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<hr><h1>NL3D::CDriverGLStates Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o21">_ColorArrayEnabled</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o2">_CurAlphaTest</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o10">_CurAmbient</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o0">_CurBlend</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o1">_CurCullFace</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o9">_CurEmissive</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o3">_CurLighting</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o13">_CurShininess</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o12">_CurSpecular</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o28">_CurZRangeDelta</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o4">_CurZWrite</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o19">_NormalArrayEnabled</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o22">_SecondaryColorArrayEnabled</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o24">_TexCoordArrayEnabled</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o26">_TexGen</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o27">_TexGenMode</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o15">_TextureCubeMapSupported</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o17">_TextureMode</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o18">_VertexArrayEnabled</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o14">_VertexColorLighted</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#o20">_WeightArrayEnabled</a></td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_1">activeTextureARB</a>(uint stage)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#a5">alphaFunc</a>(float threshold)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#a3">blendFunc</a>(GLenum src, GLenum dst)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#a0">CDriverGLStates</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_5">clientActiveTextureARB</a>(uint stage)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#a4">depthFunc</a>(GLenum zcomp)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z419_2">enableAlphaTest</a>(uint enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z419_0">enableBlend</a>(uint enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_3">enableColorArray</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z419_1">enableCullFace</a>(uint enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z419_3">enableLighting</a>(uint enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_1">enableNormalArray</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_4">enableSecondaryColorArray</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_6">enableTexCoordArray</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_7">enableTexGen</a>(uint stage, bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_0">enableVertexArray</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_7">enableVertexAttribArray</a>(uint glIndex, bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_8">enableVertexAttribArrayForEXTVertexShader</a>(uint glIndex, bool enable, uint *variants)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_2">enableWeightArray</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z419_4">enableZWrite</a>(uint enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_2">forceActiveTextureARB</a>(uint stage)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#a2">forceDefaults</a>(uint nbTextureStages)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_3">getActiveTextureARB</a>() const</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#a1">init</a>(bool supportTextureCubeMap)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_5">resetTextureMode</a>()</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_1">setAmbient</a>(uint32 packedColor, const GLfloat color[4])</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_6">setDepthRange</a>(float zDelta)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_2">setDiffuse</a>(uint32 packedColor, const GLfloat color[4])</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_0">setEmissive</a>(uint32 packedColor, const GLfloat color[4])</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_4">setShininess</a>(float shin)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_3">setSpecular</a>(uint32 packedColor, const GLfloat color[4])</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_8">setTexGenMode</a>(uint stage, GLint mode)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_4">setTextureMode</a>(TTextureMode texMode)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_5">setVertexColorLighted</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0s1">Texture2D</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0s2">TextureCubeMap</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0s0">TextureDisabled</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0s3">TextureModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0">TTextureMode</a> enum name</td><td><a class="el" href="classNL3D_1_1CDriverGLStates.html">NL3D::CDriverGLStates</a></td><td></td></tr>
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