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<hr><h1>animation_set.cpp</h1><a href="animation__set_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00032
00033
00034 <font class="preprocessor">#include <memory></font>
00035
00036
00037
00038 <font class="keyword">namespace </font>NL3D
00039 {
00040
00041 <font class="comment">// ***************************************************************************</font>
00042
<a name="l00043"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a0">00043</a> CAnimationSet::~CAnimationSet ()
00044 {
00045 <font class="comment">// Erase all animations.</font>
00046 <font class="keywordflow">for</font> (uint a=0; a<<a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size(); a++)
00047 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>[a];
00048 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><<a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.size(); <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00049 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>];
00050 }
00051
00052 <font class="comment">// ***************************************************************************</font>
00053
<a name="l00054"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a1">00054</a> uint CAnimationSet::getNumChannelId ()<font class="keyword"> const</font>
00055 <font class="keyword"></font>{
00056 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.size ();
00057 }
00058
00059 <font class="comment">// ***************************************************************************</font>
00060
<a name="l00061"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a13">00061</a> uint CAnimationSet::addAnimation (<font class="keyword">const</font> <font class="keywordtype">char</font>* name, CAnimation* animation)
00062 {
00063 <font class="comment">// Add an animation</font>
00064 <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.push_back (animation);
00065 <a class="code" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a>.push_back (name);
00066
00067 <font class="comment">// Add an entry name / animation</font>
00068 <a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>.insert (std::map <std::string, uint32>::value_type (name, <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size()-1));
00069
00070 <font class="comment">// Return animation id</font>
00071 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size()-1;
00072 }
00073
00074 <font class="comment">// ***************************************************************************</font>
00075
<a name="l00076"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a14">00076</a> uint CAnimationSet::addSkeletonWeight (<font class="keyword">const</font> <font class="keywordtype">char</font>* name, CSkeletonWeight* skeletonWeight)
00077 {
00078 <font class="comment">// Add an animation</font>
00079 <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.push_back (skeletonWeight);
00080 <a class="code" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a>.push_back (name);
00081
00082 <font class="comment">// Add an entry name / animation</font>
00083 <a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>.insert (std::map <std::string, uint32>::value_type (name, <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.size()-1));
00084
00085 <font class="comment">// Return animation id</font>
00086 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.size()-1;
00087 }
00088
00089 <font class="comment">// ***************************************************************************</font>
00090
<a name="l00091"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a15">00091</a> <font class="keywordtype">void</font> CAnimationSet::reset ()
00092 {
00093 <a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.clear();
00094 <a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>.clear();
00095 <a class="code" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a>.clear();
00096 <a class="code" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a>.clear();
00097 <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.clear();
00098 <a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>.clear();
00099 <a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>.clear();
00100 }
00101
00102 <font class="comment">// ***************************************************************************</font>
00103
<a name="l00104"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a16">00104</a> <font class="keywordtype">void</font> CAnimationSet::build ()
00105 {
00106 <font class="comment">// Clear the channel map</font>
00107 <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.clear ();
00108
00109 <font class="comment">// Set of names</font>
00110 std::set<std::string> channelNames;
00111
00112 <font class="comment">// For each animation in the set</font>
00113 <font class="keywordflow">for</font> (uint a=0; a<<a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>.size(); a++)
00114 {
00115 <font class="comment">// Fill the set of channel names</font>
00116 <a class="code" href="classNL3D_1_1CAnimationSet.html#a6">getAnimation</a> (a)->getTrackNames (channelNames);
00117 }
00118
00119 <font class="comment">// Add this name in the map with there iD</font>
00120 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=0;
00121 std::set<std::string>::iterator ite=channelNames.begin ();
00122 <font class="keywordflow">while</font> (ite!=channelNames.end ())
00123 {
00124 <font class="comment">// Insert an entry</font>
00125 <a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>.insert (std::map <std::string, uint32>::value_type (*ite, <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>++));
00126
00127 <font class="comment">// Next entry</font>
00128 ite++;
00129 }
00130 }
00131
00132 <font class="comment">// ***************************************************************************</font>
00133
<a name="l00134"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a17">00134</a> <font class="keywordtype">void</font> CAnimationSet::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& f)
00135 {
00136 <font class="comment">// Serial an header</font>
00137 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'_LEN');
00138 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'MINA');
00139 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'TES_');
00140
00141 <font class="comment">// Serial a version</font>
00142 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (0);
00143
00144 <font class="comment">// Serial the class</font>
00145 f.<a class="code" href="classNLMISC_1_1IStream.html#a17">serialContPtr</a> (<a class="code" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a>);
00146 f.<a class="code" href="classNLMISC_1_1IStream.html#a17">serialContPtr</a> (<a class="code" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a>);
00147 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a>);
00148 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a>);
00149 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a>);
00150 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a>);
00151 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a>);
00152 }
00153
00154 <font class="comment">// ***************************************************************************</font>
<a name="l00155"></a><a class="code" href="classNL3D_1_1CAnimationSet.html#a18">00155</a> <font class="keywordtype">bool</font> CAnimationSet::loadFromFiles(<font class="keyword">const</font> std::string &path, <font class="keywordtype">bool</font> recurse <font class="comment">/* = true*/</font>, <font class="keyword">const</font> <font class="keywordtype">char</font> *ext <font class="comment">/*= "anim"*/</font>, <font class="keywordtype">bool</font> wantWarningMessage <font class="comment">/*= true*/</font>)
00156 {
00157 <font class="keywordtype">bool</font> everythingOk = <font class="keyword">true</font>;
00158 std::vector<std::string> anims;
00159 <a class="code" href="classNLMISC_1_1CPath.html#d13">NLMISC::CPath::getPathContent</a>(path, recurse, <font class="keyword">false</font>, <font class="keyword">true</font>, anims);
00160 <font class="keywordflow">for</font> (uint k = 0; k < anims.size(); ++k)
00161 {
00162 std::string fileExt = <a class="code" href="structNLMISC_1_1CFile.html#d8">NLMISC::CFile::getExtension</a>(anims[k]);
00163 <font class="keywordflow">if</font> (fileExt == ext) <font class="comment">// an animation file ?</font>
00164 {
00165 <font class="keywordflow">try</font>
00166 {
00167 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> iFile;
00168 iFile.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a>(anims[k]);
00169 std::auto_ptr<CAnimation> anim(<font class="keyword">new</font> CAnimation);
00170 anim->serial(iFile);
00171 <a class="code" href="classNL3D_1_1CAnimationSet.html#a13">addAnimation</a>(<a class="code" href="structNLMISC_1_1CFile.html#d7">NLMISC::CFile::getFilenameWithoutExtension</a>(anims[k]).c_str(), anim.release());
00172 iFile.<a class="code" href="classNLMISC_1_1CIFile.html#a7">close</a>();
00173
00174 }
00175 <font class="keywordflow">catch</font> (<a class="code" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a> &e)
00176 {
00177 <font class="keywordflow">if</font> (wantWarningMessage)
00178 {
00179 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"Unable to load an automatic animation : %s"</font>, e.what());
00180 }
00181 everythingOk = <font class="keyword">false</font>;
00182 }
00183 }
00184 }
00185 <a class="code" href="classNL3D_1_1CAnimationSet.html#a16">build</a>();
00186 <font class="keywordflow">return</font> everythingOk;
00187 }
00188
00189
00190 } <font class="comment">// NL3D</font>
</pre></div>
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