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<hr><h1>NL3D::CInstanceGroupUser Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#o2">_AddToSceneState</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#o4">_AddToSceneTempDriver</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#o3">_AddToSceneTempScene</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#o0">_InstanceGroup</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#o1">_Instances</a></td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c3">addToScene</a>(class UScene &amp;scene, UDriver *driver)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c4">addToScene</a>(class CScene &amp;scene, IDriver *driver)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c5">addToSceneAsync</a>(class UScene &amp;scene, UDriver *driver)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#a0">CInstanceGroupUser</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#d0">createInstanceGroup</a>(const std::string &amp;instanceGroup)</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#d1">createInstanceGroupAsync</a>(const std::string &amp;instanceGroup, UInstanceGroup **pIG)</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c24">createRoot</a>(UScene &amp;scene)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#l1">CSceneUser</a> class</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#l0">CTransformUser</a> class</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c36">freezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c6">getAddToSceneState</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c20">getByName</a>(std::string &amp;name)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c21">getByName</a>(std::string &amp;name) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c11">getCoarseMeshDist</a>(uint instance) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c9">getDistMax</a>(uint instance) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c29">getDynamicPortal</a>(std::string &amp;name)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c27">getDynamicPortals</a>(std::vector&lt; std::string &gt; &amp;names)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c16">getInstanceMatrix</a>(uint instanceNb, NLMISC::CMatrix &amp;dest) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c15">getInstanceName</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c17">getInstancePos</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c18">getInstanceRot</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c19">getInstanceScale</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#a2">getInternalIG</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c13">getNumInstance</a>() const</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c34">getPos</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c35">getRotQuat</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c14">getShapeName</a>(uint instanceNb) const</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c33">getStaticLightSetup</a>(const std::string &amp;retrieverIdentifier, sint surfaceId, const NLMISC::CVector &amp;localPos, std::vector&lt; CPointLightInfluence &gt; &amp;pointLightList, uint8 &amp;sunContribution, NLMISC::CRGBA &amp;localAmbient)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#a1">init</a>(const std::string &amp;instanceGroup)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c26">linkToParentCluster</a>(UInstanceGroup *father)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c12">removeFromScene</a>(class UScene &amp;scene)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c1">setAddRemoveInstanceCallback</a>(IAddRemoveInstance *callback)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c23">setBlendShapeFactor</a>(const std::string &amp;bsName, float rFactor)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c25">setClusterSystem</a>(UInstanceGroup *pClusterSystem)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c10">setCoarseMeshDist</a>(uint instance, float dist)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c8">setDistMax</a>(uint instance, float dist)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c28">setDynamicPortal</a>(std::string &amp;name, bool opened)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c2">setIGAddBeginCallback</a>(IIGAddBegin *callback)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c22">setLightFactor</a>(const std::string &amp;LightName, NLMISC::CRGBA nFactor)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c32">setPointLightFactor</a>(const std::string &amp;lightGroupName, NLMISC::CRGBA nFactor)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c30">setPos</a>(const NLMISC::CVector &amp;pos)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c31">setRotQuat</a>(const NLMISC::CQuat &amp;q)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c0">setTransformNameCallback</a>(ITransformName *pTN)</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#s3s2">StateAdded</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#s3s1">StateAdding</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#s3s0">StateNotAdded</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c7">stopAddToSceneAsync</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#d2">stopCreateInstanceGroupAsync</a>(UInstanceGroup **pIG)</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [static]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#s3">TState</a> enum name</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html#c37">unfreezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td><td><code> [private, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a0">~UInstanceGroup</a>()</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [inline, virtual]</code></td></tr>
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