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<hr><h1>NL3D::CLandscapeIGManager Class Reference</h1>This class is used to load and unload IG of landscape.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>></code>
<p>
<a href="classNL3D_1_1CLandscapeIGManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a0">CLandscapeIGManager</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a1">~CLandscapeIGManager</a> ()</td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a2">initIG</a> (<a class="el" href="classNL3D_1_1UScene.html">UScene</a> *scene, const std::string &igDesc)</td></tr>
<tr><td> </td><td><font size=-1><em>Initialize and load Instances Group from a text file.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a3">loadZoneIG</a> (const std::string &name)</td></tr>
<tr><td> </td><td><font size=-1><em>load of an instanceGroup of a zone.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a4">loadArrayZoneIG</a> (const std::vector< std::string > &names, std::vector< <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * > *dest=NULL)</td></tr>
<tr><td> </td><td><font size=-1><em>same as prec loadZoneIG, but with an array of name.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a5">unloadZoneIG</a> (const std::string &name)</td></tr>
<tr><td> </td><td><font size=-1><em>unload of an instanceGroup of a zone.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a6">unloadArrayZoneIG</a> (const std::vector< std::string > &names)</td></tr>
<tr><td> </td><td><font size=-1><em>same as prec unloadZoneIG, but with an array of name.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a7">isIGAddedToScene</a> (const std::string &name) const</td></tr>
<tr><td> </td><td><font size=-1><em>is the Ig added to scene? name is like "150_EM". false if not found.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a8">getIG</a> (const std::string &name) const</td></tr>
<tr><td> </td><td><font size=-1><em>get the Ig. name is like "150_EM". NULL if not found.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a9">reset</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>unload and delete all the zoneIgs. Call before deletion of the scene (else exception).</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a10">reloadAllIgs</a> ()</td></tr>
<tr><td> </td><td><font size=-1><em>reload all the Igs and re-add to scene.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a11">getAllIG</a> (std::vector< <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * > &dest) const</td></tr>
<tr><td> </td><td><font size=-1><em>get a list of the ig.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#a12">getAllIGWithNames</a> (std::vector< std::pair< <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> *, std::string > > &dest) const</td></tr>
<tr><td> </td><td><font size=-1><em>get a list of the ig, with their names.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
<tr><td nowrap align=right valign=top>typedef std::map< std::string,<br>
<a class="el" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html">CInstanceGroupElement</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#u0">TZoneInstanceGroupMap</a></td></tr>
<tr><td nowrap align=right valign=top>typedef TZoneInstanceGroupMap::iterator </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#u1">ItZoneInstanceGroupMap</a></td></tr>
<tr><td nowrap align=right valign=top>typedef TZoneInstanceGroupMap::const_iterator </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#u2">ConstItZoneInstanceGroupMap</a></td></tr>
<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>std::string </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a> (const std::string &name) const</td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1UScene.html">UScene</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#u0">TZoneInstanceGroupMap</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This class is used to load and unload IG of landscape.
<p>
Used in conjunction with <a class="el" href="classNL3D_1_1ULandscape.html">ULandscape</a>. <dl compact><dt><b>
Author: </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2001 </dl>
<p>
<p>
Definition at line <a class="el" href="landscapeig__manager_8h-source.html#l00051">51</a> of file <a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a name="u2" doxytag="NL3D::CLandscapeIGManager::ConstItZoneInstanceGroupMap"></a><p>
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<td class="md" nowrap valign="top"> typedef TZoneInstanceGroupMap::const_iterator NL3D::CLandscapeIGManager::ConstItZoneInstanceGroupMap<code> [private]</code>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="landscapeig__manager_8h-source.html#l00124">124</a> of file <a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>.
<p>
Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00243">getIG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00225">isIGAddedToScene</a>. </td>
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<a name="u1" doxytag="NL3D::CLandscapeIGManager::ItZoneInstanceGroupMap"></a><p>
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<td class="md" nowrap valign="top"> typedef TZoneInstanceGroupMap::iterator NL3D::CLandscapeIGManager::ItZoneInstanceGroupMap<code> [private]</code>
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<p>
<p>
Definition at line <a class="el" href="landscapeig__manager_8h-source.html#l00123">123</a> of file <a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>.
<p>
Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">loadZoneIG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>. </td>
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<a name="u0" doxytag="NL3D::CLandscapeIGManager::TZoneInstanceGroupMap"></a><p>
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<td class="md" nowrap valign="top"> typedef std::map<std::string, <a class="el" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html">CInstanceGroupElement</a>> NL3D::CLandscapeIGManager::TZoneInstanceGroupMap<code> [private]</code>
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<p>
<p>
Definition at line <a class="el" href="landscapeig__manager_8h-source.html#l00122">122</a> of file <a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>. </td>
</tr>
</table>
<hr><h2>Constructor & Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::CLandscapeIGManager::CLandscapeIGManager"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> NL3D::CLandscapeIGManager::CLandscapeIGManager </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00068">68</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8h-source.html#l00110">_Scene</a>, and <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>. </td>
</tr>
</table>
<a name="a1" doxytag="NL3D::CLandscapeIGManager::~CLandscapeIGManager"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> NL3D::CLandscapeIGManager::~CLandscapeIGManager </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00074">74</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8h-source.html#l00110">_Scene</a>, and <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a11" doxytag="NL3D::CLandscapeIGManager::getAllIG"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::getAllIG </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">std::vector< <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * > & </td>
<td class="mdname1" valign="top" nowrap> <em>dest</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
get a list of the ig.
<p>
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00336">336</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, and <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>. </td>
</tr>
</table>
<a name="a12" doxytag="NL3D::CLandscapeIGManager::getAllIGWithNames"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::getAllIGWithNames </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">std::vector< std::pair< <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> *, std::string > > & </td>
<td class="mdname1" valign="top" nowrap> <em>dest</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
get a list of the ig, with their names.
<p>
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00349">349</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, and <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>. </td>
</tr>
</table>
<a name="a8" doxytag="NL3D::CLandscapeIGManager::getIG"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * NL3D::CLandscapeIGManager::getIG </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname1" valign="top" nowrap> <em>name</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
get the Ig. name is like "150_EM". NULL if not found.
<p>
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00243">243</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00124">ConstItZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00262">translateName</a>. </td>
</tr>
</table>
<a name="a2" doxytag="NL3D::CLandscapeIGManager::initIG"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::initIG </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UScene.html">UScene</a> * </td>
<td class="mdname" nowrap> <em>scene</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>const std::string & </td>
<td class="mdname" nowrap> <em>igDesc</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Initialize and load Instances Group from a text file.
<p>
no-op if not found. the file is just a list of filename eg: "150_EM.ig", separated with return. At this time, All <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> are loaded, but none are addToScene() ed.
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00082">82</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8h-source.html#l00110">_Scene</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="cf__lexical_8cpp-source.html#l02654">file</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>. </td>
</tr>
</table>
<a name="a7" doxytag="NL3D::CLandscapeIGManager::isIGAddedToScene"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool NL3D::CLandscapeIGManager::isIGAddedToScene </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname1" valign="top" nowrap> <em>name</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
is the Ig added to scene? name is like "150_EM". false if not found.
<p>
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00225">225</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00124">ConstItZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00262">translateName</a>. </td>
</tr>
</table>
<a name="a4" doxytag="NL3D::CLandscapeIGManager::loadArrayZoneIG"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::loadArrayZoneIG </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::vector< std::string > & </td>
<td class="mdname" nowrap> <em>names</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>std::vector< <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * > * </td>
<td class="mdname" nowrap> <em>dest</em> = NULL</td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
same as prec loadZoneIG, but with an array of name.
<p>
no-op if "". call after <a class="el" href="classNL3D_1_1ULandscape.html#z44_2">ULandscape::loadAllZonesAround</a>(). <dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>names</em> </td><td>
the igs to load </td></tr>
<tr><td valign=top><em>dest</em> </td><td>
if not NUL, pointer to the created igs </td></tr>
</table>
</dl>
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00172">172</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">loadZoneIG</a>, and <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>. </td>
</tr>
</table>
<a name="a3" doxytag="NL3D::CLandscapeIGManager::loadZoneIG"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1UInstanceGroup.html">UInstanceGroup</a> * NL3D::CLandscapeIGManager::loadZoneIG </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname1" valign="top" nowrap> <em>name</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
load of an instanceGroup of a zone.
<p>
name is like "150_EM". no-op if "". If exist (see initIG), The instanceGroup is added to the scene. call after <a class="el" href="classNL3D_1_1ULandscape.html#z44_4">ULandscape::refreshZonesAround</a>()
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">141</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8h-source.html#l00110">_Scene</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00123">ItZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00262">translateName</a>.
<p>
Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00172">loadArrayZoneIG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00293">reloadAllIgs</a>. </td>
</tr>
</table>
<a name="a10" doxytag="NL3D::CLandscapeIGManager::reloadAllIgs"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::reloadAllIgs </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
reload all the Igs and re-add to scene.
<p>
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00293">293</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">loadZoneIG</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>. </td>
</tr>
</table>
<a name="a9" doxytag="NL3D::CLandscapeIGManager::reset"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::reset </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
unload and delete all the zoneIgs. Call before deletion of the scene (else exception).
<p>
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00274">274</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8h-source.html#l00110">_Scene</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>. </td>
</tr>
</table>
<a name="c0" doxytag="NL3D::CLandscapeIGManager::translateName"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> std::string NL3D::CLandscapeIGManager::translateName </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname1" valign="top" nowrap> <em>name</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap> const<code> [private]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00262">262</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>.
<p>
Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00243">getIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00225">isIGAddedToScene</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">loadZoneIG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>. </td>
</tr>
</table>
<a name="a6" doxytag="NL3D::CLandscapeIGManager::unloadArrayZoneIG"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::unloadArrayZoneIG </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::vector< std::string > & </td>
<td class="mdname1" valign="top" nowrap> <em>names</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
same as prec unloadZoneIG, but with an array of name.
<p>
no-op if "". call after <a class="el" href="classNL3D_1_1ULandscape.html#z44_6">ULandscape::refreshAllZonesAround</a>().
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00191">191</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>. </td>
</tr>
</table>
<a name="a5" doxytag="NL3D::CLandscapeIGManager::unloadZoneIG"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CLandscapeIGManager::unloadZoneIG </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname1" valign="top" nowrap> <em>name</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
unload of an instanceGroup of a zone.
<p>
name is like "150_EM". no-op if "". If exist (see initIG), The instanceGroup is removed from the scene. call after <a class="el" href="classNL3D_1_1ULandscape.html#z44_4">ULandscape::refreshZonesAround</a>()
<p>
Definition at line <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">201</a> of file <a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="landscapeig__manager_8h-source.html#l00110">_Scene</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00125">_ZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00123">ItZoneInstanceGroupMap</a>, <a class="el" href="landscapeig__manager_8h-source.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00262">translateName</a>.
<p>
Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00293">reloadAllIgs</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00274">reset</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00191">unloadArrayZoneIG</a>. </td>
</tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="o0" doxytag="NL3D::CLandscapeIGManager::_Scene"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
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<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1UScene.html">UScene</a>* NL3D::CLandscapeIGManager::_Scene<code> [private]</code>
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Definition at line <a class="el" href="landscapeig__manager_8h-source.html#l00110">110</a> of file <a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>.
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Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00068">CLandscapeIGManager</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00082">initIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">loadZoneIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00274">reset</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00074">~CLandscapeIGManager</a>. </td>
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<a name="o1" doxytag="NL3D::CLandscapeIGManager::_ZoneInstanceGroupMap"></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLandscapeIGManager.html#u0">TZoneInstanceGroupMap</a> NL3D::CLandscapeIGManager::_ZoneInstanceGroupMap<code> [private]</code>
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Definition at line <a class="el" href="landscapeig__manager_8h-source.html#l00125">125</a> of file <a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a>.
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Referenced by <a class="el" href="landscapeig__manager_8cpp-source.html#l00336">getAllIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00349">getAllIGWithNames</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00243">getIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00082">initIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00225">isIGAddedToScene</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00141">loadZoneIG</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00293">reloadAllIgs</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00274">reset</a>, and <a class="el" href="landscapeig__manager_8cpp-source.html#l00201">unloadZoneIG</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="landscapeig__manager_8h-source.html">landscapeig_manager.h</a><li><a class="el" href="landscapeig__manager_8cpp-source.html">landscapeig_manager.cpp</a></ul>
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