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<hr><h1>animation.h</h1><a href="animation_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_ANIMATION_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030
00031 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="u__animation_8h.html">nel/3d/u_animation.h</a>"</font>
00033
00034 <font class="preprocessor">#include <memory></font>
00035 <font class="preprocessor">#include <map></font>
00036 <font class="preprocessor">#include <set></font>
00037 <font class="preprocessor">#include <vector></font>
00038
00039 <font class="keyword">namespace </font>NLMISC
00040 {
00041 <font class="keyword">class </font>IStream;
00042 <font class="keyword">struct </font>EStream;
00043 }
00044
<a name="l00045"></a><a class="code" href="animation_8h.html#a0">00045</a> <font class="preprocessor">#define NL3D_MEM_ANIMATION NL_ALLOC_CONTEXT( 3dAnim )</font>
00046 <font class="preprocessor"></font>
00047 <font class="keyword">namespace </font>NL3D
00048 {
00049
00050 <font class="keyword">class </font>ITrack;
00051
<a name="l00060"></a><a class="code" href="classNL3D_1_1CAnimation.html">00060</a> <font class="keyword">class </font>CAnimation : <font class="keyword">public</font> UAnimation
00061 {
00062 <font class="keyword">public</font>:
00064 <a class="code" href="classNL3D_1_1CAnimation.html#a0">CAnimation</a>();
00066 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CAnimation.html#a1">~CAnimation</a> ();
00067
00069
00070 <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1CAnimation.html#s1s0">NotFound</a>=0xffffffff };
00071
<a name="l00077"></a><a class="code" href="classNL3D_1_1CAnimation.html#a2">00077</a> uint <a class="code" href="classNL3D_1_1CAnimation.html#a2">getIdTrackByName</a> (<font class="keyword">const</font> std::string& name)<font class="keyword"> const</font>
00078 <font class="keyword"> </font>{
00079 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00080 <font class="comment">// Find an entry in the name/id map</font>
00081 TMapStringUInt::const_iterator ite=<a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>.find (name);
00082
00083 <font class="comment">// Not found ?</font>
00084 <font class="keywordflow">if</font> (ite==<a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>.end ())
00085 <font class="comment">// yes, error</font>
00086 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#s1s0">NotFound</a>;
00087 <font class="keywordflow">else</font>
00088 <font class="comment">// no, return track ID</font>
00089 <font class="keywordflow">return</font> (uint)ite->second;
00090 }
00091
00097 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#a3">getTrackNames</a> (std::set<std::string>& setString) <font class="keyword">const</font>;
00098
<a name="l00103"></a><a class="code" href="classNL3D_1_1CAnimation.html#a4">00103</a> <font class="keyword">const</font> ITrack* <a class="code" href="classNL3D_1_1CAnimation.html#a4">getTrack</a> (uint trackId)<font class="keyword"> const</font>
00104 <font class="keyword"> </font>{
00105 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00106 <font class="comment">// Get the trackId-th track pointer</font>
00107 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[trackId];
00108 }
00109
<a name="l00114"></a><a class="code" href="classNL3D_1_1CAnimation.html#a5">00114</a> ITrack* <a class="code" href="classNL3D_1_1CAnimation.html#a4">getTrack</a> (uint trackId)
00115 {
00116 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00117 <font class="comment">// Get the trackId-th track pointer</font>
00118 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[trackId];
00119 }
00120
00127 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#a6">addTrack</a> (<font class="keyword">const</font> std::string& name, ITrack* pChannel);
00128
00130 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#a7">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& f);
00131
00133 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#a8">setMinEndTime</a> (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> minEndTime);
00134
00136 <font class="comment">// @{</font>
00137
00138 <font class="keyword">virtual</font> UTrack* <a class="code" href="classNL3D_1_1CAnimation.html#z377_0">getTrackByName</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* name);
00139 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#z377_1">releaseTrack</a> (UTrack* track);
00140 <font class="keyword">virtual</font> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#z377_2">getBeginTime</a> () <font class="keyword">const</font>;
00141 <font class="keyword">virtual</font> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#z377_3">getEndTime</a> () <font class="keyword">const</font>;
00142 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z377_4">allTrackLoop</a>() <font class="keyword">const</font>;
00143
00144 <font class="comment">// @}</font>
00145
00146
00147 <font class="keyword">private</font>:
<a name="l00149"></a><a class="code" href="classNL3D_1_1CAnimation.html#u0">00149</a> <font class="keyword">typedef</font> std::map<std::string, uint32> <a class="code" href="classNL3D_1_1CAnimation.html#u0">TMapStringUInt</a>;
<a name="l00150"></a><a class="code" href="classNL3D_1_1CAnimation.html#u1">00150</a> <font class="keyword">typedef</font> std::vector<ITrack* > <a class="code" href="classNL3D_1_1CAnimation.html#u1">TVectAPtrTrack</a>;
00151
00152 <font class="comment">// Animation name</font>
<a name="l00153"></a><a class="code" href="classNL3D_1_1CAnimation.html#o0">00153</a> std::string <a class="code" href="classNL3D_1_1CAnimation.html#o0">_Name</a>;
00154
00155 <font class="comment">// Map to get a channel id with a name.</font>
<a name="l00156"></a><a class="code" href="classNL3D_1_1CAnimation.html#o1">00156</a> <a class="code" href="classNL3D_1_1CAnimation.html#u0">TMapStringUInt</a> <a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>;
00157
00158 <font class="comment">// Vector of channel pointer.</font>
<a name="l00159"></a><a class="code" href="classNL3D_1_1CAnimation.html#o2">00159</a> <a class="code" href="classNL3D_1_1CAnimation.html#u1">TVectAPtrTrack</a> <a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>;
00160
00161 <font class="comment">// Force animation min end time</font>
<a name="l00162"></a><a class="code" href="classNL3D_1_1CAnimation.html#o3">00162</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#o3">_MinEndTime</a>;
00163
00165 <font class="comment">// @{</font>
<a name="l00166"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_0">00166</a> <font class="keyword">mutable</font> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#z378_0">_BeginTime</a>;
<a name="l00167"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_1">00167</a> <font class="keyword">mutable</font> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a>;
<a name="l00168"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_2">00168</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_2">_AnimLoop</a>;
<a name="l00169"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_3">00169</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_3">_BeginTimeTouched</a>;
<a name="l00170"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_4">00170</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_4">_EndTimeTouched</a>;
<a name="l00171"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_5">00171</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_5">_AnimLoopTouched</a>;
00172 <font class="comment">// @}</font>
00173 };
00174
00175
00176 } <font class="comment">// NL3D</font>
00177
00178
00179 <font class="preprocessor">#endif // NL_ANIMATION_H</font>
00180 <font class="preprocessor"></font>
00181 <font class="comment">/* End of animation.h */</font>
</pre></div>
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