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<hr><h1>NL3D::CLightContribution Class Reference</h1>light contribution on a model.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="light__contribution_8h-source.html">light_contribution.h</a>></code>
<p>
<a href="classNL3D_1_1CLightContribution-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightContribution.html#a0">CLightContribution</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPointLight.html">CPointLight</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightContribution.html#m0">PointLight</a> [NL3D_MAX_LIGHT_CONTRIBUTION]</td></tr>
<tr><td> </td><td><font size=-1><em>This is the list of Light which influence us. The first NULL means end_of_list.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPointLight.html#s1">CPointLight::ItTransformList</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightContribution.html#m1">TransformIterator</a> [NL3D_MAX_LIGHT_CONTRIBUTION]</td></tr>
<tr><td> </td><td><font size=-1><em>An iterator on the list of model in the pointLight which owns our transform.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightContribution.html#m2">Factor</a> [NL3D_MAX_LIGHT_CONTRIBUTION]</td></tr>
<tr><td> </td><td><font size=-1><em>the factor of influence to apply to each point light.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightContribution.html#m3">AttFactor</a> [NL3D_MAX_LIGHT_CONTRIBUTION]</td></tr>
<tr><td> </td><td><font size=-1><em>the Attenuation factor of influence to apply to each point light. Used if the model.</em> <a href="#m3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightContribution.html#m4">LocalAmbient</a></td></tr>
<tr><td> </td><td><font size=-1><em>the Dynamic Local Ambient. If A==0 then full SunAmbient is taken. If A==255, take full LocalAmbient color.</em> <a href="#m4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightContribution.html#m5">FrozenStaticLightSetup</a></td></tr>
<tr><td> </td><td><font size=-1><em>Tells if there is some frozen static light setup.</em> <a href="#m5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightContribution.html#m6">NumFrozenStaticLight</a></td></tr>
<tr><td> </td><td><font size=-1><em>if FrozenStaticLightSetup, tells the number of point light setup which are static.</em> <a href="#m6">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightContribution.html#m7">SunContribution</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPointLight.html">CPointLight</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightContribution.html#m8">FrozenAmbientLight</a></td></tr>
<tr><td> </td><td><font size=-1><em>if FrozenStaticLightSetup, this is the frozen AmbientLight in ig.</em> <a href="#m8">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
light contribution on a model.
<p>
Owned by a <a class="el" href="classNL3D_1_1CTransform.html">CTransform</a> computed by lighting manager. result <a class="el" href="classNL3D_1_1CLight.html">CLight</a> is computed at render.
<p>
if FrozenStaticLightSetup, then the SunContribution won't never be recomputed, and the first NumFrozenStaticLight PointLight are considered always valid and their setup won't be recomputed too. It's means also that <a class="el" href="classNL3D_1_1CTransform.html#z847_0">CTransform::resetLighting</a>() do not affect those NumFrozenStaticLight.
<p>
Typically, FrozenStaticLightSetup is setup for models and lights THAT ARE IN SAME IG, and are deleted together. This last point is important because the first NumFrozenStaticLight PointLight pointers are never updated, so delete a light which is in this setup will cause memory failure.
<p>
<dl compact><dt><b>
Author: </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2001 </dl>
<p>
<p>
Definition at line <a class="el" href="light__contribution_8h-source.html#l00063">63</a> of file <a class="el" href="light__contribution_8h-source.html">light_contribution.h</a>.<hr><h2>Constructor & Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::CLightContribution::CLightContribution"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> NL3D::CLightContribution::CLightContribution </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="light__contribution_8cpp-source.html#l00034">34</a> of file <a class="el" href="light__contribution_8cpp-source.html">light_contribution.cpp</a>.
<p>
References <a class="el" href="light__contribution_8h-source.html#l00091">FrozenAmbientLight</a>, <a class="el" href="light__contribution_8h-source.html#l00079">FrozenStaticLightSetup</a>, <a class="el" href="light__contribution_8h-source.html#l00067">PointLight</a>, and <a class="el" href="light__contribution_8h-source.html#l00086">SunContribution</a>. </td>
</tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="m3" doxytag="NL3D::CLightContribution::AttFactor"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CLightContribution::AttFactor[NL3D_MAX_LIGHT_CONTRIBUTION]
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
the Attenuation factor of influence to apply to each point light. Used if the model.
<p>
<p>
Definition at line <a class="el" href="light__contribution_8h-source.html#l00073">73</a> of file <a class="el" href="light__contribution_8h-source.html">light_contribution.h</a>. </td>
</tr>
</table>
<a name="m2" doxytag="NL3D::CLightContribution::Factor"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CLightContribution::Factor[NL3D_MAX_LIGHT_CONTRIBUTION]
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
the factor of influence to apply to each point light.
<p>
<p>
Definition at line <a class="el" href="light__contribution_8h-source.html#l00071">71</a> of file <a class="el" href="light__contribution_8h-source.html">light_contribution.h</a>. </td>
</tr>
</table>
<a name="m8" doxytag="NL3D::CLightContribution::FrozenAmbientLight"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPointLight.html">CPointLight</a>* NL3D::CLightContribution::FrozenAmbientLight
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
if FrozenStaticLightSetup, this is the frozen AmbientLight in ig.
<p>
can't be stored as RGBA, because the ambient color may change. NULL means take full Sun ambient
<p>
Definition at line <a class="el" href="light__contribution_8h-source.html#l00091">91</a> of file <a class="el" href="light__contribution_8h-source.html">light_contribution.h</a>.
<p>
Referenced by <a class="el" href="light__contribution_8cpp-source.html#l00034">CLightContribution</a>. </td>
</tr>
</table>
<a name="m5" doxytag="NL3D::CLightContribution::FrozenStaticLightSetup"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool NL3D::CLightContribution::FrozenStaticLightSetup
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Tells if there is some frozen static light setup.
<p>
<p>
Definition at line <a class="el" href="light__contribution_8h-source.html#l00079">79</a> of file <a class="el" href="light__contribution_8h-source.html">light_contribution.h</a>.
<p>
Referenced by <a class="el" href="light__contribution_8cpp-source.html#l00034">CLightContribution</a>. </td>
</tr>
</table>
<a name="m4" doxytag="NL3D::CLightContribution::LocalAmbient"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> NL3D::CLightContribution::LocalAmbient
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
the Dynamic Local Ambient. If A==0 then full SunAmbient is taken. If A==255, take full LocalAmbient color.
<p>
<p>
Definition at line <a class="el" href="light__contribution_8h-source.html#l00075">75</a> of file <a class="el" href="light__contribution_8h-source.html">light_contribution.h</a>. </td>
</tr>
</table>
<a name="m6" doxytag="NL3D::CLightContribution::NumFrozenStaticLight"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CLightContribution::NumFrozenStaticLight
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
if FrozenStaticLightSetup, tells the number of point light setup which are static.
<p>
NB: it is possible that FrozenStaticLightSetup==true, and NumFrozenStaticLight==0. it means that the model is not touched by any static pointLight.
<p>
Definition at line <a class="el" href="light__contribution_8h-source.html#l00084">84</a> of file <a class="el" href="light__contribution_8h-source.html">light_contribution.h</a>. </td>
</tr>
</table>
<a name="m0" doxytag="NL3D::CLightContribution::PointLight"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPointLight.html">CPointLight</a>* NL3D::CLightContribution::PointLight[NL3D_MAX_LIGHT_CONTRIBUTION]
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
This is the list of Light which influence us. The first NULL means end_of_list.
<p>
<p>
Definition at line <a class="el" href="light__contribution_8h-source.html#l00067">67</a> of file <a class="el" href="light__contribution_8h-source.html">light_contribution.h</a>.
<p>
Referenced by <a class="el" href="light__contribution_8cpp-source.html#l00034">CLightContribution</a>. </td>
</tr>
</table>
<a name="m7" doxytag="NL3D::CLightContribution::SunContribution"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CLightContribution::SunContribution
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Definition at line <a class="el" href="light__contribution_8h-source.html#l00086">86</a> of file <a class="el" href="light__contribution_8h-source.html">light_contribution.h</a>.
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Referenced by <a class="el" href="light__contribution_8cpp-source.html#l00034">CLightContribution</a>. </td>
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<a name="m1" doxytag="NL3D::CLightContribution::TransformIterator"></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPointLight.html#s1">CPointLight::ItTransformList</a> NL3D::CLightContribution::TransformIterator[NL3D_MAX_LIGHT_CONTRIBUTION]
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An iterator on the list of model in the pointLight which owns our transform.
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Definition at line <a class="el" href="light__contribution_8h-source.html#l00069">69</a> of file <a class="el" href="light__contribution_8h-source.html">light_contribution.h</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="light__contribution_8h-source.html">light_contribution.h</a><li><a class="el" href="light__contribution_8cpp-source.html">light_contribution.cpp</a></ul>
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