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<hr><h1>base_clip_obs.cpp</h1><a href="base__clip__obs_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="base__clip__obs_8h.html">3d/base_clip_obs.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="clip__trav_8h.html">3d/clip_trav.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="render__trav_8h.html">3d/render_trav.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="anim__detail__trav_8h.html">3d/anim_detail_trav.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="load__balancing__trav_8h.html">3d/load_balancing_trav.h</a>"</font>
00034 
00035 
00036 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00037 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00038 
00039 
00040 <font class="keyword">namespace </font>NL3D
00041 {
00042 
00043 
00044 <font class="comment">// ***************************************************************************</font>
00045 <font class="comment">// ***************************************************************************</font>
00046 <font class="comment">// IBaseClipObs</font>
00047 <font class="comment">// ***************************************************************************</font>
00048 <font class="comment">// ***************************************************************************</font>
00049 
00050 
00051 <font class="comment">// ***************************************************************************</font>
<a name="l00052"></a><a class="code" href="classNL3D_1_1IBaseClipObs.html#a1">00052</a> IBaseClipObs::~IBaseClipObs()
00053 {
00054         <font class="comment">// I must remove me from _VisibleList.</font>
00055         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#o0">_IndexInVisibleList</a>&gt;=0)
00056         {
00057                 <a class="code" href="classNL3D_1_1IBaseClipObs.html#l0">CClipTrav</a>       *clipTrav= (<a class="code" href="classNL3D_1_1IBaseClipObs.html#l0">CClipTrav</a>*) <a class="code" href="classNL3D_1_1IObs.html#m1">Trav</a>;
00058                 <a class="code" href="debug_8h.html#a6">nlassert</a>(_IndexInVisibleList &lt; (sint)clipTrav-&gt;_VisibleList.size() );
00059                 <font class="comment">// Mark NULL. NB: faster than a CRefPtr.</font>
00060                 clipTrav-&gt;_VisibleList[<a class="code" href="classNL3D_1_1IBaseClipObs.html#o0">_IndexInVisibleList</a>]= NULL;
00061                 <a class="code" href="classNL3D_1_1IBaseClipObs.html#o0">_IndexInVisibleList</a>= -1;
00062         }
00063 }
00064 
00065 
00066 <font class="comment">// ***************************************************************************</font>
<a name="l00067"></a><a class="code" href="classNL3D_1_1IBaseClipObs.html#a2">00067</a> <font class="keywordtype">void</font> IBaseClipObs::init()
00068 {
00069         IObs::init();
00070         <a class="code" href="debug_8h.html#a6">nlassert</a>( dynamic_cast&lt;IBaseHrcObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z620_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>)) );
00071         <a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>= static_cast&lt;IBaseHrcObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z620_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>));
00072         <a class="code" href="debug_8h.html#a6">nlassert</a>( dynamic_cast&lt;IBaseRenderObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z620_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a232">RenderTravId</a>)) );
00073         <a class="code" href="classNL3D_1_1IBaseClipObs.html#m1">RenderObs</a>= static_cast&lt;IBaseRenderObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z620_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a232">RenderTravId</a>));
00074 
00075         <a class="code" href="classNL3D_1_1IBaseClipObs.html#m2">AnimDetailObs</a>= safe_cast&lt;IBaseAnimDetailObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z620_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a3">AnimDetailTravId</a>));
00076         <a class="code" href="classNL3D_1_1IBaseClipObs.html#m3">LoadBalancingObs</a>= safe_cast&lt;IBaseLoadBalancingObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z620_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a93">LoadBalancingTravId</a>));
00077 
00078 }
00079 
00080 
00081 <font class="comment">// ***************************************************************************</font>
<a name="l00082"></a><a class="code" href="classNL3D_1_1IBaseClipObs.html#a5">00082</a> <font class="keywordtype">void</font>    IBaseClipObs::forceClip(TClipReason clipReason)
00083 {
00084         <font class="comment">// for all sons</font>
00085         <font class="keywordflow">for</font>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *c= <a class="code" href="classNL3D_1_1IObs.html#z617_6">getFirstChild</a>(); c!=NULL; c= <a class="code" href="classNL3D_1_1IObs.html#z617_7">getNextChild</a>())
00086         {
00087                 <a class="code" href="classNL3D_1_1IBaseClipObs.html#a0">IBaseClipObs</a>    *clipObs= static_cast&lt;IBaseClipObs*&gt;(c);
00088                 <font class="comment">// call it on son.</font>
00089                 clipObs-&gt;forceClip(clipReason);
00090         }
00091 }
00092 
00093 
00094 } <font class="comment">// NL3D</font>
</pre></div>

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