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<hr><h1>animation_set_user.h</h1><a href="animation__set__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_ANIMATION_SET_USER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_SET_USER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00034 
00035 <font class="preprocessor">#include "<a class="code" href="u__animation__set_8h.html">nel/3d/u_animation_set.h</a>"</font>
00036 
00037 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font>
00038 
<a name="l00039"></a><a class="code" href="animation__set__user_8h.html#a0">00039</a> <font class="preprocessor">#define NL3D_MEM_ANIMATION_SET                                          NL_ALLOC_CONTEXT( 3dAnmSt )</font>
00040 <font class="preprocessor"></font>
00041 <font class="keyword">namespace </font>NL3D 
00042 {
00043 
00044 
00045 <font class="keyword">class   </font>CPlayListManagerUser;
00046 
00047 
00048 <font class="comment">// ***************************************************************************</font>
<a name="l00055"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html">00055</a> <font class="comment"></font><font class="keyword">class </font>CAnimationSetUser : <font class="keyword">public</font> UAnimationSet
00056 {
00057 <font class="keyword">private</font>:
<a name="l00058"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#o0">00058</a>         <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;CAnimationSet&gt;</a>                <a class="code" href="classNL3D_1_1CAnimationSetUser.html#o0">_AnimationSet</a>;
<a name="l00059"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l0">00059</a>         <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l0">CPlayListManagerUser</a>;
<a name="l00060"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l1">00060</a>         <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l1">CSceneUser</a>;
00061 
00062 <font class="keyword">public</font>:
00063 
<a name="l00065"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a0">00065</a>         <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a0">CAnimationSetUser</a>()
00066         {
00067                 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00068 
00069                 <a class="code" href="debug_8h.html#a6">nlassert</a>((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
00070 
00071                 <font class="comment">// create a smartptred animation set.</font>
00072                 _AnimationSet= <font class="keyword">new</font> CAnimationSet;
00073         }
00074 
<a name="l00076"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a1">00076</a>         <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a0">CAnimationSetUser</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>       &amp;f)
00077         {
00078                 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00079 
00080                 <a class="code" href="debug_8h.html#a6">nlassert</a>((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
00081 
00082                 <font class="comment">// create a smartptred animation set.</font>
00083                 _AnimationSet= <font class="keyword">new</font> CAnimationSet;
00084 
00085                 _AnimationSet-&gt;serial(f);
00086         }
00087 
<a name="l00095"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a2">00095</a>         uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a2">addAnimation</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName, <font class="keyword">const</font> <font class="keywordtype">char</font>* animName)
00096         {
00097                 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00098 
00099                 <font class="comment">// Allocate an animation</font>
00100                 std::auto_ptr&lt;CAnimation&gt; anim (<font class="keyword">new</font> CAnimation);
00101 
00102                 <font class="comment">// Read it</font>
00103                 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> <a class="code" href="cf__lexical_8cpp.html#a95">file</a>;
00104                 std::string path = <a class="code" href="classNLMISC_1_1CPath.html#d6">NLMISC::CPath::lookup</a> (fileName, <font class="keyword">false</font>, <font class="keyword">true</font>);
00105                 <font class="keywordflow">if</font> (path.empty())
00106                         path = fileName;
00107                 <font class="keywordflow">if</font> ( file.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a> ( path ) )
00108                 {
00109                         <font class="comment">// Serial the animation</font>
00110                         file.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (*anim);
00111 
00112                         <font class="comment">// Add the animation</font>
00113                         uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=_AnimationSet-&gt;addAnimation (animName, anim.release());
00114 
00115                         <font class="comment">// Return id</font>
00116                         <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
00117                 }
00118                 <font class="keywordflow">else</font> <font class="keywordflow">return</font> UAnimationSet::NotFound;
00119         }
00120 
<a name="l00124"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a3">00124</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a3">build</a> ()
00125         {
00126                 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00127 
00128                 _AnimationSet-&gt;build ();
00129         }
00130 
<a name="l00139"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a4">00139</a>         <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a4">addSkeletonWeight</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName, <font class="keyword">const</font> <font class="keywordtype">char</font>* skelName)
00140         {
00141                 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00142 
00143                 <font class="comment">// Allocate an animation</font>
00144                 std::auto_ptr&lt;CSkeletonWeight&gt; skeletonWeight (<font class="keyword">new</font> CSkeletonWeight);
00145 
00146                 <font class="comment">// Read it</font>
00147                 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> <a class="code" href="cf__lexical_8cpp.html#a95">file</a>;
00148                 <font class="keywordflow">if</font> (file.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a> ( <a class="code" href="classNLMISC_1_1CPath.html#d6">NLMISC::CPath::lookup</a>( fileName ) ) )
00149                 {
00150                         <font class="comment">// Serial the animation</font>
00151                         file.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (*skeletonWeight);
00152 
00153                         <font class="comment">// Add the animation</font>
00154                         uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=_AnimationSet-&gt;addSkeletonWeight (skelName, skeletonWeight.release());
00155 
00156                         <font class="comment">// Return id</font>
00157                         <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
00158                 }
00159                 <font class="keywordflow">else</font> <font class="keywordflow">return</font> UAnimationSet::NotFound;
00160         }
00161 
00163         <font class="comment">// @{</font>
<a name="l00167"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_0">00167</a> <font class="comment"></font>        <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_0">getNumAnimation</a> ()<font class="keyword"> const </font>
00168 <font class="keyword">        </font>{
00169                 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00170 
00171                 <font class="keywordflow">return</font> _AnimationSet-&gt;getNumAnimation();
00172         }
00173 
<a name="l00177"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_1">00177</a>         <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_1">getAnimationIdByName</a> (<font class="keyword">const</font> std::string&amp; name)<font class="keyword"> const  </font>
00178 <font class="keyword">        </font>{
00179                 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00180 
00181                 <font class="keywordflow">return</font> _AnimationSet-&gt;getAnimationIdByName(name);
00182         }
00183 
<a name="l00187"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_2">00187</a>         <font class="keyword">virtual</font> <font class="keyword">const</font> std::string&amp; <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_2">getAnimationName</a> (uint animationId)<font class="keyword"> const </font>
00188 <font class="keyword">        </font>{
00189                 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00190 
00191                 <font class="keywordflow">if</font>(animationId&gt;=<a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_0">getNumAnimation</a>())
00192                         <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"getAnimation*(): bad animation Id"</font>);
00193                 <font class="keywordflow">return</font> _AnimationSet-&gt;getAnimationName(animationId);
00194         }
00195 
00201         <font class="keyword">virtual</font> UAnimation* <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_3">getAnimation</a> (uint animationId);
00202 
00203         <font class="comment">// @}</font>
00204 
00205 
00207         <font class="comment">// @{</font>
<a name="l00211"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_0">00211</a> <font class="comment"></font>        <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_0">getNumSkeletonWeight</a> ()<font class="keyword"> const </font>
00212 <font class="keyword">        </font>{
00213                 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00214 
00215                 <font class="keywordflow">return</font> _AnimationSet-&gt;getNumSkeletonWeight();
00216         }
00217 
<a name="l00221"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_1">00221</a>         <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_1">getSkeletonWeightIdByName</a> (<font class="keyword">const</font> std::string&amp; name)<font class="keyword"> const </font>
00222 <font class="keyword">        </font>{
00223                 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00224 
00225                 <font class="keywordflow">return</font> _AnimationSet-&gt;getSkeletonWeightIdByName(name);
00226         }
00227 
<a name="l00231"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_2">00231</a>         <font class="keyword">virtual</font> <font class="keyword">const</font> std::string&amp; <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_2">getSkeletonWeightName</a> (uint skeletonId)<font class="keyword"> const </font>
00232 <font class="keyword">        </font>{
00233                 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00234 
00235                 <font class="keywordflow">if</font>(skeletonId&gt;=<a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_0">getNumSkeletonWeight</a>())
00236                         <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"getSkeletonWeight*(): bad SkeletonWeight Id"</font>);
00237                 <font class="keywordflow">return</font> _AnimationSet-&gt;getSkeletonWeightName(skeletonId);
00238         }
00239 
00240         <font class="comment">// @}</font>
00241 
00242 
00244         <font class="comment">// @{</font>
00245 
<a name="l00246"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z383_0">00246</a>         <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z383_0">getChannelIdByName</a> (<font class="keyword">const</font> std::string&amp; name)<font class="keyword"> const</font>
00247 <font class="keyword">        </font>{
00248                 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00249 
00250                 <font class="keywordflow">return</font> _AnimationSet-&gt;getChannelIdByName(name);
00251         }
00252 
00253         <font class="comment">// @}</font>
00254 
00255         <font class="comment">// Access the animation set</font>
00256         <font class="keyword">const</font> CAnimationSet* <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a5">getAnimationSet</a> () <font class="keyword">const</font>;
00257 };
00258 
00259 } <font class="comment">// NL3D</font>
00260 
00261 
00262 <font class="preprocessor">#endif // NL_ANIMATION_SET_USER_H</font>
00263 <font class="preprocessor"></font>
00264 <font class="comment">/* End of animation_set_user.h */</font>
</pre></div>

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