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<hr><h1>animated_morph.cpp</h1><a href="animated__morph_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="animated__morph_8h.html">3d/animated_morph.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00030
00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00032
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035
00036 <font class="comment">// ***************************************************************************</font>
00037 <font class="comment">// ***************************************************************************</font>
00038 <font class="comment">// ***************************************************************************</font>
00039 <font class="comment">// ***************************************************************************</font>
00040
<a name="l00041"></a><a class="code" href="classNL3D_1_1CMorphBase.html#a0">00041</a> CMorphBase::CMorphBase()
00042 {
00043 <a class="code" href="classNL3D_1_1CMorphBase.html#m1">DefaultFactor</a>.setValue (0.0f);
00044 }
00045
00046 <font class="comment">// ***************************************************************************</font>
<a name="l00047"></a><a class="code" href="classNL3D_1_1CMorphBase.html#a1">00047</a> <font class="keywordtype">void</font> CMorphBase::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00048 {
00049 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CMorphBase.html#m0">Name</a>);
00050 }
00051
00052 <font class="comment">// ***************************************************************************</font>
00053 <font class="comment">// ***************************************************************************</font>
00054 <font class="comment">// ***************************************************************************</font>
00055 <font class="comment">// ***************************************************************************</font>
00056
00057
00058 <font class="comment">// ***************************************************************************</font>
<a name="l00059"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#z375_0">00059</a> CAnimatedMorph::CAnimatedMorph (CMorphBase*mb)
00060 {
00061 <font class="comment">// IAnimatable.</font>
00062 IAnimatable::resize (<a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0s2">AnimValueLast</a>);
00063
00064 <a class="code" href="classNL3D_1_1CAnimatedMorph.html#o0">_MorphBase</a> = mb;
00065
00066 <a class="code" href="classNL3D_1_1CAnimatedMorph.html#o1">_Factor</a>.affect (mb->DefaultFactor.getValue());
00067 }
00068
00069 <font class="comment">// ***************************************************************************</font>
<a name="l00070"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_1">00070</a> IAnimatedValue* CAnimatedMorph::getValue (uint valueId)
00071 {
00072 <font class="keywordflow">switch</font>(valueId)
00073 {
00074 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0s1">FactorValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMorph.html#o1">_Factor</a>;
00075 };
00076
00077 <font class="keywordflow">return</font> NULL;
00078 }
00079 <font class="comment">// ***************************************************************************</font>
<a name="l00080"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_2">00080</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMorph::getValueName (uint valueId)<font class="keyword"> const</font>
00081 <font class="keyword"></font>{
00082 <font class="keywordflow">switch</font>(valueId)
00083 {
00084 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0s1">FactorValue</a>: <font class="keywordflow">return</font> <font class="stringliteral">"MorphFactor"</font>;
00085 };
00086
00087 <font class="keywordflow">return</font> <font class="stringliteral">""</font>;
00088 }
00089 <font class="comment">// ***************************************************************************</font>
<a name="l00090"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_3">00090</a> ITrack* CAnimatedMorph::getDefaultTrack (uint valueId)
00091 {
00092 <font class="comment">//nlassert(_morphBase);</font>
00093
00094 <font class="keywordflow">switch</font>(valueId)
00095 {
00096 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0s1">FactorValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMorph.html#o2">_DefaultFactor</a>;
00097 };
00098
00099 <font class="keywordflow">return</font> NULL;
00100 }
00101 <font class="comment">// ***************************************************************************</font>
<a name="l00102"></a><a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_4">00102</a> <font class="keywordtype">void</font> CAnimatedMorph::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix)
00103 {
00104 <font class="comment">// For CAnimatedMorph, channels are detailled (morph evaluated after clip)!</font>
00105 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0s1">FactorValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMorph.html#z376_0s0">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00106
00107 }
00108
00109
00110 } <font class="comment">// NL3D</font>
</pre></div>
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