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<hr><h1>animated_material.h</h1><a href="animated__material_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_ANIMATED_MATERIAL_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATED_MATERIAL_H</font>
00028 <font class="preprocessor"></font>
00029 
00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="animatable_8h.html">3d/animatable.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
00035 <font class="preprocessor">#include &lt;map&gt;</font>
00036 
00037 
00038 <font class="keyword">namespace </font>NL3D 
00039 {
00040 
00041 
00042 
00043 <font class="comment">// ***************************************************************************</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CMaterialBase.html">00051</a> <font class="comment"></font><font class="keyword">class </font>CMaterialBase : <font class="keyword">public</font> NLMISC::CRefCount
00052 {
00053 <font class="keyword">public</font>:
00054 
00055         <a class="code" href="classNL3D_1_1CMaterialBase.html#a0">CMaterialBase</a>();
00056 
00064         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMaterialBase.html#a1">copyFromMaterial</a>(CMaterial *pMat);
00065 
00066 
00067         <font class="comment">// Name of this material, for Animation access.</font>
<a name="l00068"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m0">00068</a>         std::string                             <a class="code" href="classNL3D_1_1CMaterialBase.html#m0">Name</a>;
00069 
00070 
00071         <font class="comment">// Default tracks.</font>
<a name="l00072"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m1">00072</a>         CTrackDefaultRGBA               <a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>;
<a name="l00073"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m2">00073</a>         CTrackDefaultRGBA               <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>;
<a name="l00074"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m3">00074</a>         CTrackDefaultRGBA               <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>;
<a name="l00075"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m4">00075</a>         CTrackDefaultFloat              <a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>;
<a name="l00076"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m5">00076</a>         CTrackDefaultRGBA               <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>;
<a name="l00077"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m6">00077</a>         CTrackDefaultFloat              <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>;
<a name="l00078"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m7">00078</a>         CTrackDefaultInt                <a class="code" href="classNL3D_1_1CMaterialBase.html#m7">DefaultTexture</a>;
00079         
00080         <font class="comment">// Texture animation</font>
<a name="l00081"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html">00081</a>         <font class="keyword">struct </font>CTexAnimTracks
00082         {
00083 
<a name="l00084"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m0">00084</a>                 CTrackDefaultFloat <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m0">DefaultUTrans</a>; <font class="comment">// u translation</font>
<a name="l00085"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m1">00085</a>                 CTrackDefaultFloat <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m1">DefaultVTrans</a>; <font class="comment">// v translation</font>
<a name="l00086"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m2">00086</a>                 CTrackDefaultFloat <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m2">DefaultUScale</a>; <font class="comment">// u scale</font>
<a name="l00087"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m3">00087</a>                 CTrackDefaultFloat <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m3">DefaultVScale</a>; <font class="comment">// u scale</font>
<a name="l00088"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m4">00088</a>                 CTrackDefaultFloat <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m4">DefaultWRot</a>; <font class="comment">// v scale</font>
00089 
00090 
00091                 <font class="comment">// number of default tracks</font>
00092                 <font class="keyword">enum</font> { <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#s1s0">NumTexAnimatedValues</a> = 5 }; 
00093                 
00094 
<a name="l00095"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#a0">00095</a>                 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#a0">setDefaultValue</a>() 
00096                 { 
00097                         <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m0">DefaultUTrans</a>.setValue(0);
00098                         <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m1">DefaultVTrans</a>.setValue(0);
00099                         <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m2">DefaultUScale</a>.setValue(1);
00100                         <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m3">DefaultVScale</a>.setValue(1);
00101                 }
00102 
<a name="l00103"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#a1">00103</a>                 <font class="keywordtype">void</font>                    <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00104                 {
00105                         (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00106                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m0">DefaultUTrans</a>, <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m1">DefaultVTrans</a>, <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m2">DefaultUScale</a>, <a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m3">DefaultVScale</a>);
00107                 }
00108         };
<a name="l00109"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#m8">00109</a>         CTexAnimTracks                  <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
00110 
00112         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMaterialBase.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00113 
00114 
00116 
00122         <font class="comment">// @{</font>
00124 <font class="comment">        void                    setAnimatedTexture(uint32 id, CSmartPtr&lt;ITexture&gt;  pText);</font>
00126 <font class="comment">        bool                    validAnimatedTexture(uint32 id);</font>
00128 <font class="comment">        ITexture*               getAnimatedTexture(uint32 id);</font>
00129 
00130         <font class="comment">// @}</font>
00131 
00132 <font class="comment">// *********************</font>
00133 <font class="keyword">private</font>:
00134         
<a name="l00135"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html">00135</a>         <font class="keyword">struct  </font>CAnimatedTexture
00136         {
<a name="l00137"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#m0">00137</a>                 CSmartPtr&lt;ITexture&gt;                     <a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#m0">Texture</a>;
00138 
00139                 <font class="comment">// serial.</font>
00140                 <font class="keywordtype">void</font>    <a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00141         };
00142 
<a name="l00143"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#u0">00143</a>         <font class="keyword">typedef</font> std::map&lt;uint32, CAnimatedTexture&gt;      <a class="code" href="classNL3D_1_1CMaterialBase.html#u0">TAnimatedTextureMap</a>;
<a name="l00144"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#o0">00144</a>         <a class="code" href="classNL3D_1_1CMaterialBase.html#u0">TAnimatedTextureMap</a>                     <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>;
00145 
00146 };
00147 
00148 
00149 
00150 <font class="comment">// ***************************************************************************</font>
<a name="l00159"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html">00159</a> <font class="comment"></font><font class="keyword">class </font>CAnimatedMaterial : <font class="keyword">public</font> IAnimatable
00160 {
00161 <font class="keyword">public</font>:
00162 
00164         <font class="comment">// @{</font>
00170 <font class="comment"></font>        <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_0">CAnimatedMaterial</a>(CMaterialBase *baseMat);
00171 
00172 
00177         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_1">setMaterial</a>(CMaterial *pMat);
00178 
00181         std::string             <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_2">getMaterialName</a>() <font class="keyword">const</font>;
00182         <font class="comment">// @}</font>
00183 
00184 
00190         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#a0">update</a>();
00191 
00192 
00194         <font class="comment">// @{</font>
<a name="l00195"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_0">00195</a>         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_0">getAmbientValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"ambient"</font>;}
<a name="l00196"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_1">00196</a>         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_1">getDiffuseValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"diffuse"</font>;}
<a name="l00197"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_2">00197</a>         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_2">getSpecularValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"specular"</font>;}
<a name="l00198"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_3">00198</a>         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_3">getShininessValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"shininess"</font>;}
<a name="l00199"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_4">00199</a>         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_4">getEmissiveValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"emissive"</font>;}
<a name="l00200"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_5">00200</a>         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_5">getOpacityValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"opacity"</font>;}
<a name="l00201"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_6">00201</a>         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_6">getTextureValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"texture"</font>;}
00202         <font class="comment">//</font>
00203         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_7">getTexMatUTransName</a>(uint stage);
00204         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_8">getTexMatVTransName</a>(uint stage);
00205         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_9">getTexMatUScaleName</a>(uint stage);
00206         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_10">getTexMatVScaleName</a>(uint stage);
00207         <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_11">getTexMatWRotName</a>(uint stage);
00208 
00209         <font class="comment">// @}</font>
00210 
00212         <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a> = CMaterialBase::CTexAnimTracks::NumTexAnimatedValues   };
00213 
00215         <font class="comment">// @{</font>
<a name="l00217"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0">00217</a> <font class="comment">        enum    TAnimValues</font>
00218         {
00219                 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>= IAnimatable::AnimValueLast,
00220                 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>, 
00221                 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>,
00222                 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>,
00223                 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>,
00224                 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>,
00225                 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>,
00226                 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>,
00227                 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>,
00228                 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a> = <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> + <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a> * <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a> <font class="comment">/* texture matrix anim */</font>
00229         };
00230 
00232         <font class="keyword">virtual</font> IAnimatedValue* <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_1">getValue</a> (uint valueId);
00233 
00235         <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_2">getValueName</a> (uint valueId) <font class="keyword">const</font>;
00236 
00238         <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_3">getDefaultTrack</a> (uint valueId);
00239 
00241         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
00242 
00243         <font class="comment">// @}</font>
00244 
00245 
00246 <font class="comment">// ********************</font>
00247 <font class="keyword">private</font>:
00248 
00249         <font class="comment">// The material instantiator.</font>
<a name="l00250"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">00250</a>         CRefPtr&lt;CMaterialBase&gt;  <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>;
00251         <font class="comment">// The material.</font>
<a name="l00252"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">00252</a>         CRefPtr&lt;CMaterial&gt;              <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>;
00253 
00254         <font class="comment">// AnimValues.</font>
<a name="l00255"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">00255</a>         <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a>              <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>;
<a name="l00256"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">00256</a>         <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a>              <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>;
<a name="l00257"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">00257</a>         <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a>              <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>;
<a name="l00258"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">00258</a>         <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a>             <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>;
<a name="l00259"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">00259</a>         <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a>              <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>;
<a name="l00260"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">00260</a>         <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a>             <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>;
<a name="l00261"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o8">00261</a>         <a class="code" href="namespaceNL3D.html#a12">CAnimatedValueInt</a>               <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o8">_Texture</a>;
00262                 
<a name="l00263"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html">00263</a>         <font class="keyword">struct </font>CTexAnimatedMatValues
00264         {
<a name="l00265"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m0">00265</a>                 <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m0">_UTrans</a>;
<a name="l00266"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m1">00266</a>                 <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m1">_VTrans</a>;
<a name="l00267"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m2">00267</a>                 <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m2">_UScale</a>;
<a name="l00268"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m3">00268</a>                 <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m3">_VScale</a>;
<a name="l00269"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m4">00269</a>                 <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m4">_WRot</a>;
00270 
<a name="l00271"></a><a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#a0">00271</a>                 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#a0">affect</a>(CMaterialBase::CTexAnimTracks &amp;at)
00272                 {
00273                         <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m0">_UTrans</a>.affect(at.DefaultUTrans.getValue());
00274                         <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m1">_VTrans</a>.affect(at.DefaultVTrans.getValue());
00275                         <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m2">_UScale</a>.affect(at.DefaultUScale.getValue());
00276                         <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m3">_VScale</a>.affect(at.DefaultVScale.getValue());
00277                         <a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m4">_WRot</a>.affect(at.DefaultWRot.getValue());
00278 
00279                 }
00280         };
<a name="l00281"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">00281</a>         CTexAnimatedMatValues           <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
00282 };
00283 
00284 
00285 } <font class="comment">// NL3D</font>
00286 
00287 
00288 <font class="preprocessor">#endif // NL_ANIMATED_MATERIAL_H</font>
00289 <font class="preprocessor"></font>
00290 <font class="comment">/* End of animated_material.h */</font>
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