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<hr><h1>async_file_manager_3d.cpp</h1><a href="async__file__manager__3d_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="async__file__manager__3d_8h.html">3d/async_file_manager_3d.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="texture__file_8h.html">3d/texture_file.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="scene__group_8h.html">3d/scene_group.h</a>"</font>
00033
00034 <font class="preprocessor">#include "<a class="code" href="instance__group__user_8h.html">3d/instance_group_user.h</a>"</font>
00035
00036 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00038
00039
00040 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00041 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00042
<a name="l00043"></a><a class="code" href="async__file__manager__3d_8cpp.html#a0">00043</a> <font class="preprocessor">#define NL3D_MEM_INSTANCE NL_ALLOC_CONTEXT( 3dInst )</font>
<a name="l00044"></a><a class="code" href="async__file__manager__3d_8cpp.html#a1">00044</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_IG NL_ALLOC_CONTEXT( 3dIg )</font>
00045 <font class="preprocessor"></font>
00046 <font class="keyword">namespace </font>NL3D
00047 {
00048
<a name="l00049"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">00049</a> CAsyncFileManager3D *CAsyncFileManager3D::_Singleton = NULL;
00050
00051 <font class="comment">// ***************************************************************************</font>
00052
<a name="l00053"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#c0">00053</a> CAsyncFileManager3D::CAsyncFileManager3D()
00054 {
00055 }
00056
00057 <font class="comment">// ***************************************************************************</font>
00058
<a name="l00059"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#d0">00059</a> CAsyncFileManager3D &CAsyncFileManager3D::getInstance()
00060 {
00061 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a> == NULL)
00062 {
00063 <a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a> = <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#c0">CAsyncFileManager3D</a>();
00064 }
00065 <font class="keywordflow">return</font> *<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a>;
00066 }
00067
00068 <font class="comment">// ***************************************************************************</font>
00069
<a name="l00070"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#d1">00070</a> <font class="keywordtype">void</font> CAsyncFileManager3D::terminate ()
00071 {
00072 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a> != NULL)
00073 {
00074 <font class="keyword">delete</font> &<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#d0">getInstance</a>();
00075 <a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#r0">_Singleton</a> = NULL;
00076 }
00077 }
00078
00079 <font class="comment">// ***************************************************************************</font>
00080
<a name="l00081"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a0">00081</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadMesh(<font class="keyword">const</font> std::string& meshName, IShape **ppShp, IDriver *pDriver)
00082 {
00083 CAsyncFileManager::getInstance().addLoadTask(<font class="keyword">new</font> CMeshLoad(meshName, ppShp, pDriver));
00084 }
00085
00086 <font class="comment">// ***************************************************************************</font>
00087
00088 <font class="comment">// Callback class for canceling a loadMesh</font>
<a name="l00089"></a><a class="code" href="classNL3D_1_1CLoadMeshCancel.html">00089</a> <font class="keyword">class </font>CLoadMeshCancel : <font class="keyword">public</font> NLMISC::CAsyncFileManager::ICancelCallback
00090 {
00091 <font class="keyword">public</font>:
<a name="l00092"></a><a class="code" href="classNL3D_1_1CLoadMeshCancel.html#a0">00092</a> <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#a0">CLoadMeshCancel</a> (<font class="keyword">const</font> std::string &meshName)
00093 : <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#o0">_MeshName</a>(meshName)
00094 {}
00095
00096 <font class="keyword">private</font>:
<a name="l00097"></a><a class="code" href="classNL3D_1_1CLoadMeshCancel.html#o0">00097</a> std::string <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#o0">_MeshName</a>;
00098
<a name="l00099"></a><a class="code" href="classNL3D_1_1CLoadMeshCancel.html#c0">00099</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#c0">callback</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1IRunnable.html">NLMISC::IRunnable</a> *prunnable)<font class="keyword"> const</font>
00100 <font class="keyword"> </font>{
00101 <font class="keyword">const</font> CAsyncFileManager3D::CMeshLoad *pML = dynamic_cast<const CAsyncFileManager3D::CMeshLoad*>(prunnable);
00102 <font class="keywordflow">if</font> (pML != NULL)
00103 {
00104 <font class="keywordflow">if</font> (pML->MeshName == <a class="code" href="classNL3D_1_1CLoadMeshCancel.html#o0">_MeshName</a>)
00105 {
00106 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00107 }
00108 }
00109 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00110 }
00111 };
00112
<a name="l00113"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a1">00113</a> <font class="keywordtype">bool</font> CAsyncFileManager3D::cancelLoadMesh(<font class="keyword">const</font> std::string& sMeshName)
00114 {
00115 <font class="keywordflow">return</font> CAsyncFileManager::getInstance().cancelLoadTask(<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#l0">CLoadMeshCancel</a>(sMeshName));
00116 }
00117
00118 <font class="comment">// ***************************************************************************</font>
00119
<a name="l00120"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a2">00120</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadIG (<font class="keyword">const</font> std::string& IGName, CInstanceGroup **ppIG)
00121 {
00122 CAsyncFileManager::getInstance().addLoadTask(<font class="keyword">new</font> CIGLoad(IGName, ppIG));
00123 }
00124
00125 <font class="comment">// ***************************************************************************</font>
00126
<a name="l00127"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a3">00127</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadIGUser (<font class="keyword">const</font> std::string& IGName, UInstanceGroup **ppIG)
00128 {
00129 CAsyncFileManager::getInstance().addLoadTask (<font class="keyword">new</font> CIGLoadUser(IGName, ppIG));
00130 }
00131
00132 <font class="comment">// ***************************************************************************</font>
<a name="l00133"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a4">00133</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadTexture (CTextureFile *textureFile, <font class="keywordtype">bool</font> *pSgn)
00134 {
00135 <a class="code" href="debug_8h.html#a6">nlassert</a>(textureFile && pSgn);
00136 CAsyncFileManager::getInstance().addLoadTask(<font class="keyword">new</font> CTextureLoad(textureFile, pSgn));
00137 }
00138
00139 <font class="comment">// Callback class for canceling a load texture </font>
<a name="l00140"></a><a class="code" href="classNL3D_1_1CLoadTextureCancel.html">00140</a> <font class="keyword">class </font>CLoadTextureCancel : <font class="keyword">public</font> NLMISC::CAsyncFileManager::ICancelCallback
00141 {
00142 <font class="keyword">public</font>:
<a name="l00143"></a><a class="code" href="classNL3D_1_1CLoadTextureCancel.html#a0">00143</a> <a class="code" href="classNL3D_1_1CLoadTextureCancel.html#a0">CLoadTextureCancel</a> (CTextureFile *ptextureFile)
00144 : <a class="code" href="classNL3D_1_1CLoadTextureCancel.html#o0">_TextureFile</a>(ptextureFile)
00145 {}
00146
00147 <font class="keyword">private</font>:
<a name="l00148"></a><a class="code" href="classNL3D_1_1CLoadTextureCancel.html#o0">00148</a> CTextureFile *<a class="code" href="classNL3D_1_1CLoadTextureCancel.html#o0">_TextureFile</a>;
00149
<a name="l00150"></a><a class="code" href="classNL3D_1_1CLoadTextureCancel.html#c0">00150</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLoadTextureCancel.html#c0">callback</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1IRunnable.html">NLMISC::IRunnable</a> *prunnable)<font class="keyword"> const</font>
00151 <font class="keyword"> </font>{
00152 <font class="keyword">const</font> CAsyncFileManager3D::CTextureLoad *pTL = dynamic_cast<const CAsyncFileManager3D::CTextureLoad*>(prunnable);
00153 <font class="keywordflow">if</font> (pTL != NULL)
00154 {
00155 <font class="keywordflow">if</font> (pTL->TextureFile == <a class="code" href="classNL3D_1_1CLoadTextureCancel.html#o0">_TextureFile</a>)
00156 {
00157 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00158 }
00159 }
00160 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00161 }
00162 };
00163
00164
00165 <font class="comment">// ***************************************************************************</font>
<a name="l00166"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a5">00166</a> <font class="keywordtype">bool</font> CAsyncFileManager3D::cancelLoadTexture (CTextureFile *textFile)
00167 {
00168 <font class="keywordflow">return</font> CAsyncFileManager::getInstance().cancelLoadTask(<a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#l1">CLoadTextureCancel</a>(textFile));
00169 }
00170
00171
00172 <font class="comment">// ***************************************************************************</font>
00173
<a name="l00174"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a6">00174</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadFile (<font class="keyword">const</font> std::string& sFileName, uint8 **ppFile)
00175 {
00176 CAsyncFileManager::getInstance().loadFile (sFileName, ppFile);
00177 }
00178
00179 <font class="comment">// ***************************************************************************</font>
00180
<a name="l00181"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a7">00181</a> <font class="keywordtype">void</font> CAsyncFileManager3D::loadFiles (<font class="keyword">const</font> std::vector<std::string> &vFileNames, <font class="keyword">const</font> std::vector<uint8**> &vPtrs)
00182 {
00183 CAsyncFileManager::getInstance().loadFiles (vFileNames, vPtrs);
00184 }
00185
00186 <font class="comment">// ***************************************************************************</font>
00187
<a name="l00188"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a8">00188</a> <font class="keywordtype">void</font> CAsyncFileManager3D::signal (<font class="keywordtype">bool</font> *pSgn)
00189 {
00190 CAsyncFileManager::getInstance().signal(pSgn);
00191 }
00192
00193 <font class="comment">// ***************************************************************************</font>
00194
<a name="l00195"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D.html#a9">00195</a> <font class="keywordtype">void</font> CAsyncFileManager3D::cancelSignal (<font class="keywordtype">bool</font> *pSgn)
00196 {
00197 CAsyncFileManager::getInstance().cancelSignal(pSgn);
00198 }
00199
00200 <font class="comment">// ***************************************************************************</font>
00201 <font class="comment">// TASKS</font>
00202 <font class="comment">// ***************************************************************************</font>
00203
00204 <font class="comment">// ***************************************************************************</font>
00205 <font class="comment">// MeshLoad</font>
00206 <font class="comment">// ***************************************************************************</font>
00207
<a name="l00208"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#a0">00208</a> CAsyncFileManager3D::CMeshLoad::CMeshLoad(<font class="keyword">const</font> std::string& sMeshName, IShape** ppShp, IDriver *pDriver)
00209 {
00210 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a> = pDriver;
00211 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a> = sMeshName;
00212 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = ppShp;
00213 }
00214
00215 <font class="comment">// ***************************************************************************</font>
00216
<a name="l00217"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#a1">00217</a> <font class="keywordtype">void</font> CAsyncFileManager3D::CMeshLoad::run()
00218 {
00219 <a class="code" href="async__file__manager__3d_8cpp.html#a0">NL3D_MEM_INSTANCE</a>
00220 <font class="comment">// This set represent the texture already loaded in memory</font>
00221 <font class="comment">// We have to have this set because the driver load the textures only on the </font>
00222 <font class="comment">// setupTexture, done in CShapeBank::isPresent. This must be done in the main</font>
00223 <font class="comment">// thread because setupTexture upload texture to VRAM.</font>
00224 <font class="keyword">typedef</font> set<string> TAlreadyPresentTextureSet;
00225 TAlreadyPresentTextureSet AlreadyPresentTextureSet;
00226
00227 <font class="keywordflow">try</font>
00228 {
00229 <font class="comment">// Load from file the mesh</font>
00230 CShapeStream mesh;
00231 CIFile meshfile;
00232 meshfile.setAsyncLoading (<font class="keyword">true</font>);
00233 meshfile.setCacheFileOnOpen (<font class="keyword">true</font>);
00234 meshfile.open (CPath::lookup(<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a>));
00235 meshfile.serial (mesh);
00236 meshfile.close ();
00237
00238 <font class="comment">// Is the pointer is invalid return -1</font>
00239 <font class="keywordflow">if</font> (mesh.getShapePointer() == NULL)
00240 {
00241 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a>.c_str());
00242 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = (IShape*)-1;
00243 <font class="keyword">delete</font> <font class="keyword">this</font>;
00244 <font class="keywordflow">return</font>;
00245 }
00246
00247 CMeshBase *pMesh = dynamic_cast<CMeshBase *>(mesh.getShapePointer());
00248
00249 <font class="comment">// If the shape is a mesh but the driver is not given or if the shape is not a mesh </font>
00250 <font class="comment">// so do not try to load the textures</font>
00251
00252 <font class="keywordflow">if</font> ((pMesh == NULL) || ((pMesh != NULL) && (<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a> == NULL)))
00253 {
00254 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a> == NULL || mesh.getShapePointer() == NULL)
00255 {
00256 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"mesh or driver is NULL for file '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a>.c_str());
00257 }
00258
00259 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = mesh.getShapePointer();
00260 <font class="keyword">delete</font> <font class="keyword">this</font>;
00261 <font class="keywordflow">return</font>;
00262 }
00263 <font class="comment">// Here we are sure that the shape is a mesh and the driver is not null</font>
00264 <font class="comment">// Parse all materials of the mesh</font>
00265 uint i, j;
00266 uint nNbMat = pMesh->getNbMaterial();
00267 ITexture *pText;
00268
00269 <font class="keywordflow">for</font>(i = 0; i < nNbMat; ++i)
00270 {
00271 <font class="keyword">const</font> CMaterial &rMat = pMesh->getMaterial(i);
00272 <font class="comment">// Parse all textures from this material and generate them</font>
00273 <font class="keywordflow">for</font>(j = 0; j < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++j)
00274 <font class="keywordflow">if</font> (rMat.texturePresent(j))
00275 {
00276 pText = rMat.getTexture (j);
00277 <font class="comment">// For all texture that are texture file we have to load them</font>
00278 CTextureFile *pTextFile = dynamic_cast<CTextureFile*>(pText);
00279 <font class="comment">// Does this texture is a texture file ?</font>
00280 <font class="keywordflow">if</font>(pTextFile != NULL)
00281 <font class="comment">// Yes -> Does the texture is already present in the driver ?</font>
00282 <font class="keywordflow">if</font>( ! <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a>->isTextureExist(*pTextFile) )
00283 {
00284 <font class="comment">// No -> So we have perhaps to load it</font>
00285 TAlreadyPresentTextureSet::iterator aptmIt = AlreadyPresentTextureSet.find (pTextFile->getFileName());
00286 <font class="comment">// Is the texture already loaded ?</font>
00287 <font class="keywordflow">if</font>(aptmIt == AlreadyPresentTextureSet.end())
00288 {
00289 <font class="comment">// Texture not already present</font>
00290 <font class="comment">// add it</font>
00291 AlreadyPresentTextureSet.insert (pTextFile->getFileName());
00292 <font class="comment">// And load it (to RAM only (upload in VRAM is done in the shape bank))</font>
00293 pTextFile->setAsyncLoading (<font class="keyword">true</font>);
00294 pTextFile->generate();
00295 pTextFile->setAsyncLoading (<font class="keyword">false</font>);
00296 }
00297 }
00298 }
00299
00300 <font class="comment">// Do the same with lightmaps</font>
00301 <font class="keywordflow">if</font> (rMat.getShader() == CMaterial::LightMap)
00302 {
00303 j = 0; pText = rMat.getLightMap (j);
00304 <font class="keywordflow">while</font> (pText != NULL)
00305 {
00306 CTextureFile *pTextFile = dynamic_cast<CTextureFile*>(pText);
00307 <font class="comment">// Does this texture is a texture file ?</font>
00308 <font class="keywordflow">if</font>(pTextFile != NULL)
00309 <font class="comment">// Yes -> Does the texture is already present in the driver ?</font>
00310 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o1">_pDriver</a>->isTextureExist(*pTextFile))
00311 {
00312 <font class="comment">// No -> So we have perhaps to load it</font>
00313 TAlreadyPresentTextureSet::iterator aptmIt = AlreadyPresentTextureSet.find (pTextFile->getFileName());
00314 <font class="comment">// Is the texture already loaded ?</font>
00315 <font class="keywordflow">if</font>(aptmIt == AlreadyPresentTextureSet.end())
00316 {
00317 <font class="comment">// Texture not already present -> add it and load it to RAM</font>
00318 AlreadyPresentTextureSet.insert (pTextFile->getFileName());
00319 pTextFile->setAsyncLoading (<font class="keyword">true</font>);
00320 pTextFile->generate();
00321 pTextFile->setAsyncLoading (<font class="keyword">false</font>);
00322 }
00323 }
00324 ++j; pText = rMat.getLightMap (j);
00325 }
00326 }
00327 }
00328 <font class="comment">// Finally affect the pointer (Trans-Thread operation -> this operation must be atomic)</font>
00329 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = mesh.getShapePointer();
00330 }
00331 <font class="keywordflow">catch</font>(EPathNotFound &)
00332 {
00333 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#m0">MeshName</a>.c_str());
00334 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CMeshLoad.html#o0">_ppShp</a> = (IShape*)-1;
00335 <font class="keyword">delete</font> <font class="keyword">this</font>;
00336 <font class="keywordflow">return</font>;
00337 }
00338 <font class="keyword">delete</font> <font class="keyword">this</font>;
00339 }
00340
00341 <font class="comment">// ***************************************************************************</font>
00342 <font class="comment">// IGLoad</font>
00343 <font class="comment">// ***************************************************************************</font>
00344
00345 <font class="comment">// ***************************************************************************</font>
<a name="l00346"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#a0">00346</a> CAsyncFileManager3D::CIGLoad::CIGLoad (<font class="keyword">const</font> std::string &IGName, CInstanceGroup **ppIG)
00347 {
00348 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o0">_IGName</a> = IGName;
00349 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o1">_ppIG</a> = ppIG;
00350 }
00351
00352 <font class="comment">// ***************************************************************************</font>
<a name="l00353"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#a1">00353</a> <font class="keywordtype">void</font> CAsyncFileManager3D::CIGLoad::run (<font class="keywordtype">void</font>)
00354 {
00355 <font class="keywordflow">try</font>
00356 {
00357 CIFile igfile;
00358 igfile.setAsyncLoading (<font class="keyword">true</font>);
00359 igfile.setCacheFileOnOpen (<font class="keyword">true</font>);
00360 igfile.open (CPath::lookup (<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o0">_IGName</a>));
00361 CInstanceGroup *pIG = <font class="keyword">new</font> CInstanceGroup();
00362 pIG->serial (igfile);
00363 igfile.close();
00364
00365 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o1">_ppIG</a> = pIG;
00366 }
00367 <font class="keywordflow">catch</font>(EPathNotFound &)
00368 {
00369 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o0">_IGName</a>.c_str());
00370 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoad.html#o1">_ppIG</a> = (CInstanceGroup*)-1;
00371 <font class="keyword">delete</font> <font class="keyword">this</font>;
00372 <font class="keywordflow">return</font>;
00373 }
00374 <font class="keyword">delete</font> <font class="keyword">this</font>;
00375 }
00376
00377 <font class="comment">// ***************************************************************************</font>
00378 <font class="comment">// IGLoadUser</font>
00379 <font class="comment">// ***************************************************************************</font>
00380
00381 <font class="comment">// ***************************************************************************</font>
<a name="l00382"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#a0">00382</a> CAsyncFileManager3D::CIGLoadUser::CIGLoadUser (<font class="keyword">const</font> std::string &IGName, UInstanceGroup **ppIG)
00383 {
00384 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o0">_IGName</a> = IGName;
00385 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o1">_ppIG</a> = ppIG;
00386 }
00387
00388 <font class="comment">// ***************************************************************************</font>
<a name="l00389"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#a1">00389</a> <font class="keywordtype">void</font> CAsyncFileManager3D::CIGLoadUser::run (<font class="keywordtype">void</font>)
00390 {
00391 <a class="code" href="async__file__manager__3d_8cpp.html#a1">NL3D_MEM_IG</a>
00392 <font class="keywordflow">try</font>
00393 {
00394 CInstanceGroupUser *pIG = <font class="keyword">new</font> CInstanceGroupUser();
00395 <font class="keywordflow">if</font> (pIG->init (<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o0">_IGName</a>))
00396 {
00397 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o1">_ppIG</a> = pIG;
00398 }
00399 <font class="keywordflow">else</font>
00400 {
00401 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't init '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o0">_IGName</a>.c_str());
00402 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o1">_ppIG</a> = (UInstanceGroup*)-1;
00403 <font class="keyword">delete</font> <font class="keyword">this</font>;
00404 <font class="keywordflow">return</font>;
00405 }
00406 }
00407 <font class="keywordflow">catch</font>(EPathNotFound &)
00408 {
00409 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o0">_IGName</a>.c_str());
00410 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CIGLoadUser.html#o1">_ppIG</a> = (UInstanceGroup*)-1;
00411 <font class="keyword">delete</font> <font class="keyword">this</font>;
00412 <font class="keywordflow">return</font>;
00413 }
00414 <font class="keyword">delete</font> <font class="keyword">this</font>;
00415 }
00416
00417 <font class="comment">// ***************************************************************************</font>
00418 <font class="comment">// CTextureLoad</font>
00419 <font class="comment">// ***************************************************************************</font>
00420
00421 <font class="comment">// ***************************************************************************</font>
<a name="l00422"></a><a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#a1">00422</a> <font class="keywordtype">void</font> CAsyncFileManager3D::CTextureLoad::run()
00423 {
00424 <font class="comment">// Load the texture.</font>
00425 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#m0">TextureFile</a>->setAsyncLoading (<font class="keyword">true</font>);
00426 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#m0">TextureFile</a>->generate();
00427 <a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#m0">TextureFile</a>->setAsyncLoading (<font class="keyword">false</font>);
00428 <font class="comment">// Ok</font>
00429 *<a class="code" href="classNL3D_1_1CAsyncFileManager3D_1_1CTextureLoad.html#m1">Signal</a>= <font class="keyword">true</font>;
00430
00431 <font class="keyword">delete</font> <font class="keyword">this</font>;
00432 }
00433
00434 } <font class="comment">// NL3D</font>
00435
00436
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