1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>bone.cpp</h1><a href="bone_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="bone_8h.html">3d/bone.h</a>"</font>
00029
00030
00031 <font class="keyword">namespace </font>NL3D
00032 {
00033
00034
00035 <font class="comment">// ***************************************************************************</font>
00036 <font class="comment">// ***************************************************************************</font>
00037 <font class="comment">// CBoneBase</font>
00038 <font class="comment">// ***************************************************************************</font>
00039 <font class="comment">// ***************************************************************************</font>
00040
00041
00042 <font class="comment">// ***************************************************************************</font>
<a name="l00043"></a><a class="code" href="classNL3D_1_1CBoneBase.html#a0">00043</a> CBoneBase::CBoneBase() : DefaultPos(CVector(0,0,0)), DefaultRotEuler(CVector(0,0,0)),
00044 DefaultScale(CVector(1,1,1)), DefaultPivot(CVector(0,0,0))
00045 {
00046 <a class="code" href="classNL3D_1_1CBoneBase.html#m2">FatherId</a>= -1;
00047 <a class="code" href="classNL3D_1_1CBoneBase.html#m3">UnheritScale</a>= <font class="keyword">true</font>;
00048 <font class="comment">// Default: never disable.</font>
00049 <a class="code" href="classNL3D_1_1CBoneBase.html#m9">LodDisableDistance</a>= 0.f;
00050 }
00051
00052
00053 <font class="comment">// ***************************************************************************</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CBoneBase.html#a1">00054</a> <font class="keywordtype">void</font> CBoneBase::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00055 {
00056 <font class="comment">/*</font>
00057 <font class="comment"> Version 1:</font>
00058 <font class="comment"> - LodDisableDistance</font>
00059 <font class="comment"> */</font>
00060 sint ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(1);
00061
00062 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m0">Name</a>);
00063 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m1">InvBindPos</a>);
00064 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m2">FatherId</a>);
00065 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m3">UnheritScale</a>);
00066
00067 <font class="keywordflow">if</font>(ver>=1)
00068 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m9">LodDisableDistance</a>);
00069 <font class="keywordflow">else</font>
00070 {
00071 <font class="comment">// Default: never disable.</font>
00072 <a class="code" href="classNL3D_1_1CBoneBase.html#m9">LodDisableDistance</a>= 0.f;
00073 }
00074
00075 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m4">DefaultPos</a>);
00076 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m5">DefaultRotEuler</a>);
00077 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m6">DefaultRotQuat</a>);
00078 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m7">DefaultScale</a>);
00079 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CBoneBase.html#m8">DefaultPivot</a>);
00080 }
00081
00082
00083 <font class="comment">// ***************************************************************************</font>
00084 <font class="comment">// ***************************************************************************</font>
00085 <font class="comment">// CBone</font>
00086 <font class="comment">// ***************************************************************************</font>
00087 <font class="comment">// ***************************************************************************</font>
00088
00089
00090 <font class="comment">// ***************************************************************************</font>
<a name="l00091"></a><a class="code" href="classNL3D_1_1CBone.html#a0">00091</a> CBone::CBone(CBoneBase *boneBase)
00092 {
00093 <a class="code" href="debug_8h.html#a6">nlassert</a>(boneBase);
00094 <a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>= boneBase;
00095
00096 <font class="comment">// IAnimatable.</font>
00097 IAnimatable::resize(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s10">AnimValueLast</a>);
00098
00099 ITransformable::setTransformMode(ITransformable::RotQuat);
00100 ITransformable::setPos( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&)<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>->DefaultPos.getValue()).Value );
00101 ITransformable::setRotQuat( ((<a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a>&)<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>->DefaultRotQuat.getValue()).Value );
00102 ITransformable::setScale( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&)<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>->DefaultScale.getValue()).Value );
00103 ITransformable::setPivot( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&)<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>->DefaultPivot.getValue()).Value );
00104
00105 <font class="comment">// By default, the bone is not binded to a channelMixer.</font>
00106 <a class="code" href="classNL3D_1_1CBone.html#o4">_PosChannelId</a>= -1;
00107 <a class="code" href="classNL3D_1_1CBone.html#o5">_RotEulerChannelId</a>= -1;
00108 <a class="code" href="classNL3D_1_1CBone.html#o6">_RotQuatChannelId</a>= -1;
00109 <a class="code" href="classNL3D_1_1CBone.html#o7">_ScaleChannelId</a>= -1;
00110 <a class="code" href="classNL3D_1_1CBone.html#o8">_PivotChannelId</a>= -1;
00111 }
00112
00113 <font class="comment">// ***************************************************************************</font>
<a name="l00114"></a><a class="code" href="classNL3D_1_1CBone.html#z387_0">00114</a> ITrack* CBone::getDefaultTrack (uint valueId)
00115 {
00116 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>);
00117
00118 <font class="comment">// what value ?</font>
00119 <font class="keywordflow">switch</font> (valueId)
00120 {
00121 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>->DefaultPos;
00122 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>->DefaultRotEuler;
00123 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>->DefaultRotQuat;
00124 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>->DefaultScale;
00125 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>->DefaultPivot;
00126 }
00127
00128 <font class="comment">// No, only ITrnasformable values!</font>
00129 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00130 <font class="comment">// Deriver note: else call BaseClass::getDefaultTrack(valueId);</font>
00131
00132 <font class="keywordflow">return</font> NULL;
00133 }
00134
00135 <font class="comment">// ***************************************************************************</font>
<a name="l00136"></a><a class="code" href="classNL3D_1_1CBone.html#z387_1">00136</a> <font class="keywordtype">void</font> CBone::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix)
00137 {
00138 <font class="comment">// For CBone, channels are detailled.</font>
00139 <font class="comment">// Bkup each channelId (for disable).</font>
00140 <a class="code" href="classNL3D_1_1CBone.html#o4">_PosChannelId</a>= <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00141 <a class="code" href="classNL3D_1_1CBone.html#o5">_RotEulerChannelId</a>= <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00142 <a class="code" href="classNL3D_1_1CBone.html#o6">_RotQuatChannelId</a>= <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00143 <a class="code" href="classNL3D_1_1CBone.html#o7">_ScaleChannelId</a>= <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00144 <a class="code" href="classNL3D_1_1CBone.html#o8">_PivotChannelId</a>= <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00145
00146 <font class="comment">// Deriver note: if necessary, call BaseClass::registerToChannelMixer(chanMixer, prefix);</font>
00147 }
00148
00149 <font class="comment">// ***************************************************************************</font>
<a name="l00150"></a><a class="code" href="classNL3D_1_1CBone.html#a3">00150</a> <font class="keywordtype">void</font> CBone::compute(CBone *parent, <font class="keyword">const</font> CMatrix &rootMatrix)
00151 {
00152 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>);
00153
00154 <font class="comment">// Compute LocalSkeletonMatrix.</font>
00155 <font class="comment">// Root case?</font>
00156 <font class="keywordflow">if</font>(!parent)
00157 {
00158 <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a>= <a class="code" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a>();
00159 }
00160 <font class="comment">// Else, son case, take world matrix from parent.</font>
00161 <font class="keywordflow">else</font>
00162 {
00163 <font class="comment">// UnheritScale case.</font>
00164 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>->UnheritScale)
00165 {
00166 CMatrix invScaleComp;
00167 CVector fatherScale;
00168 CVector trans;
00169
00170 <font class="comment">// retrieve our translation</font>
00171 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1ITransformable.html#z870_0">getTransformMode</a>()==ITransformable::DirectMatrix )
00172 <a class="code" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a>().getPos(trans);
00173 <font class="keywordflow">else</font>
00174 <a class="code" href="classNL3D_1_1ITransformable.html#z870_7">getPos</a>(trans);
00175 <font class="comment">// retrieve scale from our father.</font>
00176 parent->getScale(fatherScale);
00177 <font class="comment">// inverse this scale.</font>
00178 fatherScale.x= 1.0f / fatherScale.x;
00179 fatherScale.y= 1.0f / fatherScale.y;
00180 fatherScale.z= 1.0f / fatherScale.z;
00181
00182
00183 <font class="comment">// Compute InverseScale compensation:</font>
00184 <font class="comment">// with UnheritScale, formula per bone should be T*Sf-1*P*R*S*P-1.</font>
00185 <font class="comment">// But getMatrix() return T*P*R*S*P-1.</font>
00186 <font class="comment">// So we must compute T*Sf-1*T-1, in order to get wanted result.</font>
00187 invScaleComp.scale(fatherScale);
00188 <font class="comment">// Faster compute of the translation part: just "trans + fatherScale MUL -trans" where MUL is comp mul</font>
00189 trans.x-= fatherScale.x * trans.x;
00190 trans.y-= fatherScale.y * trans.y;
00191 trans.z-= fatherScale.z * trans.z;
00192 invScaleComp.setPos(trans);
00193
00194
00195 <font class="comment">// And finally, we got ParentWM * T*Sf-1*P*R*S*P-1.</font>
00196 <font class="comment">// Do: _LocalSkeletonMatrix= parent->_LocalSkeletonMatrix * invScaleComp * getMatrix()</font>
00197 <font class="keyword">static</font> CMatrix tmp;
00198 tmp.setMulMatrixNoProj( parent->_LocalSkeletonMatrix, invScaleComp );
00199 <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a>.setMulMatrixNoProj( tmp, <a class="code" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a>() );
00200 }
00201 <font class="comment">// Normal case.</font>
00202 <font class="keywordflow">else</font>
00203 {
00204 <font class="comment">// Do: _LocalSkeletonMatrix= parent->_LocalSkeletonMatrix * getMatrix()</font>
00205 <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a>.setMulMatrixNoProj( parent->_LocalSkeletonMatrix, <a class="code" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a>() );
00206 }
00207 }
00208
00209 <font class="comment">// Compute WorldMatrix. Do: _WorldMatrix= rootMatrix * _LocalSkeletonMatrix</font>
00210 <a class="code" href="classNL3D_1_1CBone.html#o2">_WorldMatrix</a>.setMulMatrixNoProj( rootMatrix, <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a> );
00211
00212 <font class="comment">// Compute BoneSkinMatrix. Do: _BoneSkinMatrix= _LocalSkeletonMatrix * _BoneBase->InvBindPos</font>
00213 <a class="code" href="classNL3D_1_1CBone.html#o3">_BoneSkinMatrix</a>.setMulMatrixNoProj( <a class="code" href="classNL3D_1_1CBone.html#o1">_LocalSkeletonMatrix</a>, <a class="code" href="classNL3D_1_1CBone.html#o0">_BoneBase</a>->InvBindPos );
00214 }
00215
00216
00217 <font class="comment">// ***************************************************************************</font>
<a name="l00218"></a><a class="code" href="classNL3D_1_1CBone.html#a4">00218</a> <font class="keywordtype">void</font> CBone::interpolateBoneSkinMatrix(<font class="keyword">const</font> CMatrix &otherMatrix, <font class="keywordtype">float</font> interp)
00219 {
00220 CMatrix &curMatrix= <a class="code" href="classNL3D_1_1CBone.html#o3">_BoneSkinMatrix</a>;
00221
00222 <font class="comment">// interpolate rot/scale. Just interpolate basis vectors</font>
00223 CVector fatherI= otherMatrix.getI();
00224 CVector curI= curMatrix.getI();
00225 curI= fatherI*(1-interp) + curI*interp;
00226 CVector fatherJ= otherMatrix.getJ();
00227 CVector curJ= curMatrix.getJ();
00228 curJ= fatherJ*(1-interp) + curJ*interp;
00229 CVector fatherK= otherMatrix.getK();
00230 CVector curK= curMatrix.getK();
00231 curK= fatherK*(1-interp) + curK*interp;
00232 <font class="comment">// replace rotation</font>
00233 curMatrix.setRot(curI, curJ, curK);
00234
00235 <font class="comment">// interpolate pos</font>
00236 CVector fatherPos= otherMatrix.getPos();
00237 CVector curPos= curMatrix.getPos();
00238 curPos= fatherPos*(1-interp) + curPos*interp;
00239 curMatrix.setPos(curPos);
00240 }
00241
00242
00243 <font class="comment">// ***************************************************************************</font>
<a name="l00244"></a><a class="code" href="classNL3D_1_1CBone.html#a8">00244</a> <font class="keywordtype">void</font> CBone::lodEnableChannels(CChannelMixer *chanMixer, <font class="keywordtype">bool</font> enable)
00245 {
00246 <a class="code" href="debug_8h.html#a6">nlassert</a>(chanMixer);
00247
00248 <font class="comment">// Lod Enable channels if they are correclty registered to the channelMixer.</font>
00249 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CBone.html#o4">_PosChannelId</a>>=0 )
00250 chanMixer->lodEnableChannel(<a class="code" href="classNL3D_1_1CBone.html#o4">_PosChannelId</a>, enable);
00251 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CBone.html#o5">_RotEulerChannelId</a>>=0 )
00252 chanMixer->lodEnableChannel(<a class="code" href="classNL3D_1_1CBone.html#o5">_RotEulerChannelId</a>, enable);
00253 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CBone.html#o6">_RotQuatChannelId</a>>=0 )
00254 chanMixer->lodEnableChannel(<a class="code" href="classNL3D_1_1CBone.html#o6">_RotQuatChannelId</a>, enable);
00255 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CBone.html#o7">_ScaleChannelId</a>>=0 )
00256 chanMixer->lodEnableChannel(<a class="code" href="classNL3D_1_1CBone.html#o7">_ScaleChannelId</a>, enable);
00257 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CBone.html#o8">_PivotChannelId</a>>=0 )
00258 chanMixer->lodEnableChannel(<a class="code" href="classNL3D_1_1CBone.html#o8">_PivotChannelId</a>, enable);
00259
00260 }
00261
00262
00263 } <font class="comment">// NL3D</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|