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<hr><h1>animated_morph.h</h1><a href="animated__morph_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_ANIMATED_MORPH_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATED_MORPH_H</font>
00028 <font class="preprocessor"></font>
00029 
00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="animatable_8h.html">3d/animatable.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
00034 <font class="preprocessor">#include &lt;map&gt;</font>
00035 
00036 
00037 <font class="keyword">namespace </font>NL3D 
00038 {
00039 
00040 <font class="comment">// ***************************************************************************</font>
<a name="l00047"></a><a class="code" href="classNL3D_1_1CMorphBase.html">00047</a> <font class="comment"></font><font class="keyword">class </font>CMorphBase : <font class="keyword">public</font> NLMISC::CRefCount
00048 {
00049 <font class="keyword">public</font>:
00050 
00051         <a class="code" href="classNL3D_1_1CMorphBase.html#a0">CMorphBase</a>();
00052 
00053         <font class="comment">// Name of this material, for Animation access.</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CMorphBase.html#m0">00054</a>         std::string                             <a class="code" href="classNL3D_1_1CMorphBase.html#m0">Name</a>;
00055 
00056         <font class="comment">// Default tracks.</font>
<a name="l00057"></a><a class="code" href="classNL3D_1_1CMorphBase.html#m1">00057</a>         CTrackDefaultFloat              <a class="code" href="classNL3D_1_1CMorphBase.html#m1">DefaultFactor</a>;
00058 
00060         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMorphBase.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00061 };
00062 
00063 
00064 <font class="comment">// ***************************************************************************</font>
<a name="l00071"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html">00071</a> <font class="comment"></font><font class="keyword">class </font>CAnimatedMorph : <font class="keyword">public</font> IAnimatable
00072 {
00073 <font class="keyword">public</font>:
00074 
00076         <font class="comment">// @{</font>
00079 <font class="comment"></font>        <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z375_0">CAnimatedMorph</a> (CMorphBase*mb);
00080         <font class="comment">// @}</font>
00081 
00082 
00084         <font class="comment">// @{</font>
<a name="l00086"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0">00086</a> <font class="comment">        enum    TAnimValues</font>
00087         {
00088                 <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0s0">OwnerBit</a>= IAnimatable::AnimValueLast,
00089                 <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0s1">FactorValue</a>, 
00090                 <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0s2">AnimValueLast</a>
00091         };
00092 
00094         <font class="keyword">virtual</font> IAnimatedValue* <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_1">getValue</a> (uint valueId);
00095 
00097         <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_2">getValueName</a> (uint valueId) <font class="keyword">const</font>;
00098 
00100         <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_3">getDefaultTrack</a> (uint valueId);
00101 
00103         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
00104 
00105         <font class="comment">// @}</font>
00106 
<a name="l00107"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#a0">00107</a>         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CAnimatedMorph.html#a0">getFactor</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMorph.html#o1">_Factor</a>.Value; }
<a name="l00108"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#a1">00108</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CAnimatedMorph.html#a1">setFactor</a> (<font class="keywordtype">float</font> rFactor) { <a class="code" href="classNL3D_1_1CAnimatedMorph.html#o1">_Factor</a>.Value = rFactor; }
00109         
<a name="l00110"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#a2">00110</a>         <font class="keyword">const</font> std::string&amp; <a class="code" href="classNL3D_1_1CAnimatedMorph.html#a2">getName</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMorph.html#o0">_MorphBase</a>-&gt;Name; }
00111 
00112 <font class="comment">// ********************</font>
00113 <font class="keyword">private</font>:
<a name="l00114"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#o0">00114</a>         CMorphBase                              *<a class="code" href="classNL3D_1_1CAnimatedMorph.html#o0">_MorphBase</a>;
00115 
<a name="l00116"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#o1">00116</a>         <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a>             <a class="code" href="classNL3D_1_1CAnimatedMorph.html#o1">_Factor</a>;
<a name="l00117"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#o2">00117</a>         CTrackDefaultFloat              <a class="code" href="classNL3D_1_1CAnimatedMorph.html#o2">_DefaultFactor</a>; 
00118 };
00119 
00120 
00121 } <font class="comment">// NL3D</font>
00122 
00123 
00124 <font class="preprocessor">#endif // NL_ANIMATED_MORPH_H</font>
00125 <font class="preprocessor"></font>
00126 <font class="comment">/* End of animated_morph.h */</font>
</pre></div>

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