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<hr><h1>animated_value.h</h1><a href="animated__value_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_ANIMATED_VALUE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATED_VALUE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="quat_8h.html">nel/misc/quat.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
00033
00034
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037
00038
<a name="l00047"></a><a class="code" href="classNL3D_1_1IAnimatedValue.html">00047</a> <font class="keyword">class </font>IAnimatedValue
00048 {
00049 <font class="keyword">public</font>:
00058 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatedValue.html#a0">blend</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keywordtype">float</font> blendFactor) =0;
00059
00065 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatedValue.html#a1">affect</a> (<font class="keyword">const</font> IAnimatedValue& value) =0;
00066 };
00067
00068
00076 <font class="keyword">template</font><<font class="keyword">class</font> T>
<a name="l00077"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html">00077</a> <font class="keyword">class </font>CAnimatedValueBlendable : <font class="keyword">public</font> IAnimatedValue
00078 {
00079 <font class="keyword">public</font>:
00080 <font class="comment">// NOT TESTED, JUST COMPILED. FOR PURPOSE ONLY.</font>
<a name="l00082"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a0">00082</a> <font class="comment"> virtual void blend (const IAnimatedValue& value, float blendFactor)</font>
00083 {
00084 <font class="comment">// Check types of value</font>
00085 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
00086
00087 <font class="comment">// Cast</font>
00088 CAnimatedValueBlendable<T> *pValue=(CAnimatedValueBlendable<T>*)&<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
00089
00090 <font class="comment">// Blend</font>
00091 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>=(T) (<a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>*blendFactor+pValue->Value*(1.f-blendFactor));
00092 }
00093
<a name="l00099"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a1">00099</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a1">affect</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00100 {
00101 <font class="comment">// Check types of value</font>
00102 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
00103
00104 <font class="comment">// Cast</font>
00105 CAnimatedValueBlendable<T> *pValue=(CAnimatedValueBlendable<T>*)&value;
00106
00107 <font class="comment">// Blend</font>
00108 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>=pValue->Value;
00109 }
00110
00111 <font class="comment">// The value read and write</font>
<a name="l00112"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">00112</a> T <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>;
00113 };
00114
00115
00116
<a name="l00124"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CQuat_01_4.html">00124</a> <font class="keyword">class </font>CAnimatedValueBlendable<NLMISC::CQuat> : <font class="keyword">public</font> IAnimatedValue
00125 {
00126 <font class="keyword">public</font>:
<a name="l00128"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CQuat_01_4.html#a0">00128</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a0">blend</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keywordtype">float</font> blendFactor)
00129 {
00130 <font class="comment">// Check types of value</font>
00131 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
00132
00133 <font class="comment">// Cast.</font>
00134 CAnimatedValueBlendable<NLMISC::CQuat> *pValue=(CAnimatedValueBlendable<NLMISC::CQuat>*)&value;
00135
00136 <font class="comment">// blend.</font>
00137 <font class="comment">// Yoyo: no makeClosest is done, because the result seems to be better when done</font>
00138 <font class="comment">// before: for all blend values, and not one after one.</font>
00139 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>= <a class="code" href="classNLMISC_1_1CQuatT.html#z317_1">NLMISC::CQuat::slerp</a>(<a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>, pValue->Value, 1-blendFactor);
00140
00141 }
00142
<a name="l00148"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CQuat_01_4.html#a1">00148</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a1">affect</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00149 {
00150 <font class="comment">// Check types of value</font>
00151 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
00152
00153 <font class="comment">// Cast</font>
00154 CAnimatedValueBlendable<NLMISC::CQuat> *pValue=(CAnimatedValueBlendable<NLMISC::CQuat>*)&value;
00155
00156 <font class="comment">// Blend</font>
00157 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>=pValue->Value;
00158 }
00159
00160 <font class="comment">// The value</font>
<a name="l00161"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CQuat_01_4.html#m0">00161</a> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>;
00162 };
00163
00164
<a name="l00172"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CRGBA_01_4.html">00172</a> <font class="keyword">class </font>CAnimatedValueBlendable<NLMISC::CRGBA> : <font class="keyword">public</font> IAnimatedValue
00173 {
00174 <font class="keyword">public</font>:
<a name="l00176"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CRGBA_01_4.html#a0">00176</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a0">blend</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keywordtype">float</font> blendFactor)
00177 {
00178 <font class="comment">// Check types of value</font>
00179 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
00180
00181 <font class="comment">// Cast.</font>
00182 CAnimatedValueBlendable<NLMISC::CRGBA> *pValue=(CAnimatedValueBlendable<NLMISC::CRGBA>*)&value;
00183
00184 <font class="comment">// blend.</font>
00185 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>.blendFromui (pValue->Value, this->Value, (uint)(256.f*blendFactor));
00186 }
00187
<a name="l00193"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CRGBA_01_4.html#a1">00193</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a1">affect</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00194 {
00195 <font class="comment">// Check types of value</font>
00196 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
00197
00198 <font class="comment">// Cast</font>
00199 CAnimatedValueBlendable<NLMISC::CRGBA> *pValue=(CAnimatedValueBlendable<NLMISC::CRGBA>*)&value;
00200
00201 <font class="comment">// Blend</font>
00202 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>=pValue->Value;
00203 }
00204
00205 <font class="comment">// The value</font>
<a name="l00206"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CRGBA_01_4.html#m0">00206</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>;
00207 };
00208
00209
00217 <font class="keyword">template</font><<font class="keyword">class</font> T>
<a name="l00218"></a><a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html">00218</a> <font class="keyword">class </font>CAnimatedValueNotBlendable : <font class="keyword">public</font> IAnimatedValue
00219 {
00220 <font class="keyword">public</font>:
00221 <font class="keyword">virtual</font> ~CAnimatedValueNotBlendable<T>() {}
<a name="l00223"></a><a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#a1">00223</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#a1">blend</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keywordtype">float</font> blendFactor)
00224 {
00225 <font class="comment">// Check types of value</font>
00226 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
00227
00228 <font class="comment">// Cast</font>
00229 CAnimatedValueNotBlendable<T> *pValue=(CAnimatedValueNotBlendable<T>*)&value;
00230
00231 <font class="comment">// Boolean blend</font>
00232 <font class="keywordflow">if</font> (blendFactor<0.5f)
00233 <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#m0">Value</a>=pValue->Value;
00234 }
00235
<a name="l00241"></a><a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#a2">00241</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#a2">affect</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00242 {
00243 <font class="comment">// Check types of value</font>
00244 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
00245
00246 <font class="comment">// Cast</font>
00247 CAnimatedValueNotBlendable<T> *pValue=(CAnimatedValueNotBlendable<T>*)&value;
00248
00249 <font class="comment">// Blend</font>
00250 <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#m0">Value</a>=pValue->Value;
00251 }
00252
00253 <font class="comment">// The value</font>
<a name="l00254"></a><a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#m0">00254</a> T <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#m0">Value</a>;
00255 };
00256
00257
00258 <font class="keyword">typedef</font> CAnimatedValueNotBlendable<bool> <a class="code" href="namespaceNL3D.html#a11">CAnimatedValueBool</a>;
00259 <font class="keyword">typedef</font> CAnimatedValueBlendable<sint32> <a class="code" href="namespaceNL3D.html#a12">CAnimatedValueInt</a>;
00260 <font class="keyword">typedef</font> CAnimatedValueBlendable<float> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a>;
00261 <font class="keyword">typedef</font> CAnimatedValueBlendable<NLMISC::CVector> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>;
00262 <font class="keyword">typedef</font> CAnimatedValueNotBlendable<std::string> <a class="code" href="namespaceNL3D.html#a15">CAnimatedValueString</a>;
00263 <font class="keyword">typedef</font> CAnimatedValueBlendable<NLMISC::CQuat> <a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a>;
00264 <font class="keyword">typedef</font> CAnimatedValueBlendable<NLMISC::CRGBA> <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a>;
00265
00266
00267 } <font class="comment">// NL3D</font>
00268
00269
00270 <font class="preprocessor">#endif // NL_ANIMATED_VALUE_H</font>
00271 <font class="preprocessor"></font>
00272 <font class="comment">/* End of animated_value.h */</font>
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