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<hr><h1>animation_playlist.cpp</h1><a href="animation__playlist_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="animation__playlist_8h.html">3d/animation_playlist.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00031 <font class="preprocessor">#include <math.h></font>
00032
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00034
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037
00038 <font class="comment">// ***************************************************************************</font>
00039
<a name="l00040"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a0">00040</a> CAnimationPlaylist::CAnimationPlaylist()
00041 {
00042 <font class="comment">// Empty the playlist</font>
00043 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a1">emptyPlayList</a> ();
00044
00045 <font class="comment">// Set default wrap mode</font>
00046 <font class="keywordflow">for</font> (uint i=0; i<CChannelMixer::NumAnimationSlot; i++)
00047 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[i]=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s1">Clamp</a>;
00048 }
00049
00050 <font class="comment">// ***************************************************************************</font>
00051
<a name="l00052"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a1">00052</a> <font class="keywordtype">void</font> CAnimationPlaylist::emptyPlayList ()
00053 {
00054 <font class="comment">// Empty each slot</font>
00055 <font class="keywordflow">for</font> (uint i=0; i<CChannelMixer::NumAnimationSlot; i++)
00056 {
00057 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[i]=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>;
00058 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[i]=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>;
00059 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[i]=<font class="keyword">false</font>;
00060 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[i]=0.f;
00061 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[i]=1.f;
00062 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[i]=1.f;
00063 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[i]=1.f;
00064 }
00065 }
00066
00067 <font class="comment">// ***************************************************************************</font>
00068
<a name="l00069"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a2">00069</a> <font class="keywordtype">void</font> CAnimationPlaylist::setAnimation (uint8 slot, uint animation)
00070 {
00071 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[slot]=animation;
00072 }
00073
00074 <font class="comment">// ***************************************************************************</font>
00075
<a name="l00076"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a3">00076</a> uint CAnimationPlaylist::getAnimation (uint8 slot)<font class="keyword"> const</font>
00077 <font class="keyword"></font>{
00078 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[slot];
00079 }
00080
00081 <font class="comment">// ***************************************************************************</font>
00082
<a name="l00083"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a4">00083</a> <font class="keywordtype">void</font> CAnimationPlaylist::setSkeletonWeight (uint8 slot, uint skeletonId, <font class="keywordtype">bool</font> inverted)
00084 {
00085 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[slot]=skeletonId;
00086 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[slot]=inverted;
00087 }
00088
00089 <font class="comment">// ***************************************************************************</font>
00090
<a name="l00091"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a5">00091</a> uint CAnimationPlaylist::getSkeletonWeight (uint8 slot, <font class="keywordtype">bool</font> &inverted)<font class="keyword"> const</font>
00092 <font class="keyword"></font>{
00093 inverted=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[slot];
00094 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[slot];
00095 }
00096
00097 <font class="comment">// ***************************************************************************</font>
00098
<a name="l00099"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a6">00099</a> <font class="keywordtype">void</font> CAnimationPlaylist::setTimeOrigin (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> timeOrigin)
00100 {
00101 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[slot]=timeOrigin;
00102 }
00103
00104 <font class="comment">// ***************************************************************************</font>
00105
<a name="l00106"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a7">00106</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> CAnimationPlaylist::getTimeOrigin (uint8 slot)<font class="keyword"> const</font>
00107 <font class="keyword"></font>{
00108 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[slot];
00109 }
00110
00111 <font class="comment">// ***************************************************************************</font>
00112
<a name="l00113"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a8">00113</a> <font class="keywordtype">void</font> CAnimationPlaylist::setSpeedFactor (uint8 slot, <font class="keywordtype">float</font> speedFactor)
00114 {
00115 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[slot]=speedFactor;
00116 }
00117
00118 <font class="comment">// ***************************************************************************</font>
00119
<a name="l00120"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a9">00120</a> <font class="keywordtype">float</font> CAnimationPlaylist::getSpeedFactor (uint8 slot)<font class="keyword"> const</font>
00121 <font class="keyword"></font>{
00122 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[slot];
00123 }
00124
00125 <font class="comment">// ***************************************************************************</font>
00126
<a name="l00127"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a10">00127</a> <font class="keywordtype">void</font> CAnimationPlaylist::setStartWeight (uint8 slot, <font class="keywordtype">float</font> startWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)
00128 {
00129 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[slot]=startWeight;
00130 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[slot]=time;
00131 }
00132
00133 <font class="comment">// ***************************************************************************</font>
00134
<a name="l00135"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a11">00135</a> <font class="keywordtype">float</font> CAnimationPlaylist::getStartWeight (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>& time)<font class="keyword"> const</font>
00136 <font class="keyword"></font>{
00137 time=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[slot];
00138 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[slot];
00139 }
00140
00141 <font class="comment">// ***************************************************************************</font>
00142
<a name="l00143"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a12">00143</a> <font class="keywordtype">void</font> CAnimationPlaylist::setEndWeight (uint8 slot, <font class="keywordtype">float</font> endWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)
00144 {
00145 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[slot]=endWeight;
00146 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[slot]=time;
00147 }
00148
00149 <font class="comment">// ***************************************************************************</font>
00150
<a name="l00151"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a13">00151</a> <font class="keywordtype">float</font> CAnimationPlaylist::getEndWeight (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>& time)<font class="keyword"> const</font>
00152 <font class="keyword"></font>{
00153 time=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[slot];
00154 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[slot];
00155 }
00156
00157 <font class="comment">// ***************************************************************************</font>
00158
<a name="l00159"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a14">00159</a> <font class="keywordtype">void</font> CAnimationPlaylist::setWeightSmoothness (uint8 slot, <font class="keywordtype">float</font> smoothness)
00160 {
00161 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[slot]=smoothness;
00162 }
00163
00164 <font class="comment">// ***************************************************************************</font>
00165
<a name="l00166"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a15">00166</a> <font class="keywordtype">float</font> CAnimationPlaylist::getWeightSmoothness (uint8 slot)<font class="keyword"> const</font>
00167 <font class="keyword"></font>{
00168 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[slot];
00169 }
00170
00171 <font class="comment">// ***************************************************************************</font>
00172
<a name="l00173"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a16">00173</a> <font class="keywordtype">void</font> CAnimationPlaylist::setupMixer (CChannelMixer& mixer, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)<font class="keyword"> const</font>
00174 <font class="keyword"></font>{
00175 <font class="comment">// For each slot</font>
00176 <font class="keywordflow">for</font> (uint8 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a><CChannelMixer::NumAnimationSlot; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00177 {
00178 <font class="comment">// *** Set the time</font>
00179
00180 <font class="comment">// Animation enabled</font>
00181 <font class="keywordtype">bool</font> enabled=<font class="keyword">true</font>;
00182
00183 <font class="comment">// Get the animationSet pointer from the mixer</font>
00184 <font class="keyword">const</font> CAnimationSet *animSet=mixer.getAnimationSet ();
00185
00186 <font class="comment">// If is exists</font>
00187 <font class="keywordflow">if</font> (animSet)
00188 {
00189 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]!=<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>)
00190 {
00191 <font class="comment">// Get the local time</font>
00192 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> wrappedTime = <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a19">getLocalTime</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, time, *animSet);
00193
00194 <font class="comment">// Get the animation</font>
00195 <font class="keyword">const</font> CAnimation *pAnimation=animSet->getAnimation (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]);
00196
00197 <font class="comment">// Disable mode ?</font>
00198 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]==<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s3">Disable</a>)&&((wrappedTime<pAnimation->getBeginTime ())||(wrappedTime>pAnimation->getEndTime ())))
00199 enabled=<font class="keyword">false</font>;
00200
00201 <font class="comment">// Set the time</font>
00202 <font class="keywordflow">if</font> (enabled)
00203 mixer.setSlotTime (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, wrappedTime);
00204 }
00205 }
00206
00207 <font class="comment">// *** Set the animation</font>
00208
00209 <font class="comment">// Still enabled</font>
00210 <font class="keywordflow">if</font> (enabled)
00211 {
00212 <font class="comment">// empty ?</font>
00213 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]==<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>)
00214 <font class="comment">// Empty the slot</font>
00215 mixer.emptySlot (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
00216 <font class="keywordflow">else</font>
00217 <font class="comment">// Set the animation id</font>
00218 mixer.setSlotAnimation (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]);
00219
00220 <font class="comment">// *** Set the skeleton weight</font>
00221
00222 <font class="comment">// empty ?</font>
00223 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]==<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>)
00224 <font class="comment">// Empty the slot</font>
00225 mixer.resetSkeletonWeight (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
00226 <font class="keywordflow">else</font>
00227 <font class="comment">// Set the animation id</font>
00228 mixer.applySkeletonWeight (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]);
00229
00230 <font class="comment">// *** Set the weight</font>
00231 mixer.setSlotWeight (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">getWeightValue</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], time, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>]));
00232 }
00233 <font class="keywordflow">else</font>
00234 {
00235 <font class="comment">// Disable this slot</font>
00236 mixer.emptySlot (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
00237 }
00238 }
00239 }
00240
00241 <font class="comment">// ***************************************************************************</font>
00242
<a name="l00243"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">00243</a> <font class="keywordtype">float</font> CAnimationPlaylist::getWeightValue (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> startWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> endWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">float</font> startWeight, <font class="keywordtype">float</font> endWeight, <font class="keywordtype">float</font> smoothness)
00244 {
00245 <font class="comment">// Clamp left</font>
00246 <font class="keywordflow">if</font> (time<=startWeightTime)
00247 <font class="keywordflow">return</font> startWeight;
00248 <font class="comment">// Clamp left</font>
00249 <font class="keywordflow">if</font> (time>=endWeightTime)
00250 <font class="keywordflow">return</font> endWeight;
00251
00252 <font class="comment">// *** Interpolate</font>
00253
00254 <font class="comment">// Linear value</font>
00255 <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> linear=startWeight+(endWeight-startWeight)*(time-startWeightTime)/(endWeightTime-startWeightTime);
00256
00257 <font class="comment">// Linear ?</font>
00258 <font class="keywordflow">if</font> (smoothness<0.0001f)
00259 <font class="keywordflow">return</font> (float)linear;
00260
00261 <font class="comment">// Quadratic value</font>
00262 <font class="keywordtype">double</font> a=2.f*startWeight-2.f*endWeight;
00263 <font class="keywordtype">double</font> b=3.f*endWeight-3.f*startWeight;
00264 <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=(time-startWeightTime)/(endWeightTime-startWeightTime);
00265 <font class="keywordtype">double</font> xSquare=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00266 <font class="keywordtype">double</font> xCube=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*xSquare;
00267 <font class="keywordtype">double</font> quad=a*xCube+b*xSquare+startWeight;
00268
00269 <font class="comment">// Interpolate between linear and quadratic</font>
00270 <font class="keywordflow">return</font> (float)(smoothness*quad+(1.f-smoothness)*linear);
00271 }
00272
00273 <font class="comment">// ***************************************************************************</font>
00274
<a name="l00275"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a17">00275</a> <font class="keywordtype">void</font> CAnimationPlaylist::setWrapMode (uint8 slot, TWrapMode wrapMode)
00276 {
00277 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[slot]=wrapMode;
00278 }
00279
00280 <font class="comment">// ***************************************************************************</font>
00281
<a name="l00282"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a18">00282</a> CAnimationPlaylist::TWrapMode CAnimationPlaylist::getWrapMode (uint8 slot)<font class="keyword"> const</font>
00283 <font class="keyword"></font>{
00284 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[slot];
00285 }
00286
00287 <font class="comment">// ***************************************************************************</font>
00288
<a name="l00289"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a21">00289</a> <font class="keywordtype">void</font> CAnimationPlaylist::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& f)
00290 {
00291 <font class="comment">// Serial a version</font>
00292 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (0);
00293
00294 <font class="comment">// Serial all the values</font>
00295 <font class="keywordflow">for</font> (uint i=0; i<CChannelMixer::NumAnimationSlot; i++)
00296 {
00297 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[i]);
00298 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[i]);
00299 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[i]);
00300 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[i]);
00301 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[i]);
00302 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[i]);
00303 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[i]);
00304 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[i]);
00305 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[i]);
00306 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[i]);
00307 f.<a class="code" href="classNLMISC_1_1IStream.html#a6">serialEnum</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[i]);
00308 }
00309 }
00310
00311 <font class="comment">// ***************************************************************************</font>
00312
<a name="l00313"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a19">00313</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> CAnimationPlaylist::getLocalTime (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime, <font class="keyword">const</font> CAnimationSet& animSet)<font class="keyword"> const</font>
00314 <font class="keyword"></font>{
00315 <font class="comment">// Get the animation</font>
00316 <font class="keyword">const</font> CAnimation *pAnimation=animSet.getAnimation (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[slot]);
00317
00318 <font class="comment">// If this animation exists</font>
00319 <font class="keywordflow">if</font> (pAnimation)
00320 {
00321 <font class="comment">// Compute the non-wrapped time</font>
00322 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> wrappedTime=pAnimation->getBeginTime ()+(TAnimationTime)((globalTime-<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[slot])*<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[slot]);
00323
00324 <font class="comment">// Wrap mode</font>
00325 <font class="keywordflow">switch</font> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[slot])
00326 {
00327 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s1">Clamp</a>:
00328 <a class="code" href="namespaceNLMISC.html#a215">clamp</a> (wrappedTime, pAnimation->getBeginTime (), pAnimation->getEndTime ());
00329 <font class="keywordflow">break</font>;
00330 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s2">Repeat</a>:
00331 <font class="comment">// Mod repeat the time</font>
00332 {
00333 <font class="keywordtype">float</font> length=pAnimation->getEndTime ()-pAnimation->getBeginTime();
00334 <font class="keywordflow">if</font> (wrappedTime>=pAnimation->getBeginTime())
00335 wrappedTime=pAnimation->getBeginTime()+(float)fmod (wrappedTime-pAnimation->getBeginTime(), length);
00336 <font class="keywordflow">else</font>
00337 wrappedTime=pAnimation->getBeginTime()+(float)fmod (wrappedTime-pAnimation->getBeginTime(), length)+length;
00338 }
00339 <font class="keywordflow">break</font>;
00340 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
00341 }
00342
00343 <font class="comment">// Return localTime</font>
00344 <font class="keywordflow">return</font> wrappedTime;
00345 }
00346
00347 <font class="keywordflow">return</font> (TAnimationTime)globalTime;
00348 }
00349
00350 <font class="comment">// ***************************************************************************</font>
00351
<a name="l00352"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a20">00352</a> <font class="keywordtype">float</font> CAnimationPlaylist::getLocalWeight (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime)<font class="keyword"> const</font>
00353 <font class="keyword"></font>{
00354 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">getWeightValue</a> (<a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[slot], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[slot], globalTime, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[slot], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[slot], <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[slot]);
00355 }
00356
00357 <font class="comment">// ***************************************************************************</font>
00358
00359
00360 } <font class="comment">// NL3D</font>
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