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<hr><h1>background_sound_manager.h</h1><a href="background__sound__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_BACKGROUND_SOUND_MANAGER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_BACKGROUND_SOUND_MANAGER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="background__sound_8h.html">background_sound.h</a>"</font>
00031 <font class="preprocessor">#include <vector></font>
00032 <font class="preprocessor">#include <set></font>
00033
00034
00035 <font class="keyword">namespace </font>NLLIGO
00036 {
00037 <font class="keyword">class </font>CPrimRegion;
00038 }
00039
00040 <font class="keyword">namespace </font>NLSOUND {
00041
00042
00043 <font class="keyword">class </font>CListenerUser;
00044 <font class="keyword">class </font>IPlayable;
00045 <font class="keyword">class </font>IBoundingShape;
00046
00048 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNLSOUND.html#a18">BACKGROUND_LAYER</a> = 3; <font class="comment">// 3 layer</font>
00049
00050
<a name="l00074"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html">00074</a> <font class="keyword">class </font>CBackgroundSoundManager
00075 {
00076 <font class="keyword">public</font>:
00079 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a0">loadSoundsFromRegion</a>(<font class="keyword">const</font> <a class="code" href="classNLLIGO_1_1CPrimRegion.html">NLLIGO::CPrimRegion</a> &region);
00082 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a1">loadEffecsFromRegion</a>(<font class="keyword">const</font> <a class="code" href="classNLLIGO_1_1CPrimRegion.html">NLLIGO::CPrimRegion</a> &region);
00085 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a2">loadSamplesFromRegion</a>(<font class="keyword">const</font> <a class="code" href="classNLLIGO_1_1CPrimRegion.html">NLLIGO::CPrimRegion</a> &region);
00086
00092 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a3">load</a> (<font class="keyword">const</font> std::string &continent);
00093
00096 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a4">unload</a> ();
00097
00099 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a5">play</a>();
00101 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a6">stop</a>();
00102
00104 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a7">setListenerPosition</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &listenerPosition);
00105
00107 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a8">updateBackgroundStatus</a>();
00108
00109 <font class="comment">// Call this function evenly to update the stuffs</font>
00110 <font class="comment">// void update ();</font>
00111
00113 <font class="keyword">const</font> std::vector<NLMISC::CVector> &<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a9">getZone</a>(uint32 zone, <font class="keywordtype">bool</font> *isPath = 0);
00114
00116 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a10">getZoneSourcePos</a>(uint32 zone);
00117
00119 <font class="keyword">const</font> UAudioMixer::TBackgroundFlags &<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a11">getBackgroundFlags</a>();
00121 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a12">setBackgroundFlags</a>(<font class="keyword">const</font> UAudioMixer::TBackgroundFlags &backgroundFlags);
00122
00123 <font class="keyword">private</font>:
00124
00125 <font class="comment">// CAudioMixerUser will call private constructor and destructor, so, it is our friend ;)</font>
<a name="l00126"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#l0">00126</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#l0">CAudioMixerUser</a>;
00127
00129 <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c0">CBackgroundSoundManager</a>();
00131 <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c1">~CBackgroundSoundManager</a>();
00132
00134 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c2">addSound</a>(<font class="keyword">const</font> std::string &soundName, <font class="keyword">const</font> std::vector<NLLIGO::CPrimVector> &points, <font class="keywordtype">bool</font> isPath);
00135
00137 <font class="keyword">template</font> <<font class="keyword">class</font> CharType>
<a name="l00138"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c3">00138</a> std::vector<std::basic_string<CharType> > <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c3">split</a>(<font class="keyword">const</font> std::basic_string<CharType> &str, CharType splitTag)
00139 {
00140 std::vector<std::basic_string<CharType> > splitted;
00141 std::basic_string<CharType>::size_type pos = 0, nextPos = 0, size = 0;
00142
00143 <font class="keywordflow">while</font> ((nextPos = str.find(splitTag, nextPos)) != std::basic_string<CharType>::npos)
00144 {
00145 size = nextPos - pos;
00146 <font class="keywordflow">if</font> (size > 0)
00147 splitted.push_back(std::basic_string<CharType>(str, pos, nextPos - pos));
00148 <font class="comment">// skip the tag</font>
00149 nextPos += 1;
00150 pos = nextPos;
00151 }
00152 <font class="comment">// is there a last part ?</font>
00153 size = nextPos - pos;
00154 <font class="keywordflow">if</font> (pos != str.size())
00155 splitted.push_back(std::basic_string<CharType>(str, pos, str.size() - pos));
00156
00157 <font class="keywordflow">return</font> splitted;
00158 }
00159
00160
<a name="l00162"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o0">00162</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o0">_Playing</a>;
00163
<a name="l00165"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o1">00165</a> UAudioMixer::TBackgroundFlags <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o1">_BackgroundFlags</a>;
00166
<a name="l00168"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o2">00168</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o2">_LastPosition</a>;
00169
00171 <font class="comment">//\name Samples banks related thinks</font>
00172
<a name="l00174"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html">00174</a> <font class="keyword">struct </font>TBanksData
00175 {
<a name="l00177"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m0">00177</a> std::vector<std::string> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m0">Banks</a>;
<a name="l00179"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m1">00179</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m1">MinBox</a>;
<a name="l00181"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m2">00181</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m2">MaxBox</a>;
<a name="l00183"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m3">00183</a> std::vector<NLMISC::CVector> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m3">Points</a>;
00184 };
<a name="l00186"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_0">00186</a> std::vector<TBanksData> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_0">_Banks</a>;
<a name="l00188"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_1">00188</a> std::set<std::string> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_1">_LoadedBanks</a>;
00190
00191
00193 <font class="comment">//\name Sounds related thinks</font>
<a name="l00195"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html">00195</a> <font class="comment"> struct TSoundData</font>
00196 {
<a name="l00198"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m0">00198</a> std::string SoundName;
<a name="l00200"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m1">00200</a> CSound *Sound;
<a name="l00202"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m2">00202</a> USource *Source;
00203
<a name="l00205"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m3">00205</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> MinBox;
<a name="l00207"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m4">00207</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> MaxBox;
<a name="l00209"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m5">00209</a> <font class="keywordtype">float</font> Surface;
<a name="l00211"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m6">00211</a> <font class="keywordtype">float</font> MaxDist;
<a name="l00213"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m7">00213</a> <font class="keywordtype">bool</font> IsPath;
<a name="l00215"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m8">00215</a> std::vector<NLMISC::CVector> Points;
<a name="l00217"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m9">00217</a> <font class="keywordtype">bool</font> Selected;
00218 };
<a name="l00220"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z962_0">00220</a> std::vector<TSoundData> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z962_0">_Layers</a>[<a class="code" href="namespaceNLSOUND.html#a18">BACKGROUND_LAYER</a>];
00221 <font class="comment">// utility structure for audio mixing computation (see cpp)</font>
<a name="l00222"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html">00222</a> <font class="keyword">struct </font>TSoundStatus
00223 {
<a name="l00225"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m0">00225</a> TSoundData &<a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m0">SoundData</a>;
<a name="l00227"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m1">00227</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m1">Position</a>;
<a name="l00231"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m2">00231</a> <font class="keywordtype">float</font> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m2">Gain</a>;
<a name="l00233"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m3">00233</a> <font class="keywordtype">float</font> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m3">Distance</a>;
<a name="l00235"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#a0">00235</a> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#a0">TSoundStatus</a>(TSoundData &sd, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> position, <font class="keywordtype">float</font> gain, <font class="keywordtype">float</font> distance)
00236 : <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m0">SoundData</a>(sd), Position(position), <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m2">Gain</a>(gain), <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m3">Distance</a>(distance)
00237 {}
00238 };
00240 };
00241
00242
00243 } <font class="comment">// NLSOUND</font>
00244
00245
00246 <font class="preprocessor">#endif // NL_BACKGROUND_SOUND_MANAGER_H</font>
00247 <font class="preprocessor"></font>
00248 <font class="comment">/* End of background_sound_manager.h */</font>
</pre></div>
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