aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/background__sound__manager_8cpp-source.html
blob: ca6acd3bae6afe1488fe88e08d77c212693ad9b7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>background_sound_manager.cpp</h1><a href="background__sound__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 
00027 <font class="preprocessor">#include "<a class="code" href="stdsound_8h.html">stdsound.h</a>"</font>
00028 
00029 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="i__xml_8h.html">nel/misc/i_xml.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00032 
00033 <font class="preprocessor">#include "<a class="code" href="primitive_8h.html">nel/ligo/primitive.h</a>"</font>
00034 
00035 <font class="preprocessor">#include "<a class="code" href="u__source_8h.html">nel/sound/u_source.h</a>"</font>
00036 
00037 <font class="preprocessor">#include "<a class="code" href="background__sound__manager_8h.html">background_sound_manager.h</a>"</font>
00038 <font class="preprocessor">#include &lt;algorithm&gt;</font>
00039 
00040 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00041 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00042 <font class="keyword">using</font> <font class="keyword">namespace </font>NLLIGO;
00043 
00044 
00045 <font class="keyword">namespace </font>NLSOUND {
00046 
00047 <font class="comment">// external sound are cliping after 10 meter inside the inner patate</font>
00048 <font class="keyword">const</font> <font class="keywordtype">float</font>     <a class="code" href="namespaceNLSOUND.html#a17">INSIDE_FALLOF</a> = 10.0f; 
00049 
00050 <font class="comment">//UAudioMixer *CBackgroundSoundManager::_AudioMixer = NULL;</font>
00051 
00052 
<a name="l00053"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c0">00053</a> CBackgroundSoundManager::CBackgroundSoundManager()
00054 : _LastPosition(0,0,0), _Playing(false)
00055 {
00056 }
00057 
<a name="l00058"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c1">00058</a> CBackgroundSoundManager::~CBackgroundSoundManager()
00059 {
00060         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a4">unload</a>();
00061 }
00062 
<a name="l00063"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a11">00063</a> <font class="keyword">const</font> UAudioMixer::TBackgroundFlags &amp;CBackgroundSoundManager::getBackgroundFlags()
00064 {
00065         <font class="keywordflow">return</font>  <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o1">_BackgroundFlags</a>;
00066 }
00067 
<a name="l00068"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a12">00068</a> <font class="keywordtype">void</font> CBackgroundSoundManager::setBackgroundFlags(<font class="keyword">const</font> UAudioMixer::TBackgroundFlags &amp;backgroundFlags)
00069 {
00070         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o1">_BackgroundFlags</a> = backgroundFlags;
00071 }
00072 
<a name="l00073"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c2">00073</a> <font class="keywordtype">void</font> CBackgroundSoundManager::addSound(<font class="keyword">const</font> std::string &amp;soundName, <font class="keyword">const</font> std::vector&lt;NLLIGO::CPrimVector&gt; &amp;points, <font class="keywordtype">bool</font> isPath)
00074 {
00075         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#l0">CAudioMixerUser</a> *mixer = CAudioMixerUser::instance();
00076         uint layerId = 0;
00077         uint n = 0;
00078         string name;
00079         <font class="comment">// count the number of '-' in the sgtring.</font>
00080         n = <a class="code" href="cf__gramatical_8cpp.html#a70">std::count</a>(soundName.begin(), soundName.end(), <font class="charliteral">'-'</font>);
00081 
00082         <font class="keywordflow">if</font> (n == 2)
00083         {
00084                 <font class="comment">// no layer spec, default to layer A</font>
00085                 uint32 pos1 = soundName.find (<font class="stringliteral">"-"</font>);
00086                 <font class="keywordflow">if</font>(pos1 == string::npos)
00087                 {
00088                         <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"zone have the malformated name '%s' missing -name-"</font>, soundName.c_str());
00089                         <font class="keywordflow">return</font>;
00090                 }
00091                 pos1++;
00092 
00093                 uint32 pos2 = soundName.find (<font class="stringliteral">"-"</font>, pos1);
00094                 <font class="keywordflow">if</font>(pos2 == string::npos)
00095                 {
00096                         <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"zone have the malformated name '%s' missing -name-"</font>, soundName.c_str());
00097                         <font class="keywordflow">return</font>;
00098                 }
00099 
00100                 name = soundName.substr(pos1, pos2-pos1);
00101         }
00102         <font class="keywordflow">else</font> <font class="keywordflow">if</font> (n == 3)
00103         {
00104                 <font class="comment">// layer spec !</font>
00105                 uint32 pos1 = soundName.find (<font class="stringliteral">"-"</font>);
00106                 uint32 pos2 = soundName.find (<font class="stringliteral">"-"</font>, pos1+1);
00107                 <font class="keywordflow">if</font>(pos1 == string::npos || pos2 == string::npos)
00108                 {
00109                         <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"zone have the malformated name '%s' missing -layerId- or -name-"</font>, soundName.c_str());
00110                         <font class="keywordflow">return</font>;
00111                 }
00112                 pos1++;
00113 
00114                 uint32 pos3 = soundName.find (<font class="stringliteral">"-"</font>, pos2+1);
00115                 <font class="keywordflow">if</font>(pos3 == string::npos)
00116                 {
00117                         <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"zone have the malformated name '%s' missing -name-"</font>, soundName.c_str());
00118                         <font class="keywordflow">return</font>;
00119                 }
00120 
00121                 <font class="keywordtype">char</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = soundName[pos1];
00122 
00123                 <font class="comment">// check caps</font>
00124                 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> &lt; <font class="charliteral">'a'</font>)
00125                         <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> + (<font class="charliteral">'a'</font> - <font class="charliteral">'A'</font>);
00126 
00127                 layerId = <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> - <font class="charliteral">'a'</font>;
00128 
00129                 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(layerId, 0u, <a class="code" href="namespaceNLSOUND.html#a18">BACKGROUND_LAYER</a>-1);
00130                 pos2++;
00131 
00132                 name = soundName.substr(pos2, pos3-pos2);
00133         }
00134         <font class="keywordflow">else</font>
00135         {
00136                 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"zone have the malformated name '%s"</font>,  soundName.c_str());
00137                 <font class="keywordflow">return</font>;
00138         }
00139                 
00140 
00141         TSoundData      sd;
00142 
00143         sd.SoundName = name;
00144         sd.Sound = mixer-&gt;getSoundId(sd.SoundName);
00145         sd.Source = 0;
00146 
00147         <font class="comment">// Copy the points</font>
00148         sd.Points.resize (points.size ());
00149         <font class="keywordflow">for</font> (uint i=0; i&lt;points.size (); i++)
00150                 sd.Points[i] = points[i];
00151 
00152         sd.Selected = <font class="keyword">false</font>;
00153         sd.IsPath = isPath;
00154 
00155         <font class="keywordflow">if</font> (sd.Sound != 0)
00156         {
00157                 <font class="comment">// the sound is available !</font>
00158                 <font class="comment">// compute bouding box/</font>
00159                 CVector vmin(FLT_MAX, FLT_MAX, 0), vmax(-FLT_MAX, -FLT_MAX, 0);
00160 
00161                 vector&lt;CVector&gt;::iterator first(sd.Points.begin()), last(sd.Points.end());
00162                 <font class="keywordflow">for</font> (; first != last; ++first)
00163                 {
00164                         vmin.x = <a class="code" href="bit__set_8cpp.html#a0">min</a>(first-&gt;x, vmin.x);
00165                         vmin.y = <a class="code" href="bit__set_8cpp.html#a0">min</a>(first-&gt;y, vmin.y);
00166                         vmax.x = max(first-&gt;x, vmax.x);
00167                         vmax.y = max(first-&gt;y, vmax.y);
00168                 }
00169                 sd.MaxBox = vmax;
00170                 sd.MinBox = vmin;
00171 
00172                 <font class="comment">// compute the surface without the sound distance</font>
00173                 sd.Surface = (vmax.x - vmin.x) * (vmax.y - vmin.y);
00174 
00175                 <font class="comment">// add the eard distance of the sound.</font>
00176                 <font class="keywordtype">float</font>   dist = sd.Sound-&gt;getMaxDistance();
00177                 sd.MaxBox.x += dist;
00178                 sd.MaxBox.y += dist;
00179                 sd.MinBox.x -= dist;
00180                 sd.MinBox.y -= dist;
00181 
00182                 sd.MaxDist = dist;
00183 
00184                 <font class="comment">// store the sound. </font>
00185                 <font class="comment">// TODO : handle the three layer.</font>
00186                 <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z962_0">_Layers</a>[layerId].push_back(sd);
00187         }
00188         <font class="keywordflow">else</font>
00189         {
00190                 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"The sound '%s' can't be loaded"</font>, sd.SoundName.c_str());
00191         }
00192 }
00193 
00194 
<a name="l00195"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a2">00195</a> <font class="keywordtype">void</font> CBackgroundSoundManager::loadSamplesFromRegion(<font class="keyword">const</font> <a class="code" href="classNLLIGO_1_1CPrimRegion.html">NLLIGO::CPrimRegion</a> &amp;region)
00196 {
00197         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_0">_Banks</a>.clear();
00198 
00199         <font class="keywordflow">for</font> (uint i=0; i&lt; region.<a class="code" href="classNLLIGO_1_1CPrimRegion.html#m2">VZones</a>.size(); ++i)
00200         {
00201                 <font class="keywordflow">if</font> (region.<a class="code" href="classNLLIGO_1_1CPrimRegion.html#m2">VZones</a>[i].VPoints.size() &gt; 2)
00202                 {
00203                         TBanksData      bd;
00204                         uint pointCount = region.<a class="code" href="classNLLIGO_1_1CPrimRegion.html#m2">VZones</a>[i].VPoints.size ();
00205                         bd.Points.resize (pointCount);
00206                         <font class="keywordflow">for</font> (uint j=0; j&lt;pointCount; j++)
00207                         {
00208                                 bd.Points[j] = region.<a class="code" href="classNLLIGO_1_1CPrimRegion.html#m2">VZones</a>[i].VPoints[j];
00209                         }
00210 
00211                         <font class="comment">// compute bouding box.</font>
00212                         CVector vmin(FLT_MAX, FLT_MAX, 0), vmax(-FLT_MAX, -FLT_MAX, 0);
00213 
00214                         vector&lt;CVector&gt;::iterator first(bd.Points.begin()), last(bd.Points.end());
00215                         <font class="keywordflow">for</font> (; first != last; ++first)
00216                         {
00217                                 vmin.x = <a class="code" href="bit__set_8cpp.html#a0">min</a>(first-&gt;x, vmin.x);
00218                                 vmin.y = <a class="code" href="bit__set_8cpp.html#a0">min</a>(first-&gt;y, vmin.y);
00219                                 vmax.x = max(first-&gt;x, vmax.x);
00220                                 vmax.y = max(first-&gt;y, vmax.y);
00221                         }
00222                         bd.MaxBox = vmax;
00223                         bd.MinBox = vmin;
00224 
00225                         <font class="comment">// parse the zone name to find the samples name.</font>
00226                         std::vector&lt;std::string&gt;        splitted = <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c3">split</a>(region.<a class="code" href="classNLLIGO_1_1CPrimRegion.html#m2">VZones</a>[i].Name, <font class="charliteral">'-'</font>);
00227 
00228                         <font class="keywordflow">if</font> (splitted.size() &gt; 2)
00229                         {
00230                                 <font class="keywordflow">for</font> (uint j=1; j&lt;splitted.size()-1; ++j)
00231                                 {
00232                                         bd.Banks.push_back(splitted[j]);
00233                                 }
00234 
00235                                 <font class="comment">// ok, store it in the container.</font>
00236                                 <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_0">_Banks</a>.push_back(bd);
00237                         }
00238                         <font class="keywordflow">else</font>
00239                         {
00240                                 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"A sample bank patatoid name did'nt contains banks name '%s'"</font>, region.<a class="code" href="classNLLIGO_1_1CPrimRegion.html#m2">VZones</a>[i].Name.c_str());
00241                         }
00242                 }
00243                 <font class="keywordflow">else</font>
00244                 {
00245                         <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"A sample bank patatoid have less than 3 points '%s'"</font>, region.<a class="code" href="classNLLIGO_1_1CPrimRegion.html#m2">VZones</a>[i].Name.c_str());
00246                 }
00247         }
00248 }
00249 
<a name="l00250"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a1">00250</a> <font class="keywordtype">void</font> CBackgroundSoundManager::loadEffecsFromRegion(<font class="keyword">const</font> <a class="code" href="classNLLIGO_1_1CPrimRegion.html">NLLIGO::CPrimRegion</a> &amp;region)
00251 {
00252 }
00253 
00254 <font class="keywordtype">void</font> CBackgroundSoundManager::loadSoundsFromRegion(<font class="keyword">const</font> CPrimRegion &amp;region)
00255 {
00256         uint i;
00257         <font class="comment">// remember playing state</font>
00258         <font class="keywordtype">bool</font> oldState = <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o0">_Playing</a>;
00259         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a4">unload</a>();
00260 
00261         <font class="keywordflow">for</font> (i = 0; i &lt; region.VZones.size(); i++)
00262         {
00263                 <font class="keywordflow">if</font>(region.VZones[i].VPoints.size()&gt;2)
00264                 {
00265                         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c2">addSound</a>(region.VZones[i].Name, region.VZones[i].VPoints, <font class="keyword">false</font>);
00266                 }
00267                 <font class="keywordflow">else</font>
00268                 {
00269                         <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"A background sound patatoid have less than 3 points '%s'"</font>, region.VZones[i].Name.c_str());
00270                 }
00271         }
00272 
00273         <font class="keywordflow">for</font> (i = 0; i &lt; region.VPaths.size(); i++)
00274         {
00275                 <font class="keywordflow">if</font>(region.VPaths[i].VPoints.size() &gt; 1)
00276                 {
00277                         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c2">addSound</a>(region.VPaths[i].Name, region.VPaths[i].VPoints, <font class="keyword">true</font>);
00278                 }
00279                 <font class="keywordflow">else</font>
00280                 {
00281                         <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"A background sound path have less than 2 points '%s'"</font>, region.VPaths[i].Name.c_str());
00282                 }
00283         }
00284         <font class="keywordflow">for</font> (i = 0; i &lt; region.VPoints.size(); i++)
00285         {
00286                 std::vector&lt;CPrimVector&gt;        points;
00287                 points.push_back(region.VPoints[i].Point);
00288 
00289                 <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c2">addSound</a>(region.VPoints[i].Name, points, <font class="keyword">false</font>);
00290         }
00291 
00292 
00293         <font class="comment">// restart playing ?</font>
00294         <font class="keywordflow">if</font> (oldState)
00295                 <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a5">play</a>();
00296 }
00297 
00298 <font class="keywordtype">void</font> CBackgroundSoundManager::load (<font class="keyword">const</font> string &amp;continent)
00299 {
00300         <font class="comment">// load the sound.</font>
00301         {
00302                 CIFile <a class="code" href="cf__lexical_8cpp.html#a95">file</a>;
00303                 CPrimRegion region;
00304                 string fn = continent+<font class="stringliteral">"_audio.prim"</font>;
00305 
00306                 <a class="code" href="debug_8h.html#a1">nlinfo</a> (<font class="stringliteral">"loading '%s'"</font>, fn.c_str());
00307 
00308                 string path = CPath::lookup(fn, <font class="keyword">false</font>);
00309 
00310                 <font class="keywordflow">if</font>(!path.empty() &amp;&amp; <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.open (path))
00311                 {
00312                         CIXml xml;
00313                         xml.init (<a class="code" href="cf__lexical_8cpp.html#a95">file</a>);
00314                         region.serial(xml);
00315                         <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.close ();
00316 
00317                         <a class="code" href="debug_8h.html#a1">nlinfo</a> (<font class="stringliteral">"Region '%s' contains %d zones for the background sounds"</font>, continent.c_str(), region.VZones.size());
00318 
00319                         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a0">loadSoundsFromRegion</a>(region);
00320                 }
00321         }
00322         <font class="comment">// load the effect.</font>
00323         {
00324                 CIFile <a class="code" href="cf__lexical_8cpp.html#a95">file</a>;
00325                 CPrimRegion region;
00326                 string fn = continent+<font class="stringliteral">"_effects.prim"</font>;
00327 
00328                 <a class="code" href="debug_8h.html#a1">nlinfo</a> (<font class="stringliteral">"loading '%s'"</font>, fn.c_str());
00329 
00330                 string path = CPath::lookup(fn, <font class="keyword">false</font>);
00331 
00332                 <font class="keywordflow">if</font>(!path.empty() &amp;&amp; <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.open (path))
00333                 {
00334                         CIXml xml;
00335                         xml.init (<a class="code" href="cf__lexical_8cpp.html#a95">file</a>);
00336                         region.serial(xml);
00337                         <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.close ();
00338 
00339                         <a class="code" href="debug_8h.html#a1">nlinfo</a> (<font class="stringliteral">"Region '%s' contains %d zones for the background effetcs"</font>, continent.c_str(), region.VZones.size());
00340 
00341                         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a1">loadEffecsFromRegion</a>(region);
00342                 }
00343         }
00344         <font class="comment">// load the samples banks.</font>
00345         {
00346                 CIFile <a class="code" href="cf__lexical_8cpp.html#a95">file</a>;
00347                 CPrimRegion region;
00348                 string fn = continent+<font class="stringliteral">"_samples.prim"</font>;
00349 
00350                 <a class="code" href="debug_8h.html#a1">nlinfo</a> (<font class="stringliteral">"loading '%s'"</font>, fn.c_str());
00351 
00352                 string path = CPath::lookup(fn, <font class="keyword">false</font>);
00353 
00354                 <font class="keywordflow">if</font>(!path.empty() &amp;&amp; <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.open (path))
00355                 {
00356                         CIXml xml;
00357                         xml.init (<a class="code" href="cf__lexical_8cpp.html#a95">file</a>);
00358                         region.serial(xml);
00359                         <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.close ();
00360 
00361                         <a class="code" href="debug_8h.html#a1">nlinfo</a> (<font class="stringliteral">"Region '%s' contains %d zones for the background samples banks"</font>, continent.c_str(), region.VZones.size());
00362 
00363                         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a2">loadSamplesFromRegion</a>(region);
00364                 }
00365         }
00366 }
00367 
00368 
<a name="l00369"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a5">00369</a> <font class="keywordtype">void</font> CBackgroundSoundManager::play ()
00370 {
00371         <font class="keywordflow">if</font> (_Playing)
00372                 <font class="keywordflow">return</font>;
00373 
00374         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o0">_Playing</a> = <font class="keyword">true</font>;
00375 
00376         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a8">updateBackgroundStatus</a>();
00377 }
00378 
00379 
<a name="l00380"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a6">00380</a> <font class="keywordtype">void</font> CBackgroundSoundManager::stop ()
00381 {
00382         <font class="keywordflow">if</font>(!<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o0">_Playing</a>)
00383                 <font class="keywordflow">return</font>;
00384         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#l0">CAudioMixerUser</a> *mixer = CAudioMixerUser::instance();
00385         
00386         <font class="keywordflow">for</font> (uint i=0; i&lt;<a class="code" href="namespaceNLSOUND.html#a18">BACKGROUND_LAYER</a>; ++i)
00387         {
00388                 <font class="comment">// stop all playing source</font>
00389                 std::vector&lt;TSoundData&gt;::iterator first(<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z962_0">_Layers</a>[i].begin()), last(<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z962_0">_Layers</a>[i].end());
00390                 <font class="keywordflow">for</font> (; first != last; ++first)
00391                 {
00392                         <font class="keywordflow">if</font> (first-&gt;Source != 0 &amp;&amp; first-&gt;Source-&gt;isPlaying())
00393                                 first-&gt;Source-&gt;stop();
00394                 }
00395         }
00396 
00397         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o0">_Playing</a> = <font class="keyword">false</font>;
00398 }
00399 
<a name="l00400"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a4">00400</a> <font class="keywordtype">void</font> CBackgroundSoundManager::unload ()
00401 {
00402         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a6">stop</a>();
00403 
00404         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#l0">CAudioMixerUser</a> *mixer = CAudioMixerUser::instance();
00405         
00406         <font class="keywordflow">for</font> (uint i=0; i&lt;<a class="code" href="namespaceNLSOUND.html#a18">BACKGROUND_LAYER</a>; ++i)
00407         {
00408                 <font class="comment">// delete all created source</font>
00409                 std::vector&lt;TSoundData&gt;::iterator first(<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z962_0">_Layers</a>[i].begin()), last(<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z962_0">_Layers</a>[i].end());
00410                 <font class="keywordflow">for</font> (; first != last; ++first)
00411                 {
00412                         <font class="keywordflow">if</font> (first-&gt;Source)
00413 <font class="comment">//                              mixer-&gt;removeSource(first-&gt;Source);</font>
00414                                 <font class="keyword">delete</font> first-&gt;Source;
00415                 }
00416 
00417                 <font class="comment">// and free the layer.</font>
00418                 <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z962_0">_Layers</a>[i].clear();
00419         }
00420 }
00421 
00422 <font class="keywordtype">void</font> CBackgroundSoundManager::setListenerPosition (<font class="keyword">const</font> CVector &amp;listenerPosition)
00423 {
00424         <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o2">_LastPosition</a> == listenerPosition)
00425         {
00426                 <font class="keywordflow">return</font>;
00427         }
00428         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o2">_LastPosition</a> = listenerPosition;
00429 
00430         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a8">updateBackgroundStatus</a>();
00431 }
00432 
<a name="l00433"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a8">00433</a> <font class="keywordtype">void</font> CBackgroundSoundManager::updateBackgroundStatus()
00434 {
00435         <font class="keywordflow">if</font> (!<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o0">_Playing</a>)
00436                 <font class="keywordflow">return</font>;
00437 
00438         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#l0">CAudioMixerUser</a> *mixer = CAudioMixerUser::instance();
00439 
00440         <font class="comment">// it s on 2d so we don't have z</font>
00441         CVector listener = <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o2">_LastPosition</a>;
00442         listener.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = 0.0f;
00443 
00444         <font class="comment">// compute the list of load/unload banks.</font>
00445         {
00446                 <font class="comment">// set of bank that must be in ram.</font>
00447                 std::set&lt;std::string&gt;   newBanks;
00448 
00449                 std::vector&lt;TBanksData&gt;::iterator first(<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_0">_Banks</a>.begin()), last(<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_0">_Banks</a>.end());
00450                 <font class="keywordflow">for</font> (; first != last; ++first)
00451                 {
00452                         <font class="keywordflow">if</font> (listener.x &gt;= first-&gt;MinBox.x &amp;&amp; listener.x &lt;= first-&gt;MaxBox.x
00453                                 &amp;&amp; listener.y &gt;= first-&gt;MinBox.y &amp;&amp; listener.y &lt;= first-&gt;MaxBox.y
00454                                 )
00455                         {
00456                                 <font class="comment">// bounding box ok, </font>
00457                                 <font class="keywordflow">if</font> (CPrimZone::contains(listener, first-&gt;Points))
00458                                 {
00459                                         <font class="comment">// add the banks of this zone in the n</font>
00460                                         newBanks.insert(first-&gt;Banks.begin(), first-&gt;Banks.end());
00461                                 }
00462                         }
00463                 }
00464                 <font class="comment">// ok, now compute to set : the set of bank to load, and the set of banks to unload.</font>
00465                 std::set&lt;std::string&gt;   noChange;
00466                 std::set_intersection(<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_1">_LoadedBanks</a>.begin(), <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_1">_LoadedBanks</a>.end(), newBanks.begin(), newBanks.end(), std::inserter(noChange, noChange.end()));
00467 
00468                 std::set&lt;std::string&gt;   loadList; 
00469                 std::set_difference(newBanks.begin(), newBanks.end(), noChange.begin(), noChange.end(), std::inserter(loadList, loadList.end()));
00470 
00471                 std::set&lt;std::string&gt;   unloadList;
00472                 std::set_difference(<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_1">_LoadedBanks</a>.begin(), <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_1">_LoadedBanks</a>.end(), newBanks.begin(), newBanks.end(), std::inserter(unloadList, unloadList.end()));
00473 
00474                 <font class="comment">// and now, load and unload....</font>
00475                 {
00476                         std::set&lt;std::string&gt;::iterator first(loadList.begin()), last(loadList.end());
00477                         <font class="keywordflow">for</font> (; first != last; ++first)
00478                         {
00479                                 mixer-&gt;loadSampleBank(<font class="keyword">true</font>, *first);
00480                         }
00481                         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_1">_LoadedBanks</a>.insert(loadList.begin(), loadList.end());
00482                 }
00483                 {
00484                         std::set&lt;std::string&gt;::iterator first(unloadList.begin()), last(unloadList.end());
00485                         <font class="keywordflow">for</font> (; first != last; ++first)
00486                         {
00487                                 <font class="keywordflow">if</font> (mixer-&gt;unloadSampleBank(*first))
00488                                 {
00489                                         <font class="comment">// ok, the bank is unloaded</font>
00490                                         <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_1">_LoadedBanks</a>.erase(*first);
00491                                 }
00492                         }
00493                 }
00494         }
00495 
00496         <font class="comment">// Apply the same algo for each sound layer.</font>
00497         <font class="keywordflow">for</font> (uint i=0; i&lt;<a class="code" href="namespaceNLSOUND.html#a18">BACKGROUND_LAYER</a>; ++i)
00498         {
00499                 vector&lt;TSoundData&gt; &amp;layer = <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z962_0">_Layers</a>[i];
00500                 vector&lt;uint&gt; selectedIndex;
00501                 vector&lt;uint&gt; leaveIndex;
00502 
00503                 selectedIndex.reserve(layer.size());
00504                 leaveIndex.reserve(layer.size());
00505 
00506                 <font class="comment">// extract the list of selected/unselected box</font>
00507                 vector&lt;TSoundData&gt;::iterator first(layer.begin()), last(layer.end());
00508                 <font class="keywordflow">for</font> (uint count = 0; first != last; ++first, ++count)
00509                 {
00510                         <font class="keywordflow">if</font> (listener.x &gt;= first-&gt;MinBox.x &amp;&amp; listener.x &lt;= first-&gt;MaxBox.x
00511                                 &amp;&amp; listener.y &gt;= first-&gt;MinBox.y &amp;&amp; listener.y &lt;= first-&gt;MaxBox.y
00512 <font class="comment">//                              &amp;&amp; listener.z &gt;= first-&gt;MinBox.z &amp;&amp; listener.z &lt;= first-&gt;MaxBox.z</font>
00513                                 )
00514                         {
00515 <font class="comment">//                              nldebug("patat %u is selected by box (%s)", count, first-&gt;SoundName.c_str());</font>
00516                                 selectedIndex.push_back(count);
00517                         }
00518                         <font class="keywordflow">else</font>
00519                         {
00520 <font class="comment">//                              nldebug("patat %u is rejected  by box (%s)", count, first-&gt;SoundName.c_str());</font>
00521                                 <font class="comment">// listener out of this box.</font>
00522                                 <font class="keywordflow">if</font> (first-&gt;Selected &amp;&amp; first-&gt;Source != 0)
00523                                 {
00524                                         <font class="comment">// we leave this box.</font>
00525                                         leaveIndex.push_back(count);
00526                                 }
00527                         }
00528                 }
00529 
00530                 <font class="comment">// stop all the sound that are leaved.</font>
00531                 {
00532                         vector&lt;uint&gt;::iterator first(leaveIndex.begin()), last(leaveIndex.end());
00533                         <font class="keywordflow">for</font> (; first != last; ++first)
00534                         {
00535                                 TSoundData &amp;sd = layer[*first];
00536                                 sd.Selected = <font class="keyword">false</font>;
00537                                 <font class="keywordflow">if</font> (sd.Source-&gt;isPlaying())
00538                                         sd.Source-&gt;stop();
00539                         }
00540                 }
00541                 <font class="comment">// Compute new source mixing in this layer</font>
00542                 {
00544                         map&lt;float, TSoundStatus&gt;        status;
00545 
00546                         <font class="comment">// first loop to compute selected sound gain and position and order the result by surface..</font>
00547                         {
00548                                 vector&lt;uint&gt;::iterator first(selectedIndex.begin()), last(selectedIndex.end());
00549                                 <font class="keywordflow">for</font> (; first != last; ++first)
00550                                 {
00551                                         TSoundData &amp;sd = layer[*first];
00552                                         CVector pos;
00553                                         <font class="keywordtype">float</font>   gain;
00554                                         <font class="keywordtype">float</font>   distance;
00555 
00556                                         <font class="comment">// inside the patat ?</font>
00557                                         
00558                                         <font class="keywordflow">if</font>(CPrimZone::contains(listener, sd.Points, distance, pos, sd.IsPath))
00559                                         {
00560                                                 pos = <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o2">_LastPosition</a>;    <font class="comment">// use the real listener position, not the 0 z centered</font>
00561                                                 gain = 1.0f;
00562 <font class="comment">//                                              nlinfo ("inside patate %d name '%s' ", *first, sd.SoundName.c_str());</font>
00563                                         }
00564                                         <font class="keywordflow">else</font>
00565                                         {
00566                                                 <font class="keywordflow">if</font> (distance &lt; sd.MaxDist)
00567                                                 {
00568                                                         <font class="comment">// compute the gain.</font>
00569                                                         gain = (sd.MaxDist - distance) / sd.MaxDist;
00570                                                 }
00571                                                 <font class="keywordflow">else</font>
00572                                                 {
00573                                                         <font class="comment">// too far</font>
00574                                                         gain = 0;
00575                                                 }
00576                                                 <font class="comment">//nlinfo ("near patate %d name '%s' from %f ", *first, sd.SoundName.c_str(), distance);</font>
00577                                         }
00578 
00579                                         <font class="comment">// store the status.</font>
00580                                         status.insert(make_pair(sd.Surface, TSoundStatus(sd, pos, gain, distance)));
00581                                 }
00582                         }
00583                         <font class="comment">// second loop thrue the surface ordered selected sound.</font>
00584                         {
00585                                 <font class="comment">// Sound mixing strategie :</font>
00586                                 <font class="comment">// The smallest zone sound mask bigger one</font>
00587 
00588                                 <font class="keywordtype">float</font>   maskFactor = 1.0f;
00589 
00590                                 map&lt;float, TSoundStatus&gt;::iterator first(status.begin()), last(status.end());
00591                                 <font class="keywordflow">for</font> (; first != last; ++first)
00592                                 {
00593                                         TSoundStatus &amp;ss = first-&gt;second;
00594 
00595                                         <font class="keywordflow">if</font> (maskFactor &gt; 0.0f &amp;&amp; ss.Gain &gt; 0)
00596                                         {
00597                                                 <font class="keywordtype">float</font> gain = maskFactor * ss.Gain;
00598 <font class="comment">//                                              maskFactor -= ss.Gain;</font>
00599 
00600                                                 ss.SoundData.Selected = <font class="keyword">true</font>;
00601 
00602                                                 <font class="keywordflow">if</font> (ss.Gain == 1)
00603                                                 {
00604                                                         <font class="comment">// inside a pattate, then decrease the mask factor will we are more inside the patate</font>
00605                                                         maskFactor -= first-&gt;second.Distance / <a class="code" href="namespaceNLSOUND.html#a17">INSIDE_FALLOF</a>;
00606                                                         <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(maskFactor, 0.0f, 1.0f);
00607                                                 }
00608 
00609                                                 <font class="comment">// start the soond (if needed) and update the volume.</font>
00610 
00611                                                 <font class="keywordflow">if</font> (ss.SoundData.Source == 0)
00612                                                 {
00613                                                         <font class="comment">// try to create the source.</font>
00614                                                         ss.SoundData.Source = mixer-&gt;createSource(ss.SoundData.Sound, <font class="keyword">false</font>);
00615                                                 }
00616                                                 <font class="keywordflow">if</font> (ss.SoundData.Source != 0)
00617                                                 {
00618                                                         <font class="comment">// set the volume</font>
00619                                                         ss.SoundData.Source-&gt;setRelativeGain(gain);
00620                                                         <font class="comment">// and the position</font>
00621                                                         ss.Position.z += 5.0f;
00622                                                         ss.SoundData.Source-&gt;setPos(ss.Position);
00623 
00624 <font class="comment">//                                                      nldebug("Setting source %s at %f", ss.SoundData.SoundName.c_str(), gain);</font>
00625                                                         <font class="keywordflow">if</font> (!ss.SoundData.Source-&gt;isPlaying())
00626                                                         {
00627                                                                 <font class="comment">// start the sound is needed.</font>
00628                                                                 ss.SoundData.Source-&gt;play();
00629                                                         }
00630                                                 }
00631                                         }
00632                                         <font class="keywordflow">else</font> <font class="keywordflow">if</font> (ss.SoundData.Source != 0 &amp;&amp; ss.SoundData.Source-&gt;isPlaying())
00633                                         {
00634                                                 <font class="comment">// stop this too far source.</font>
00635                                                 ss.SoundData.Source-&gt;stop();
00636                                         }
00637                                 }
00638                         } 
00639                 } <font class="comment">// compute source mixing</font>
00640         } <font class="comment">// for each layer</font>
00641 }
00642 
00643 <font class="comment">/*</font>
00644 <font class="comment">void CBackgroundSoundManager::update ()</font>
00645 <font class="comment">{</font>
00646 <font class="comment"></font>
00647 <font class="comment">}</font>
00648 <font class="comment">*/</font>
00649 <font class="comment">/*</font>
00650 <font class="comment">uint32 CBackgroundSoundManager::getZoneNumber ()</font>
00651 <font class="comment">{</font>
00652 <font class="comment">//      return BackgroundSounds.size();</font>
00653 <font class="comment">        return 0;</font>
00654 <font class="comment">}</font>
00655 <font class="comment">*/</font>
00656 <font class="comment">/*</font>
00657 <font class="comment">const vector&lt;CVector&gt; &amp;CBackgroundSoundManager::getZone(uint32 zone)</font>
00658 <font class="comment">{</font>
00659 <font class="comment">//      nlassert (zone&lt; BackgroundSounds.size());</font>
00660 <font class="comment">//      return BackgroundSounds[zone].Points;</font>
00661 <font class="comment">        static vector&lt;CVector&gt; v;</font>
00662 <font class="comment">        return v;</font>
00663 <font class="comment">}</font>
00664 <font class="comment">*/</font>
<a name="l00665"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a10">00665</a> CVector CBackgroundSoundManager::getZoneSourcePos(uint32 zone)
00666 {
00667 <font class="comment">/*      nlassert (zone&lt; BackgroundSounds.size());</font>
00668 <font class="comment">        CVector pos;</font>
00669 <font class="comment">        if (BackgroundSounds[zone].SourceDay != NULL)</font>
00670 <font class="comment">                BackgroundSounds[zone].SourceDay-&gt;getPos(pos);</font>
00671 <font class="comment">        return pos;</font>
00672 <font class="comment">*/</font>
00673         <font class="keywordflow">return</font> CVector();
00674 }
00675 
00676 
00677 <font class="comment">/*</font>
00678 <font class="comment">void CBackgroundSoundManager::setDayNightRatio(float ratio)</font>
00679 <font class="comment">{</font>
00680 <font class="comment">        // 0 is day</font>
00681 <font class="comment">        // 1 is night</font>
00682 <font class="comment"></font>
00683 <font class="comment">        nlassert (ratio&gt;=0.0f &amp;&amp; ratio&lt;=1.0f);</font>
00684 <font class="comment"></font>
00685 <font class="comment">        if (OldRatio == ratio)</font>
00686 <font class="comment">                return;</font>
00687 <font class="comment">        else</font>
00688 <font class="comment">                OldRatio = ratio;</font>
00689 <font class="comment"></font>
00690 <font class="comment"></font>
00691 <font class="comment">        // recompute all source volume</font>
00692 <font class="comment"></font>
00693 <font class="comment">        for (uint i = 0; i &lt; BackgroundSounds.size(); i++)</font>
00694 <font class="comment">        {</font>
00695 <font class="comment">                if(ratio == 0.0f)</font>
00696 <font class="comment">                {</font>
00697 <font class="comment">                        if(BackgroundSounds[i].SourceDay != NULL)</font>
00698 <font class="comment">                        {</font>
00699 <font class="comment">                                BackgroundSounds[i].SourceDay-&gt;setRelativeGain(1.0f);</font>
00700 <font class="comment"></font>
00701 <font class="comment">                                if (!BackgroundSounds[i].SourceDay-&gt;isPlaying())</font>
00702 <font class="comment">                                        BackgroundSounds[i].SourceDay-&gt;play();</font>
00703 <font class="comment">                        }</font>
00704 <font class="comment">                        </font>
00705 <font class="comment">                        if(BackgroundSounds[i].SourceNight != NULL)</font>
00706 <font class="comment">                        {</font>
00707 <font class="comment">                                if (BackgroundSounds[i].SourceNight-&gt;isPlaying())</font>
00708 <font class="comment">                                        BackgroundSounds[i].SourceNight-&gt;stop();</font>
00709 <font class="comment">                        }</font>
00710 <font class="comment">                }</font>
00711 <font class="comment">                else if (ratio == 1.0f)</font>
00712 <font class="comment">                {</font>
00713 <font class="comment">                        if(BackgroundSounds[i].SourceDay != NULL)</font>
00714 <font class="comment">                        {</font>
00715 <font class="comment">                                if (BackgroundSounds[i].SourceDay-&gt;isPlaying())</font>
00716 <font class="comment">                                        BackgroundSounds[i].SourceDay-&gt;stop();</font>
00717 <font class="comment">                        }</font>
00718 <font class="comment"></font>
00719 <font class="comment">                        if(BackgroundSounds[i].SourceNight != NULL)</font>
00720 <font class="comment">                        {</font>
00721 <font class="comment">                                BackgroundSounds[i].SourceNight-&gt;setRelativeGain(1.0f);</font>
00722 <font class="comment"></font>
00723 <font class="comment">                                if (!BackgroundSounds[i].SourceNight-&gt;isPlaying())</font>
00724 <font class="comment">                                        BackgroundSounds[i].SourceNight-&gt;play();</font>
00725 <font class="comment">                        }</font>
00726 <font class="comment">                }</font>
00727 <font class="comment">                else</font>
00728 <font class="comment">                {</font>
00729 <font class="comment">                        if(BackgroundSounds[i].SourceDay != NULL)</font>
00730 <font class="comment">                        {</font>
00731 <font class="comment">                                BackgroundSounds[i].SourceDay-&gt;setRelativeGain((1.0f-ratio));</font>
00732 <font class="comment"></font>
00733 <font class="comment">                                if (!BackgroundSounds[i].SourceDay-&gt;isPlaying())</font>
00734 <font class="comment">                                        BackgroundSounds[i].SourceDay-&gt;play();</font>
00735 <font class="comment">                        }</font>
00736 <font class="comment"></font>
00737 <font class="comment">                        if(BackgroundSounds[i].SourceNight != NULL)</font>
00738 <font class="comment">                        {</font>
00739 <font class="comment">                                BackgroundSounds[i].SourceNight-&gt;setRelativeGain(ratio);</font>
00740 <font class="comment"></font>
00741 <font class="comment">                                if (!BackgroundSounds[i].SourceNight-&gt;isPlaying())</font>
00742 <font class="comment">                                        BackgroundSounds[i].SourceNight-&gt;play();</font>
00743 <font class="comment">                        }</font>
00744 <font class="comment">                }</font>
00745 <font class="comment">        }</font>
00746 <font class="comment"></font>
00747 <font class="comment">}</font>
00748 <font class="comment">*/</font>
00749 } <font class="comment">// NLSOUND</font>
00750 
</pre></div>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>