1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>channel_mixer.cpp</h1><a href="channel__mixer_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="channel__mixer_8h.html">3d/channel_mixer.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="animatable_8h.html">3d/animatable.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="skeleton__weight_8h.html">3d/skeleton_weight.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00034
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00036 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00037
00038 <font class="keyword">namespace </font>NL3D
00039 {
00040
00041 <font class="comment">// ***************************************************************************</font>
00042
<a name="l00043"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a0">00043</a> CChannelMixer::CChannelMixer()
00044 {
00045 <font class="comment">// No channel in the list</font>
00046 <a class="code" href="classNL3D_1_1CChannelMixer.html#o3">_FirstChannelGlobal</a>=NULL;
00047 <a class="code" href="classNL3D_1_1CChannelMixer.html#o4">_FirstChannelDetail</a>=NULL;
00048
00049 <font class="comment">// No animation set</font>
00050 <a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>=NULL;
00051
00052 <font class="comment">// Mixer no dirty</font>
00053 <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>=<font class="keyword">false</font>;
00054 <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>= <font class="keyword">false</font>;
00055
00056 <font class="comment">// never evaluated.</font>
00057 <a class="code" href="classNL3D_1_1CChannelMixer.html#o5">_LastEvalDetailDate</a>= -1;
00058 }
00059
00060 <font class="comment">// ***************************************************************************</font>
00061
<a name="l00062"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a1">00062</a> <font class="keywordtype">void</font> CChannelMixer::setAnimationSet (<font class="keyword">const</font> CAnimationSet* animationSet)
00063 {
00064 <font class="comment">// Set the animationSet Pointer</font>
00065 <a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>=animationSet;
00066
00067 <font class="comment">// clear the channels.</font>
00068 <a class="code" href="classNL3D_1_1CChannelMixer.html#a5">resetChannels</a>();
00069 }
00070
00071 <font class="comment">// ***************************************************************************</font>
00072
<a name="l00073"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a2">00073</a> <font class="keyword">const</font> CAnimationSet* CChannelMixer::getAnimationSet ()<font class="keyword"> const</font>
00074 <font class="keyword"></font>{
00075 <font class="comment">// Return the animationSet Pointer</font>
00076 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>;
00077 }
00078
00079 <font class="comment">// ***************************************************************************</font>
00080
<a name="l00081"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a3">00081</a> <font class="keywordtype">void</font> CChannelMixer::eval (<font class="keywordtype">bool</font> detail, uint64 evalDetailDate)
00082 {
00083 <font class="comment">// Setup an array of animation that are not empty and stay</font>
00084 uint numActive=0;
00085 uint activeSlot[<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>];
00086
00087 <font class="keywordflow">if</font>(detail && (sint64)evalDetailDate== <a class="code" href="classNL3D_1_1CChannelMixer.html#o5">_LastEvalDetailDate</a>)
00088 <font class="keywordflow">return</font>;
00089
00090 <font class="comment">// clean list according to anim setup</font>
00091 <font class="keywordflow">if</font>(_Dirt)
00092 {
00093 <a class="code" href="classNL3D_1_1CChannelMixer.html#c2">refreshList</a>();
00094 <a class="code" href="classNL3D_1_1CChannelMixer.html#c0">cleanAll</a>();
00095 }
00096
00097 <font class="comment">// clean eval list, according to channels enabled.</font>
00098 <font class="keywordflow">if</font>(_ListToEvalDirt)
00099 {
00100 <a class="code" href="classNL3D_1_1CChannelMixer.html#c3">refreshListToEval</a>();
00101 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>);
00102 }
00103
00104 <font class="comment">// Setup it up</font>
00105 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00106 {
00107 <font class="comment">// Dirt, not empty and has an influence? (add)</font>
00108 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>].isEmpty() && <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]._Weight>0)
00109 <font class="comment">// Add a dirt slot</font>
00110 activeSlot[numActive++]=<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
00111 }
00112
00113 <font class="comment">// no slot enabled at all?? skip</font>
00114 <font class="keywordflow">if</font>(numActive==0)
00115 <font class="keywordflow">return</font>;
00116
00117 <font class="comment">// For each selected channel</font>
00118 CChannel **channelArrayPtr = 0;
00119 uint numChans;
00120 <font class="keywordflow">if</font>(detail)
00121 {
00122 numChans= <a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>.size();
00123 <font class="keywordflow">if</font>(numChans)
00124 channelArrayPtr= &<a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>[0];
00125 <font class="comment">// eval the animation only one time per scene traversal.</font>
00126 <a class="code" href="classNL3D_1_1CChannelMixer.html#o5">_LastEvalDetailDate</a>= evalDetailDate;
00127 }
00128 <font class="keywordflow">else</font>
00129 {
00130 numChans= <a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>.size();
00131 <font class="keywordflow">if</font>(numChans)
00132 channelArrayPtr= &<a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>[0];
00133 }
00134
00135
00136 <font class="keywordflow">for</font>(;numChans>0; numChans--, channelArrayPtr++)
00137 {
00138 CChannel *pChannel= *channelArrayPtr;
00139
00140 <font class="comment">// For Quat animated value only.</font>
00141 CQuat firstQuat;
00142
00143 <font class="comment">// First slot found</font>
00144 <font class="keywordtype">bool</font> bFirst=<font class="keyword">true</font>;
00145
00146 <font class="comment">// Last blend factor</font>
00147 <font class="keywordtype">float</font> lastBlend=0.0;
00148
00149 <font class="comment">// Eval each slot</font>
00150 <font class="keywordflow">for</font> (uint a=0; a<numActive; a++)
00151 {
00152 <font class="comment">// Slot number</font>
00153 uint slot=activeSlot[a];
00154
00155 <font class="comment">// Current blend factor</font>
00156 <font class="keywordtype">float</font> <a class="code" href="namespaceNLMISC.html#a286">blend</a>=pChannel->_Weights[slot]*<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>;
00157
00158 <font class="keywordflow">if</font>(<a class="code" href="namespaceNLMISC.html#a286">blend</a>!=0.0f)
00159 {
00160 <font class="comment">// Eval the track at this time</font>
00161 ((ITrack*)pChannel->_Tracks[slot])->eval (<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot]._Time);
00162
00163 <font class="comment">// First track to be eval ?</font>
00164 <font class="keywordflow">if</font> (bFirst)
00165 {
00166 <font class="comment">// If channel is a Quaternion animated Value, must store the first Quat.</font>
00167 <font class="keywordflow">if</font> (pChannel->_IsQuat)
00168 {
00169 CAnimatedValueBlendable<NLMISC::CQuat> *pQuatValue=(CAnimatedValueBlendable<NLMISC::CQuat>*)&pChannel->_Tracks[slot]->getValue();
00170 firstQuat=pQuatValue->Value;
00171 }
00172
00173 <font class="comment">// Copy the interpolated value</font>
00174 pChannel->_Value->affect (pChannel->_Tracks[slot]->getValue());
00175
00176 <font class="comment">// First blend factor</font>
00177 lastBlend=<a class="code" href="namespaceNLMISC.html#a286">blend</a>;
00178
00179 <font class="comment">// Not first anymore</font>
00180 bFirst=<font class="keyword">false</font>;
00181 }
00182 <font class="keywordflow">else</font>
00183 {
00184 <font class="comment">// If channel is a Quaternion animated Value, must makeClosest the ith result of the track, from firstQuat.</font>
00185 <font class="keywordflow">if</font> (pChannel->_IsQuat)
00186 {
00187 CAnimatedValueBlendable<NLMISC::CQuat> *pQuatValue=(CAnimatedValueBlendable<NLMISC::CQuat>*)&pChannel->_Tracks[slot]->getValue();
00188 pQuatValue->Value.makeClosest (firstQuat);
00189 }
00190
00191 <font class="comment">// Blend with this value and the previous sum</font>
00192 pChannel->_Value->blend (pChannel->_Tracks[slot]->getValue(), lastBlend/(lastBlend+<a class="code" href="namespaceNLMISC.html#a286">blend</a>));
00193
00194 <font class="comment">// last blend update</font>
00195 lastBlend+=<a class="code" href="namespaceNLMISC.html#a286">blend</a>;
00196 }
00197 }
00198
00199 <font class="comment">// NB: if all weights are 0, the AnimatedValue is not modified...</font>
00200 }
00201
00202 <font class="comment">// Touch the animated value and its owner to recompute them later.</font>
00203 pChannel->_Object->touch (pChannel->_ValueId, pChannel->_OwnerValueId);
00204 }
00205 }
00206
00207 <font class="comment">// ***************************************************************************</font>
00208
00209 sint CChannelMixer::addChannel (<font class="keyword">const</font> string& channelName, IAnimatable* animatable, IAnimatedValue* <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, ITrack* defaultValue, uint32 valueId, uint32 ownerValueId, <font class="keywordtype">bool</font> detail)
00210 {
00211 <font class="comment">// Check the animationSet has been set</font>
00212 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>);
00213
00214 <font class="comment">// Check args</font>
00215 <a class="code" href="debug_8h.html#a6">nlassert</a> (animatable);
00216 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00217 <a class="code" href="debug_8h.html#a6">nlassert</a> (defaultValue);
00218
00219 <font class="comment">// Get the channel Id having the same name than the tracks in this animation set.</font>
00220 uint iDInAnimationSet=<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>->getChannelIdByName (channelName);
00221
00222 <font class="comment">// Tracks exist in this animation set?</font>
00223 <font class="keywordflow">if</font> (iDInAnimationSet!=CAnimationSet::NotFound)
00224 {
00225 <font class="comment">// The channel entry</font>
00226 CChannel entry;
00227
00228 <font class="comment">// Set the channel name</font>
00229 entry._ChannelName=channelName;
00230
00231 <font class="comment">// Set the object pointer</font>
00232 entry._Object=animatable;
00233
00234 <font class="comment">// Set the pointer on the value in the object</font>
00235 entry._Value=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
00236
00237 <font class="comment">// Is this a CQuat animated value???</font>
00238 entry._IsQuat= (<font class="keyword">typeid</font> (*(entry._Value))==<font class="keyword">typeid</font> (CAnimatedValueBlendable<NLMISC::CQuat>))!=0;
00239
00240
00241 <font class="comment">// Set the default track pointer</font>
00242 entry._DefaultTracks=defaultValue;
00243
00244 <font class="comment">// Set the value ID in the object</font>
00245 entry._ValueId=valueId;
00246
00247 <font class="comment">// Set the First value ID in the object</font>
00248 entry._OwnerValueId=ownerValueId;
00249
00250 <font class="comment">// in what mode is the channel?</font>
00251 entry._Detail= detail;
00252
00253 <font class="comment">// All weights default to 1. All Tracks default to defaultTrack.</font>
00254 <font class="keywordflow">for</font>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>;<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00255 {
00256 entry._Weights[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]= 1.0f;
00257 entry._Tracks[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]= entry._DefaultTracks;
00258 }
00259
00260 <font class="comment">// add (if not already done) the entry in the map.</font>
00261 <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>[iDInAnimationSet]= entry;
00262
00263 <font class="comment">// Dirt all the slots</font>
00264 <a class="code" href="classNL3D_1_1CChannelMixer.html#c1">dirtAll</a> ();
00265
00266 <font class="comment">// Affect the default value in the animated value</font>
00267 entry._Value->affect (entry._DefaultTracks->getValue());
00268
00269 <font class="comment">// Touch the animated value and its owner to recompute them later.</font>
00270 entry._Object->touch (entry._ValueId, entry._OwnerValueId);
00271
00272 <font class="comment">// return the id.</font>
00273 <font class="keywordflow">return</font> iDInAnimationSet;
00274 }
00275 <font class="keywordflow">else</font>
00276 {
00277 <font class="comment">// return Not found.</font>
00278 <font class="keywordflow">return</font> -1;
00279 }
00280 }
00281
00282 <font class="comment">// ***************************************************************************</font>
00283
<a name="l00284"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a5">00284</a> <font class="keywordtype">void</font> CChannelMixer::resetChannels ()
00285 {
00286 <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.clear();
00287 <a class="code" href="classNL3D_1_1CChannelMixer.html#c1">dirtAll</a> ();
00288 }
00289
00290
00291 <font class="comment">// ***************************************************************************</font>
<a name="l00292"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a6">00292</a> <font class="keywordtype">void</font> CChannelMixer::enableChannel (uint channelId, <font class="keywordtype">bool</font> enable)
00293 {
00294 std::map<uint, CChannel>::iterator it= <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.find(channelId);
00295 <font class="keywordflow">if</font>(it!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end())
00296 {
00297 it->second._EnableFlags &= ~CChannel::EnableUserFlag;
00298 <font class="keywordflow">if</font>(enable)
00299 it->second._EnableFlags |= CChannel::EnableUserFlag;
00300
00301 <font class="comment">// Must recompute the channels to animate.</font>
00302 <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>= <font class="keyword">true</font>;
00303 }
00304 }
00305
00306
00307 <font class="comment">// ***************************************************************************</font>
<a name="l00308"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a7">00308</a> <font class="keywordtype">bool</font> CChannelMixer::isChannelEnabled (uint channelId)<font class="keyword"> const</font>
00309 <font class="keyword"></font>{
00310 std::map<uint, CChannel>::const_iterator it= <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.find(channelId);
00311 <font class="keywordflow">if</font>(it!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end())
00312 {
00313 <font class="keywordflow">return</font> (it->second._EnableFlags & CChannel::EnableUserFlag) != 0;
00314 }
00315 <font class="keywordflow">else</font>
00316 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00317 }
00318
00319
00320 <font class="comment">// ***************************************************************************</font>
<a name="l00321"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a8">00321</a> <font class="keywordtype">void</font> CChannelMixer::lodEnableChannel (uint channelId, <font class="keywordtype">bool</font> enable)
00322 {
00323 std::map<uint, CChannel>::iterator it= <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.find(channelId);
00324 <font class="keywordflow">if</font>(it!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end())
00325 {
00326 it->second._EnableFlags &= ~CChannel::EnableLodFlag;
00327 <font class="keywordflow">if</font>(enable)
00328 it->second._EnableFlags |= CChannel::EnableLodFlag;
00329
00330 <font class="comment">// Must recompute the channels to animate.</font>
00331 <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>= <font class="keyword">true</font>;
00332 }
00333 }
00334
00335
00336 <font class="comment">// ***************************************************************************</font>
<a name="l00337"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a9">00337</a> <font class="keywordtype">bool</font> CChannelMixer::isChannelLodEnabled (uint channelId)<font class="keyword"> const</font>
00338 <font class="keyword"></font>{
00339 std::map<uint, CChannel>::const_iterator it= <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.find(channelId);
00340 <font class="keywordflow">if</font>(it!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end())
00341 {
00342 <font class="keywordflow">return</font> (it->second._EnableFlags & CChannel::EnableLodFlag) != 0;
00343 }
00344 <font class="keywordflow">else</font>
00345 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00346 }
00347
00348
00349
00350 <font class="comment">// ***************************************************************************</font>
00351
<a name="l00352"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a10">00352</a> <font class="keywordtype">void</font> CChannelMixer::setSlotAnimation (uint slot, uint animation)
00353 {
00354 <font class="comment">// Check alot arg</font>
00355 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00356
00357 <font class="comment">// Check an animationSet as been set.</font>
00358 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>);
00359
00360 <font class="comment">// Find the animation pointer for this animation</font>
00361 <font class="keyword">const</font> CAnimation* pAnimation=<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>->getAnimation (animation);
00362
00363 <font class="comment">// Does this animation change ?</font>
00364 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>!=pAnimation)
00365 {
00366 <font class="comment">// Change it</font>
00367 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>=pAnimation;
00368
00369 <font class="comment">// Dirt it</font>
00370 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">_Dirt</a>=<font class="keyword">true</font>;
00371
00372 <font class="comment">// Dirt the mixer</font>
00373 <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>=<font class="keyword">true</font>;
00374 }
00375 }
00376
00377 <font class="comment">// ***************************************************************************</font>
00378
<a name="l00379"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a11">00379</a> <font class="keyword">const</font> CAnimation *CChannelMixer::getSlotAnimation(uint slot)<font class="keyword"> const</font>
00380 <font class="keyword"></font>{
00381 <a class="code" href="debug_8h.html#a6">nlassert</a>(slot < <a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00382 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>;
00383 }
00384
00385
00386 <font class="comment">// ***************************************************************************</font>
00387
<a name="l00388"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a14">00388</a> <font class="keywordtype">void</font> CChannelMixer::emptySlot (uint slot)
00389 {
00390 <font class="comment">// Check alot arg</font>
00391 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00392
00393 <font class="comment">// Does this animation already empty ?</font>
00394 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c2">isEmpty</a> ())
00395 {
00396 <font class="comment">// Change it</font>
00397 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">empty</a> ();
00398
00399 <font class="comment">// Dirt it</font>
00400 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">_Dirt</a>=<font class="keyword">true</font>;
00401
00402 <font class="comment">// Dirt the mixer</font>
00403 <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>=<font class="keyword">true</font>;
00404 }
00405 }
00406
00407 <font class="comment">// ***************************************************************************</font>
00408
<a name="l00409"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a15">00409</a> <font class="keywordtype">void</font> CChannelMixer::resetSlots ()
00410 {
00411 <font class="comment">// Empty all slots</font>
00412 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00413 <font class="comment">// Empty it</font>
00414 <a class="code" href="classNL3D_1_1CChannelMixer.html#a14">emptySlot</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
00415 }
00416
00417 <font class="comment">// ***************************************************************************</font>
00418
<a name="l00419"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a16">00419</a> <font class="keywordtype">void</font> CChannelMixer::applySkeletonWeight (uint slot, uint skeleton, <font class="keywordtype">bool</font> invert)
00420 {
00421 <font class="comment">// Check alot arg</font>
00422 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00423
00424 <font class="comment">// Check the animationSet has been set</font>
00425 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>);
00426
00427 <font class="comment">// Get the skeleton weight</font>
00428 <font class="keyword">const</font> CSkeletonWeight *pSkeleton=<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>->getSkeletonWeight (skeleton);
00429
00430 <font class="comment">// Something to change ?</font>
00431 <font class="keywordflow">if</font> ((pSkeleton!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>)||(invert!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>))
00432 {
00433 <font class="comment">// Set the current skeleton</font>
00434 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>=pSkeleton;
00435 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>=invert;
00436
00437 <font class="comment">// Get number of node in the skeleton weight</font>
00438 uint sizeSkel=pSkeleton->getNumNode ();
00439
00440 <font class="comment">// For each entry of the skeleton weight</font>
00441 <font class="keywordflow">for</font> (uint n=0; n<sizeSkel; n++)
00442 {
00443 <font class="comment">// Get the name of the channel for this node</font>
00444 <font class="keyword">const</font> string& channelName=pSkeleton->getNodeName (n);
00445
00446 <font class="comment">// Get the channel Id having the same name than the tracks in this animation set.</font>
00447 uint channelId=<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>->getChannelIdByName (channelName);
00448
00449 <font class="comment">// Tracks exist in this animation set?</font>
00450 <font class="keywordflow">if</font> (channelId!=CAnimationSet::NotFound)
00451 {
00452 <font class="comment">// Get the weight of the channel for this node</font>
00453 <font class="keywordtype">float</font> weight=pSkeleton->getNodeWeight (n);
00454
00455 <font class="comment">// Set the weight of this channel for this slot (only if channel setuped!!)</font>
00456 std::map<uint, CChannel>::iterator ite=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.find(channelId);
00457 <font class="keywordflow">if</font> (ite!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end())
00458 ite->second._Weights[slot]=invert?1.f-weight:weight;
00459 }
00460 }
00461 }
00462 }
00463
00464 <font class="comment">// ***************************************************************************</font>
00465
<a name="l00466"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a17">00466</a> <font class="keywordtype">void</font> CChannelMixer::resetSkeletonWeight (uint slot)
00467 {
00468 <font class="comment">// Check alot arg</font>
00469 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00470
00471 <font class="comment">// Something to change ?</font>
00472 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>!=NULL)
00473 {
00474 <font class="comment">// Set skeleton</font>
00475 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>=NULL;
00476 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>=<font class="keyword">false</font>;
00477
00478 <font class="comment">// For each channels</font>
00479 map<uint, CChannel>::iterator itChannel;
00480 <font class="keywordflow">for</font>(itChannel= <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.begin(); itChannel!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end();itChannel++)
00481 {
00482 <font class="comment">// Reset</font>
00483 (*itChannel).second._Weights[slot]=1.f;
00484 }
00485 }
00486 }
00487
00488 <font class="comment">// ***************************************************************************</font>
00489
<a name="l00490"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#c0">00490</a> <font class="keywordtype">void</font> CChannelMixer::cleanAll ()
00491 {
00492 <font class="comment">// For each slot</font>
00493 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00494 {
00495 <font class="comment">// Clean it</font>
00496 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]._Dirt=<font class="keyword">false</font>;
00497 }
00498
00499 <font class="comment">// Clean the mixer</font>
00500 <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>=<font class="keyword">false</font>;
00501 }
00502
00503 <font class="comment">// ***************************************************************************</font>
00504
<a name="l00505"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#c1">00505</a> <font class="keywordtype">void</font> CChannelMixer::dirtAll ()
00506 {
00507 <font class="comment">// For each slot</font>
00508 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00509 {
00510 <font class="comment">// Dirt</font>
00511 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>].isEmpty())
00512 {
00513 <font class="comment">// Dirt it</font>
00514 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]._Dirt=<font class="keyword">true</font>;
00515
00516 <font class="comment">// Dirt the mixer</font>
00517 <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>=<font class="keyword">true</font>;
00518 }
00519 }
00520 }
00521
00522 <font class="comment">// ***************************************************************************</font>
00523
<a name="l00524"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#c2">00524</a> <font class="keywordtype">void</font> CChannelMixer::refreshList ()
00525 {
00526 <font class="comment">// Setup an array of animation to add</font>
00527 uint numAdd=0;
00528 uint addSlot[<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>];
00529
00530 <font class="comment">// Setup an array of animation that are not empty and stay</font>
00531 uint numStay=0;
00532 uint staySlot[<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>];
00533
00534 <font class="comment">// Setup it up</font>
00535 uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
00536 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00537 {
00538 <font class="comment">// Dirt and not empty ? (add)</font>
00539 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]._Dirt)&&(!<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>].isEmpty()))
00540 <font class="comment">// Add a dirt slot</font>
00541 addSlot[numAdd++]=<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
00542
00543 <font class="comment">// Not empty and not dirt ? (stay)</font>
00544 <font class="keywordflow">if</font> ((!<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]._Dirt)&&(!<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>].isEmpty()))
00545 <font class="comment">// Add a dirt slot</font>
00546 staySlot[numStay++]=<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
00547 }
00548
00549 <font class="comment">// Last channel pointer</font>
00550 CChannel **lastPointerGlobal=&<a class="code" href="classNL3D_1_1CChannelMixer.html#o3">_FirstChannelGlobal</a>;
00551 CChannel **lastPointerDetail=&<a class="code" href="classNL3D_1_1CChannelMixer.html#o4">_FirstChannelDetail</a>;
00552
00553
00554 <font class="comment">// Now scan each channel</font>
00555 map<uint, CChannel>::iterator itChannel;
00556 <font class="keywordflow">for</font>(itChannel= <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.begin(); itChannel!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end();itChannel++)
00557 {
00558 CChannel &channel= (*itChannel).second;
00559
00560 <font class="comment">// Add this channel to the list if true</font>
00561 <font class="keywordtype">bool</font> add=<font class="keyword">false</font>;
00562
00563 <font class="comment">// For each slot to add</font>
00564 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><numAdd; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00565 {
00566 <font class="comment">// Find the index of the channel track in the animation set</font>
00567 uint iDTrack=<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[addSlot[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]]._Animation->getIdTrackByName (channel._ChannelName);
00568
00569 <font class="comment">// If this track exist</font>
00570 <font class="keywordflow">if</font> (iDTrack!=CAnimation::NotFound)
00571 {
00572 <font class="comment">// Set the track</font>
00573 channel._Tracks[addSlot[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]]=<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[addSlot[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]]._Animation->getTrack (iDTrack);
00574
00575 <font class="comment">// Add this channel to the list</font>
00576 add=<font class="keyword">true</font>;
00577 }
00578 <font class="keywordflow">else</font>
00579 {
00580 <font class="comment">// Set the default track</font>
00581 channel._Tracks[addSlot[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]]=channel._DefaultTracks;
00582 }
00583 }
00584
00585 <font class="comment">// Add this channel to the list ?</font>
00586 <font class="keywordflow">if</font> (!add)
00587 {
00588 <font class="comment">// Was it in the list ?</font>
00589 <font class="keywordflow">if</font> (channel._InTheList)
00590 {
00591 <font class="comment">// Check if this channel is still in use</font>
00592
00593 <font class="comment">// For each slot in the stay list</font>
00594 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><numStay; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00595 {
00596 <font class="comment">// Use anything interesting ?</font>
00597 <font class="keywordflow">if</font> (channel._Tracks[staySlot[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]]!=channel._DefaultTracks)
00598 {
00599 <font class="comment">// Ok, add it to the list</font>
00600 add=<font class="keyword">true</font>;
00601
00602 <font class="comment">// Stop</font>
00603 <font class="keywordflow">break</font>;
00604 }
00605 }
00606
00607 <font class="comment">// Still in use?</font>
00608 <font class="keywordflow">if</font> (!add)
00609 {
00610 <font class="comment">// Set it's value to default and touch it's object</font>
00611 channel._Value->affect (channel._DefaultTracks->getValue());
00612 channel._Object->touch (channel._ValueId, channel._OwnerValueId);
00613 }
00614 }
00615 }
00616
00617 <font class="comment">// Do i have to add the channel to the list</font>
00618 <font class="keywordflow">if</font> (add)
00619 {
00620 <font class="comment">// It is in the list</font>
00621 channel._InTheList=<font class="keyword">true</font>;
00622
00623 <font class="keywordflow">if</font>(channel._Detail)
00624 {
00625 <font class="comment">// Set the last pointer value</font>
00626 *lastPointerDetail=&channel;
00627 <font class="comment">// Change last pointer</font>
00628 lastPointerDetail=&channel._Next;
00629 }
00630 <font class="keywordflow">else</font>
00631 {
00632 <font class="comment">// Set the last pointer value</font>
00633 *lastPointerGlobal=&channel;
00634 <font class="comment">// Change last pointer</font>
00635 lastPointerGlobal=&channel._Next;
00636 }
00637
00638 }
00639 <font class="keywordflow">else</font>
00640 {
00641 <font class="comment">// It is not in the list</font>
00642 channel._InTheList=<font class="keyword">false</font>;
00643 }
00644 }
00645
00646 <font class="comment">// End of the list</font>
00647 *lastPointerGlobal=NULL;
00648 *lastPointerDetail=NULL;
00649
00650 <font class="comment">// Must recompute the channels to animate.</font>
00651 <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>= <font class="keyword">true</font>;
00652 }
00653
00654
00655 <font class="comment">// ***************************************************************************</font>
<a name="l00656"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#c3">00656</a> <font class="keywordtype">void</font> CChannelMixer::refreshListToEval ()
00657 {
00658 CChannel* pChannel;
00659
00660 <font class="comment">/* NB: this save if(), especially when Used with Skeleton, and CLod mode</font>
00661 <font class="comment"> */</font>
00662
00663 <font class="comment">// Global list.</font>
00664 <a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>.clear();
00665 <a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>.reserve(<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.size());
00666 pChannel=<a class="code" href="classNL3D_1_1CChannelMixer.html#o3">_FirstChannelGlobal</a>;
00667 <font class="keywordflow">while</font>(pChannel)
00668 {
00669 <font class="comment">// if the channel is enabled (both user and lod), must eval all active slot.</font>
00670 <font class="keywordflow">if</font>(pChannel->_EnableFlags == CChannel::EnableAllFlag)
00671 <a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>.push_back(pChannel);
00672 <font class="comment">// next</font>
00673 pChannel= pChannel->_Next;
00674 }
00675
00676 <font class="comment">// Global list.</font>
00677 <a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>.clear();
00678 <a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>.reserve(<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.size());
00679 pChannel=<a class="code" href="classNL3D_1_1CChannelMixer.html#o4">_FirstChannelDetail</a>;
00680 <font class="keywordflow">while</font>(pChannel)
00681 {
00682 <font class="comment">// if the channel is enabled (both user and lod), must eval all active slot.</font>
00683 <font class="keywordflow">if</font>(pChannel->_EnableFlags == CChannel::EnableAllFlag)
00684 <a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>.push_back(pChannel);
00685 <font class="comment">// next</font>
00686 pChannel= pChannel->_Next;
00687 }
00688
00689 <font class="comment">// done</font>
00690 <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>= <font class="keyword">false</font>;
00691 }
00692
00693 <font class="comment">// ***************************************************************************</font>
<a name="l00694"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a18">00694</a> <font class="keywordtype">void</font> CChannelMixer::resetEvalDetailDate()
00695 {
00696 <a class="code" href="classNL3D_1_1CChannelMixer.html#o5">_LastEvalDetailDate</a>= -1;
00697 }
00698
00699
00700 } <font class="comment">// NL3D</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|