aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/bone_8cpp-source.html
blob: c2a6922665fd44d52e4aadbbbfbc3ff36105209f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF='/'><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>bone.cpp</h1><a href="bone_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="bone_8h.html">3d/bone.h</a>"</font>
00029 
00030 
00031 <font class="keyword">namespace </font>NL3D
00032 {
00033 
00034 
00035 <font class="comment">// ***************************************************************************</font>
00036 <font class="comment">// ***************************************************************************</font>
00037 <font class="comment">// CBoneBase</font>
00038 <font class="comment">// ***************************************************************************</font>
00039 <font class="comment">// ***************************************************************************</font>
00040 
00041 
00042 <font class="comment">// ***************************************************************************</font>
<a name="l00043"></a><a class="code" href="classNL3D_1_1CBoneBase.html#a0">00043</a> CBoneBase::CBoneBase() : DefaultPos(CVector(0,0,0)), DefaultRotEuler(CVector(0,0,0)), 
00044         DefaultScale(CVector(1,1,1)), DefaultPivot(CVector(0,0,0))
00045 {
00046         <a class="code" href="classNL3D_1_1CBoneBase.html#m2">FatherId</a>= -1;
00047         <a class="code" href="classNL3D_1_1CBoneBase.html#m3">UnheritScale</a>= <font class="keyword">true</font>;
00048         <font class="comment">// Default: never disable.</font>
00049         <a class="code" href="classNL3D_1_1CBoneBase.html#m9">LodDisableDistance</a>= 0.f;
00050 }
00051 
00052 
00053 <font class="comment">// ***************************************************************************</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CBoneBase.html#a1">00054</a> <font class="keywordtype">void</font>                    CBoneBase::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00055 {
00056         <font class="comment">/*</font>
00057 <font class="comment">        Version 1:</font>
00058 <font class="comment">                - LodDisableDistance</font>
00059 <font class="comment">        */</font>
00060         sint    ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(1);
00061 
00062         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m0">Name</a>);
00063         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m1">InvBindPos</a>);
00064         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m2">FatherId</a>);
00065         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m3">UnheritScale</a>);
00066 
00067         <font class="keywordflow">if</font>(ver&gt;=1)
00068                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m9">LodDisableDistance</a>);
00069         <font class="keywordflow">else</font>
00070         {
00071                 <font class="comment">// Default: never disable.</font>
00072                 <a class="code" href="classNL3D_1_1CBoneBase.html#m9">LodDisableDistance</a>= 0.f;
00073         }
00074 
00075         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m4">DefaultPos</a>);
00076         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m5">DefaultRotEuler</a>);
00077         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m6">DefaultRotQuat</a>);
00078         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m7">DefaultScale</a>);
00079         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m8">DefaultPivot</a>);
00080 }
00081 
00082 
00083 <font class="comment">// ***************************************************************************</font>
00084 <font class="comment">// ***************************************************************************</font>
00085 <font class="comment">// CBone</font>
00086 <font class="comment">// ***************************************************************************</font>
00087 <font class="comment">// ***************************************************************************</font>
00088 
00089 
00090 <font class="comment">// ***************************************************************************</font>
<a name="l00091"></a><a class="code" href="classNL3D_1_1CBone.html#a0">00091</a> CBone::CBone(CBoneBase *boneBase)
00092 {
00093         <a class="code" href="debug_8h.html#a6">nlassert</a>(boneBase);
00094         <a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>= boneBase;
00095 
00096         <font class="comment">// IAnimatable.</font>
00097         IAnimatable::resize(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s10">AnimValueLast</a>);
00098 
00099         ITransformable::setTransformMode(ITransformable::RotQuat);
00100         ITransformable::setPos( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&amp;)<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>-&gt;DefaultPos.getValue()).Value  );
00101         ITransformable::setRotQuat( ((<a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a>&amp;)<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>-&gt;DefaultRotQuat.getValue()).Value  );
00102         ITransformable::setScale( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&amp;)<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>-&gt;DefaultScale.getValue()).Value  );
00103         ITransformable::setPivot( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&amp;)<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>-&gt;DefaultPivot.getValue()).Value  );
00104 
00105         <font class="comment">// By default, the bone is not binded to a channelMixer.</font>
00106         <a class="code" href="classNL3D_1_1CBone.html#o4">_PosChannelId</a>= -1;
00107         <a class="code" href="classNL3D_1_1CBone.html#o5">_RotEulerChannelId</a>= -1;
00108         <a class="code" href="classNL3D_1_1CBone.html#o6">_RotQuatChannelId</a>= -1;
00109         <a class="code" href="classNL3D_1_1CBone.html#o7">_ScaleChannelId</a>= -1;
00110         <a class="code" href="classNL3D_1_1CBone.html#o8">_PivotChannelId</a>= -1;
00111 }
00112 
00113 <font class="comment">// ***************************************************************************</font>
<a name="l00114"></a><a class="code" href="classNL3D_1_1CBone.html#z387_0">00114</a> ITrack* CBone::getDefaultTrack (uint valueId)
00115 {
00116         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>);
00117         
00118         <font class="comment">// what value ?</font>
00119         <font class="keywordflow">switch</font> (valueId)
00120         {
00121         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>:                  <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>-&gt;DefaultPos;
00122         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>:             <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>-&gt;DefaultRotEuler;
00123         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>:              <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>-&gt;DefaultRotQuat;
00124         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>:                <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>-&gt;DefaultScale;
00125         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>:                <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>-&gt;DefaultPivot;
00126         }
00127 
00128         <font class="comment">// No, only ITrnasformable values!</font>
00129         <a class="code" href="debug_8h.html#a12">nlstop</a>;
00130         <font class="comment">// Deriver note: else call BaseClass::getDefaultTrack(valueId);</font>
00131 
00132         <font class="keywordflow">return</font> NULL;
00133 }
00134 
00135 <font class="comment">// ***************************************************************************</font>
<a name="l00136"></a><a class="code" href="classNL3D_1_1CBone.html#z387_1">00136</a> <font class="keywordtype">void</font>    CBone::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix)
00137 {
00138         <font class="comment">// For CBone, channels are detailled.</font>
00139         <font class="comment">// Bkup each channelId (for disable).</font>
00140         <a class="code" href="classNL3D_1_1CBone.html#o4">_PosChannelId</a>= <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00141         <a class="code" href="classNL3D_1_1CBone.html#o5">_RotEulerChannelId</a>= <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00142         <a class="code" href="classNL3D_1_1CBone.html#o6">_RotQuatChannelId</a>= <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00143         <a class="code" href="classNL3D_1_1CBone.html#o7">_ScaleChannelId</a>= <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00144         <a class="code" href="classNL3D_1_1CBone.html#o8">_PivotChannelId</a>= <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00145 
00146         <font class="comment">// Deriver note: if necessary, call     BaseClass::registerToChannelMixer(chanMixer, prefix);</font>
00147 }
00148 
00149 <font class="comment">// ***************************************************************************</font>
<a name="l00150"></a><a class="code" href="classNL3D_1_1CBone.html#a3">00150</a> <font class="keywordtype">void</font>    CBone::compute(CBone *parent, <font class="keyword">const</font> CMatrix &amp;rootMatrix)
00151 {
00152         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>);
00153 
00154         <font class="comment">// Compute LocalSkeletonMatrix.</font>
00155         <font class="comment">// Root case?</font>
00156         <font class="keywordflow">if</font>(!parent)
00157         {
00158                 <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a>= <a class="code" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a>();
00159         }
00160         <font class="comment">// Else, son case, take world matrix from parent.</font>
00161         <font class="keywordflow">else</font>
00162         {
00163                 <font class="comment">// UnheritScale case.</font>
00164                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>-&gt;UnheritScale)
00165                 {
00166                         CMatrix         invScaleComp;
00167                         CVector         fatherScale;
00168                         CVector         trans;
00169 
00170                         <font class="comment">// retrieve our translation</font>
00171                         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1ITransformable.html#z870_0">getTransformMode</a>()==ITransformable::DirectMatrix )
00172                                 <a class="code" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a>().getPos(trans);
00173                         <font class="keywordflow">else</font>
00174                                 <a class="code" href="classNL3D_1_1ITransformable.html#z870_7">getPos</a>(trans);
00175                         <font class="comment">// retrieve scale from our father.</font>
00176                         parent-&gt;getScale(fatherScale);
00177                         <font class="comment">// inverse this scale.</font>
00178                         fatherScale.x= 1.0f / fatherScale.x;
00179                         fatherScale.y= 1.0f / fatherScale.y;
00180                         fatherScale.z= 1.0f / fatherScale.z;
00181 
00182 
00183                         <font class="comment">// Compute InverseScale compensation:</font>
00184                         <font class="comment">// with UnheritScale, formula per bone should be  T*Sf-1*P*R*S*P-1.</font>
00185                         <font class="comment">// But getMatrix() return T*P*R*S*P-1.</font>
00186                         <font class="comment">// So we must compute T*Sf-1*T-1, in order to get wanted result.</font>
00187                         invScaleComp.scale(fatherScale);
00188                         <font class="comment">// Faster compute of the translation part: just "trans + fatherScale MUL -trans" where MUL is comp mul</font>
00189                         trans.x-= fatherScale.x * trans.x;
00190                         trans.y-= fatherScale.y * trans.y;
00191                         trans.z-= fatherScale.z * trans.z;
00192                         invScaleComp.setPos(trans);
00193 
00194 
00195                         <font class="comment">// And finally, we got ParentWM * T*Sf-1*P*R*S*P-1.</font>
00196                         <font class="comment">// Do: _LocalSkeletonMatrix= parent-&gt;_LocalSkeletonMatrix * invScaleComp * getMatrix()</font>
00197                         <font class="keyword">static</font>  CMatrix tmp;
00198                         tmp.setMulMatrixNoProj( parent-&gt;_LocalSkeletonMatrix, invScaleComp );
00199                         <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a>.setMulMatrixNoProj( tmp, <a class="code" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a>() );
00200                 }
00201                 <font class="comment">// Normal case.</font>
00202                 <font class="keywordflow">else</font>
00203                 {
00204                         <font class="comment">// Do: _LocalSkeletonMatrix= parent-&gt;_LocalSkeletonMatrix * getMatrix()</font>
00205                         <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a>.setMulMatrixNoProj( parent-&gt;_LocalSkeletonMatrix, <a class="code" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a>() );
00206                 }
00207         }
00208 
00209         <font class="comment">// Compute WorldMatrix. Do: _WorldMatrix= rootMatrix * _LocalSkeletonMatrix</font>
00210         <a class="code" href="classNL3D_1_1CBone.html#o2">_WorldMatrix</a>.setMulMatrixNoProj( rootMatrix, <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a> );
00211 
00212         <font class="comment">// Compute BoneSkinMatrix. Do: _BoneSkinMatrix= _LocalSkeletonMatrix * _BoneBase-&gt;InvBindPos</font>
00213         <a class="code" href="classNL3D_1_1CBone.html#o3">_BoneSkinMatrix</a>.setMulMatrixNoProj( <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a>, <a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>-&gt;InvBindPos );
00214 }
00215 
00216 
00217 <font class="comment">// ***************************************************************************</font>
<a name="l00218"></a><a class="code" href="classNL3D_1_1CBone.html#a4">00218</a> <font class="keywordtype">void</font>    CBone::interpolateBoneSkinMatrix(<font class="keyword">const</font> CMatrix &amp;otherMatrix, <font class="keywordtype">float</font> interp)
00219 {
00220         CMatrix         &amp;curMatrix= <a class="code" href="classNL3D_1_1CBone.html#o3">_BoneSkinMatrix</a>;
00221 
00222         <font class="comment">// interpolate rot/scale. Just interpolate basis vectors</font>
00223         CVector         fatherI= otherMatrix.getI();
00224         CVector         curI= curMatrix.getI();
00225         curI= fatherI*(1-interp) + curI*interp;
00226         CVector         fatherJ= otherMatrix.getJ();
00227         CVector         curJ= curMatrix.getJ();
00228         curJ= fatherJ*(1-interp) + curJ*interp;
00229         CVector         fatherK= otherMatrix.getK();
00230         CVector         curK= curMatrix.getK();
00231         curK= fatherK*(1-interp) + curK*interp;
00232         <font class="comment">// replace rotation</font>
00233         curMatrix.setRot(curI, curJ, curK);
00234 
00235         <font class="comment">// interpolate pos</font>
00236         CVector         fatherPos= otherMatrix.getPos();
00237         CVector         curPos= curMatrix.getPos();
00238         curPos= fatherPos*(1-interp) + curPos*interp;
00239         curMatrix.setPos(curPos);
00240 }
00241 
00242 
00243 <font class="comment">// ***************************************************************************</font>
<a name="l00244"></a><a class="code" href="classNL3D_1_1CBone.html#a8">00244</a> <font class="keywordtype">void</font>    CBone::lodEnableChannels(CChannelMixer *chanMixer, <font class="keywordtype">bool</font> enable)
00245 {
00246         <a class="code" href="debug_8h.html#a6">nlassert</a>(chanMixer);
00247 
00248         <font class="comment">// Lod Enable channels if they are correclty registered to the channelMixer.</font>
00249         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CBone.html#o4">_PosChannelId</a>&gt;=0 )
00250                 chanMixer-&gt;lodEnableChannel(<a class="code" href="classNL3D_1_1CBone.html#o4">_PosChannelId</a>, enable);
00251         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CBone.html#o5">_RotEulerChannelId</a>&gt;=0 )
00252                 chanMixer-&gt;lodEnableChannel(<a class="code" href="classNL3D_1_1CBone.html#o5">_RotEulerChannelId</a>, enable);
00253         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CBone.html#o6">_RotQuatChannelId</a>&gt;=0 )
00254                 chanMixer-&gt;lodEnableChannel(<a class="code" href="classNL3D_1_1CBone.html#o6">_RotQuatChannelId</a>, enable);
00255         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CBone.html#o7">_ScaleChannelId</a>&gt;=0 )
00256                 chanMixer-&gt;lodEnableChannel(<a class="code" href="classNL3D_1_1CBone.html#o7">_ScaleChannelId</a>, enable);
00257         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CBone.html#o8">_PivotChannelId</a>&gt;=0 )
00258                 chanMixer-&gt;lodEnableChannel(<a class="code" href="classNL3D_1_1CBone.html#o8">_PivotChannelId</a>, enable);
00259 
00260 }
00261 
00262 
00263 } <font class="comment">// NL3D</font>
</pre></div>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>