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<hr><h1>NL3D::CChannelMixer::CChannel  Class Reference</h1>An animated channel of the <a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a>. 
<a href="#_details">More...</a>
<p>
<a href="classNL3D_1_1CChannelMixer_1_1CChannel-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s0">EnableUserFlag</a> =  1, 
<a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s1">EnableLodFlag</a> =  2, 
<a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s2">EnableAllFlag</a> =  3
 }</td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#a0">CChannel</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Default ctor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o0">_InTheList</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>True if this channel is in the list.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o1">_Detail</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>the detail mode.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o2">_EnableFlags</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>enabled Flags. User | Lod.</em> <a href="#o2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o3">_IsQuat</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Is this Animated Value a CQuat Animated Value???</em> <a href="#o3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o4">_ChannelName</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Name of the channel in the channel mixer. Must be the same than the animated value name.</em> <a href="#o4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o5">_Object</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>A pointer on the <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> object that handles the channel value.</em> <a href="#o5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o6">_Value</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>A pointer on the <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> animated by this channel. If NULL, the channel is empty.</em> <a href="#o6">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o7">_ValueId</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>The id of the animated value in the <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> object.</em> <a href="#o7">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o8">_OwnerValueId</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>The id of the OwnerBit to touch the <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> object. Usefull for <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> derivation.</em> <a href="#o8">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o9">_DefaultTracks</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>The default track pointer used when track are missing in the animation. Can't be NULL.</em> <a href="#o9">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o10">_Tracks</a> [NumAnimationSlot]</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>A track pointer on each slot <a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a>.</em> <a href="#o10">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o11">_Weights</a> [NumAnimationSlot]</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>A weight array for to blend each slot.</em> <a href="#o11">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>CChannel *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o12">_Next</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Pointer on the next channel selected for the animations selected in the slots.</em> <a href="#o12">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#l0">CChannelMixer</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
An animated channel of the <a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a>.
<p>
This class is used internaly in the  <a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a>.
<p>
<dl compact><dt><b>
Author: </b><dd>
Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2001 </dl>
<p>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00145">145</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.<hr><h2>Member Enumeration Documentation</h2>
<a name="s3" doxytag="NL3D::CChannelMixer::CChannel::@28"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> anonymous enum
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>
Enumeration values:</b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a name="s3s0" doxytag="EnableUserFlag"></a><em>EnableUserFlag</em></em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a name="s3s1" doxytag="EnableLodFlag"></a><em>EnableLodFlag</em></em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a name="s3s2" doxytag="EnableAllFlag"></a><em>EnableAllFlag</em></em>&nbsp;</td><td>
</td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00149">149</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.    </td>
  </tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="NL3D::CChannelMixer::CChannel::CChannel"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> NL3D::CChannelMixer::CChannel::CChannel </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Default ctor.
<p>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00153">153</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.
<p>
References <a class="el" href="channel__mixer_8h-source.html#l00168">_EnableFlags</a>, <a class="el" href="channel__mixer_8h-source.html#l00162">_InTheList</a>, and <a class="el" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s2">EnableAllFlag</a>.    </td>
  </tr>
</table>
<hr><h2>Friends And Related Function Documentation</h2>
<a name="l0" doxytag="NL3D::CChannelMixer::CChannel::CChannelMixer"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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        <tr>
          <td class="md" nowrap valign="top"> friend class CChannelMixer<code> [friend]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00147">147</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="o4" doxytag="NL3D::CChannelMixer::CChannel::_ChannelName"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
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          <td class="md" nowrap valign="top"> std::string NL3D::CChannelMixer::CChannel::_ChannelName<code> [private]</code>
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<p>
Name of the channel in the channel mixer. Must be the same than the animated value name.
<p>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00175">175</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.    </td>
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<a name="o9" doxytag="NL3D::CChannelMixer::CChannel::_DefaultTracks"></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a>* NL3D::CChannelMixer::CChannel::_DefaultTracks<code> [private]</code>
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<p>
The default track pointer used when track are missing in the animation. Can't be NULL.
<p>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00190">190</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.    </td>
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<a name="o1" doxytag="NL3D::CChannelMixer::CChannel::_Detail"></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CChannelMixer::CChannel::_Detail<code> [private]</code>
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<p>
the detail mode.
<p>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00165">165</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.    </td>
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<a name="o2" doxytag="NL3D::CChannelMixer::CChannel::_EnableFlags"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CChannelMixer::CChannel::_EnableFlags<code> [private]</code>
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<p>
enabled Flags. User | Lod.
<p>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00168">168</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.
<p>
Referenced by <a class="el" href="channel__mixer_8h-source.html#l00153">CChannel</a>.    </td>
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<a name="o0" doxytag="NL3D::CChannelMixer::CChannel::_InTheList"></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CChannelMixer::CChannel::_InTheList<code> [private]</code>
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<p>
True if this channel is in the list.
<p>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00162">162</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.
<p>
Referenced by <a class="el" href="channel__mixer_8h-source.html#l00153">CChannel</a>.    </td>
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<a name="o3" doxytag="NL3D::CChannelMixer::CChannel::_IsQuat"></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CChannelMixer::CChannel::_IsQuat<code> [private]</code>
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<p>
Is this Animated Value a CQuat Animated Value???
<p>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00171">171</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.    </td>
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<a name="o12" doxytag="NL3D::CChannelMixer::CChannel::_Next"></a><p>
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          <td class="md" nowrap valign="top"> CChannel* NL3D::CChannelMixer::CChannel::_Next<code> [private]</code>
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<p>
Pointer on the next channel selected for the animations selected in the slots.
<p>
This list is used to only visit the channels animated by the animations set in the slots of the mixer 
<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00212">212</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.    </td>
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<a name="o5" doxytag="NL3D::CChannelMixer::CChannel::_Object"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>* NL3D::CChannelMixer::CChannel::_Object<code> [private]</code>
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      &nbsp;
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<p>
A pointer on the <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> object that handles the channel value.
<p>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00178">178</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.    </td>
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<a name="o8" doxytag="NL3D::CChannelMixer::CChannel::_OwnerValueId"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CChannelMixer::CChannel::_OwnerValueId<code> [private]</code>
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<p>
The id of the OwnerBit to touch the <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> object. Usefull for <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> derivation.
<p>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00187">187</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.    </td>
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<a name="o10" doxytag="NL3D::CChannelMixer::CChannel::_Tracks"></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a>* NL3D::CChannelMixer::CChannel::_Tracks[NumAnimationSlot]<code> [private]</code>
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<p>
A track pointer on each slot <a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a>.
<p>
Can't be NULL. If no track found for this  channel, the pointer is _DefaultTracks. 
<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00196">196</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.    </td>
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<a name="o6" doxytag="NL3D::CChannelMixer::CChannel::_Value"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a>* NL3D::CChannelMixer::CChannel::_Value<code> [private]</code>
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<p>
A pointer on the <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> animated by this channel. If NULL, the channel is empty.
<p>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00181">181</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.    </td>
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<a name="o7" doxytag="NL3D::CChannelMixer::CChannel::_ValueId"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CChannelMixer::CChannel::_ValueId<code> [private]</code>
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      &nbsp;
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<p>
The id of the animated value in the <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> object.
<p>

<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00184">184</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.    </td>
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<a name="o11" doxytag="NL3D::CChannelMixer::CChannel::_Weights"></a><p>
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          <td class="md" nowrap valign="top"> float NL3D::CChannelMixer::CChannel::_Weights[NumAnimationSlot]<code> [private]</code>
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<p>
A weight array for to blend each slot.
<p>
This value must be between 0.f and 1.f. If it is 0.f, the slot is not used. If it is 1.f, the slot is used at 100%. This weight can be set using a "skeleton template weight". Default value is 1.f. 
<p>
Definition at line <a class="el" href="channel__mixer_8h-source.html#l00204">204</a> of file <a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="channel__mixer_8h-source.html">channel_mixer.h</a></ul>


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