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<hr><h1>async_texture_block.h</h1><a href="async__texture__block_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_ASYNC_TEXTURE_BLOCK_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ASYNC_TEXTURE_BLOCK_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00031 
00032 
00033 <font class="keyword">namespace </font>NL3D 
00034 {
00035 
00036 
00037 <font class="keyword">class </font>CMeshBaseInstance;
00038 
00039 
00040 <font class="comment">// ***************************************************************************</font>
<a name="l00047"></a><a class="code" href="classNL3D_1_1CAsyncTextureBlock.html">00047</a> <font class="comment"></font><font class="keyword">class </font>CAsyncTextureBlock
00048 {
00049 <font class="keyword">public</font>:
00050         <font class="comment">// List of texture file name for a material</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CAsyncTextureBlock.html#m0">00051</a>         std::string                     <a class="code" href="classNL3D_1_1CAsyncTextureBlock.html#m0">TextureNames</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
00052 
<a name="l00053"></a><a class="code" href="classNL3D_1_1CAsyncTextureBlock.html#a0">00053</a>         <font class="keywordtype">bool</font>                            <a class="code" href="classNL3D_1_1CAsyncTextureBlock.html#a0">isTextureFile</a>(uint stage)<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAsyncTextureBlock.html#o1">IsTextureFile</a>[stage];}
00054 
00055 <font class="keyword">private</font>:
<a name="l00056"></a><a class="code" href="classNL3D_1_1CAsyncTextureBlock.html#l0">00056</a>         <font class="keyword">friend</font>  <font class="keyword">class </font><a class="code" href="classNL3D_1_1CAsyncTextureBlock.html#l0">CMeshBaseInstance</a>;
00057         <font class="comment">// Ids in the CAsyncTextureManager</font>
<a name="l00058"></a><a class="code" href="classNL3D_1_1CAsyncTextureBlock.html#o0">00058</a>         uint                            <a class="code" href="classNL3D_1_1CAsyncTextureBlock.html#o0">TextIds</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
00059         <font class="comment">// true if the texture in the stage is really a texture file.</font>
<a name="l00060"></a><a class="code" href="classNL3D_1_1CAsyncTextureBlock.html#o1">00060</a>         <font class="keywordtype">bool</font>                            <a class="code" href="classNL3D_1_1CAsyncTextureBlock.html#o1">IsTextureFile</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
00061 
00062 };
00063 
00064 
00065 } <font class="comment">// NL3D</font>
00066 
00067 
00068 <font class="preprocessor">#endif // NL_ASYNC_TEXTURE_BLOCK_H</font>
00069 <font class="preprocessor"></font>
00070 <font class="comment">/* End of async_texture_block.h */</font>
</pre></div>

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