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<hr><h1>animation_playlist.h</h1><a href="animation__playlist_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_ANIMATION_PLAYLIST_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_PLAYLIST_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="channel__mixer_8h.html">3d/channel_mixer.h</a>"</font>
00031 
00032 
00033 <font class="keyword">namespace </font>NL3D 
00034 {
00035 
00036 
<a name="l00043"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html">00043</a> <font class="keyword">class </font>CAnimationPlaylist : <font class="keyword">public</font> NLMISC::CRefCount
00044 {
00045 <font class="keyword">public</font>:
00046         <font class="keyword">enum</font> 
00047         { 
00048                 <font class="comment">// </font>
00049                 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>=0xffffffff
00050         };
00051 
<a name="l00053"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">00053</a>         <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">TWrapMode</a>
00054         { 
00056                 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s1">Clamp</a>=0,
00057 
00059                 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s2">Repeat</a>,
00060                 
00062                 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s3">Disable</a>,
00063 
00064                 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s4">WrapModeCount</a>
00065         };
00066 
00068         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a0">CAnimationPlaylist</a>();
00069 
00073         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a1">emptyPlayList</a> ();
00074 
00081         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a2">setAnimation</a> (uint8 slot, uint animation);
00082 
00089         uint <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a3">getAnimation</a> (uint8 slot) <font class="keyword">const</font>;
00090 
00098         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a4">setSkeletonWeight</a> (uint8 slot, uint skeletonId, <font class="keywordtype">bool</font> inverted=<font class="keyword">false</font>);
00099 
00107         uint <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a5">getSkeletonWeight</a> (uint8 slot, <font class="keywordtype">bool</font> &amp;inverted) <font class="keyword">const</font>;
00108 
00116         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a6">setTimeOrigin</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> timeOrigin);
00117 
00125         <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a7">getTimeOrigin</a> (uint8 slot) <font class="keyword">const</font>;
00126 
00134         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a8">setSpeedFactor</a> (uint8 slot, <font class="keywordtype">float</font> speedFactor);
00135 
00143         <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a9">getSpeedFactor</a> (uint8 slot) <font class="keyword">const</font>;
00144 
00153         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a10">setStartWeight</a> (uint8 slot, <font class="keywordtype">float</font> startWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time);
00154 
00163         <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a11">getStartWeight</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&amp; time) <font class="keyword">const</font>;
00164 
00173         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a12">setEndWeight</a> (uint8 slot, <font class="keywordtype">float</font> endWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time);
00174 
00183         <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a13">getEndWeight</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&amp; time) <font class="keyword">const</font>;
00184 
00194         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a14">setWeightSmoothness</a> (uint8 slot, <font class="keywordtype">float</font> smoothness);
00195 
00205         <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a15">getWeightSmoothness</a> (uint8 slot) <font class="keyword">const</font>;
00206 
00216         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a16">setupMixer</a> (CChannelMixer&amp; mixer, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time) <font class="keyword">const</font>;
00217 
00228         <font class="keyword">static</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">getWeightValue</a> (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> startWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> endWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">float</font> startWeight, <font class="keywordtype">float</font> endWeight, <font class="keywordtype">float</font> smoothness);
00229 
00236         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a17">setWrapMode</a> (uint8 slot, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">TWrapMode</a> wrapMode);
00237 
00244         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">TWrapMode</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a18">getWrapMode</a> (uint8 slot) <font class="keyword">const</font>;
00245 
00254         <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a19">getLocalTime</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime, <font class="keyword">const</font> CAnimationSet&amp; animSet) <font class="keyword">const</font>;
00255 
00264         <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a20">getLocalWeight</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime) <font class="keyword">const</font>;
00265 
00269         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a21">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; f);
00270 
00271 <font class="keyword">private</font>:
00272 
00273         <font class="comment">// Animation in slot</font>
<a name="l00274"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">00274</a>         uint32                          <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[CChannelMixer::NumAnimationSlot];
00275 
00276         <font class="comment">// Skeleton weight in slot</font>
<a name="l00277"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">00277</a>         uint32                          <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[CChannelMixer::NumAnimationSlot];
00278 
00279         <font class="comment">// Invert Skeleton weight in slot</font>
<a name="l00280"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">00280</a>         <font class="keywordtype">bool</font>                            <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[CChannelMixer::NumAnimationSlot];
00281 
00282         <font class="comment">// Time origin in slot</font>
<a name="l00283"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">00283</a>         <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>    <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[CChannelMixer::NumAnimationSlot];
00284 
00285         <font class="comment">// Speed factor in slot</font>
<a name="l00286"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">00286</a>         <font class="keywordtype">float</font>                           <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[CChannelMixer::NumAnimationSlot];
00287 
00288         <font class="comment">// Start weight</font>
<a name="l00289"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">00289</a>         <font class="keywordtype">float</font>                           <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[CChannelMixer::NumAnimationSlot];
00290 
00291         <font class="comment">// Start weight time</font>
<a name="l00292"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">00292</a>         <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>    <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[CChannelMixer::NumAnimationSlot];
00293 
00294         <font class="comment">// End weight</font>
<a name="l00295"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">00295</a>         <font class="keywordtype">float</font>                           <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[CChannelMixer::NumAnimationSlot];
00296 
00297         <font class="comment">// End weight time</font>
<a name="l00298"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">00298</a>         <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>    <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[CChannelMixer::NumAnimationSlot];
00299 
00300         <font class="comment">// Smoothness of the </font>
<a name="l00301"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">00301</a>         <font class="keywordtype">float</font>                           <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[CChannelMixer::NumAnimationSlot];
00302 
00303         <font class="comment">// Wrap mode</font>
<a name="l00304"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">00304</a>         <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">TWrapMode</a>                       <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[CChannelMixer::NumAnimationSlot];
00305 };
00306 
00307 
00308 } <font class="comment">// NL3D</font>
00309 
00310 
00311 <font class="preprocessor">#endif // NL_ANIMATION_PLAYLIST_H</font>
00312 <font class="preprocessor"></font>
00313 <font class="comment">/* End of animation_playlist.h */</font>
</pre></div>

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