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<hr><h1>NL3D::CCameraUser Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CCameraUser.html">NL3D::CCameraUser</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CCameraUser.html#n0">_Camera</a></td><td><a class="el" href="classNL3D_1_1CCameraUser.html">NL3D::CCameraUser</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#n2">_pIG</a></td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#n0">_Scene</a></td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#n1">_Transform</a></td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#n0">_Transformable</a></td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CCameraUser.html#z392_0">CCameraUser</a>(CScene *scene)</td><td><a class="el" href="classNL3D_1_1CCameraUser.html">NL3D::CCameraUser</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z873_0">CTransformableUser</a>(ITransformable *trans)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z859_0">CTransformUser</a>(CScene *scene, IModel *trans)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UCamera.html#z11_0">DefLx</a></td><td><a class="el" href="classNL3D_1_1UCamera.html">NL3D::UCamera</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UCamera.html#z11_1">DefLy</a></td><td><a class="el" href="classNL3D_1_1UCamera.html">NL3D::UCamera</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UCamera.html#z11_3">DefLzFar</a></td><td><a class="el" href="classNL3D_1_1UCamera.html">NL3D::UCamera</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UCamera.html#z11_2">DefLzNear</a></td><td><a class="el" href="classNL3D_1_1UCamera.html">NL3D::UCamera</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s0">DirectMatrix</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z100_0">NL3D::freezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z862_0">NL3D::CTransformUser::freezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CCameraUser.html#z394_0">getCamera</a>()</td><td><a class="el" href="classNL3D_1_1CCameraUser.html">NL3D::CCameraUser</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_2">NL3D::getClusterSystem</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z860_2">NL3D::CTransformUser::getClusterSystem</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CCameraUser.html#z393_1">getFrustum</a>() const</td><td><a class="el" href="classNL3D_1_1CCameraUser.html">NL3D::CCameraUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CCameraUser.html#z393_4">getFrustum</a>(float &left, float &right, float &bottom, float &top, float &znear, float &zfar) const</td><td><a class="el" href="classNL3D_1_1CCameraUser.html">NL3D::CCameraUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a3">NL3D::getLastClippedState</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a3">NL3D::CTransformUser::getLastClippedState</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a4">NL3D::getLastWorldMatrixComputed</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a4">NL3D::CTransformUser::getLastWorldMatrixComputed</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z102_1">NL3D::getLoadBalancingGroup</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z864_1">NL3D::CTransformUser::getLoadBalancingGroup</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_2">NL3D::getMatrix</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z874_1">NL3D::CTransformUser::NL3D::CTransformableUser::getMatrix</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z103_1">NL3D::getMeanColor</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z865_1">NL3D::CTransformUser::getMeanColor</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a1">NL3D::getOrderingLayer</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a1">NL3D::CTransformUser::getOrderingLayer</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_7">NL3D::getPivot</a>(CVector &pivot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_12">NL3D::getPivot</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_14">NL3D::CTransformUser::NL3D::CTransformableUser::getPivot</a>(CVector &pivot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_19">NL3D::CTransformableUser::getPivot</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_4">getPivotValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_3">NL3D::getPos</a>(CVector &pos)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_8">NL3D::getPos</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_10">NL3D::CTransformUser::NL3D::CTransformableUser::getPos</a>(CVector &pos)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_15">NL3D::CTransformableUser::getPos</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_0">getPosValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_4">NL3D::getRotEuler</a>(CVector &rot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_9">NL3D::getRotEuler</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_11">NL3D::CTransformUser::NL3D::CTransformableUser::getRotEuler</a>(CVector &rot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_16">NL3D::CTransformableUser::getRotEuler</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_1">getRotEulerValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_1">NL3D::getRotOrder</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_9">NL3D::CTransformUser::NL3D::CTransformableUser::getRotOrder</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_5">NL3D::getRotQuat</a>(CQuat &quat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_10">NL3D::getRotQuat</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_12">NL3D::CTransformUser::NL3D::CTransformableUser::getRotQuat</a>(CQuat &quat)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_17">NL3D::CTransformableUser::getRotQuat</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_2">getRotQuatValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_6">NL3D::getScale</a>(CVector &scale)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_11">NL3D::getScale</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_13">NL3D::CTransformUser::NL3D::CTransformableUser::getScale</a>(CVector &scale)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_18">NL3D::CTransformableUser::getScale</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_3">getScaleValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z867_0">getScene</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z867_1">getTransform</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_0">NL3D::getTransformMode</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_8">NL3D::CTransformUser::NL3D::CTransformableUser::getTransformMode</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z101_1">NL3D::getUserLightable</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z863_1">NL3D::CTransformUser::getUserLightable</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_3">NL3D::getVisibility</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z861_3">NL3D::CTransformUser::getVisibility</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s2">Herit</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_2">NL3D::heritVisibility</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z861_2">NL3D::CTransformUser::heritVisibility</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_0">NL3D::hide</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z861_0">NL3D::CTransformUser::hide</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s1">Hide</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_2">NL3D::isOpaque</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z866_2">NL3D::CTransformUser::isOpaque</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CCameraUser.html#z393_5">isOrtho</a>() const</td><td><a class="el" href="classNL3D_1_1CCameraUser.html">NL3D::CCameraUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CCameraUser.html#z393_6">isPerspective</a>() const</td><td><a class="el" href="classNL3D_1_1CCameraUser.html">NL3D::CCameraUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_3">NL3D::isTransparent</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z866_3">NL3D::CTransformUser::isTransparent</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z108_0">NL3D::lookAt</a>(const CVector &eye, const CVector &target, float roll=0.f)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z876_0">NL3D::CTransformUser::NL3D::CTransformableUser::lookAt</a>(const CVector &eye, const CVector &target, float roll=0.f)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_0">NL3D::parent</a>(UTransform *newFather)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z860_0">NL3D::CTransformUser::parent</a>(UTransform *newFather)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s1">RotEuler</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s2">RotQuat</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_1">NL3D::setClusterSystem</a>(UInstanceGroup *pIG)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z860_1">NL3D::CTransformUser::setClusterSystem</a>(UInstanceGroup *pIG)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CCameraUser.html#z393_0">setFrustum</a>(const CFrustum &f)</td><td><a class="el" href="classNL3D_1_1CCameraUser.html">NL3D::CCameraUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CCameraUser.html#z393_2">setFrustum</a>(float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)</td><td><a class="el" href="classNL3D_1_1CCameraUser.html">NL3D::CCameraUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CCameraUser.html#z393_3">setFrustum</a>(float width, float height, float znear, float zfar, bool perspective=true)</td><td><a class="el" href="classNL3D_1_1CCameraUser.html">NL3D::CCameraUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z102_0">NL3D::setLoadBalancingGroup</a>(const std::string &group)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z864_0">NL3D::CTransformUser::setLoadBalancingGroup</a>(const std::string &group)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a2">NL3D::setLogicInfo</a>(ILogicInfo *logicInfo)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a2">NL3D::CTransformUser::setLogicInfo</a>(ILogicInfo *logicInfo)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_12">NL3D::setMatrix</a>(const CMatrix &mat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z874_0">NL3D::CTransformUser::NL3D::CTransformableUser::setMatrix</a>(const CMatrix &mat)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z103_0">NL3D::setMeanColor</a>(NLMISC::CRGBA color)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z865_0">NL3D::CTransformUser::setMeanColor</a>(NLMISC::CRGBA color)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_1">NL3D::setOpacity</a>(bool v)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z866_1">NL3D::CTransformUser::setOpacity</a>(bool v)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a0">NL3D::setOrderingLayer</a>(uint layer)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#a0">NL3D::CTransformUser::setOrderingLayer</a>(uint layer)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CCameraUser.html#z393_7">setPerspective</a>(float fov, float aspectRatio, float znear, float zfar)</td><td><a class="el" href="classNL3D_1_1CCameraUser.html">NL3D::CCameraUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_10">NL3D::setPivot</a>(const CVector &pivot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_11">NL3D::setPivot</a>(float px, float py, float pz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_7">NL3D::CTransformUser::NL3D::CTransformableUser::setPivot</a>(const CVector &pivot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_1">NL3D::setPos</a>(const CVector &pos)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_2">NL3D::setPos</a>(float px, float py, float pz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_1">NL3D::CTransformUser::NL3D::CTransformableUser::setPos</a>(const CVector &pos)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_3">NL3D::setRotEuler</a>(const CVector &rot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_4">NL3D::setRotEuler</a>(float rx, float ry, float rz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_2">NL3D::CTransformUser::NL3D::CTransformableUser::setRotEuler</a>(const CVector &rot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_5">NL3D::setRotQuat</a>(const CQuat &quat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_6">NL3D::setRotQuat</a>(const CVector &jdir)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_7">NL3D::setRotQuat</a>(const CVector &jdir, const CVector &vup)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_3">NL3D::CTransformUser::NL3D::CTransformableUser::setRotQuat</a>(const CQuat &quat)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_4">NL3D::CTransformableUser::setRotQuat</a>(const CVector &jdir)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_5">NL3D::CTransformableUser::setRotQuat</a>(const CVector &jdir, const CVector &vup)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_8">NL3D::setScale</a>(const CVector &scale)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_9">NL3D::setScale</a>(float sx, float sy, float sz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_6">NL3D::CTransformUser::NL3D::CTransformableUser::setScale</a>(const CVector &scale)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_0">NL3D::setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z875_0">NL3D::CTransformUser::NL3D::CTransformableUser::setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_0">NL3D::setTransparency</a>(bool v)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z866_0">NL3D::CTransformUser::setTransparency</a>(bool v)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z101_0">NL3D::setUserLightable</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z863_0">NL3D::CTransformUser::setUserLightable</a>(bool enable)</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s0">Show</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_1">NL3D::show</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z861_1">NL3D::CTransformUser::show</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s3">TransformModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4">TTransformMode</a> enum name</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4">TVisibility</a> enum name</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UCamera.html#z10_0">UCamera</a>()</td><td><a class="el" href="classNL3D_1_1UCamera.html">NL3D::UCamera</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z100_1">NL3D::unfreezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z862_1">NL3D::CTransformUser::unfreezeHRC</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z97_0">UTransform</a>()</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z105_0">UTransformable</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline, protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s3">VisibilityCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CCameraUser.html#z392_1">~CCameraUser</a>()</td><td><a class="el" href="classNL3D_1_1CCameraUser.html">NL3D::CCameraUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z873_1">~CTransformableUser</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformUser.html#z859_1">~CTransformUser</a>()</td><td><a class="el" href="classNL3D_1_1CTransformUser.html">NL3D::CTransformUser</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UCamera.html#z10_1">~UCamera</a>()</td><td><a class="el" href="classNL3D_1_1UCamera.html">NL3D::UCamera</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z97_1">~UTransform</a>()</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z105_1">~UTransformable</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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