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<hr><h1>bone.h</h1><a href="bone_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_BONE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_BONE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="transformable_8h.html">3d/transformable.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00032 
00033 
00034 <font class="keyword">namespace </font>NL3D
00035 {
00036 
00037 
00038 <font class="comment">// ***************************************************************************</font>
<a name="l00046"></a><a class="code" href="classNL3D_1_1CBoneBase.html">00046</a> <font class="comment"></font><font class="keyword">class </font>CBoneBase : <font class="keyword">public</font> NLMISC::CRefCount
00047 {
00048 <font class="keyword">public</font>:
<a name="l00050"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m0">00050</a>         std::string                             <a class="code" href="classNL3D_1_1CBoneBase.html#m0">Name</a>;
00051 
<a name="l00053"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m1">00053</a>         CMatrix                                 <a class="code" href="classNL3D_1_1CBoneBase.html#m1">InvBindPos</a>;
00054 
<a name="l00056"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m2">00056</a>         sint32                                  <a class="code" href="classNL3D_1_1CBoneBase.html#m2">FatherId</a>;
00057 
<a name="l00059"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m3">00059</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CBoneBase.html#m3">UnheritScale</a>;
00060 
<a name="l00062"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m4">00062</a>         CTrackDefaultVector             <a class="code" href="classNL3D_1_1CBoneBase.html#m4">DefaultPos</a>;
<a name="l00063"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m5">00063</a>         CTrackDefaultVector             <a class="code" href="classNL3D_1_1CBoneBase.html#m5">DefaultRotEuler</a>;
<a name="l00064"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m6">00064</a>         CTrackDefaultQuat               <a class="code" href="classNL3D_1_1CBoneBase.html#m6">DefaultRotQuat</a>;
<a name="l00065"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m7">00065</a>         CTrackDefaultVector             <a class="code" href="classNL3D_1_1CBoneBase.html#m7">DefaultScale</a>;
<a name="l00066"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m8">00066</a>         CTrackDefaultVector             <a class="code" href="classNL3D_1_1CBoneBase.html#m8">DefaultPivot</a>;
00067 
<a name="l00069"></a><a class="code" href="classNL3D_1_1CBoneBase.html#m9">00069</a>         <font class="keywordtype">float</font>                                   <a class="code" href="classNL3D_1_1CBoneBase.html#m9">LodDisableDistance</a>;
00070 
00071 <font class="keyword">public</font>:
00072 
00074         <a class="code" href="classNL3D_1_1CBoneBase.html#a0">CBoneBase</a>();
00075 
00077         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CBoneBase.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00078 
00079 };
00080 
00081 
00082 <font class="comment">// ***************************************************************************</font>
<a name="l00089"></a><a class="code" href="classNL3D_1_1CBone.html">00089</a> <font class="comment"></font><font class="keyword">class </font>CBone : <font class="keyword">public</font> ITransformable
00090 {
00091 <font class="keyword">public</font>:
00092 
00099         <a class="code" href="classNL3D_1_1CBone.html#a0">CBone</a>(CBoneBase *boneBase);
00100 
00101 
<a name="l00103"></a><a class="code" href="classNL3D_1_1CBone.html#a1">00103</a>         <font class="keyword">const</font> std::string       &amp;<a class="code" href="classNL3D_1_1CBone.html#a1">getBoneName</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>-&gt;Name;}
<a name="l00105"></a><a class="code" href="classNL3D_1_1CBone.html#a2">00105</a>         sint32                          <a class="code" href="classNL3D_1_1CBone.html#a2">getFatherId</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>-&gt;FatherId;}
00106 
00107 
00109         <font class="comment">// @{</font>
00111 <font class="comment">        virtual ITrack* getDefaultTrack (uint valueId);</font>
00112 
00114         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CBone.html#z387_1">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
00115         <font class="comment">// @}</font>
00116 
00117 
00125         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CBone.html#a3">compute</a>(<a class="code" href="classNL3D_1_1CBone.html#a0">CBone</a> *parent, <font class="keyword">const</font> CMatrix &amp;rootMatrix);
00126 
00131         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CBone.html#a4">interpolateBoneSkinMatrix</a>(<font class="keyword">const</font> CMatrix &amp;otherMatrix, <font class="keywordtype">float</font> interp);
00132 
<a name="l00134"></a><a class="code" href="classNL3D_1_1CBone.html#a5">00134</a>         <font class="keyword">const</font> CMatrix   &amp;<a class="code" href="classNL3D_1_1CBone.html#a5">getLocalSkeletonMatrix</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a>;}
00135 
<a name="l00137"></a><a class="code" href="classNL3D_1_1CBone.html#a6">00137</a>         <font class="keyword">const</font> CMatrix   &amp;<a class="code" href="classNL3D_1_1CBone.html#a6">getWorldMatrix</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CBone.html#o2">_WorldMatrix</a>;}
00138 
<a name="l00140"></a><a class="code" href="classNL3D_1_1CBone.html#a7">00140</a>         <font class="keyword">const</font> CMatrix   &amp;<a class="code" href="classNL3D_1_1CBone.html#a7">getBoneSkinMatrix</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CBone.html#o3">_BoneSkinMatrix</a>;}
00141 
00142 
00144         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CBone.html#a8">lodEnableChannels</a>(CChannelMixer *chanMixer, <font class="keywordtype">bool</font> enable);
00145 
00146 
00147 <font class="comment">// *************************</font>
00148 <font class="keyword">private</font>:
00149         <font class="comment">// the boneBase of the skeletonShape which create this bone..</font>
<a name="l00150"></a><a class="code" href="classNL3D_1_1CBone.html#o0">00150</a>         <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;CBoneBase&gt;</a>      <a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>;
00151 
00152         <font class="comment">// The result Matrix, local to the skeleton.</font>
<a name="l00153"></a><a class="code" href="classNL3D_1_1CBone.html#o1">00153</a>         CMatrix                                         <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a>;
00154         <font class="comment">// The result WorldMatrix.</font>
<a name="l00155"></a><a class="code" href="classNL3D_1_1CBone.html#o2">00155</a>         CMatrix                                         <a class="code" href="classNL3D_1_1CBone.html#o2">_WorldMatrix</a>;
00156         <font class="comment">// The result Disaplcement _LocalSkeletonMatrix, local to the skeleton.</font>
<a name="l00157"></a><a class="code" href="classNL3D_1_1CBone.html#o3">00157</a>         CMatrix                                         <a class="code" href="classNL3D_1_1CBone.html#o3">_BoneSkinMatrix</a>;
00158 
00159         <font class="comment">// The bkuped channelIds for each channel of the bone. -1 if not registered (or no tracks in animationSet).</font>
<a name="l00160"></a><a class="code" href="classNL3D_1_1CBone.html#o4">00160</a>         sint                                            <a class="code" href="classNL3D_1_1CBone.html#o4">_PosChannelId</a>;
<a name="l00161"></a><a class="code" href="classNL3D_1_1CBone.html#o5">00161</a>         sint                                            <a class="code" href="classNL3D_1_1CBone.html#o5">_RotEulerChannelId</a>;
<a name="l00162"></a><a class="code" href="classNL3D_1_1CBone.html#o6">00162</a>         sint                                            <a class="code" href="classNL3D_1_1CBone.html#o6">_RotQuatChannelId</a>;
<a name="l00163"></a><a class="code" href="classNL3D_1_1CBone.html#o7">00163</a>         sint                                            <a class="code" href="classNL3D_1_1CBone.html#o7">_ScaleChannelId</a>;
<a name="l00164"></a><a class="code" href="classNL3D_1_1CBone.html#o8">00164</a>         sint                                            <a class="code" href="classNL3D_1_1CBone.html#o8">_PivotChannelId</a>;
00165 };
00166 
00167 
00168 } <font class="comment">// NL3D</font>
00169 
00170 
00171 <font class="preprocessor">#endif // NL_BONE_H</font>
00172 <font class="preprocessor"></font>
00173 <font class="comment">/* End of bone.h */</font>
</pre></div>

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