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<hr><h1>animation.cpp</h1><a href="animation_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="animation_8h.html">3d/animation.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
00030
00031 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00034
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037
00038 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UI_Animation )
00039
<a name="l00040"></a><a class="code" href="animation_8cpp.html#a0">00040</a> <font class="preprocessor">#define NL3D_HAUTO_UI_ANIMATION H_AUTO_USE( NL3D_UI_Animation )</font>
00041 <font class="preprocessor"></font>
00042
00043 <font class="comment">// ***************************************************************************</font>
00044
<a name="l00045"></a><a class="code" href="classNL3D_1_1CAnimation.html#a0">00045</a> CAnimation::CAnimation() : _BeginTimeTouched(true), _EndTimeTouched(true), _AnimLoopTouched(true)
00046 {
00047 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00048 <a class="code" href="classNL3D_1_1CAnimation.html#o3">_MinEndTime</a> = -FLT_MAX;
00049 }
00050
00051 <font class="comment">// ***************************************************************************</font>
00052
<a name="l00053"></a><a class="code" href="classNL3D_1_1CAnimation.html#a1">00053</a> CAnimation::~CAnimation ()
00054 {
00055 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00056 <font class="comment">// Delete all the pointers in the array</font>
00057 <font class="keywordflow">for</font> (uint i=0; i<<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>.size(); i++)
00058 <font class="comment">// Delete</font>
00059 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[i];
00060 }
00061
00062 <font class="comment">// ***************************************************************************</font>
00063
<a name="l00064"></a><a class="code" href="classNL3D_1_1CAnimation.html#a6">00064</a> <font class="keywordtype">void</font> CAnimation::addTrack (<font class="keyword">const</font> std::string& name, ITrack* pChannel)
00065 {
00066 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00067 <font class="comment">// Add an entry in the map</font>
00068 <a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>.insert (TMapStringUInt::value_type (name, (uint32)<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>.size()));
00069
00070 <font class="comment">// Add an entry in the array</font>
00071 <a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>.push_back (pChannel);
00072
00073 <font class="comment">// </font>
00074 <a class="code" href="classNL3D_1_1CAnimation.html#z378_3">_BeginTimeTouched</a> = <a class="code" href="classNL3D_1_1CAnimation.html#z378_4">_EndTimeTouched</a> = <a class="code" href="classNL3D_1_1CAnimation.html#z378_5">_AnimLoopTouched</a>= <font class="keyword">true</font>;
00075
00076 }
00077
00078 <font class="comment">// ***************************************************************************</font>
00079
<a name="l00080"></a><a class="code" href="classNL3D_1_1CAnimation.html#a7">00080</a> <font class="keywordtype">void</font> CAnimation::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& f)
00081 {
00082 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00083 <font class="comment">// Serial a header</font>
00084 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'_LEN');
00085 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'MINA');
00086
00087 <font class="comment">// Serial a version</font>
00088 sint version=f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (1);
00089
00090 <font class="comment">// Serial the name</font>
00091 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimation.html#o0">_Name</a>);
00092
00093 <font class="comment">// Serial the name/id map</font>
00094 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>);
00095
00096 <font class="comment">// Serial the vector</font>
00097 f.<a class="code" href="classNLMISC_1_1IStream.html#a22">serialContPolyPtr</a> (<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>);
00098
00099 <font class="comment">// Serial the min end time</font>
00100 <font class="keywordflow">if</font> (version>=1)
00101 {
00102 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CAnimation.html#o3">_MinEndTime</a>);
00103 }
00104 }
00105
00106 <font class="comment">// ***************************************************************************</font>
00107
<a name="l00108"></a><a class="code" href="classNL3D_1_1CAnimation.html#a3">00108</a> <font class="keywordtype">void</font> CAnimation::getTrackNames (std::set<std::string>& setString)<font class="keyword"> const</font>
00109 <font class="keyword"></font>{
00110 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00111 <font class="comment">// For each track name</font>
00112 TMapStringUInt::const_iterator ite=<a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>.begin();
00113 <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>.end())
00114 {
00115 <font class="comment">// Add the name in the map</font>
00116 setString.insert (ite->first);
00117
00118 <font class="comment">// Next track</font>
00119 ite++;
00120 }
00121 }
00122
00123 <font class="comment">// ***************************************************************************</font>
00124
<a name="l00125"></a><a class="code" href="classNL3D_1_1CAnimation.html#z377_2">00125</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> CAnimation::getBeginTime ()<font class="keyword"> const</font>
00126 <font class="keyword"></font>{
00127 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00128 <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00129
00130 <font class="keywordflow">if</font> (_BeginTimeTouched)
00131 {
00132 <font class="comment">// Track count</font>
00133 uint trackCount=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>.size();
00134
00135 <font class="comment">// Track count empty ?</font>
00136 <font class="keywordflow">if</font> (trackCount==0)
00137 <font class="keywordflow">return</font> 0.f;
00138
00139 <font class="comment">// Look for the lowest</font>
00140 <a class="code" href="classNL3D_1_1CAnimation.html#z378_0">_BeginTime</a>=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[0]->getBeginTime ();
00141
00142 <font class="comment">// Scan all keys</font>
00143 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>=1; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a><trackCount; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>++)
00144 {
00145 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>]->getBeginTime ()<<a class="code" href="classNL3D_1_1CAnimation.html#z378_0">_BeginTime</a>)
00146 <a class="code" href="classNL3D_1_1CAnimation.html#z378_0">_BeginTime</a>=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>]->getBeginTime ();
00147 }
00148
00149 <a class="code" href="classNL3D_1_1CAnimation.html#z378_3">_BeginTimeTouched</a> = <font class="keyword">false</font>;
00150 }
00151
00152 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_0">_BeginTime</a>;
00153 }
00154
00155 <font class="comment">// ***************************************************************************</font>
00156
<a name="l00157"></a><a class="code" href="classNL3D_1_1CAnimation.html#z377_3">00157</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> CAnimation::getEndTime ()<font class="keyword"> const</font>
00158 <font class="keyword"></font>{
00159 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00160 <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00161
00162 <font class="keywordflow">if</font> (_EndTimeTouched)
00163 {
00164 <font class="comment">// Track count</font>
00165 uint trackCount=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>.size();
00166
00167 <font class="comment">// Track count empty ?</font>
00168 <font class="keywordflow">if</font> (trackCount==0)
00169 <font class="keywordflow">return</font> 0.f;
00170
00171 <font class="comment">// Look for the highest</font>
00172 <a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a>=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[0]->getEndTime ();
00173
00174 <font class="comment">// Scan tracks keys</font>
00175 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>=1; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a><trackCount; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>++)
00176 {
00177 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>]->getEndTime ()><a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a>)
00178 <a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a>=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>]->getEndTime ();
00179 }
00180
00181 <font class="comment">// Check min end time</font>
00182 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a> < <a class="code" href="classNL3D_1_1CAnimation.html#o3">_MinEndTime</a>)
00183 <a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a> = <a class="code" href="classNL3D_1_1CAnimation.html#o3">_MinEndTime</a>;
00184
00185 <a class="code" href="classNL3D_1_1CAnimation.html#z378_4">_EndTimeTouched</a> = <font class="keyword">false</font>;
00186 }
00187
00188 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a>;
00189 }
00190
00191 <font class="comment">// ***************************************************************************</font>
<a name="l00192"></a><a class="code" href="classNL3D_1_1CAnimation.html#z377_4">00192</a> <font class="keywordtype">bool</font> CAnimation::allTrackLoop()<font class="keyword"> const</font>
00193 <font class="keyword"></font>{
00194 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00195 <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00196
00197 <font class="keywordflow">if</font>(_AnimLoopTouched)
00198 {
00199 <font class="comment">// Track count</font>
00200 uint trackCount=<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>.size();
00201
00202 <font class="comment">// Default is true</font>
00203 <a class="code" href="classNL3D_1_1CAnimation.html#z378_2">_AnimLoop</a>= <font class="keyword">true</font>;
00204
00205 <font class="comment">// Scan tracks keys</font>
00206 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a><trackCount; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>++)
00207 {
00208 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>]->getLoopMode())
00209 {
00210 <a class="code" href="classNL3D_1_1CAnimation.html#z378_2">_AnimLoop</a>= <font class="keyword">false</font>;
00211 <font class="keywordflow">break</font>;
00212 }
00213 }
00214 <a class="code" href="classNL3D_1_1CAnimation.html#z378_5">_AnimLoopTouched</a> = <font class="keyword">false</font>;
00215 }
00216
00217 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_2">_AnimLoop</a>;
00218 }
00219
00220 <font class="comment">// ***************************************************************************</font>
00221
<a name="l00222"></a><a class="code" href="classNL3D_1_1CAnimation.html#z377_0">00222</a> UTrack* CAnimation::getTrackByName (<font class="keyword">const</font> <font class="keywordtype">char</font>* name)
00223 {
00224 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00225 <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00226
00227 <font class="comment">// Get track id</font>
00228 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>=<a class="code" href="classNL3D_1_1CAnimation.html#a2">getIdTrackByName</a> (name);
00229
00230 <font class="comment">// Not found ?</font>
00231 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>==CAnimation::NotFound)
00232 <font class="comment">// Error, return NULL</font>
00233 <font class="keywordflow">return</font> NULL;
00234 <font class="keywordflow">else</font>
00235 <font class="comment">// No error, return the track</font>
00236 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#a4">getTrack</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00237 }
00238
00239 <font class="comment">// ***************************************************************************</font>
00240
<a name="l00241"></a><a class="code" href="classNL3D_1_1CAnimation.html#z377_1">00241</a> <font class="keywordtype">void</font> CAnimation::releaseTrack (UTrack* track)
00242 {
00243 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00244 <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00245
00246 <font class="comment">// Nothing to do</font>
00247 }
00248
00249 <font class="comment">// ***************************************************************************</font>
00250
<a name="l00251"></a><a class="code" href="classNL3D_1_1CAnimation.html#a8">00251</a> <font class="keywordtype">void</font> CAnimation::setMinEndTime (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> minEndTime)
00252 {
00253 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00254 <a class="code" href="classNL3D_1_1CAnimation.html#o3">_MinEndTime</a> = minEndTime;
00255 }
00256
00257 <font class="comment">// ***************************************************************************</font>
00258
<a name="l00259"></a><a class="code" href="classNL3D_1_1UAnimation.html#z3_0">00259</a> UAnimation* UAnimation::createAnimation (<font class="keyword">const</font> <font class="keywordtype">char</font>* sPath)
00260 {
00261 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00262 <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00263
00264 <font class="comment">// Allocate an animation</font>
00265 std::auto_ptr<CAnimation> anim (<font class="keyword">new</font> CAnimation);
00266
00267 <font class="comment">// Read it</font>
00268 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> <a class="code" href="cf__lexical_8cpp.html#a95">file</a>;
00269 <font class="keywordflow">if</font> (file.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a> ( <a class="code" href="classNLMISC_1_1CPath.html#d6">NLMISC::CPath::lookup</a>( sPath ) ) )
00270 {
00271 <font class="comment">// Serial the animation</font>
00272 file.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (*anim);
00273
00274 <font class="comment">// Return pointer</font>
00275 CAnimation *ret=anim.release ();
00276
00277 <font class="comment">// Return the animation interface</font>
00278 <font class="keywordflow">return</font> ret;
00279 }
00280 <font class="keywordflow">else</font>
00281 <font class="keywordflow">return</font> NULL;
00282 }
00283
00284 <font class="comment">// ***************************************************************************</font>
00285
<a name="l00286"></a><a class="code" href="classNL3D_1_1UAnimation.html#z3_1">00286</a> <font class="keywordtype">void</font> UAnimation::releaseAnimation (UAnimation* animation)
00287 {
00288 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a>
00289 <a class="code" href="animation_8cpp.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00290
00291 <font class="comment">// Cast the pointer</font>
00292 CAnimation* release=(CAnimation*)animation;
00293
00294 <font class="comment">// Delete it</font>
00295 <font class="keyword">delete</font> release;
00296 }
00297
00298 <font class="comment">// ***************************************************************************</font>
00299
00300 } <font class="comment">// NL3D</font>
</pre></div>
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