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<hr><h1>buffer_dsound.h</h1><a href="buffer__dsound_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_BUFFER_DSOUND_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_BUFFER_DSOUND_H</font>
00028 <font class="preprocessor"></font>
00029
00030 <font class="preprocessor">#include "<a class="code" href="buffer_8h.html">sound/driver/buffer.h</a>"</font>
00031
00032
00033 <font class="keyword">namespace </font>NLSOUND {
00034
00035
<a name="l00045"></a><a class="code" href="classNLSOUND_1_1CBufferDSound.html">00045</a> <font class="keyword">class </font>CBufferDSound : <font class="keyword">public</font> IBuffer
00046 {
00047 <font class="keyword">public</font>:
00048
00050 <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a0">CBufferDSound</a>();
00052 <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a1">~CBufferDSound</a>();
00053
00054 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a2">presetName</a>(<font class="keyword">const</font> std::string &bufferName);
00055
00057 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a3">setFormat</a>( <a class="code" href="namespaceNLSOUND.html#a83">TSampleFormat</a> <a class="code" href="driver__opengl__extension__def_8h.html#a398">format</a>, uint freq );
00058
00060 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a4">fillBuffer</a>( <font class="keywordtype">void</font> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 bufsize );
00061
<a name="l00063"></a><a class="code" href="classNLSOUND_1_1CBufferDSound.html#a5">00063</a> <font class="keyword">virtual</font> uint32 <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a5">getSize</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#o2">_Size</a>; }
00064
00066 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a6">getDuration</a>() <font class="keyword">const</font>;
00067
<a name="l00069"></a><a class="code" href="classNLSOUND_1_1CBufferDSound.html#a7">00069</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a7">isStereo</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> (<a class="code" href="classNLSOUND_1_1CBufferDSound.html#o3">_Format</a> == <a class="code" href="namespaceNLSOUND.html#a83a23">Stereo8</a>) || (<a class="code" href="classNLSOUND_1_1CBufferDSound.html#o3">_Format</a> == <a class="code" href="namespaceNLSOUND.html#a83a24">Stereo16</a>); }
00070
<a name="l00072"></a><a class="code" href="classNLSOUND_1_1CBufferDSound.html#a8">00072</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a8">getFormat</a>( <a class="code" href="namespaceNLSOUND.html#a83">TSampleFormat</a>& <a class="code" href="driver__opengl__extension__def_8h.html#a398">format</a>, uint& freq )<font class="keyword"> const </font>{ <a class="code" href="driver__opengl__extension__def_8h.html#a398">format</a> = <a class="code" href="classNLSOUND_1_1CBufferDSound.html#o3">_Format</a>; freq = <a class="code" href="classNLSOUND_1_1CBufferDSound.html#o4">_Freq</a>; }
00073
00074
<a name="l00078"></a><a class="code" href="classNLSOUND_1_1CBufferDSound.html#a9">00078</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a9">isFillMoreSupported</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; }
00079
00081 <font class="comment">//virtual void setSize( uint32 size ) { throw ESoundDriverNotSupp(); }</font>
00082
00088 <font class="comment">//virtual bool fillMore( void *src, uint32 srcsize ) { throw ESoundDriverNotSupp(); }</font>
00089
00090
00092 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a10">loadWavFile</a>(<font class="keyword">const</font> <font class="keywordtype">char</font>* filename);
00093
<a name="l00095"></a><a class="code" href="classNLSOUND_1_1CBufferDSound.html#a11">00095</a> <font class="keyword">virtual</font> uint8* <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a11">getData</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#o1">_Data</a>; }
00096
<a name="l00098"></a><a class="code" href="classNLSOUND_1_1CBufferDSound.html#a12">00098</a> <font class="keyword">virtual</font> <font class="keyword">const</font> std::string& <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a12">getName</a>() { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#o0">_Name</a>; }
00099
<a name="l00100"></a><a class="code" href="classNLSOUND_1_1CBufferDSound.html#a13">00100</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#a13">isBufferLoaded</a>() { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#o1">_Data</a> != 0; }
00101
00102 <font class="keyword">private</font>:
00103
<a name="l00104"></a><a class="code" href="classNLSOUND_1_1CBufferDSound.html#o0">00104</a> std::string <a class="code" href="classNLSOUND_1_1CBufferDSound.html#o0">_Name</a>;
00105
<a name="l00106"></a><a class="code" href="classNLSOUND_1_1CBufferDSound.html#o1">00106</a> uint8* <a class="code" href="classNLSOUND_1_1CBufferDSound.html#o1">_Data</a>;
00107
<a name="l00108"></a><a class="code" href="classNLSOUND_1_1CBufferDSound.html#o2">00108</a> uint32 <a class="code" href="classNLSOUND_1_1CBufferDSound.html#o2">_Size</a>;
00109
<a name="l00110"></a><a class="code" href="classNLSOUND_1_1CBufferDSound.html#o3">00110</a> <a class="code" href="namespaceNLSOUND.html#a83">TSampleFormat</a> <a class="code" href="classNLSOUND_1_1CBufferDSound.html#o3">_Format</a>;
00111
<a name="l00112"></a><a class="code" href="classNLSOUND_1_1CBufferDSound.html#o4">00112</a> uint <a class="code" href="classNLSOUND_1_1CBufferDSound.html#o4">_Freq</a>;
00113
00114
00115 <font class="preprocessor">#if USE_LOCDEFER</font>
00116 <font class="preprocessor"></font> LPDIRECTSOUNDBUFFER _SecondaryBuffer;
00117 LPDIRECTSOUND3DBUFFER _3DBuffer;
00118 <font class="preprocessor">#endif</font>
00119 <font class="preprocessor"></font>
00120 };
00121
00122
00123 } <font class="comment">// NLSOUND</font>
00124
00125
00126 <font class="preprocessor">#endif // NL_BUFFER_DSOUND_H</font>
00127 <font class="preprocessor"></font>
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