11">getNextParent</a>(IModel *m) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_6">getNumChildren</a>(IModel *m) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_9">getNumParents</a>(IModel *m) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#a3">getOrCreateGroup</a>(const std::string &group)</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#z527_2">getRenderOrder</a>() const</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_1">getRoot</a>() const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#u1">ItGroupMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z621_0">ITrav</a>()</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#a3">ITravCameraScene</a>()</td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravScene.html#a0">ITravScene</a>()</td><td><a class="el" href="classNL3D_1_1ITravScene.html">NL3D::ITravScene</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_2">link</a>(IModel *m1, IModel *m2) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_4">moveChildren</a>(IModel *parentFrom, IModel *parentTo) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">operator=</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_6">Perspective</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#z528_5">PolygonBalancingMode</a></td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_1">Right</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#n0">Root</a></td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravScene.html#m0">Scene</a></td><td><a class="el" href="classNL3D_1_1ITravScene.html">NL3D::ITravScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#a2">setCamMatrix</a>(const NLMISC::CMatrix &camMatrix)</td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#a0">setFrustum</a>(float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)</td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#a1">setFrustum</a>(float width, float height, float znear, float zfar, bool perspective=true)</td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#z528_1">setGroupNbFaceWanted</a>(const std::string &group, uint nFaces)</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_0">setRoot</a>(IModel *root)</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#u0">TGroupMap</a> typedef</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#z528_0">TPolygonBalancingMode</a> typedef</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#z527_3">traverse</a>()</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html#c0">traverseVisibilityList</a>()</td><td><a class="el" href="classNL3D_1_1CLoadBalancingTrav.html">NL3D::CLoadBalancingTrav</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z623_3">unlink</a>(IModel *m1, IModel *m2) const</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#b0">update</a>()</td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_8">ViewMatrix</a></td><td><a class="el" href="classNL3D_1_1ITravCameraScene.html">NL3D::ITravCameraScene</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrav.html#z621_1">~ITrav</a>()</td><td><a class="el" href="classNL3D_1_1ITrav.html">NL3D::ITrav</a></td><td><code> [inline, virtual]</code></td></tr>
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