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<hr><h1>camera.h</h1><a href="camera_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_CAMERA_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_CAMERA_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="frustum_8h.html">nel/3d/frustum.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font>
00031 
00032 
00033 <font class="keyword">namespace       </font>NL3D
00034 {
00035 
00036 
00037 <font class="comment">// ***************************************************************************</font>
00038 <font class="comment">// ClassIds.</font>
00039 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>          <a class="code" href="namespaceNL3D.html#a18">CameraId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x5752634c, 0x6abe76f5);
00040 
00041 
00042 <font class="comment">// ***************************************************************************</font>
<a name="l00056"></a><a class="code" href="classNL3D_1_1CCamera.html">00056</a> <font class="comment"></font><font class="keyword">class </font>CCamera : <font class="keyword">public</font> CTransform
00057 {
00058 <font class="keyword">public</font>:
00060         <font class="keyword">static</font>  <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CCamera.html#d0">registerBasic</a>();
00061 
00062 
00063 <font class="keyword">public</font>:
00064 
<a name="l00066"></a><a class="code" href="classNL3D_1_1CCamera.html#a0">00066</a>         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CCamera.html#a0">setFrustum</a>(<font class="keyword">const</font> CFrustum &amp;f) {<a class="code" href="classNL3D_1_1CCamera.html#n0">_Frustum</a>= f;}
<a name="l00068"></a><a class="code" href="classNL3D_1_1CCamera.html#a1">00068</a>         <font class="keyword">const</font> CFrustum&amp; <a class="code" href="classNL3D_1_1CCamera.html#a1">getFrustum</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCamera.html#n0">_Frustum</a>;}
00070         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CCamera.html#a0">setFrustum</a>(<font class="keywordtype">float</font> left, <font class="keywordtype">float</font> right, <font class="keywordtype">float</font> bottom, <font class="keywordtype">float</font> top, <font class="keywordtype">float</font> znear, <font class="keywordtype">float</font> zfar, <font class="keywordtype">bool</font> perspective= <font class="keyword">true</font>);
00072         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CCamera.html#a0">setFrustum</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>, <font class="keywordtype">float</font> znear, <font class="keywordtype">float</font> zfar, <font class="keywordtype">bool</font> perspective= <font class="keyword">true</font>);
00074         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CCamera.html#a1">getFrustum</a>(<font class="keywordtype">float</font> &amp;left, <font class="keywordtype">float</font> &amp;right, <font class="keywordtype">float</font> &amp;bottom, <font class="keywordtype">float</font> &amp;top, <font class="keywordtype">float</font> &amp;znear, <font class="keywordtype">float</font> &amp;zfar) <font class="keyword">const</font>;
00076         <font class="keywordtype">bool</font>            <a class="code" href="classNL3D_1_1CCamera.html#a5">isOrtho</a>() <font class="keyword">const</font>;
00078         <font class="keywordtype">bool</font>            <a class="code" href="classNL3D_1_1CCamera.html#a6">isPerspective</a>() <font class="keyword">const</font>;
00085         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CCamera.html#a7">setPerspective</a>(<font class="keywordtype">float</font> fov, <font class="keywordtype">float</font> aspectRatio, <font class="keywordtype">float</font> znear, <font class="keywordtype">float</font> zfar);
00086 
00087 
<a name="l00091"></a><a class="code" href="classNL3D_1_1CCamera.html#a8">00091</a>         <font class="keywordtype">bool</font>            <a class="code" href="classNL3D_1_1CCamera.html#a8">enableFovAnimation</a>(<font class="keywordtype">bool</font> en, <font class="keywordtype">float</font> aspectRatio= 4.0f / 3.0f)
00092         {
00093                 <a class="code" href="classNL3D_1_1CCamera.html#o0">_FovAnimationEnabled</a>= en;
00094                 <font class="keywordflow">if</font>(en)
00095                         <a class="code" href="classNL3D_1_1CCamera.html#o2">_FovAnimationAspectRatio</a>= aspectRatio;
00096                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00097         }
<a name="l00101"></a><a class="code" href="classNL3D_1_1CCamera.html#a9">00101</a>         <font class="keywordtype">bool</font>            <a class="code" href="classNL3D_1_1CCamera.html#a9">enableTargetAnimation</a>(<font class="keywordtype">bool</font> en)
00102         {
00103                 <a class="code" href="classNL3D_1_1ITransformable.html#z868_0">setTransformMode</a>(ITransformable::RotQuat);
00104                 <a class="code" href="classNL3D_1_1CCamera.html#o1">_TargetAnimationEnabled</a>= en;
00105                 <a class="code" href="classNL3D_1_1CCamera.html#o5">_Roll</a>.Value= 0;
00106                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00107         }
00108 
00109 
00111         <font class="comment">// @{</font>
<a name="l00115"></a><a class="code" href="classNL3D_1_1CCamera.html#z390_0">00115</a> <font class="comment"></font>        <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CCamera.html#z390_0">getFovValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"fov"</font>;}
<a name="l00117"></a><a class="code" href="classNL3D_1_1CCamera.html#z390_1">00117</a>         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CCamera.html#z390_1">getTargetValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"target"</font>;}
<a name="l00119"></a><a class="code" href="classNL3D_1_1CCamera.html#z390_2">00119</a>         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CCamera.html#z390_2">getRollValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"roll"</font>;}
00120         <font class="comment">// @}</font>
00121 
00122 
00124         <font class="comment">// @{</font>
<a name="l00125"></a><a class="code" href="classNL3D_1_1CCamera.html#z391_0">00125</a>         <font class="keyword">enum</font>    <a class="code" href="classNL3D_1_1CCamera.html#z391_0">TAnimValues</a>
00126         {
00127                 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s0">OwnerBit</a>= CTransform::AnimValueLast,
00128                 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s1">FovValue</a> ,
00129                 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s2">TargetValue</a>,
00130                 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s3">RollValue</a>,                      <font class="comment">// Roll is the roll angle in radians.</font>
00131 
00132                 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s4">AnimValueLast</a>,
00133         };
00134 
00136         <font class="keyword">virtual</font> IAnimatedValue* <a class="code" href="classNL3D_1_1CCamera.html#z391_1">getValue</a> (uint valueId);
00138         <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CCamera.html#z391_2">getValueName</a> (uint valueId) <font class="keyword">const</font>;
00140         <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CCamera.html#z391_3">getDefaultTrack</a> (uint valueId);
00142         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CCamera.html#z391_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
00143 
00144         <font class="comment">// @}</font>
00145 
00146 
00147 <font class="keyword">protected</font>:
00149         <a class="code" href="classNL3D_1_1CCamera.html#b0">CCamera</a>();
<a name="l00151"></a><a class="code" href="classNL3D_1_1CCamera.html#b1">00151</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CCamera.html#b1">~CCamera</a>() {}
00152 
00153         <font class="comment">// NB: znear and zfar are be &gt;0 (if perspective).</font>
<a name="l00154"></a><a class="code" href="classNL3D_1_1CCamera.html#n0">00154</a>         CFrustum        <a class="code" href="classNL3D_1_1CCamera.html#n0">_Frustum</a>;
00155 
00156 
00158         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CCamera.html#b2">update</a>();
00159 
00160 
00161 <font class="keyword">private</font>:
<a name="l00162"></a><a class="code" href="classNL3D_1_1CCamera.html#f0">00162</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a>   *<a class="code" href="classNL3D_1_1CCamera.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CCamera.html#b0">CCamera</a>;}
00163 
00164 
00165 <font class="keyword">private</font>:
<a name="l00166"></a><a class="code" href="classNL3D_1_1CCamera.html#o0">00166</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CCamera.html#o0">_FovAnimationEnabled</a>;
<a name="l00167"></a><a class="code" href="classNL3D_1_1CCamera.html#o1">00167</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CCamera.html#o1">_TargetAnimationEnabled</a>;
<a name="l00168"></a><a class="code" href="classNL3D_1_1CCamera.html#o2">00168</a>         <font class="keywordtype">float</font>                                   <a class="code" href="classNL3D_1_1CCamera.html#o2">_FovAnimationAspectRatio</a>;
00169 
00170         <font class="comment">// AnimValues.</font>
<a name="l00171"></a><a class="code" href="classNL3D_1_1CCamera.html#o3">00171</a>         <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a>             <a class="code" href="classNL3D_1_1CCamera.html#o3">_Fov</a>;
<a name="l00172"></a><a class="code" href="classNL3D_1_1CCamera.html#o4">00172</a>         <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>    <a class="code" href="classNL3D_1_1CCamera.html#o4">_Target</a>;
<a name="l00173"></a><a class="code" href="classNL3D_1_1CCamera.html#o5">00173</a>         <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a>             <a class="code" href="classNL3D_1_1CCamera.html#o5">_Roll</a>;
00174 
00175 
00176         <font class="comment">// Default tracks.</font>
00177         <font class="keyword">static</font> CTrackDefaultFloat               <a class="code" href="classNL3D_1_1CCamera.html#r0">DefaultFov</a>;             <font class="comment">//( NLMISC::Pi/2 );</font>
00178         <font class="keyword">static</font> CTrackDefaultVector              <a class="code" href="classNL3D_1_1CCamera.html#r1">DefaultTarget</a>;  <font class="comment">//( CVector::NULL );</font>
00179         <font class="keyword">static</font> CTrackDefaultFloat               <a class="code" href="classNL3D_1_1CCamera.html#r2">DefaultRoll</a>;    <font class="comment">//( 0 );</font>
00180 
00181 
00182 };
00183 
00184 
00185 
00186 }
00187 
00188 
00189 <font class="preprocessor">#endif // NL_CAMERA_H</font>
00190 <font class="preprocessor"></font>
00191 <font class="comment">/* End of camera.h */</font>
</pre></div>

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