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<hr><h1>animated_material.cpp</h1><a href="animated__material_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00030
00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00032
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035
00036
00037 <font class="comment">// ***************************************************************************</font>
00038 <font class="comment">// ***************************************************************************</font>
00039 <font class="comment">// ***************************************************************************</font>
00040 <font class="comment">// ***************************************************************************</font>
00041
00042
00043
00044 <font class="comment">// ***************************************************************************</font>
<a name="l00045"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#a0">00045</a> <font class="keywordtype">void</font> CMaterialBase::CAnimatedTexture::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00046 {
00047 ITexture *text= NULL;
00048 <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00049 {
00050 f.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>(text);
00051 <a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#m0">Texture</a>= text;
00052 }
00053 <font class="keywordflow">else</font>
00054 {
00055 text= <a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#m0">Texture</a>;
00056 f.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>(text);
00057 }
00058 }
00059
00060
00061
00062 <font class="comment">// ***************************************************************************</font>
<a name="l00063"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#a0">00063</a> CMaterialBase::CMaterialBase()
00064 {
00065 <a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>.setValue(CRGBA(64,64,64));
00066 <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>.setValue(CRGBA(128,128,128));
00067 <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>.setValue(CRGBA(0,0,0));
00068 <a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>.setValue(10);
00069 <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>.setValue(CRGBA(128,128,128));
00070 <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>.setValue(1);
00071 <a class="code" href="classNL3D_1_1CMaterialBase.html#m7">DefaultTexture</a>.setValue(0x7FFFFFFF);
00072 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00073 {
00074 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#a0">setDefaultValue</a>();
00075 }
00076 }
00077
00078
00079 <font class="comment">// ***************************************************************************</font>
<a name="l00080"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#a2">00080</a> <font class="keywordtype">void</font> CMaterialBase::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00081 {
00082 sint ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(1);
00083
00084 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m0">Name</a>);
00085 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>);
00086 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m7">DefaultTexture</a>);
00087 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>);
00088 <font class="keywordflow">if</font> (ver > 0)
00089 {
00090 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00091 {
00092 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k]);
00093 }
00094 }
00095 }
00096
00097
00098 <font class="comment">// ***************************************************************************</font>
<a name="l00099"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#a1">00099</a> <font class="keywordtype">void</font> CMaterialBase::copyFromMaterial(CMaterial *pMat)
00100 {
00101 <a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>.setValue(pMat->getAmbient());
00102 <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>.setValue(pMat->getDiffuse());
00103 <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>.setValue(pMat->getSpecular());
00104 <a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>.setValue(pMat->getShininess());
00105 <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>.setValue(pMat->getEmissive());
00106 <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>.setValue(pMat->getDiffuse().A/255.f);
00107
00109 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00110 {
00111 <font class="keywordflow">if</font> (pMat->isUserTexMatEnabled(k))
00112 {
00113 <font class="keywordtype">float</font> uTrans, vTrans, uScale, vScale, wRot;
00114 pMat->decompUserTexMat(k, uTrans, vTrans, wRot, uScale, vScale);
00115 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m0">DefaultUTrans</a>.setValue(uTrans);
00116 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m1">DefaultVTrans</a>.setValue(vTrans);
00117 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m2">DefaultUScale</a>.setValue(uScale);
00118 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m3">DefaultVScale</a>.setValue(vScale);
00119 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m4">DefaultWRot</a>.setValue(wRot);
00120 }
00121 }
00122 }
00123
00124
00125 <font class="comment">// ***************************************************************************</font>
<a name="l00126"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#z371_0">00126</a> <font class="keywordtype">void</font> CMaterialBase::setAnimatedTexture(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, CSmartPtr<ITexture> pText)
00127 {
00128 <font class="comment">// add or replace the texture.</font>
00129 <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].Texture= pText;
00130 }
00131 <font class="comment">// ***************************************************************************</font>
<a name="l00132"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#z371_1">00132</a> <font class="keywordtype">bool</font> CMaterialBase::validAnimatedTexture(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00133 {
00134 TAnimatedTextureMap::iterator it;
00135 it= <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.find(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00136 <font class="keywordflow">return</font> it!=<a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.end();
00137 }
00138 <font class="comment">// ***************************************************************************</font>
<a name="l00139"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#z371_2">00139</a> ITexture* CMaterialBase::getAnimatedTexture(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00140 {
00141 TAnimatedTextureMap::iterator it;
00142 it= <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.find(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00143 <font class="keywordflow">if</font>( it!=<a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.end() )
00144 <font class="keywordflow">return</font> it->second.Texture;
00145 <font class="keywordflow">else</font>
00146 <font class="keywordflow">return</font> NULL;
00147 }
00148
00149
00150
00151
00152 <font class="comment">// ***************************************************************************</font>
00153 <font class="comment">// ***************************************************************************</font>
00154 <font class="comment">// ***************************************************************************</font>
00155 <font class="comment">// ***************************************************************************</font>
00156
00157
00158 <font class="comment">// ***************************************************************************</font>
<a name="l00159"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_0">00159</a> CAnimatedMaterial::CAnimatedMaterial(CMaterialBase *baseMat)
00160 {
00161 <a class="code" href="debug_8h.html#a6">nlassert</a>(baseMat);
00162 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>= baseMat;
00163
00164 <font class="comment">// IAnimatable.</font>
00165 IAnimatable::resize(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>);
00166
00167 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultAmbient.getValue());
00168 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultDiffuse.getValue());
00169 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultSpecular.getValue());
00170 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultShininess.getValue());
00171 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultEmissive.getValue());
00172 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultOpacity.getValue());
00173
00174 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00175 {
00176 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[k].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#a0">affect</a>(baseMat->DefaultTexAnimTracks[k]);
00177 }
00178 }
00179
00180
00181 <font class="comment">// ***************************************************************************</font>
<a name="l00182"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_1">00182</a> <font class="keywordtype">void</font> CAnimatedMaterial::setMaterial(CMaterial *pMat)
00183 {
00184 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>= pMat;
00185 }
00186
00187
00188 <font class="comment">// ***************************************************************************</font>
<a name="l00189"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_2">00189</a> std::string CAnimatedMaterial::getMaterialName()<font class="keyword"> const</font>
00190 <font class="keyword"></font>{
00191 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>);
00192 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->Name;
00193 }
00194
00195
00196 <font class="comment">// ***************************************************************************</font>
<a name="l00197"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#a0">00197</a> <font class="keywordtype">void</font> CAnimatedMaterial::update()
00198 {
00199 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>) && <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>!=NULL <font class="comment">/*&& _Material->isLighted()*/</font>)
00200 {
00201
00202 <font class="comment">// well, just update all... :)</font>
00203
00204 <font class="comment">// diffuse part.</font>
00205 CRGBA diff= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>.Value;
00206 sint c= (sint)(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>.Value*255);
00207 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(c, 0, 255);
00208 diff.A= c;
00209
00210 <font class="comment">// setup material.</font>
00211 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>->isLighted())
00212 {
00213 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>->setLighting(<font class="keyword">true</font>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>.Value, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>.Value, diff, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>.Value, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>.Value);
00214 }
00215 <font class="keywordflow">else</font>
00216 {
00217 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>->setColor(diff);
00218 }
00219
00220 <font class="comment">// clear flags.</font>
00221 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>);
00222 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>);
00223 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>);
00224 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>);
00225 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>);
00226 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>);
00227
00228
00229 <font class="comment">// Texture Anim.</font>
00230 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>))
00231 {
00232 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>);
00233
00234 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o8">_Texture</a>.Value;
00235 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->validAnimatedTexture(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>))
00236 {
00237 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>->setTexture(0, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->getAnimatedTexture(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) );
00238 }
00239 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>);
00240 }
00241
00242 <font class="comment">// Get texture matrix from animated value to setup the material</font>
00243 uint flagIndex = <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>;
00244 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00245 {
00246 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>->isUserTexMatEnabled(k))
00247 {
00248 <font class="keyword">const</font> CTexAnimatedMatValues &texMatAV = <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[k];
00249 CMatrix texMat;
00250 <font class="keywordtype">float</font> fCos, fSin;
00251 <font class="keywordflow">if</font> (texMatAV._WRot.Value != 0.f)
00252 {
00253 fCos = ::cosf(- texMatAV._WRot.Value);
00254 fSin = ::sinf(- texMatAV._WRot.Value);
00255 }
00256 <font class="keywordflow">else</font>
00257 {
00258 fCos = 1.f;
00259 fSin = 0.f;
00260 }
00261 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> I(fCos, fSin, 0);
00262 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> J(-fSin, fCos, 0);
00263 texMat.setRot(texMatAV._UScale.Value * I, texMatAV._VScale.Value * J, <a class="code" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a>);
00264 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00265 {
00266 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(flagIndex++);
00267 }
00268 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> center(-0.5f, -0.5f, 0.f);
00269 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>(- texMatAV._UTrans.Value, texMatAV._VTrans.Value, 0);
00270 texMat.setPos(t + texMat.mulVector(center) - center);
00271 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>->setUserTexMat(k, texMat);
00272 }
00273 }
00274
00275 <font class="comment">// We are OK!</font>
00276 IAnimatable::clearFlag(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>);
00277 }
00278 }
00279
00280
00281 <font class="comment">// ***************************************************************************</font>
<a name="l00282"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_1">00282</a> IAnimatedValue* CAnimatedMaterial::getValue (uint valueId)
00283 {
00284 <font class="keywordflow">switch</font>(valueId)
00285 {
00286 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>;
00287 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>;
00288 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>;
00289 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>;
00290 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>;
00291 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>;
00292 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o8">_Texture</a>;
00293 <font class="keywordflow">default</font>: <font class="comment">// this may be a texture animated value...</font>
00294 <font class="keywordflow">if</font> (valueId >= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> && valueId < <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>)
00295 {
00296 <font class="keyword">const</font> uint baseId = valueId - <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>;
00297 <font class="keyword">const</font> uint texNum = baseId / <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; <font class="comment">// stage index</font>
00298 <font class="keyword">const</font> uint argID = baseId % <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; <font class="comment">// value for this stage</font>
00299 <font class="keywordflow">switch</font>(argID)
00300 {
00301 <font class="keywordflow">case</font> 0: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m0">_UTrans</a>;
00302 <font class="keywordflow">case</font> 1: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m1">_VTrans</a>;
00303 <font class="keywordflow">case</font> 2: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m2">_UScale</a>;
00304 <font class="keywordflow">case</font> 3: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m3">_VScale</a>;
00305 <font class="keywordflow">case</font> 4: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m4">_WRot</a>;
00306 }
00307 }
00308 <font class="keywordflow">break</font>;
00309 };
00310
00311 <font class="comment">// shoudl not be here!!</font>
00312 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00313 <font class="keywordflow">return</font> NULL;
00314 }
00315 <font class="comment">// ***************************************************************************</font>
<a name="l00316"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_2">00316</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getValueName (uint valueId)<font class="keyword"> const</font>
00317 <font class="keyword"></font>{
00318 <font class="keywordflow">switch</font>(valueId)
00319 {
00320 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_0">getAmbientValueName</a>();
00321 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_1">getDiffuseValueName</a>();
00322 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_2">getSpecularValueName</a>();
00323 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_3">getShininessValueName</a>();
00324 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_4">getEmissiveValueName</a>();
00325 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_5">getOpacityValueName</a>();
00326 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_6">getTextureValueName</a>();
00327 <font class="keywordflow">default</font>: <font class="comment">// this may be a texture animated value...</font>
00328 <font class="keywordflow">if</font> (valueId >= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> && valueId < <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>)
00329 {
00330 <font class="keyword">const</font> uint baseId = valueId - <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>;
00331 <font class="keyword">const</font> uint texNum = baseId / <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>;
00332 <font class="keyword">const</font> uint argID = baseId % <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>;
00333 <font class="keywordflow">switch</font>(argID)
00334 {
00335 <font class="keywordflow">case</font> 0: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_7">getTexMatUTransName</a> (texNum);
00336 <font class="keywordflow">case</font> 1: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_8">getTexMatVTransName</a>(texNum);
00337 <font class="keywordflow">case</font> 2: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_9">getTexMatUScaleName</a>(texNum);
00338 <font class="keywordflow">case</font> 3: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_10">getTexMatVScaleName</a>(texNum);
00339 <font class="keywordflow">case</font> 4: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_11">getTexMatWRotName</a>(texNum);
00340 }
00341 }
00342 <font class="keywordflow">break</font>;
00343 };
00344
00345 <font class="comment">// shoudl not be here!!</font>
00346 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00347 <font class="keywordflow">return</font> <font class="stringliteral">""</font>;
00348 }
00349 <font class="comment">// ***************************************************************************</font>
<a name="l00350"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_3">00350</a> ITrack* CAnimatedMaterial::getDefaultTrack (uint valueId)
00351 {
00352 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>);
00353
00354 <font class="keywordflow">switch</font>(valueId)
00355 {
00356 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultAmbient;
00357 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultDiffuse;
00358 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultSpecular;
00359 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultShininess;
00360 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultEmissive;
00361 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultOpacity;
00362 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultTexture;
00363 <font class="keywordflow">default</font>: <font class="comment">// this may be a texture animated value...</font>
00364 <font class="keywordflow">if</font> (valueId >= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> && valueId < <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>)
00365 {
00366 <font class="keyword">const</font> uint baseId = valueId - <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>;
00367 <font class="keyword">const</font> uint texNum = baseId / <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>;
00368 <font class="keyword">const</font> uint argID = baseId % <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>;
00369 <font class="keywordflow">switch</font>(argID)
00370 {
00371 <font class="keywordflow">case</font> 0: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultTexAnimTracks[texNum].DefaultUTrans;
00372 <font class="keywordflow">case</font> 1: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultTexAnimTracks[texNum].DefaultVTrans;
00373 <font class="keywordflow">case</font> 2: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultTexAnimTracks[texNum].DefaultUTrans;
00374 <font class="keywordflow">case</font> 3: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultTexAnimTracks[texNum].DefaultVTrans;
00375 <font class="keywordflow">case</font> 4: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>->DefaultTexAnimTracks[texNum].DefaultWRot;
00376 }
00377 }
00378 <font class="keywordflow">break</font>;
00379 };
00380
00381 <font class="comment">// shoudl not be here!!</font>
00382 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00383 <font class="keywordflow">return</font> NULL;
00384 }
00385 <font class="comment">// ***************************************************************************</font>
<a name="l00386"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_4">00386</a> <font class="keywordtype">void</font> CAnimatedMaterial::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix)
00387 {
00388 <font class="comment">// For CAnimatedMaterial, channels are detailled (material rendered after clip)!</font>
00389 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00390 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00391 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00392 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00393 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00394 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00395 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00396 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00397 {
00398 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00399 {
00400 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> + <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00401 }
00402 }
00403 }
00404
00405 <font class="comment">// ***************************************************************************</font>
<a name="l00406"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_7">00406</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatUTransName(uint stage)
00407 {
00408 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
00409 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
00410 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00411 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
00412 {
00413 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00414 {
00415 sprintf(&names[k][0], <font class="stringliteral">"UTrans%d"</font>, k);
00416 }
00417 init = <font class="keyword">true</font>;
00418 }
00419 <font class="keywordflow">return</font> names[stage];
00420 }
00421
00422 <font class="comment">// ***************************************************************************</font>
<a name="l00423"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_8">00423</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatVTransName(uint stage)
00424 {
00425 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00426 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
00427 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
00428 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00429 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
00430 {
00431 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00432 {
00433 sprintf(&names[k][0], <font class="stringliteral">"VTrans%d"</font>, k);
00434 }
00435 init = <font class="keyword">true</font>;
00436 }
00437 <font class="keywordflow">return</font> names[stage];
00438 }
00439
00440
00441 <font class="comment">// ***************************************************************************</font>
<a name="l00442"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_9">00442</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatUScaleName(uint stage)
00443 {
00444 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
00445 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
00446 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00447 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
00448 {
00449 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00450 {
00451 sprintf(&names[k][0], <font class="stringliteral">"UScale%d"</font>, k);
00452 }
00453 init = <font class="keyword">true</font>;
00454 }
00455 <font class="keywordflow">return</font> names[stage];
00456 }
00457
00458 <font class="comment">// ***************************************************************************</font>
<a name="l00459"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_10">00459</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatVScaleName(uint stage)
00460 {
00461 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00462 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
00463 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
00464 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00465 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
00466 {
00467 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00468 {
00469 sprintf(&names[k][0], <font class="stringliteral">"VScale%d"</font>, k);
00470 }
00471 init = <font class="keyword">true</font>;
00472 }
00473 <font class="keywordflow">return</font> names[stage];
00474 }
00475
00476
00477 <font class="comment">// ***************************************************************************</font>
<a name="l00478"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_11">00478</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatWRotName(uint stage)
00479 {
00480 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00481 <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
00482 <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
00483 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00484 <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
00485 {
00486 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00487 {
00488 sprintf(&names[k][0], <font class="stringliteral">"WRot%d"</font>, k);
00489 }
00490 init = <font class="keyword">true</font>;
00491 }
00492 <font class="keywordflow">return</font> names[stage];
00493 }
00494
00495
00496
00497 } <font class="comment">// NL3D</font>
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