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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>channel_mixer.h</h1><a href="channel__mixer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_CHANNEL_MIXER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_CHANNEL_MIXER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font>
00034 <font class="preprocessor">#include <map></font>
00035 <font class="preprocessor">#include <vector></font>
00036
00037 <font class="keyword">namespace </font>NL3D
00038 {
00039
00040 <font class="keyword">class </font>CAnimation;
00041 <font class="keyword">class </font>IAnimatable;
00042 <font class="keyword">class </font>IAnimatedValue;
00043 <font class="keyword">class </font>ITrack;
00044 <font class="keyword">class </font>CAnimationSet;
00045
<a name="l00064"></a><a class="code" href="classNL3D_1_1CChannelMixer.html">00064</a> <font class="keyword">class </font>CChannelMixer : <font class="keyword">public</font> NLMISC::CRefCount
00065 {
00066 <font class="keyword">public</font>:
00067
00069
00070 <font class="keyword">enum</font>
00071 {
00073 <a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>=8
00074 };
00075
00076 <font class="keyword">private</font>:
00077
00079
<a name="l00081"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html">00081</a> <font class="keyword">class </font>CSlot
00082 {
<a name="l00083"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#l0">00083</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#l0">CChannelMixer</a>;
00084
<a name="l00086"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c0">00086</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c0">CSlot</a> ()
00087 {
00088 <font class="comment">// Not modified</font>
00089 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">_Dirt</a>=<font class="keyword">false</font>;
00090
00091 <font class="comment">// default is 1.</font>
00092 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>= 1.f;
00093
00094 <font class="comment">// Set it empty</font>
00095 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">empty</a> ();
00096 }
00097
<a name="l00099"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">00099</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">empty</a> ()
00100 {
00101 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>=NULL;
00102 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>=NULL;
00103 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>=<font class="keyword">false</font>;
00104 }
00105
<a name="l00107"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c2">00107</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c2">isEmpty</a> ()
00108 {
00109 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>==NULL;
00110 }
00111
00112 <font class="keyword">private</font>:
<a name="l00114"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">00114</a> <font class="keyword">const</font> CAnimation* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>;
00115
<a name="l00117"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">00117</a> <font class="keyword">const</font> CSkeletonWeight* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>;
00118
<a name="l00120"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">00120</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>;
00121
<a name="l00123"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o3">00123</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o3">_Time</a>;
00124
<a name="l00131"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">00131</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>;
00132
<a name="l00134"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">00134</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">_Dirt</a>;
00135 };
00136
<a name="l00145"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html">00145</a> <font class="keyword">class </font>CChannel
00146 {
<a name="l00147"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#l0">00147</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#l0">CChannelMixer</a>;
00148 <font class="keyword">public</font>:
00149 <font class="keyword">enum</font> {<a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s0">EnableUserFlag</a>= 1, <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s1">EnableLodFlag</a>= 2, <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s2">EnableAllFlag</a>= 3};
00150
00151 <font class="keyword">public</font>:
<a name="l00153"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#a0">00153</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#a0">CChannel</a> ()
00154 {
00155 <font class="comment">// not in the list</font>
00156 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o0">_InTheList</a>=<font class="keyword">false</font>;
00157 <font class="comment">// enabled by default.</font>
00158 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o2">_EnableFlags</a>= <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s2">EnableAllFlag</a>;
00159 }
00160 <font class="keyword">private</font>:
<a name="l00162"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o0">00162</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o0">_InTheList</a>;
00163
<a name="l00165"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o1">00165</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o1">_Detail</a>;
00166
<a name="l00168"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o2">00168</a> uint8 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o2">_EnableFlags</a>;
00169
<a name="l00171"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o3">00171</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o3">_IsQuat</a>;
00172
00173
<a name="l00175"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o4">00175</a> std::string <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o4">_ChannelName</a>;
00176
<a name="l00178"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o5">00178</a> IAnimatable* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o5">_Object</a>;
00179
<a name="l00181"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o6">00181</a> IAnimatedValue* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o6">_Value</a>;
00182
<a name="l00184"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o7">00184</a> uint32 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o7">_ValueId</a>;
00185
<a name="l00187"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o8">00187</a> uint32 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o8">_OwnerValueId</a>;
00188
<a name="l00190"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o9">00190</a> <font class="keyword">const</font> ITrack* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o9">_DefaultTracks</a>;
00191
<a name="l00196"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o10">00196</a> <font class="keyword">const</font> ITrack* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o10">_Tracks</a>[NumAnimationSlot];
00197
<a name="l00204"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o11">00204</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o11">_Weights</a>[NumAnimationSlot];
00205
<a name="l00212"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o12">00212</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#a0">CChannel</a>* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o12">_Next</a>;
00213
00214 };
00215 <font class="keyword">public</font>:
00217 <a class="code" href="classNL3D_1_1CChannelMixer.html#a0">CChannelMixer</a>();
00218
00220
00225 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a1">setAnimationSet</a> (<font class="keyword">const</font> CAnimationSet* animationSet);
00226
00231 <font class="keyword">const</font> CAnimationSet* <a class="code" href="classNL3D_1_1CChannelMixer.html#a2">getAnimationSet</a> () <font class="keyword">const</font>;
00232
00248 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a3">eval</a> (<font class="keywordtype">bool</font> detail, uint64 evalDetailDate=0);
00249
00251
00269 sint <a class="code" href="classNL3D_1_1CChannelMixer.html#a4">addChannel</a> (<font class="keyword">const</font> std::string& channelName, IAnimatable* animatable, IAnimatedValue* <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, ITrack* defaultValue, uint32 valueId, uint32 ownerValueId, <font class="keywordtype">bool</font> detail);
00270
00272 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a5">resetChannels</a> ();
00273
00274
00279 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a6">enableChannel</a> (uint channelId, <font class="keywordtype">bool</font> enable);
00280
00284 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a7">isChannelEnabled</a> (uint channelId) <font class="keyword">const</font>;
00285
00291 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a8">lodEnableChannel</a> (uint channelId, <font class="keywordtype">bool</font> enable);
00292
00296 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a9">isChannelLodEnabled</a> (uint channelId) <font class="keyword">const</font>;
00297
00298
00300
00314 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a10">setSlotAnimation</a> (uint slot, uint animation);
00315
00317 <font class="keyword">const</font> CAnimation *<a class="code" href="classNL3D_1_1CChannelMixer.html#a11">getSlotAnimation</a>(uint slot) <font class="keyword">const</font>;
00318
<a name="l00331"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a12">00331</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a12">setSlotTime</a> (uint slot, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time)
00332 {
00333 <font class="comment">// Check alot arg</font>
00334 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00335
00336 <font class="comment">// Set the time</font>
00337 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o3">_Time</a>=time;
00338 }
00339
<a name="l00352"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a13">00352</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a13">setSlotWeight</a> (uint slot, <font class="keywordtype">float</font> weight)
00353 {
00354 <font class="comment">// Check alot arg</font>
00355 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00356
00357 <font class="comment">// Set the time</font>
00358 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>=weight;
00359 }
00360
00372 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a14">emptySlot</a> (uint slot);
00373
00382 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a15">resetSlots</a> ();
00383
00394 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a16">applySkeletonWeight</a> (uint slot, uint skeleton, <font class="keywordtype">bool</font> invert=<font class="keyword">false</font>);
00395
00403 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a17">resetSkeletonWeight</a> (uint slot);
00404
00406 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a18">resetEvalDetailDate</a>();
00407
00408 <font class="keyword">private</font>:
00409
00411
00413 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c0">cleanAll</a> ();
00414
00416 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c1">dirtAll</a> ();
00417
00419 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c2">refreshList</a> ();
00420
00421 <font class="comment">// The slot array</font>
<a name="l00422"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o0">00422</a> CSlot <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>];
00423
00424 <font class="comment">// The animation set</font>
<a name="l00425"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o1">00425</a> <font class="keyword">const</font> CAnimationSet* <a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>;
00426
00427 <font class="comment">// The set of CChannel infos. Only channels added by addChannel are present.</font>
<a name="l00428"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o2">00428</a> std::map<uint, CChannel> <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>;
00429
00430 <font class="comment">// The first Global channel. If NULL, no channel to animate. (animed in eval(false))</font>
<a name="l00431"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o3">00431</a> CChannel* <a class="code" href="classNL3D_1_1CChannelMixer.html#o3">_FirstChannelGlobal</a>;
00432
00433 <font class="comment">// The first dertail channel. If NULL, no channel to animate. (animed in eval(true))</font>
<a name="l00434"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o4">00434</a> CChannel* <a class="code" href="classNL3D_1_1CChannelMixer.html#o4">_FirstChannelDetail</a>;
00435
00436 <font class="comment">// last date of evalDetail().</font>
<a name="l00437"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o5">00437</a> sint64 <a class="code" href="classNL3D_1_1CChannelMixer.html#o5">_LastEvalDetailDate</a>;
00438
00439 <font class="comment">// The channels list is dirty if true.</font>
<a name="l00440"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o6">00440</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>;
00441
00442 <font class="comment">// true if must update animateList. (set in refreshList())</font>
<a name="l00443"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o7">00443</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>;
00444
00445 <font class="comment">// Raw lists of channels to animate, acording to _EnableFlags</font>
<a name="l00446"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o8">00446</a> std::vector<CChannel*> <a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>;
<a name="l00447"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o9">00447</a> std::vector<CChannel*> <a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>;
00448
00450 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c3">refreshListToEval</a> ();
00451
00452
00453 };
00454
00455
00456 } <font class="comment">// NL3D</font>
00457
00458
00459 <font class="preprocessor">#endif // NL_CHANNEL_MIXER_H</font>
00460 <font class="preprocessor"></font>
00461 <font class="comment">/* End of channel_mixer.h */</font>
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