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<hr><h1>bounding_sphere.h</h1><a href="bounding__sphere_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_BOUNDING_SPHERE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_BOUNDING_SPHERE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="bsphere_8h.html">nel/misc/bsphere.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="bounding__shape_8h.html">bounding_shape.h</a>"</font>
00032 
00033 
00034 <font class="keyword">namespace </font>NLSOUND {
00035 
00036 
<a name="l00044"></a><a class="code" href="classNLSOUND_1_1CBoundingSphere.html">00044</a> <font class="keyword">class </font>CBoundingSphere : <font class="keyword">public</font> IBoundingShape
00045 {
00046 <font class="keyword">public</font>:
00047 
<a name="l00049"></a><a class="code" href="classNLSOUND_1_1CBoundingSphere.html#d0">00049</a>         <font class="keyword">static</font> <font class="keywordtype">void</font>                                             <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#d0">init</a>() 
00050         {
00051                 <a class="code" href="class__registry_8h.html#a1">NLMISC_REGISTER_CLASS</a>(CBoundingSphere);
00052         }
00053  
00054 
00056         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                                    <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a0">include</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; pos ) <font class="keyword">const</font>;
<a name="l00058"></a><a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a1">00058</a>         <font class="keyword">virtual</font> <font class="keywordtype">float</font>                                   <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a1">getDiameter</a>()<font class="keyword"> const                                             </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#o0">_BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>*2.0f; }
<a name="l00060"></a><a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a2">00060</a>         <font class="keyword">virtual</font> <font class="keywordtype">float</font>                                   <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a2">getRadiusAtIntersect</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; )<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#o0">_BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>; }
<a name="l00062"></a><a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a3">00062</a>         <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp;  <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a3">getCenter</a>()<font class="keyword"> const                                               </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#o0">_BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a>; }
<a name="l00064"></a><a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a4">00064</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                                    <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a4">setCenter</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; pos ) { <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#o0">_BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a> = pos; }
00071         <font class="keyword">virtual</font> <font class="keywordtype">float</font>                                   <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a5">getRatio</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; pos, <a class="code" href="classNLSOUND_1_1IBoundingShape.html#b0">IBoundingShape</a> *inner ) <font class="keyword">const</font>;
<a name="l00073"></a><a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a6">00073</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                                    <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a6">serial</a>( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> )                    { s.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>( <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#o0">_BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a> ); s.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>( <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#o0">_BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a> ); }
00074         <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a7">NLMISC_DECLARE_CLASS</a>(CBoundingSphere);
00075 
00076 
00078         <font class="keywordtype">void</font>                                                    <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a8">setProperties</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; center, <font class="keywordtype">float</font> radius );
<a name="l00080"></a><a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a9">00080</a>         <a class="code" href="classNLMISC_1_1CBSphere.html">NLMISC::CBSphere</a>                                *<a class="code" href="classNLSOUND_1_1CBoundingSphere.html#a9">getSphere</a>()                                                    { <font class="keywordflow">return</font> &amp;<a class="code" href="classNLSOUND_1_1CBoundingSphere.html#o0">_BSphere</a>; }
00081 
00082 <font class="keyword">private</font>:
00083 
<a name="l00084"></a><a class="code" href="classNLSOUND_1_1CBoundingSphere.html#o0">00084</a>         <a class="code" href="classNLMISC_1_1CBSphere.html">NLMISC::CBSphere</a>                                <a class="code" href="classNLSOUND_1_1CBoundingSphere.html#o0">_BSphere</a>;
00085 };
00086 
00087 
00088 } <font class="comment">// NLSOUND</font>
00089 
00090 
00091 <font class="preprocessor">#endif // NL_BOUNDING_SPHERE_H</font>
00092 <font class="preprocessor"></font>
00093 <font class="comment">/* End of bounding_sphere.h */</font>
</pre></div>

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