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<hr><h1>animation_set_user.h</h1><a href="animation__set__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_ANIMATION_SET_USER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_SET_USER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00034
00035 <font class="preprocessor">#include "<a class="code" href="u__animation__set_8h.html">nel/3d/u_animation_set.h</a>"</font>
00036
00037 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font>
00038
<a name="l00039"></a><a class="code" href="animation__set__user_8h.html#a0">00039</a> <font class="preprocessor">#define NL3D_MEM_ANIMATION_SET NL_ALLOC_CONTEXT( 3dAnmSt )</font>
00040 <font class="preprocessor"></font>
00041 <font class="keyword">namespace </font>NL3D
00042 {
00043
00044
00045 <font class="keyword">class </font>CPlayListManagerUser;
00046
00047
00048 <font class="comment">// ***************************************************************************</font>
<a name="l00055"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html">00055</a> <font class="comment"></font><font class="keyword">class </font>CAnimationSetUser : <font class="keyword">public</font> UAnimationSet
00056 {
00057 <font class="keyword">private</font>:
<a name="l00058"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#o0">00058</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<CAnimationSet></a> <a class="code" href="classNL3D_1_1CAnimationSetUser.html#o0">_AnimationSet</a>;
<a name="l00059"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l0">00059</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l0">CPlayListManagerUser</a>;
<a name="l00060"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l1">00060</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CAnimationSetUser.html#l1">CSceneUser</a>;
00061
00062 <font class="keyword">public</font>:
00063
<a name="l00065"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a0">00065</a> <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a0">CAnimationSetUser</a>()
00066 {
00067 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00068
00069 <a class="code" href="debug_8h.html#a6">nlassert</a>((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
00070
00071 <font class="comment">// create a smartptred animation set.</font>
00072 _AnimationSet= <font class="keyword">new</font> CAnimationSet;
00073 }
00074
<a name="l00076"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a1">00076</a> <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a0">CAnimationSetUser</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00077 {
00078 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00079
00080 <a class="code" href="debug_8h.html#a6">nlassert</a>((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
00081
00082 <font class="comment">// create a smartptred animation set.</font>
00083 _AnimationSet= <font class="keyword">new</font> CAnimationSet;
00084
00085 _AnimationSet->serial(f);
00086 }
00087
<a name="l00095"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a2">00095</a> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a2">addAnimation</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName, <font class="keyword">const</font> <font class="keywordtype">char</font>* animName)
00096 {
00097 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00098
00099 <font class="comment">// Allocate an animation</font>
00100 std::auto_ptr<CAnimation> anim (<font class="keyword">new</font> CAnimation);
00101
00102 <font class="comment">// Read it</font>
00103 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> <a class="code" href="cf__lexical_8cpp.html#a95">file</a>;
00104 std::string path = <a class="code" href="classNLMISC_1_1CPath.html#d6">NLMISC::CPath::lookup</a> (fileName, <font class="keyword">false</font>, <font class="keyword">true</font>);
00105 <font class="keywordflow">if</font> (path.empty())
00106 path = fileName;
00107 <font class="keywordflow">if</font> ( file.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a> ( path ) )
00108 {
00109 <font class="comment">// Serial the animation</font>
00110 file.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (*anim);
00111
00112 <font class="comment">// Add the animation</font>
00113 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=_AnimationSet->addAnimation (animName, anim.release());
00114
00115 <font class="comment">// Return id</font>
00116 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
00117 }
00118 <font class="keywordflow">else</font> <font class="keywordflow">return</font> UAnimationSet::NotFound;
00119 }
00120
<a name="l00124"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a3">00124</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a3">build</a> ()
00125 {
00126 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00127
00128 _AnimationSet->build ();
00129 }
00130
<a name="l00139"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#a4">00139</a> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a4">addSkeletonWeight</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName, <font class="keyword">const</font> <font class="keywordtype">char</font>* skelName)
00140 {
00141 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00142
00143 <font class="comment">// Allocate an animation</font>
00144 std::auto_ptr<CSkeletonWeight> skeletonWeight (<font class="keyword">new</font> CSkeletonWeight);
00145
00146 <font class="comment">// Read it</font>
00147 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> <a class="code" href="cf__lexical_8cpp.html#a95">file</a>;
00148 <font class="keywordflow">if</font> (file.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a> ( <a class="code" href="classNLMISC_1_1CPath.html#d6">NLMISC::CPath::lookup</a>( fileName ) ) )
00149 {
00150 <font class="comment">// Serial the animation</font>
00151 file.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (*skeletonWeight);
00152
00153 <font class="comment">// Add the animation</font>
00154 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=_AnimationSet->addSkeletonWeight (skelName, skeletonWeight.release());
00155
00156 <font class="comment">// Return id</font>
00157 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
00158 }
00159 <font class="keywordflow">else</font> <font class="keywordflow">return</font> UAnimationSet::NotFound;
00160 }
00161
00163 <font class="comment">// @{</font>
<a name="l00167"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_0">00167</a> <font class="comment"></font> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_0">getNumAnimation</a> ()<font class="keyword"> const </font>
00168 <font class="keyword"> </font>{
00169 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00170
00171 <font class="keywordflow">return</font> _AnimationSet->getNumAnimation();
00172 }
00173
<a name="l00177"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_1">00177</a> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_1">getAnimationIdByName</a> (<font class="keyword">const</font> std::string& name)<font class="keyword"> const </font>
00178 <font class="keyword"> </font>{
00179 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00180
00181 <font class="keywordflow">return</font> _AnimationSet->getAnimationIdByName(name);
00182 }
00183
<a name="l00187"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_2">00187</a> <font class="keyword">virtual</font> <font class="keyword">const</font> std::string& <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_2">getAnimationName</a> (uint animationId)<font class="keyword"> const </font>
00188 <font class="keyword"> </font>{
00189 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00190
00191 <font class="keywordflow">if</font>(animationId>=<a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_0">getNumAnimation</a>())
00192 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"getAnimation*(): bad animation Id"</font>);
00193 <font class="keywordflow">return</font> _AnimationSet->getAnimationName(animationId);
00194 }
00195
00201 <font class="keyword">virtual</font> UAnimation* <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z381_3">getAnimation</a> (uint animationId);
00202
00203 <font class="comment">// @}</font>
00204
00205
00207 <font class="comment">// @{</font>
<a name="l00211"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_0">00211</a> <font class="comment"></font> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_0">getNumSkeletonWeight</a> ()<font class="keyword"> const </font>
00212 <font class="keyword"> </font>{
00213 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00214
00215 <font class="keywordflow">return</font> _AnimationSet->getNumSkeletonWeight();
00216 }
00217
<a name="l00221"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_1">00221</a> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_1">getSkeletonWeightIdByName</a> (<font class="keyword">const</font> std::string& name)<font class="keyword"> const </font>
00222 <font class="keyword"> </font>{
00223 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00224
00225 <font class="keywordflow">return</font> _AnimationSet->getSkeletonWeightIdByName(name);
00226 }
00227
<a name="l00231"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_2">00231</a> <font class="keyword">virtual</font> <font class="keyword">const</font> std::string& <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_2">getSkeletonWeightName</a> (uint skeletonId)<font class="keyword"> const </font>
00232 <font class="keyword"> </font>{
00233 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00234
00235 <font class="keywordflow">if</font>(skeletonId>=<a class="code" href="classNL3D_1_1CAnimationSetUser.html#z382_0">getNumSkeletonWeight</a>())
00236 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"getSkeletonWeight*(): bad SkeletonWeight Id"</font>);
00237 <font class="keywordflow">return</font> _AnimationSet->getSkeletonWeightName(skeletonId);
00238 }
00239
00240 <font class="comment">// @}</font>
00241
00242
00244 <font class="comment">// @{</font>
00245
<a name="l00246"></a><a class="code" href="classNL3D_1_1CAnimationSetUser.html#z383_0">00246</a> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CAnimationSetUser.html#z383_0">getChannelIdByName</a> (<font class="keyword">const</font> std::string& name)<font class="keyword"> const</font>
00247 <font class="keyword"> </font>{
00248 <a class="code" href="animation__set__user_8h.html#a0">NL3D_MEM_ANIMATION_SET</a>
00249
00250 <font class="keywordflow">return</font> _AnimationSet->getChannelIdByName(name);
00251 }
00252
00253 <font class="comment">// @}</font>
00254
00255 <font class="comment">// Access the animation set</font>
00256 <font class="keyword">const</font> CAnimationSet* <a class="code" href="classNL3D_1_1CAnimationSetUser.html#a5">getAnimationSet</a> () <font class="keyword">const</font>;
00257 };
00258
00259 } <font class="comment">// NL3D</font>
00260
00261
00262 <font class="preprocessor">#endif // NL_ANIMATION_SET_USER_H</font>
00263 <font class="preprocessor"></font>
00264 <font class="comment">/* End of animation_set_user.h */</font>
</pre></div>
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