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<hr><h1>channel_mixer.cpp</h1><a href="channel__mixer_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="channel__mixer_8h.html">3d/channel_mixer.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="animatable_8h.html">3d/animatable.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="skeleton__weight_8h.html">3d/skeleton_weight.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00034
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00036 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00037
00038 <font class="keyword">namespace </font>NL3D
00039 {
00040
00041 <font class="comment">// ***************************************************************************</font>
00042
<a name="l00043"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a0">00043</a> CChannelMixer::CChannelMixer()
00044 {
00045 <font class="comment">// No channel in the list</font>
00046 <a class="code" href="classNL3D_1_1CChannelMixer.html#o3">_FirstChannelGlobal</a>=NULL;
00047 <a class="code" href="classNL3D_1_1CChannelMixer.html#o4">_FirstChannelDetail</a>=NULL;
00048
00049 <font class="comment">// No animation set</font>
00050 <a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>=NULL;
00051
00052 <font class="comment">// Mixer no dirty</font>
00053 <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>=<font class="keyword">false</font>;
00054 <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>= <font class="keyword">false</font>;
00055
00056 <font class="comment">// never evaluated.</font>
00057 <a class="code" href="classNL3D_1_1CChannelMixer.html#o5">_LastEvalDetailDate</a>= -1;
00058 }
00059
00060 <font class="comment">// ***************************************************************************</font>
00061
<a name="l00062"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a1">00062</a> <font class="keywordtype">void</font> CChannelMixer::setAnimationSet (<font class="keyword">const</font> CAnimationSet* animationSet)
00063 {
00064 <font class="comment">// Set the animationSet Pointer</font>
00065 <a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>=animationSet;
00066
00067 <font class="comment">// clear the channels.</font>
00068 <a class="code" href="classNL3D_1_1CChannelMixer.html#a5">resetChannels</a>();
00069 }
00070
00071 <font class="comment">// ***************************************************************************</font>
00072
<a name="l00073"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a2">00073</a> <font class="keyword">const</font> CAnimationSet* CChannelMixer::getAnimationSet ()<font class="keyword"> const</font>
00074 <font class="keyword"></font>{
00075 <font class="comment">// Return the animationSet Pointer</font>
00076 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>;
00077 }
00078
00079 <font class="comment">// ***************************************************************************</font>
00080
<a name="l00081"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a3">00081</a> <font class="keywordtype">void</font> CChannelMixer::eval (<font class="keywordtype">bool</font> detail, uint64 evalDetailDate)
00082 {
00083 <font class="comment">// Setup an array of animation that are not empty and stay</font>
00084 uint numActive=0;
00085 uint activeSlot[<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>];
00086
00087 <font class="keywordflow">if</font>(detail && (sint64)evalDetailDate== <a class="code" href="classNL3D_1_1CChannelMixer.html#o5">_LastEvalDetailDate</a>)
00088 <font class="keywordflow">return</font>;
00089
00090 <font class="comment">// clean list according to anim setup</font>
00091 <font class="keywordflow">if</font>(_Dirt)
00092 {
00093 <a class="code" href="classNL3D_1_1CChannelMixer.html#c2">refreshList</a>();
00094 <a class="code" href="classNL3D_1_1CChannelMixer.html#c0">cleanAll</a>();
00095 }
00096
00097 <font class="comment">// clean eval list, according to channels enabled.</font>
00098 <font class="keywordflow">if</font>(_ListToEvalDirt)
00099 {
00100 <a class="code" href="classNL3D_1_1CChannelMixer.html#c3">refreshListToEval</a>();
00101 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>);
00102 }
00103
00104 <font class="comment">// Setup it up</font>
00105 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00106 {
00107 <font class="comment">// Dirt, not empty and has an influence? (add)</font>
00108 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>].isEmpty() && <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]._Weight>0)
00109 <font class="comment">// Add a dirt slot</font>
00110 activeSlot[numActive++]=<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
00111 }
00112
00113 <font class="comment">// no slot enabled at all?? skip</font>
00114 <font class="keywordflow">if</font>(numActive==0)
00115 <font class="keywordflow">return</font>;
00116
00117 <font class="comment">// For each selected channel</font>
00118 CChannel **channelArrayPtr = 0;
00119 uint numChans;
00120 <font class="keywordflow">if</font>(detail)
00121 {
00122 numChans= <a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>.size();
00123 <font class="keywordflow">if</font>(numChans)
00124 channelArrayPtr= &<a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>[0];
00125 <font class="comment">// eval the animation only one time per scene traversal.</font>
00126 <a class="code" href="classNL3D_1_1CChannelMixer.html#o5">_LastEvalDetailDate</a>= evalDetailDate;
00127 }
00128 <font class="keywordflow">else</font>
00129 {
00130 numChans= <a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>.size();
00131 <font class="keywordflow">if</font>(numChans)
00132 channelArrayPtr= &<a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>[0];
00133 }
00134
00135
00136 <font class="keywordflow">for</font>(;numChans>0; numChans--, channelArrayPtr++)
00137 {
00138 CChannel *pChannel= *channelArrayPtr;
00139
00140 <font class="comment">// For Quat animated value only.</font>
00141 CQuat firstQuat;
00142
00143 <font class="comment">// First slot found</font>
00144 <font class="keywordtype">bool</font> bFirst=<font class="keyword">true</font>;
00145
00146 <font class="comment">// Last blend factor</font>
00147 <font class="keywordtype">float</font> lastBlend=0.0;
00148
00149 <font class="comment">// Eval each slot</font>
00150 <font class="keywordflow">for</font> (uint a=0; a<numActive; a++)
00151 {
00152 <font class="comment">// Slot number</font>
00153 uint slot=activeSlot[a];
00154
00155 <font class="comment">// Current blend factor</font>
00156 <font class="keywordtype">float</font> <a class="code" href="namespaceNLMISC.html#a286">blend</a>=pChannel->_Weights[slot]*<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>;
00157
00158 <font class="keywordflow">if</font>(<a class="code" href="namespaceNLMISC.html#a286">blend</a>!=0.0f)
00159 {
00160 <font class="comment">// Eval the track at this time</font>
00161 ((ITrack*)pChannel->_Tracks[slot])->eval (<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot]._Time);
00162
00163 <font class="comment">// First track to be eval ?</font>
00164 <font class="keywordflow">if</font> (bFirst)
00165 {
00166 <font class="comment">// If channel is a Quaternion animated Value, must store the first Quat.</font>
00167 <font class="keywordflow">if</font> (pChannel->_IsQuat)
00168 {
00169 CAnimatedValueBlendable<NLMISC::CQuat> *pQuatValue=(CAnimatedValueBlendable<NLMISC::CQuat>*)&pChannel->_Tracks[slot]->getValue();
00170 firstQuat=pQuatValue->Value;
00171 }
00172
00173 <font class="comment">// Copy the interpolated value</font>
00174 pChannel->_Value->affect (pChannel->_Tracks[slot]->getValue());
00175
00176 <font class="comment">// First blend factor</font>
00177 lastBlend=<a class="code" href="namespaceNLMISC.html#a286">blend</a>;
00178
00179 <font class="comment">// Not first anymore</font>
00180 bFirst=<font class="keyword">false</font>;
00181 }
00182 <font class="keywordflow">else</font>
00183 {
00184 <font class="comment">// If channel is a Quaternion animated Value, must makeClosest the ith result of the track, from firstQuat.</font>
00185 <font class="keywordflow">if</font> (pChannel->_IsQuat)
00186 {
00187 CAnimatedValueBlendable<NLMISC::CQuat> *pQuatValue=(CAnimatedValueBlendable<NLMISC::CQuat>*)&pChannel->_Tracks[slot]->getValue();
00188 pQuatValue->Value.makeClosest (firstQuat);
00189 }
00190
00191 <font class="comment">// Blend with this value and the previous sum</font>
00192 pChannel->_Value->blend (pChannel->_Tracks[slot]->getValue(), lastBlend/(lastBlend+<a class="code" href="namespaceNLMISC.html#a286">blend</a>));
00193
00194 <font class="comment">// last blend update</font>
00195 lastBlend+=<a class="code" href="namespaceNLMISC.html#a286">blend</a>;
00196 }
00197 }
00198
00199 <font class="comment">// NB: if all weights are 0, the AnimatedValue is not modified...</font>
00200 }
00201
00202 <font class="comment">// Touch the animated value and its owner to recompute them later.</font>
00203 pChannel->_Object->touch (pChannel->_ValueId, pChannel->_OwnerValueId);
00204 }
00205 }
00206
00207 <font class="comment">// ***************************************************************************</font>
00208
00209 sint CChannelMixer::addChannel (<font class="keyword">const</font> string& channelName, IAnimatable* animatable, IAnimatedValue* <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, ITrack* defaultValue, uint32 valueId, uint32 ownerValueId, <font class="keywordtype">bool</font> detail)
00210 {
00211 <font class="comment">// Check the animationSet has been set</font>
00212 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>);
00213
00214 <font class="comment">// Check args</font>
00215 <a class="code" href="debug_8h.html#a6">nlassert</a> (animatable);
00216 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00217 <a class="code" href="debug_8h.html#a6">nlassert</a> (defaultValue);
00218
00219 <font class="comment">// Get the channel Id having the same name than the tracks in this animation set.</font>
00220 uint iDInAnimationSet=<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>->getChannelIdByName (channelName);
00221
00222 <font class="comment">// Tracks exist in this animation set?</font>
00223 <font class="keywordflow">if</font> (iDInAnimationSet!=CAnimationSet::NotFound)
00224 {
00225 <font class="comment">// The channel entry</font>
00226 CChannel entry;
00227
00228 <font class="comment">// Set the channel name</font>
00229 entry._ChannelName=channelName;
00230
00231 <font class="comment">// Set the object pointer</font>
00232 entry._Object=animatable;
00233
00234 <font class="comment">// Set the pointer on the value in the object</font>
00235 entry._Value=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
00236
00237 <font class="comment">// Is this a CQuat animated value???</font>
00238 entry._IsQuat= (<font class="keyword">typeid</font> (*(entry._Value))==<font class="keyword">typeid</font> (CAnimatedValueBlendable<NLMISC::CQuat>))!=0;
00239
00240
00241 <font class="comment">// Set the default track pointer</font>
00242 entry._DefaultTracks=defaultValue;
00243
00244 <font class="comment">// Set the value ID in the object</font>
00245 entry._ValueId=valueId;
00246
00247 <font class="comment">// Set the First value ID in the object</font>
00248 entry._OwnerValueId=ownerValueId;
00249
00250 <font class="comment">// in what mode is the channel?</font>
00251 entry._Detail= detail;
00252
00253 <font class="comment">// All weights default to 1. All Tracks default to defaultTrack.</font>
00254 <font class="keywordflow">for</font>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>;<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00255 {
00256 entry._Weights[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]= 1.0f;
00257 entry._Tracks[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]= entry._DefaultTracks;
00258 }
00259
00260 <font class="comment">// add (if not already done) the entry in the map.</font>
00261 <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>[iDInAnimationSet]= entry;
00262
00263 <font class="comment">// Dirt all the slots</font>
00264 <a class="code" href="classNL3D_1_1CChannelMixer.html#c1">dirtAll</a> ();
00265
00266 <font class="comment">// Affect the default value in the animated value</font>
00267 entry._Value->affect (entry._DefaultTracks->getValue());
00268
00269 <font class="comment">// Touch the animated value and its owner to recompute them later.</font>
00270 entry._Object->touch (entry._ValueId, entry._OwnerValueId);
00271
00272 <font class="comment">// return the id.</font>
00273 <font class="keywordflow">return</font> iDInAnimationSet;
00274 }
00275 <font class="keywordflow">else</font>
00276 {
00277 <font class="comment">// return Not found.</font>
00278 <font class="keywordflow">return</font> -1;
00279 }
00280 }
00281
00282 <font class="comment">// ***************************************************************************</font>
00283
<a name="l00284"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a5">00284</a> <font class="keywordtype">void</font> CChannelMixer::resetChannels ()
00285 {
00286 <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.clear();
00287 <a class="code" href="classNL3D_1_1CChannelMixer.html#c1">dirtAll</a> ();
00288 }
00289
00290
00291 <font class="comment">// ***************************************************************************</font>
<a name="l00292"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a6">00292</a> <font class="keywordtype">void</font> CChannelMixer::enableChannel (uint channelId, <font class="keywordtype">bool</font> enable)
00293 {
00294 std::map<uint, CChannel>::iterator it= <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.find(channelId);
00295 <font class="keywordflow">if</font>(it!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end())
00296 {
00297 it->second._EnableFlags &= ~CChannel::EnableUserFlag;
00298 <font class="keywordflow">if</font>(enable)
00299 it->second._EnableFlags |= CChannel::EnableUserFlag;
00300
00301 <font class="comment">// Must recompute the channels to animate.</font>
00302 <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>= <font class="keyword">true</font>;
00303 }
00304 }
00305
00306
00307 <font class="comment">// ***************************************************************************</font>
<a name="l00308"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a7">00308</a> <font class="keywordtype">bool</font> CChannelMixer::isChannelEnabled (uint channelId)<font class="keyword"> const</font>
00309 <font class="keyword"></font>{
00310 std::map<uint, CChannel>::const_iterator it= <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.find(channelId);
00311 <font class="keywordflow">if</font>(it!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end())
00312 {
00313 <font class="keywordflow">return</font> (it->second._EnableFlags & CChannel::EnableUserFlag) != 0;
00314 }
00315 <font class="keywordflow">else</font>
00316 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00317 }
00318
00319
00320 <font class="comment">// ***************************************************************************</font>
<a name="l00321"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a8">00321</a> <font class="keywordtype">void</font> CChannelMixer::lodEnableChannel (uint channelId, <font class="keywordtype">bool</font> enable)
00322 {
00323 std::map<uint, CChannel>::iterator it= <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.find(channelId);
00324 <font class="keywordflow">if</font>(it!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end())
00325 {
00326 it->second._EnableFlags &= ~CChannel::EnableLodFlag;
00327 <font class="keywordflow">if</font>(enable)
00328 it->second._EnableFlags |= CChannel::EnableLodFlag;
00329
00330 <font class="comment">// Must recompute the channels to animate.</font>
00331 <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>= <font class="keyword">true</font>;
00332 }
00333 }
00334
00335
00336 <font class="comment">// ***************************************************************************</font>
<a name="l00337"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a9">00337</a> <font class="keywordtype">bool</font> CChannelMixer::isChannelLodEnabled (uint channelId)<font class="keyword"> const</font>
00338 <font class="keyword"></font>{
00339 std::map<uint, CChannel>::const_iterator it= <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.find(channelId);
00340 <font class="keywordflow">if</font>(it!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end())
00341 {
00342 <font class="keywordflow">return</font> (it->second._EnableFlags & CChannel::EnableLodFlag) != 0;
00343 }
00344 <font class="keywordflow">else</font>
00345 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00346 }
00347
00348
00349
00350 <font class="comment">// ***************************************************************************</font>
00351
<a name="l00352"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a10">00352</a> <font class="keywordtype">void</font> CChannelMixer::setSlotAnimation (uint slot, uint animation)
00353 {
00354 <font class="comment">// Check alot arg</font>
00355 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00356
00357 <font class="comment">// Check an animationSet as been set.</font>
00358 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>);
00359
00360 <font class="comment">// Find the animation pointer for this animation</font>
00361 <font class="keyword">const</font> CAnimation* pAnimation=<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>->getAnimation (animation);
00362
00363 <font class="comment">// Does this animation change ?</font>
00364 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>!=pAnimation)
00365 {
00366 <font class="comment">// Change it</font>
00367 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>=pAnimation;
00368
00369 <font class="comment">// Dirt it</font>
00370 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">_Dirt</a>=<font class="keyword">true</font>;
00371
00372 <font class="comment">// Dirt the mixer</font>
00373 <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>=<font class="keyword">true</font>;
00374 }
00375 }
00376
00377 <font class="comment">// ***************************************************************************</font>
00378
<a name="l00379"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a11">00379</a> <font class="keyword">const</font> CAnimation *CChannelMixer::getSlotAnimation(uint slot)<font class="keyword"> const</font>
00380 <font class="keyword"></font>{
00381 <a class="code" href="debug_8h.html#a6">nlassert</a>(slot < <a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00382 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>;
00383 }
00384
00385
00386 <font class="comment">// ***************************************************************************</font>
00387
<a name="l00388"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a14">00388</a> <font class="keywordtype">void</font> CChannelMixer::emptySlot (uint slot)
00389 {
00390 <font class="comment">// Check alot arg</font>
00391 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00392
00393 <font class="comment">// Does this animation already empty ?</font>
00394 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c2">isEmpty</a> ())
00395 {
00396 <font class="comment">// Change it</font>
00397 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">empty</a> ();
00398
00399 <font class="comment">// Dirt it</font>
00400 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">_Dirt</a>=<font class="keyword">true</font>;
00401
00402 <font class="comment">// Dirt the mixer</font>
00403 <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>=<font class="keyword">true</font>;
00404 }
00405 }
00406
00407 <font class="comment">// ***************************************************************************</font>
00408
<a name="l00409"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a15">00409</a> <font class="keywordtype">void</font> CChannelMixer::resetSlots ()
00410 {
00411 <font class="comment">// Empty all slots</font>
00412 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00413 <font class="comment">// Empty it</font>
00414 <a class="code" href="classNL3D_1_1CChannelMixer.html#a14">emptySlot</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
00415 }
00416
00417 <font class="comment">// ***************************************************************************</font>
00418
<a name="l00419"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a16">00419</a> <font class="keywordtype">void</font> CChannelMixer::applySkeletonWeight (uint slot, uint skeleton, <font class="keywordtype">bool</font> invert)
00420 {
00421 <font class="comment">// Check alot arg</font>
00422 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00423
00424 <font class="comment">// Check the animationSet has been set</font>
00425 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>);
00426
00427 <font class="comment">// Get the skeleton weight</font>
00428 <font class="keyword">const</font> CSkeletonWeight *pSkeleton=<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>->getSkeletonWeight (skeleton);
00429
00430 <font class="comment">// Something to change ?</font>
00431 <font class="keywordflow">if</font> ((pSkeleton!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>)||(invert!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>))
00432 {
00433 <font class="comment">// Set the current skeleton</font>
00434 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>=pSkeleton;
00435 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>=invert;
00436
00437 <font class="comment">// Get number of node in the skeleton weight</font>
00438 uint sizeSkel=pSkeleton->getNumNode ();
00439
00440 <font class="comment">// For each entry of the skeleton weight</font>
00441 <font class="keywordflow">for</font> (uint n=0; n<sizeSkel; n++)
00442 {
00443 <font class="comment">// Get the name of the channel for this node</font>
00444 <font class="keyword">const</font> string& channelName=pSkeleton->getNodeName (n);
00445
00446 <font class="comment">// Get the channel Id having the same name than the tracks in this animation set.</font>
00447 uint channelId=<a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>->getChannelIdByName (channelName);
00448
00449 <font class="comment">// Tracks exist in this animation set?</font>
00450 <font class="keywordflow">if</font> (channelId!=CAnimationSet::NotFound)
00451 {
00452 <font class="comment">// Get the weight of the channel for this node</font>
00453 <font class="keywordtype">float</font> weight=pSkeleton->getNodeWeight (n);
00454
00455 <font class="comment">// Set the weight of this channel for this slot (only if channel setuped!!)</font>
00456 std::map<uint, CChannel>::iterator ite=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.find(channelId);
00457 <font class="keywordflow">if</font> (ite!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end())
00458 ite->second._Weights[slot]=invert?1.f-weight:weight;
00459 }
00460 }
00461 }
00462 }
00463
00464 <font class="comment">// ***************************************************************************</font>
00465
<a name="l00466"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a17">00466</a> <font class="keywordtype">void</font> CChannelMixer::resetSkeletonWeight (uint slot)
00467 {
00468 <font class="comment">// Check alot arg</font>
00469 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>);
00470
00471 <font class="comment">// Something to change ?</font>
00472 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>!=NULL)
00473 {
00474 <font class="comment">// Set skeleton</font>
00475 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>=NULL;
00476 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>=<font class="keyword">false</font>;
00477
00478 <font class="comment">// For each channels</font>
00479 map<uint, CChannel>::iterator itChannel;
00480 <font class="keywordflow">for</font>(itChannel= <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.begin(); itChannel!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end();itChannel++)
00481 {
00482 <font class="comment">// Reset</font>
00483 (*itChannel).second._Weights[slot]=1.f;
00484 }
00485 }
00486 }
00487
00488 <font class="comment">// ***************************************************************************</font>
00489
<a name="l00490"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#c0">00490</a> <font class="keywordtype">void</font> CChannelMixer::cleanAll ()
00491 {
00492 <font class="comment">// For each slot</font>
00493 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00494 {
00495 <font class="comment">// Clean it</font>
00496 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]._Dirt=<font class="keyword">false</font>;
00497 }
00498
00499 <font class="comment">// Clean the mixer</font>
00500 <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>=<font class="keyword">false</font>;
00501 }
00502
00503 <font class="comment">// ***************************************************************************</font>
00504
<a name="l00505"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#c1">00505</a> <font class="keywordtype">void</font> CChannelMixer::dirtAll ()
00506 {
00507 <font class="comment">// For each slot</font>
00508 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00509 {
00510 <font class="comment">// Dirt</font>
00511 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>].isEmpty())
00512 {
00513 <font class="comment">// Dirt it</font>
00514 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]._Dirt=<font class="keyword">true</font>;
00515
00516 <font class="comment">// Dirt the mixer</font>
00517 <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>=<font class="keyword">true</font>;
00518 }
00519 }
00520 }
00521
00522 <font class="comment">// ***************************************************************************</font>
00523
<a name="l00524"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#c2">00524</a> <font class="keywordtype">void</font> CChannelMixer::refreshList ()
00525 {
00526 <font class="comment">// Setup an array of animation to add</font>
00527 uint numAdd=0;
00528 uint addSlot[<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>];
00529
00530 <font class="comment">// Setup an array of animation that are not empty and stay</font>
00531 uint numStay=0;
00532 uint staySlot[<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>];
00533
00534 <font class="comment">// Setup it up</font>
00535 uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
00536 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00537 {
00538 <font class="comment">// Dirt and not empty ? (add)</font>
00539 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]._Dirt)&&(!<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>].isEmpty()))
00540 <font class="comment">// Add a dirt slot</font>
00541 addSlot[numAdd++]=<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
00542
00543 <font class="comment">// Not empty and not dirt ? (stay)</font>
00544 <font class="keywordflow">if</font> ((!<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]._Dirt)&&(!<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>].isEmpty()))
00545 <font class="comment">// Add a dirt slot</font>
00546 staySlot[numStay++]=<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
00547 }
00548
00549 <font class="comment">// Last channel pointer</font>
00550 CChannel **lastPointerGlobal=&<a class="code" href="classNL3D_1_1CChannelMixer.html#o3">_FirstChannelGlobal</a>;
00551 CChannel **lastPointerDetail=&<a class="code" href="classNL3D_1_1CChannelMixer.html#o4">_FirstChannelDetail</a>;
00552
00553
00554 <font class="comment">// Now scan each channel</font>
00555 map<uint, CChannel>::iterator itChannel;
00556 <font class="keywordflow">for</font>(itChannel= <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.begin(); itChannel!=<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.end();itChannel++)
00557 {
00558 CChannel &channel= (*itChannel).second;
00559
00560 <font class="comment">// Add this channel to the list if true</font>
00561 <font class="keywordtype">bool</font> add=<font class="keyword">false</font>;
00562
00563 <font class="comment">// For each slot to add</font>
00564 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><numAdd; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00565 {
00566 <font class="comment">// Find the index of the channel track in the animation set</font>
00567 uint iDTrack=<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[addSlot[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]]._Animation->getIdTrackByName (channel._ChannelName);
00568
00569 <font class="comment">// If this track exist</font>
00570 <font class="keywordflow">if</font> (iDTrack!=CAnimation::NotFound)
00571 {
00572 <font class="comment">// Set the track</font>
00573 channel._Tracks[addSlot[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]]=<a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[addSlot[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]]._Animation->getTrack (iDTrack);
00574
00575 <font class="comment">// Add this channel to the list</font>
00576 add=<font class="keyword">true</font>;
00577 }
00578 <font class="keywordflow">else</font>
00579 {
00580 <font class="comment">// Set the default track</font>
00581 channel._Tracks[addSlot[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]]=channel._DefaultTracks;
00582 }
00583 }
00584
00585 <font class="comment">// Add this channel to the list ?</font>
00586 <font class="keywordflow">if</font> (!add)
00587 {
00588 <font class="comment">// Was it in the list ?</font>
00589 <font class="keywordflow">if</font> (channel._InTheList)
00590 {
00591 <font class="comment">// Check if this channel is still in use</font>
00592
00593 <font class="comment">// For each slot in the stay list</font>
00594 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><numStay; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00595 {
00596 <font class="comment">// Use anything interesting ?</font>
00597 <font class="keywordflow">if</font> (channel._Tracks[staySlot[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]]!=channel._DefaultTracks)
00598 {
00599 <font class="comment">// Ok, add it to the list</font>
00600 add=<font class="keyword">true</font>;
00601
00602 <font class="comment">// Stop</font>
00603 <font class="keywordflow">break</font>;
00604 }
00605 }
00606
00607 <font class="comment">// Still in use?</font>
00608 <font class="keywordflow">if</font> (!add)
00609 {
00610 <font class="comment">// Set it's value to default and touch it's object</font>
00611 channel._Value->affect (channel._DefaultTracks->getValue());
00612 channel._Object->touch (channel._ValueId, channel._OwnerValueId);
00613 }
00614 }
00615 }
00616
00617 <font class="comment">// Do i have to add the channel to the list</font>
00618 <font class="keywordflow">if</font> (add)
00619 {
00620 <font class="comment">// It is in the list</font>
00621 channel._InTheList=<font class="keyword">true</font>;
00622
00623 <font class="keywordflow">if</font>(channel._Detail)
00624 {
00625 <font class="comment">// Set the last pointer value</font>
00626 *lastPointerDetail=&channel;
00627 <font class="comment">// Change last pointer</font>
00628 lastPointerDetail=&channel._Next;
00629 }
00630 <font class="keywordflow">else</font>
00631 {
00632 <font class="comment">// Set the last pointer value</font>
00633 *lastPointerGlobal=&channel;
00634 <font class="comment">// Change last pointer</font>
00635 lastPointerGlobal=&channel._Next;
00636 }
00637
00638 }
00639 <font class="keywordflow">else</font>
00640 {
00641 <font class="comment">// It is not in the list</font>
00642 channel._InTheList=<font class="keyword">false</font>;
00643 }
00644 }
00645
00646 <font class="comment">// End of the list</font>
00647 *lastPointerGlobal=NULL;
00648 *lastPointerDetail=NULL;
00649
00650 <font class="comment">// Must recompute the channels to animate.</font>
00651 <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>= <font class="keyword">true</font>;
00652 }
00653
00654
00655 <font class="comment">// ***************************************************************************</font>
<a name="l00656"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#c3">00656</a> <font class="keywordtype">void</font> CChannelMixer::refreshListToEval ()
00657 {
00658 CChannel* pChannel;
00659
00660 <font class="comment">/* NB: this save if(), especially when Used with Skeleton, and CLod mode</font>
00661 <font class="comment"> */</font>
00662
00663 <font class="comment">// Global list.</font>
00664 <a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>.clear();
00665 <a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>.reserve(<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.size());
00666 pChannel=<a class="code" href="classNL3D_1_1CChannelMixer.html#o3">_FirstChannelGlobal</a>;
00667 <font class="keywordflow">while</font>(pChannel)
00668 {
00669 <font class="comment">// if the channel is enabled (both user and lod), must eval all active slot.</font>
00670 <font class="keywordflow">if</font>(pChannel->_EnableFlags == CChannel::EnableAllFlag)
00671 <a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>.push_back(pChannel);
00672 <font class="comment">// next</font>
00673 pChannel= pChannel->_Next;
00674 }
00675
00676 <font class="comment">// Global list.</font>
00677 <a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>.clear();
00678 <a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>.reserve(<a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>.size());
00679 pChannel=<a class="code" href="classNL3D_1_1CChannelMixer.html#o4">_FirstChannelDetail</a>;
00680 <font class="keywordflow">while</font>(pChannel)
00681 {
00682 <font class="comment">// if the channel is enabled (both user and lod), must eval all active slot.</font>
00683 <font class="keywordflow">if</font>(pChannel->_EnableFlags == CChannel::EnableAllFlag)
00684 <a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>.push_back(pChannel);
00685 <font class="comment">// next</font>
00686 pChannel= pChannel->_Next;
00687 }
00688
00689 <font class="comment">// done</font>
00690 <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>= <font class="keyword">false</font>;
00691 }
00692
00693 <font class="comment">// ***************************************************************************</font>
<a name="l00694"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a18">00694</a> <font class="keywordtype">void</font> CChannelMixer::resetEvalDetailDate()
00695 {
00696 <a class="code" href="classNL3D_1_1CChannelMixer.html#o5">_LastEvalDetailDate</a>= -1;
00697 }
00698
00699
00700 } <font class="comment">// NL3D</font>
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