1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>channel_mixer.h</h1><a href="channel__mixer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_CHANNEL_MIXER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_CHANNEL_MIXER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font>
00034 <font class="preprocessor">#include <map></font>
00035 <font class="preprocessor">#include <vector></font>
00036
00037 <font class="keyword">namespace </font>NL3D
00038 {
00039
00040 <font class="keyword">class </font>CAnimation;
00041 <font class="keyword">class </font>IAnimatable;
00042 <font class="keyword">class </font>IAnimatedValue;
00043 <font class="keyword">class </font>ITrack;
00044 <font class="keyword">class </font>CAnimationSet;
00045
<a name="l00064"></a><a class="code" href="classNL3D_1_1CChannelMixer.html">00064</a> <font class="keyword">class </font>CChannelMixer : <font class="keyword">public</font> NLMISC::CRefCount
00065 {
00066 <font class="keyword">public</font>:
00067
00069
00070 <font class="keyword">enum</font>
00071 {
00073 <a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>=8
00074 };
00075
00076 <font class="keyword">private</font>:
00077
00079
<a name="l00081"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html">00081</a> <font class="keyword">class </font>CSlot
00082 {
<a name="l00083"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#l0">00083</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#l0">CChannelMixer</a>;
00084
<a name="l00086"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c0">00086</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c0">CSlot</a> ()
00087 {
00088 <font class="comment">// Not modified</font>
00089 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">_Dirt</a>=<font class="keyword">false</font>;
00090
00091 <font class="comment">// default is 1.</font>
00092 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>= 1.f;
00093
00094 <font class="comment">// Set it empty</font>
00095 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">empty</a> ();
00096 }
00097
<a name="l00099"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">00099</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">empty</a> ()
00100 {
00101 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>=NULL;
00102 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>=NULL;
00103 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>=<font class="keyword">false</font>;
00104 }
00105
<a name="l00107"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c2">00107</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c2">isEmpty</a> ()
00108 {
00109 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>==NULL;
00110 }
00111
00112 <font class="keyword">private</font>:
<a name="l00114"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">00114</a> <font class="keyword">const</font> CAnimation* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>;
00115
<a name="l00117"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">00117</a> <font class="keyword">const</font> CSkeletonWeight* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>;
00118
<a name="l00120"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">00120</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>;
00121
<a name="l00123"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o3">00123</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o3">_Time</a>;
00124
<a name="l00131"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">00131</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>;
00132
<a name="l00134"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">00134</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">_Dirt</a>;
00135 };
00136
<a name="l00145"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html">00145</a> <font class="keyword">class </font>CChannel
00146 {
<a name="l00147"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#l0">00147</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#l0">CChannelMixer</a>;
00148 <font class="keyword">public</font>:
00149 <font class="keyword">enum</font> {<a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s0">EnableUserFlag</a>= 1, <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s1">EnableLodFlag</a>= 2, <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s2">EnableAllFlag</a>= 3};
00150
00151 <font class="keyword">public</font>:
<a name="l00153"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#a0">00153</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#a0">CChannel</a> ()
00154 {
00155 <font class="comment">// not in the list</font>
00156 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o0">_InTheList</a>=<font class="keyword">false</font>;
00157 <font class="comment">// enabled by default.</font>
00158 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o2">_EnableFlags</a>= <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s2">EnableAllFlag</a>;
00159 }
00160 <font class="keyword">private</font>:
<a name="l00162"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o0">00162</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o0">_InTheList</a>;
00163
<a name="l00165"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o1">00165</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o1">_Detail</a>;
00166
<a name="l00168"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o2">00168</a> uint8 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o2">_EnableFlags</a>;
00169
<a name="l00171"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o3">00171</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o3">_IsQuat</a>;
00172
00173
<a name="l00175"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o4">00175</a> std::string <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o4">_ChannelName</a>;
00176
<a name="l00178"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o5">00178</a> IAnimatable* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o5">_Object</a>;
00179
<a name="l00181"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o6">00181</a> IAnimatedValue* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o6">_Value</a>;
00182
<a name="l00184"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o7">00184</a> uint32 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o7">_ValueId</a>;
00185
<a name="l00187"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o8">00187</a> uint32 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o8">_OwnerValueId</a>;
00188
<a name="l00190"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o9">00190</a> <font class="keyword">const</font> ITrack* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o9">_DefaultTracks</a>;
00191
<a name="l00196"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o10">00196</a> <font class="keyword">const</font> ITrack* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o10">_Tracks</a>[NumAnimationSlot];
00197
<a name="l00204"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o11">00204</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o11">_Weights</a>[NumAnimationSlot];
00205
<a name="l00212"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o12">00212</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#a0">CChannel</a>* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o12">_Next</a>;
00213
00214 };
00215 <font class="keyword">public</font>:
00217 <a class="code" href="classNL3D_1_1CChannelMixer.html#a0">CChannelMixer</a>();
00218
00220
00225 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a1">setAnimationSet</a> (<font class="keyword">const</font> CAnimationSet* animationSet);
00226
00231 <font class="keyword">const</font> CAnimationSet* <a class="code" href="classNL3D_1_1CChannelMixer.html#a2">getAnimationSet</a> () <font class="keyword">const</font>;
00232
00248 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a3">eval</a> (<font class="keywordtype">bool</font> detail, uint64 evalDetailDate=0);
00249
00251
00269 sint <a class="code" href="classNL3D_1_1CChannelMixer.html#a4">addChannel</a> (<font class="keyword">const</font> std::string& channelName, IAnimatable* animatable, IAnimatedValue* <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, ITrack* defaultValue, uint32 valueId, uint32 ownerValueId, <font class="keywordtype">bool</font> detail);
00270
00272 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a5">resetChannels</a> ();
00273
00274
00279 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a6">enableChannel</a> (uint channelId, <font class="keywordtype">bool</font> enable);
00280
00284 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a7">isChannelEnabled</a> (uint channelId) <font class="keyword">const</font>;
00285
00291 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a8">lodEnableChannel</a> (uint channelId, <font class="keywordtype">bool</font> enable);
00292
00296 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a9">isChannelLodEnabled</a> (uint channelId) <font class="keyword">const</font>;
00297
00298
00300
00314 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a10">setSlotAnimation</a> (uint slot, uint animation);
00315
00317 <font class="keyword">const</font> CAnimation *<a class="code" href="classNL3D_1_1CChannelMixer.html#a11">getSlotAnimation</a>(uint slot) <font class="keyword">const</font>;
00318
<a name="l00331"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a12">00331</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a12">setSlotTime</a> (uint slot, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time)
00332 {
00333 <font class="comment">// Check alot arg</font>
00334 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00335
00336 <font class="comment">// Set the time</font>
00337 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o3">_Time</a>=time;
00338 }
00339
<a name="l00352"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a13">00352</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a13">setSlotWeight</a> (uint slot, <font class="keywordtype">float</font> weight)
00353 {
00354 <font class="comment">// Check alot arg</font>
00355 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00356
00357 <font class="comment">// Set the time</font>
00358 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>=weight;
00359 }
00360
00372 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a14">emptySlot</a> (uint slot);
00373
00382 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a15">resetSlots</a> ();
00383
00394 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a16">applySkeletonWeight</a> (uint slot, uint skeleton, <font class="keywordtype">bool</font> invert=<font class="keyword">false</font>);
00395
00403 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a17">resetSkeletonWeight</a> (uint slot);
00404
00406 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a18">resetEvalDetailDate</a>();
00407
00408 <font class="keyword">private</font>:
00409
00411
00413 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c0">cleanAll</a> ();
00414
00416 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c1">dirtAll</a> ();
00417
00419 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c2">refreshList</a> ();
00420
00421 <font class="comment">// The slot array</font>
<a name="l00422"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o0">00422</a> CSlot <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>];
00423
00424 <font class="comment">// The animation set</font>
<a name="l00425"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o1">00425</a> <font class="keyword">const</font> CAnimationSet* <a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>;
00426
00427 <font class="comment">// The set of CChannel infos. Only channels added by addChannel are present.</font>
<a name="l00428"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o2">00428</a> std::map<uint, CChannel> <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>;
00429
00430 <font class="comment">// The first Global channel. If NULL, no channel to animate. (animed in eval(false))</font>
<a name="l00431"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o3">00431</a> CChannel* <a class="code" href="classNL3D_1_1CChannelMixer.html#o3">_FirstChannelGlobal</a>;
00432
00433 <font class="comment">// The first dertail channel. If NULL, no channel to animate. (animed in eval(true))</font>
<a name="l00434"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o4">00434</a> CChannel* <a class="code" href="classNL3D_1_1CChannelMixer.html#o4">_FirstChannelDetail</a>;
00435
00436 <font class="comment">// last date of evalDetail().</font>
<a name="l00437"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o5">00437</a> sint64 <a class="code" href="classNL3D_1_1CChannelMixer.html#o5">_LastEvalDetailDate</a>;
00438
00439 <font class="comment">// The channels list is dirty if true.</font>
<a name="l00440"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o6">00440</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>;
00441
00442 <font class="comment">// true if must update animateList. (set in refreshList())</font>
<a name="l00443"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o7">00443</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>;
00444
00445 <font class="comment">// Raw lists of channels to animate, acording to _EnableFlags</font>
<a name="l00446"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o8">00446</a> std::vector<CChannel*> <a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>;
<a name="l00447"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o9">00447</a> std::vector<CChannel*> <a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>;
00448
00450 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c3">refreshListToEval</a> ();
00451
00452
00453 };
00454
00455
00456 } <font class="comment">// NL3D</font>
00457
00458
00459 <font class="preprocessor">#endif // NL_CHANNEL_MIXER_H</font>
00460 <font class="preprocessor"></font>
00461 <font class="comment">/* End of channel_mixer.h */</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|